Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New Feature: Disease
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Re: New Feature: Disease[message #343786 is a reply to message #343785]
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Sun, 17 January 2016 16:09
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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Hmm. If Barry is infected, it is normal that his HP can go down. However, 15 (OKLIFE) is a special number of HP - below that we fall into a coma,which in itself is intended.
However, there is a line that says that if we fall below 15 HP, we start to bleed in any way. Hmm. Not sure whether this was always the case. While this is reasonable during combat, it does seem a bit debatable with regards to disease (sudden sepsis perhaps?). And as you are likely indicating, it would suck a lot if the merc is alone in the sector, because death.
Hmm. I might change this today, but this is not a software bug (if anything, design bug).
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: New Feature: Disease[message #343857 is a reply to message #343827]
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Mon, 25 January 2016 21:22
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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A major point of this feature is that one does not know whether a merc is infected, and from what source. However, it seems to me that often leads to doubt whether this feature works as intended or not. For this reason, as of r8036, activating cheats ([Ctrl] + [g]) or using a debug exe will cause the exact amount of points of each active disease to be displayed, even if it has not yet been diagnosed. While not recommended due (spoilers!), this might help people having questions in this regard.
That seems reasonable.
Well... shit
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: New Feature: Disease[message #344882 is a reply to message #334916]
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Tue, 05 April 2016 20:20
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WilsonMG |
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Messages:28
Registered:October 2011 Location: USA |
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So I just experienced my team catching Malaria and Cholera for the first time since this feature was added... It's still early on in this playthrough, but I've just defeated the Drassen horde for the second time now after restarting because of the morale issues I'd had with some of the Dynamic Dialogue/Opinions.
Now, don't get me wrong, I like a little micro-management, but this is getting to be a bit ridiculous. I didn't realize that all these new features were going to be potential game-enders before I could ever get a game going. I now have to purge all food and water, and the fact is, I just can't afford to. My only options are to keep potentially contaminated items around, or starve/dehydrate. I just got a shipment of MREs and water bladders in from BR's with what money I did have right before discovering everyone was getting sick.
My question is this: If I set DISEASE_CONTAMINATES_ITEMS = FALSE will the items be free of disease or does is stay with them like if I were to turn diseases off entirely and then turn them back on how it stays with the mercs? I.e. if I were to set it back to TRUE, would they still carry the disease(s)? Can I just turn off contamination of items, delete any food/water they had while they were diseased, and then give them fresh food and water and those items never carry disease even if the mercs are diseased when I give them to them?
[Updated on: Tue, 05 April 2016 20:33] Report message to a moderator
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Private 1st Class
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Re: New Feature: Disease[message #344884 is a reply to message #344882]
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Tue, 05 April 2016 20:59
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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If you set DISEASE_CONTAMINATES_ITEMS to FALSE, items will still be contaminated (and new items continue to be infected), but infected items wont infect mercs anymore. This means that if turn this on later again, they will again infect people, but as long as this is off, eating from infected items will not give you disease.
Note that this only governs items that were infected (food by an infected person eating from it, blades that struck infected people, and ammo carrying disease). Food that is in a bad state due to rotting can still give various disease, for each disease, this is determined by the <InfectionChance_BADFOOD> and <InfectionChance_BADWATER> tags in Disease.xml. Set those to 0 to get rid of that.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: New Feature: Disease[message #344914 is a reply to message #344910]
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Thu, 07 April 2016 01:03
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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If there was a battle in a sector in the last two days, there is an increased chance that the first disease (Arulcan plague) breaks out. Although I intended otherwise, removing corpses does not lower the chance of that happening, as we don't know whether any sector has corpses if it is not loaded (it's a code thing).
You can interact with a corpse by clicking on it with a knife, you can then behead it, gut it, take the clothes off (to get uniforms to disguise your spies) or take it into your hands. The knife is necessary due to cursor code reasons. Interacting with a corpse this way risks an infection with any disease (see <InfectionChance_CONTACT_CORPSE>-tag in Disease.xml), the chance is heavily modified by the age of the corpse ( a corpse that's still warm is less dangerous than one that is several days old). However, protective gear (surgical gloves and mask) lower the chance of an infection this way (they also lower the chance of infection by interacting with other people, especially for doctors. If you have problems with people exchanging disease all the time, these items are worth considering).
