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JA 1.13 v8338 + IoV 929[message #348449] Tue, 24 January 2017 15:37 Go to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
Hi,
I would like to ask you about some suggestions for ja2 1.13v8338 and connection with the mod IOV 929. I care about this connection mainly due to the design Flugente 'Increased Team sizes'. Well I instal mods in order -> 2 v1.13 (8338), mod Flugente, IOV 929. All beautifull and nice, the game is not even crash, but when I start the game,all the characters NPCs, imps, opponents are too hard to kill. They have incredible resistance. Also at the beginning, all npcs, characters, opponents are out of armor. Backpack can not be opened or shed. I tried to find the cause in the INI file. but that is not the source of ills. Through trial and error, I discovered that only after overwriting files 'TableData' folder IoV929 cause the mentioned problem. Here is my question -> whether it is at all possible combination of these modes? Is there a possibility that I could enjoy a big arsenal and the possibility of recruiting more than 32 mercenaries?
Greetings.
Re: JA 1.13 v8338 + IoV 929[message #348451 is a reply to message #348449] Tue, 24 January 2017 21:20 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
IOV is several years old. Meanwhile, the game gets more features, new data is created, old data is removed. In this case, IOV will likely bring along its own AmmoTypes.xml that lacks some tags, as a result all ammo deals close to no damage.

In order to upgrade, one would have to determine the last date IOV was up-to-date, see what has changed in GameDir since then, and adapt IOV to all these changes. This is a substantial amount of work, which is the reason this is almost never done for old mods.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: JA 1.13 v8338 + IoV 929[message #348465 is a reply to message #348449] Wed, 25 January 2017 12:16 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
Firstly, thx Flugente for answer. Secondly, I was trying to open by xml editor those files in tabledata dir in ja2 1.13 v8338 and check the difference between the files in iov, but xml editor in 8338 doesnt work. I cant open any xml files. Xml editor in iov is working properly. Anyway it is possible to configure those files from 8338 as same as files from iov from tabledata which I overwrite? Or my wondering about that solution is wrong.
Re: JA 1.13 v8338 + IoV 929[message #348470 is a reply to message #348465] Wed, 25 January 2017 21:16 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
The xml editor itself is outdated anyway - for example, it also deletes those AmmoTypes.xml-tags. This has to be done by hand.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: JA 1.13 v8338 + IoV 929[message #348473 is a reply to message #348449] Wed, 25 January 2017 22:45 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
So I must edit all xml files from iov tabledata that need to be overwrite? If that is correct, which program shall I need for and what values exactly I must change, that all things together will run without any problems? If it is to hard Flugente and wont give desired solution, pls tell me ;p.
Re: JA 1.13 v8338 + IoV 929[message #348477 is a reply to message #348473] Thu, 26 January 2017 02:05 Go to previous messageGo to next message
Hawkeye

 
Messages:1605
Registered:October 2005
Location: Australia
Any editor that handles Xml files should do, such as Dreamweaver etc. But you'll need to know what you are doing as it won't be as clearly defined as the JA XML editor presented information.


Re: JA 1.13 v8338 + IoV 929[message #348478 is a reply to message #348473] Thu, 26 January 2017 02:05 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
Notepad++ is recommended. This will be quite a few files and very tedious. I don't have a list of all the changes, you need to read the GameDir svn log and trace back all changes of the last 3+ years.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: JA 1.13 v8338 + IoV 929[message #348513 is a reply to message #348478] Fri, 27 January 2017 16:02 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
May i ask for example which files exactly i must check for changes?
Re: JA 1.13 v8338 + IoV 929[message #348520 is a reply to message #348478] Fri, 27 January 2017 21:26 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
Flugente wrote on Thu, 26 January 2017 00:05
... I don't have a list of all the changes, you need to read the GameDir svn log and trace back all changes of the last 3+ years.




Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: JA 1.13 v8338 + IoV 929[message #348534 is a reply to message #348449] Sat, 28 January 2017 09:18 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
Ok, thx.
Re: JA 1.13 v8338 + IoV 929[message #348552 is a reply to message #348449] Sun, 29 January 2017 12:39 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
Ok guys, I could say that IoV 929 mod is working well with ja2 1.13 8338. I'm testing it with your increasedteamsizes mod Flugente. Xml files that i edited was - ImpItemChoices, AmmoTypes, AttachmentSlots, LoadBearingEquipment and Pockets. In Pockets.xml i have a little wrinkle about the value called "pVolume". I dont know exactly which numbers will fit to the correct pocket. I dont have any description of the numbers so in game some magazines I can put for example only in combat pack. Is there any descriptions about the all values in xml files?

[Updated on: Sun, 29 January 2017 12:40]

Re: JA 1.13 v8338 + IoV 929[message #348556 is a reply to message #348552] Sun, 29 January 2017 16:43 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
Nope, just what is as comments in the xml. Though I'm a bit curious why you would edit the Attachment an pocket xmls - to my knowledge there weren't any changes in these structures?



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: JA 1.13 v8338 + IoV 929[message #348557 is a reply to message #348556] Sun, 29 January 2017 18:09 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
In attachementsslots there were value Quote:
<ubPocketMapping>0</ubPocketMapping>
which I added to IoV xml. In pocket was value pVolume which i mentioned in my post before. There was lack of this values in earlier version so i decided to add it to IoV xml files. I did something wrong?
Re: JA 1.13 v8338 + IoV 929[message #348558 is a reply to message #348557] Sun, 29 January 2017 18:22 Go to previous messageGo to next message
Flugente

 
Messages:3097
Registered:April 2009
Location: Germany
I don't know, there weren't any structural changes in there I know off.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: JA 1.13 v8338 + IoV 929[message #348559 is a reply to message #348558] Sun, 29 January 2017 20:53 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
I found a problem with training milita, all trained soldiers are females. Does anyone know what causes it?

[Updated on: Sun, 29 January 2017 20:54]

Re: JA 1.13 v8338 + IoV 929[message #348560 is a reply to message #348559] Sun, 29 January 2017 21:35 Go to previous messageGo to next message
kwasny

 
Messages:11
Registered:January 2017
Location: Poland
I found the reason. In ja2.ini. Tactical Gameplay Settings -> SOLDIER_PROFILES_MILITA - when i use TRUE, all milita are females.
Re: JA 1.13 v8338 + IoV 929[message #348566 is a reply to message #348560] Mon, 30 January 2017 01:20 Go to previous messageGo to next message
silversurfer

 
Messages:2134
Registered:May 2009
If the profile files in Data-1.13\TableData\Profiles aren't correctly filled all militia could become females I presume.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: JA 1.13 v8338 + IoV 929[message #349247 is a reply to message #348449] Sun, 12 March 2017 16:26 Go to previous messageGo to next message
Deathstruck

 
Messages:138
Registered:June 2007
Location: Czech Republic
Sorry for ressurecting this older topic, but is there a chance of sharing your compatible IOV version after you're done with it? happy

I loved the IOV mod, but sadly it hasn't been really updated for years now as was mentioned above. (And the official chinese forums where it came from are kinda hard to decypher, even with Google translate)
Re: JA 1.13 v8338 + IoV 929[message #349250 is a reply to message #349247] Sun, 12 March 2017 20:00 Go to previous messageGo to next message
Xafloz

 
Messages:76
Registered:December 2016
Check here: https://jagged-alliance.pl/news832/przetestujmy-wspolnie-nowe-konfiguracje-modyfikacji

BTW: Based on the community effort currently starting playing WF + r8390 + IoV 929 combination. It works with exception of handling higher resolution in trading menu (works up to 1600x1024). This combination with r8338 works well also in 1920x1024.

[Updated on: Sun, 12 March 2017 20:23]

Re: JA 1.13 v8338 + IoV 929[message #349262 is a reply to message #349250] Tue, 14 March 2017 16:59 Go to previous message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
Thank you!
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