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: New Feature: Disease[message #344916 is a reply to message #334916]
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Thu, 07 April 2016 02:19
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WilsonMG |
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Messages:28
Registered:October 2011 Location: USA |
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Thanks for the clarification! Sounds like I'm going to need to get some protective gear a.s.a.p., though I don't think I saw any on BR's. It's only the morning of Day 2, but all six members of my team now have Malaria and Cholera and it's taking more time than I have currently to sit still (no militia yet) to treat them so I'm struggling. None have yet to be hit by any enemies, but the diseases alone have dropped their HP to about 60-75% already. Every time I try to hole up somewhere everything gets overrun by enemies, but I'm not sure they'll live long enough to form the militia if I keep pushing them. At least I don't have to worry about micromanaging everyone's food/water now, so there's that at least... This is only on Experienced difficulty, too! Not that that has any impact on the diseases and whatnot.
[Updated on: Thu, 07 April 2016 02:20] Report message to a moderator
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Private 1st Class
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Re: New Feature: Disease[message #344928 is a reply to message #334916]
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Thu, 07 April 2016 19:21
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WilsonMG |
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Messages:28
Registered:October 2011 Location: USA |
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The only things I've altered are the aforementioned Dynamic Opinions and Dialogues and turned off the disease spreads via items. Other than that, I have the global food spoilage set really low because MREs shouldn't rot after just a few days, and we're going to pretend the mercs are smart enough to store them properly. I haven't even found or opened the disease .xml file. I must just have really bad luck.
EDIT: 10x surgical gloves and masks en route from BR's. Hopefully the whole world isn't completely overrun by the time I can finally get on top of all these diseases.
[Updated on: Thu, 07 April 2016 20:41] Report message to a moderator
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Private 1st Class
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Re: New Feature: Disease[message #344929 is a reply to message #344923]
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Thu, 07 April 2016 19:29
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RunAwayScientist |
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Messages:85
Registered:September 2001 |
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To build on one of the previous points:
Quote:Now, don't get me wrong, I like a little micro-management, but this is getting to be a bit ridiculous. I didn't realize that all these new features were going to be potential game-enders before I could ever get a game going.
When this feature initially came out in the trunk and I played with it, it was not uncommon for multiple diseases to break out among mercs simultaneously; particularly in the Drassen and Chitzena regions (the North patrols became infected, I believe.)
It was not uncommon for me to hire 12 different doctors from AIM and Merc just to save RPCs such as Dimitri, Ira, Carlos, or Miguel. They would be in a sector for months (the patient going from 100 health to 15 on a daily basis), just trying to keep the patient barely alive while also infecting everyone else in the sector and adjacent sectors. I also discovered that the Disease --> Treatment or Disease --> Diagnose option created diseases seemingly randomly on mercs (who were not infected before) and I have not used it since (instead just using the 'Doctor' assignment).
I made several edits to the .xmls and turned off Strategic Diseases, which has nerfed things to an appropriate level. My play-testing may be out of date and I do believe you addressed strategic disease spread issues so I will need to turn Strategic Diseases back on at some point. I just wished to share my initial testing experiences (though a bit late).
My Edits:
Disease.xml
<DISEASESLIST>
<DISEASE>
<uiIndex>0</uiIndex>
<szName>Arulcan plague</szName>
<szFatName>|A|r|u|l|c|a|n |P|l|a|g|u|e</szFatName>
<szDescription>This rare subtype of the plague is unique to Arulco. It can be spread by insects, direct contact,
or by contaminated food. There have been several deadly outbreaks in the last decade.</szDescription>
<sInfectionPtsInitial>40</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>400</sInfectionPtsFull>
<sInfectionPtsGainPerHour>5</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0.5</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0.25</InfectionChance_TROPICS>
<InfectionChance_SEX>2</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0.01</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>10</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>15</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>5</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-25</sEffStatAGI>
<sEffStatDEX>-25</sEffStatDEX>
<sEffStatSTR>-25</sEffStatSTR>
<sEffStatWIS>-25</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>20</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-40</sLifeRegenHundreds>
<sNeedToSleep>1</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.1</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>1</uiIndex>
<szName>Typhoid</szName>
<szFatName>|T|y|p|h|o|i|d</szFatName>
<szDescription>Typhoid fever is a common worldwide bacterial disease transmitted by the ingestion of food or water
contaminated with the feces of an infected person. Symptoms include internal bleeding, dehydration and delirium.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
<sInfectionPtsFull>1000</sInfectionPtsFull>
<sInfectionPtsGainPerHour>7</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>1.0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0.2</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>5</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>3</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>25</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-30</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>-25</sEffStatSTR>
<sEffStatWIS>-50</sEffStatWIS>
<sEffStatEXP>-1</sEffStatEXP>
<sEffAP>-10</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>-10</sEffCarryStrength>
<sLifeRegenHundreds>-20</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>400</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.5</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>2</uiIndex>
<szName>Hepatitis A</szName>
<szFatName>|H|e|p|a|t|i|t|i|s |A</szFatName>
<szDescription>Hepatitis A is usually spread by eating or drinking contaminated food or water or through close contact with an
infectious person. Symptoms may include nausea, vomiting, diarrhea, yellow skin, fever, and abdominal pain.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>400</sInfectionPtsOutbreak>
<sInfectionPtsFull>800</sInfectionPtsFull>
<sInfectionPtsGainPerHour>4</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>1.0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>5</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>2</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>35</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>1</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-20</sEffStatAGI>
<sEffStatDEX>-20</sEffStatDEX>
<sEffStatSTR>-20</sEffStatSTR>
<sEffStatWIS>-20</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-5</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>-10</sEffCarryStrength>
<sLifeRegenHundreds>-30</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>200</sDrinkModifier>
<sFoodModifier>200</sFoodModifier>
<moralemodifier>0.5</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>3</uiIndex>
<szName>Tetanus</szName>
<szFatName>|T|e|t|a|n|u|s</szFatName>
<szDescription>Infection with tetanus generally occurs through wound contamination and often involves a cut or deep puncture
wound. As the infection progresses, muscle spasms develop in the jaw and elsewhere in the body.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
<sInfectionPtsFull>700</sInfectionPtsFull>
<sInfectionPtsGainPerHour>4</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>5</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>20</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>25</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-80</sEffStatAGI>
<sEffStatDEX>-80</sEffStatDEX>
<sEffStatSTR>-50</sEffStatSTR>
<sEffStatWIS>-10</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-5</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>-6</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.7</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>4</uiIndex>
<szName>Tubercolosis</szName>
<szFatName>|T|u|b|e|r|c|o|l|o|s|i|s</szFatName>
<szDescription>Tuberculosisis a common, and in many cases fatal, infectious disease. It is spread through the air. About one in ten latent
infections eventually progresses to active disease which, if left untreated, kills more than 50% of those so infected.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
<sInfectionPtsFull>800</sInfectionPtsFull>
<sInfectionPtsGainPerHour>3</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>5</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0.01</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>6</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>3</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>3</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>3</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-25</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>-25</sEffStatSTR>
<sEffStatWIS>-20</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>10</usMaxBreath>
<sEffCarryStrength>-10</sEffCarryStrength>
<sLifeRegenHundreds>-40</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.5</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>5</uiIndex>
<szName>Cholera</szName>
<szFatName>|C|h|o|l|e|r|a</szFatName>
<szDescription>Main symptoms of Cholera are watery diarrhea and vomiting. This may result in dehydration and in severe cases grayish-bluish skin.
Transmission occurs primarily by contaminated water or food. Severe cholera can lead to death.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
<sInfectionPtsFull>800</sInfectionPtsFull>
<sInfectionPtsGainPerHour>5</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>2</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>8</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>35</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>1</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-25</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>-10</sEffStatSTR>
<sEffStatWIS>-25</sEffStatWIS>
<sEffStatEXP>-1</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>12</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-30</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>400</sDrinkModifier>
<sFoodModifier>200</sFoodModifier>
<moralemodifier>1.0</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>6</uiIndex>
<szName>Ebola</szName>
<szFatName>|E|b|o|l|a</szFatName>
<szDescription>A deadly virus with no known treatment, Ebola has a an unusually high lethality rate of over 50%%. Symptoms include nausea, vomiting,
diarrhea and internal bleeding.</szDescription>
<sInfectionPtsInitial>150</sInfectionPtsInitial>
<sInfectionPtsOutbreak>300</sInfectionPtsOutbreak>
<sInfectionPtsFull>360</sInfectionPtsFull>
<sInfectionPtsGainPerHour>3</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>2</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0.01</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0.7</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>12</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>1</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-50</sEffStatAGI>
<sEffStatDEX>-50</sEffStatDEX>
<sEffStatSTR>-50</sEffStatSTR>
<sEffStatWIS>-50</sEffStatWIS>
<sEffStatEXP>-1</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>12</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-50</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>900</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.25</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>7</uiIndex>
<szName>Malaria</szName>
<szFatName>|M|a|l|a|r|i|a</szFatName>
<szDescription>Malaria is a mosquito-borne infectious disease commonly transmitted by a bite from an infected mosquito. Malaria
causes symptoms that typically include fever and headache, which in severe cases can progress to coma or death.</szDescription>
<sInfectionPtsInitial>150</sInfectionPtsInitial>
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
<sInfectionPtsFull>1000</sInfectionPtsFull>
<sInfectionPtsGainPerHour>6</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>2</InfectionChance_SWAMP>
<InfectionChance_TROPICS>2</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>8</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>1</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-25</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>-25</sEffStatSTR>
<sEffStatWIS>-10</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-8</sEffAP>
<usMaxBreath>5</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-90</sLifeRegenHundreds>
<sNeedToSleep>1</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.1</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>8</uiIndex>
<szName>Staphylococcus</szName>
<szFatName>|S|t|a|p|h|y|l|o|c|o|c|c|u|s</szFatName>
<szDescription>A staphylococcus infection is a common result of food poisoning. Symptoms include spontaneous vomiting and diarrhea.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>120</sInfectionPtsOutbreak>
<sInfectionPtsFull>120</sInfectionPtsFull>
<sInfectionPtsGainPerHour>5</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>50</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>1</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-10</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>-10</sEffStatSTR>
<sEffStatWIS>-15</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-7</sEffAP>
<usMaxBreath>5</usMaxBreath>
<sEffCarryStrength>-8</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>2</sNeedToSleep>
<sDrinkModifier>100</sDrinkModifier>
<sFoodModifier>100</sFoodModifier>
<moralemodifier>0.5</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>9</uiIndex>
<szName>Chlamydia</szName>
<szFatName>|C|h|l|a|m|y|d|i|a</szFatName>
<szDescription>Chlamydia is one of the most common sexually transmitted infections. If left untreated, chlamydial infections
can cause serious reproductive and other health problems with both short-term and long-term consequences.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>300</sInfectionPtsOutbreak>
<sInfectionPtsFull>600</sInfectionPtsFull>
<sInfectionPtsGainPerHour>3</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>8</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-15</sEffStatAGI>
<sEffStatDEX>-5</sEffStatDEX>
<sEffStatSTR>-5</sEffStatSTR>
<sEffStatWIS>-5</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-4</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.3</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>10</uiIndex>
<szName>Ballistic trauma</szName>
<szFatName>|B|a|l|l|i|s|t|i|c |t|r|a|u|m|a</szFatName>
<szDescription>Ballistic trauma or gunshot wound is a form of physical trauma sustained from the discharge of arms or munitions.
Non-fatal gunshot wounds frequently have severe and long-lasting effects, even after the victim has made a successful recovery.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>20</sInfectionPtsOutbreak>
<sInfectionPtsFull>100</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-4</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>30</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-4</sEffAP>
<usMaxBreath>4</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-90</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.7</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>11</uiIndex>
<szName>PTSD</szName>
<szFatName>|P|T|S|D</szFatName>
<szDescription>|Post|traumatic |stress |disorder may develop after a person is exposed to one or more traumatic events, such as sexual assault,
warfare, serious injury, or threats of imminent death that result in feelings of intense fear, horror, and powerlessness.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>20</sInfectionPtsOutbreak>
<sInfectionPtsFull>1000</sInfectionPtsFull>
<sInfectionPtsGainPerHour>10</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0.05</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>25</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>25</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>25</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>50</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0.05</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-10</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>-10</sEffStatSTR>
<sEffStatWIS>-20</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-13</sEffAP>
<usMaxBreath>20</usMaxBreath>
<sEffCarryStrength>-10</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>3</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.5</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>12</uiIndex>
<szName>Wounded leg</szName>
<szFatName>|W|o|u|n|d|e|d |l|e|g</szFatName>
<szDescription>The human musculoskeletal system is complicated. Your leg received a critical wound, and while it heals, your mobility is affected.</szDescription>
<sInfectionPtsInitial>200</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>200</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>75</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-20</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>-10</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>-5</sEffCarryStrength>
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>1.0</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>13</uiIndex>
<szName>Damaged arm</szName>
<szFatName>|D|a|m|a|g|e|d |a|r|m</szFatName>
<szDescription>You were shot in the arm. Apart from being very painful, this severely limits your motor abilities.</szDescription>
<sInfectionPtsInitial>200</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>200</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>75</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-10</sEffStatAGI>
<sEffStatDEX>-20</sEffStatDEX>
<sEffStatSTR>-10</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>1.0</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>14</uiIndex>
<szName>Wounded biceps</szName>
<szFatName>|W|o|u|n|d|e|d |b|i|c|e|p|s</szFatName>
<szDescription>A painful shot to your torso has you gasping for air. You'll have to cut back in the next days. </szDescription>
<sInfectionPtsInitial>200</sInfectionPtsInitial>
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
<sInfectionPtsFull>200</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-2</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>75</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-25</sEffStatAGI>
<sEffStatDEX>-10</sEffStatDEX>
<sEffStatSTR>-20</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>10</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.7</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>15</uiIndex>
<szName>Drug Addiction</szName>
<szFatName>|D|r|u|g |A|d|d|i|c|t|i|o|n</szFatName>
<szDescription>You've become addicted to various substances. Until your body has removed all traces of drugs, you will suffer from withdrawal.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>1000</sInfectionPtsOutbreak>
<sInfectionPtsFull>2000</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-20</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>1</fDisgusting>
<sEffStatAGI>-20</sEffStatAGI>
<sEffStatDEX>-40</sEffStatDEX>
<sEffStatSTR>-20</sEffStatSTR>
<sEffStatWIS>-50</sEffStatWIS>
<sEffStatEXP>-2</sEffStatEXP>
<sEffAP>-20</sEffAP>
<usMaxBreath>6</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>-40</sLifeRegenHundreds>
<sNeedToSleep>1</sNeedToSleep>
<sDrinkModifier>200</sDrinkModifier>
<sFoodModifier>100</sFoodModifier>
<moralemodifier>0.3</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>16</uiIndex>
<szName>Hungover</szName>
<szFatName>|H|u|n|g|o|v|e|r</szFatName>
<szDescription>That last beer was definitely spoiled.</szDescription>
<sInfectionPtsInitial>10</sInfectionPtsInitial>
<sInfectionPtsOutbreak>112</sInfectionPtsOutbreak>
<sInfectionPtsFull>280</sInfectionPtsFull>
<sInfectionPtsGainPerHour>-9</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-20</sEffStatAGI>
<sEffStatDEX>-8</sEffStatDEX>
<sEffStatSTR>-5</sEffStatSTR>
<sEffStatWIS>-20</sEffStatWIS>
<sEffStatEXP>-4</sEffStatEXP>
<sEffAP>-20</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>4</sNeedToSleep>
<sDrinkModifier>40</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>0.7</moralemodifier>
</DISEASE>
<DISEASE>
<!-- As cancer grows over a long time, it does not grow on itself ingame, only by consuming cigarettes -->
<uiIndex>17</uiIndex>
<szName>Lung Cancer</szName>
<szFatName>|L|u|n|g |C|a|n|c|e|r</szFatName>
<szDescription>Lung cancer is a malignant lung tumor characterized by uncontrolled cell growth in tissues of the lung. If left untreated, this growth can spread beyond the lung.</szDescription>
<sInfectionPtsInitial>100</sInfectionPtsInitial>
<sInfectionPtsOutbreak>1000</sInfectionPtsOutbreak>
<sInfectionPtsFull>3000</sInfectionPtsFull>
<sInfectionPtsGainPerHour>0</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-40</sEffStatAGI>
<sEffStatDEX>-5</sEffStatDEX>
<sEffStatSTR>-10</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>-8</sEffAP>
<usMaxBreath>20</usMaxBreath>
<sEffCarryStrength>-10</sEffCarryStrength>
<sLifeRegenHundreds>-10</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>1.0</moralemodifier>
</DISEASE>
<DISEASE>
<uiIndex>18</uiIndex>
<szName>Pregnancy</szName>
<szFatName>|P|r|e|g|n|a|n|c|y</szFatName>
<szDescription>You do mildy fun stuff out of boredom, and months later you realise that there is this enormous THING growing INSIDE you.
Friggin' 9 MONTHS later, it spawns in an hour-long orgy of blood, pain and screaming. What sicko thought of this?</szDescription>
<sInfectionPtsInitial>1</sInfectionPtsInitial>
<sInfectionPtsOutbreak>1</sInfectionPtsOutbreak>
<sInfectionPtsFull>1056</sInfectionPtsFull>
<sInfectionPtsGainPerHour>1</sInfectionPtsGainPerHour>
<usInfectionChance_SWAMP>0</usInfectionChance_SWAMP>
<usInfectionChance_TROPICS>0</usInfectionChance_TROPICS>
<usInfectionChance_SEX>10</usInfectionChance_SEX>
<usInfectionChance_CONTACT_HUMAN>0</usInfectionChance_CONTACT_HUMAN>
<usInfectionChance_CONTACT_CORPSE>0</usInfectionChance_CONTACT_CORPSE>
<usInfectionChance_WOUND_ANIMAL>0</usInfectionChance_WOUND_ANIMAL>
<usInfectionChance_WOUND_OPEN>0</usInfectionChance_WOUND_OPEN>
<usInfectionChance_WOUND_GUNSHOT>0</usInfectionChance_WOUND_GUNSHOT>
<usInfectionChance_WOUND_AGI>0</usInfectionChance_WOUND_AGI>
<usInfectionChance_WOUND_DEX>0</usInfectionChance_WOUND_DEX>
<usInfectionChance_WOUND_STR>0</usInfectionChance_WOUND_STR>
<usInfectionChance_WOUND_WIS>0</usInfectionChance_WOUND_WIS>
<usInfectionChance_WOUND_TRAUMATIC>0</usInfectionChance_WOUND_TRAUMATIC>
<usInfectionChance_BADFOOD>0</usInfectionChance_BADFOOD>
<usInfectionChance_BADWATER>0</usInfectionChance_BADWATER>
<fCanBeCured>1</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>1</fCanReInfect>
<fHideSymbol>1</fHideSymbol>
<fDisgusting>0</fDisgusting>
<sEffStatAGI>-70</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>-50</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>40</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>4</sNeedToSleep>
<sDrinkModifier>50</sDrinkModifier>
<sFoodModifier>200</sFoodModifier>
</DISEASE>
</DISEASESLIST>
[Updated on: Thu, 07 April 2016 19:49] Report message to a moderator
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Re: New Feature: Disease[message #344935 is a reply to message #344929]
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Fri, 08 April 2016 00:03
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WilsonMG |
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Messages:28
Registered:October 2011 Location: USA |
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I've got the disease on items off, everyone has masks on, everyone has gloves in inventory, plenty of food, plenty of water, two doctors working around the clock and a majority of my team drops dead within a day.
If I set the <sInfectionPtsFull>###</sInfectionPtsFull> variable higher will it give me more time to cure my people? Also, will turning all "InfectionChance_X" to "0" effectively eliminate a disease? I want to remove Ebola from the equation while retaining things like Staph, Malaria, etc.
I'm doing everything I can to play with diseases still on, I just need them to be much less of a pain in the ass, and more of a nuisance than a game-ending issue.
[Updated on: Fri, 08 April 2016 16:32] Report message to a moderator
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Private 1st Class
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Re: New Feature: Disease[message #344936 is a reply to message #344935]
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Fri, 08 April 2016 00:40
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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With disease turned off, you won't see any disease indicators/texts, and mercs won't suffer from any disease effects, nor get new diseases. Life lost by disease earlier will still have to be doctored (but disease won't have to be treated, as it is now ignored). The variables storing disease will remain unchanged (but have no effect), so if you later turn it back on, the disease will pick up where you stopped.
Edit: It seems you edited your post. I'd rather suggest lowering <sInfectionPtsGainPerHour>, as that is the speed at which a disease grows. <sInfectionPtsFull> is the amount of points a disease can have at max. Increasing that makes a disease last longer and much harder to treat.
Setting all those chances to 0 effectively removes a disease, yes.
[Updated on: Fri, 08 April 2016 00:44]
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: New Feature: Disease[message #344942 is a reply to message #344936]
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Fri, 08 April 2016 16:33
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WilsonMG |
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Messages:28
Registered:October 2011 Location: USA |
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Yeah, sorry, I edited my post because I'm a bit torn. I'm doing everything I can to avoid having to restart for the nth time so I'm trying to find a way to leave diseases on but somehow be able to fight through them, which as of right now with the default settings seems impossible if you have bad luck like I did and catch several diseases on your whole team on Day 1.
I'm currently tweaking the heck out of Disease.xml to see what I can do to make it fit my desired impact on the game. I don't want to remove diseases completely, but as mentioned above, I only want them to be there for realism and as a nuisance--something that you have to put a little time into to fix--not a game/character-ending event. Hell, most of these diseases have vaccines these days and you'd think anyone traveling to the ass crack of the world would invest a couple hundred bucks when their life is at stake, and they're pulling in upwards of $25K US every two weeks.
EDIT: OK, so I basically made the chance for infection 1/4 of the original values across the board, and lessened the impact on health regeneration to roughly 1/4 as well (1/2 still had people dying left and right). I also made the points per hour anywhere from 1-5 depending on the severity of the illness. This has seemingly made it so that two capable doctors can cure/heal one character at a time, give or take, which is the sort of nuisance I was looking for.
UPDATE EDIT: That did the trick. It took a week, a pile of Medical Kits, four cases of MREs (I'm now fighting starvation because I'm out of food and funds), constant jockeying of Doctors and Patients, and there are 20-40 enemies in every sector that I can see (still no militia trained due to vanilla setting of needing more towns captured), but I was able to beat back diseases with the above settings with no deaths. That, at least to me, is the desired effect of having something like this in the game, rather than a death sentence for everyone, so I'm content.
[Updated on: Fri, 08 April 2016 22:17] Report message to a moderator
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Private 1st Class
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Re: New Feature: Disease[message #345342 is a reply to message #344942]
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Sat, 07 May 2016 10:32
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flagneau |
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Messages:69
Registered:December 2011 |
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Hi,
I play DL1.13 with the latest installment possible for that mod. Following the setting up of the web site.
But after 6 days all my merceneries are sick and it'll take a long time to treat them all.
HOw to edit the file disease.xml please ? Or someone already has got the same issue so is there another disease.xml downloadable somewhere to mlake that topic enjoyable and not a stop of that wonderfull game ?
Diseases are interesting to manage but the vanilla file is too hard to solve.
[Updated on: Sat, 07 May 2016 10:33] Report message to a moderator
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Corporal
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Re: New Feature: Disease[message #346138 is a reply to message #346137]
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Fri, 08 July 2016 13:02
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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Several diseases (like wounded biceps) cannot be cured, they only heal over time. This can be set in Disease.xml, the tag is called <fCanbeCured> or sth. similar. Additionally, look in JA2_Options.ini and Skills_Settings.ini for Disease settings, there are settings on who can cure a disease in the first place.
In case you see 'Poision', that indicates a rather old exe - look for 'Disease' settings then, as these control who can cur poison.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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Re: New Feature: Disease[message #346771 is a reply to message #346206]
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Thu, 01 September 2016 14:49
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Boojum |
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Messages:11
Registered:September 2016 |
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I didn't found any health-related checks in Disease.cpp. Maybe the chance to be infected could depend on health for more realism? For example, smth like dChance *= const/HEALTH or dChance *= (const - HEALTH).
Report message to a moderator
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Private
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Re: New Feature: Disease[message #348430 is a reply to message #346777]
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Tue, 24 January 2017 01:12
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Flugente |
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Messages:3509
Registered:April 2009 Location: Germany |
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In r8375, I simplified code (yay me! ) and fixed a few oddities along the way:
- Hospital healing now uses the same function as normal healing. That way we don't have to sync changes between hospital and normal healing. As a result, healing in hospital now also restores lost stats and cures diseases. We assume that hospital staff have an expert doctor as far as surgery values go.
- If surgery would not heal anything (0 points, for example when you try it on a person with 1 HP missing), don't do it. Otherwise we drain the medical bag for nothing.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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