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Re: Vengeance: Reloaded Bugzilla[message #349727 is a reply to message #349718] Fri, 05 May 2017 22:35 Go to previous messageGo to next message
Scheinworld

 
Messages:900
Registered:December 2007
Location: Baltic Sea, Germany
Hello warpig,

I can confirm your bug. I don't know why this happens though? In my test game I don't get the endless watch.

Nevertheless I could successfully finish the Maria quest and recruited her in the following way. All other mercenaries were placed far away from Angel and his leather shop and only with Maria alone I went into the shop.
After the dialogue of Angel with his sister he drops the reward on the ground, Angel leaves the shop and map and Maria gets recruited automatically.

P.M. with save game sent back to you.


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #349730 is a reply to message #349727] Sat, 06 May 2017 00:37 Go to previous messageGo to next message
warpig

 
Messages:10
Registered:September 2016
Scheinworld wrote on Fri, 05 May 2017 21:35
Hello warpig,

I can confirm your bug. I don't know why this happens though? In my test game I don't get the endless watch.

Nevertheless I could successfully finish the Maria quest and recruited her in the following way. All other mercenaries were placed far away from Angel and his leather shop and only with Maria alone I went into the shop.
After the dialogue of Angel with his sister he drops the reward on the ground, Angel leaves the shop and map and Maria gets recruited automatically.

P.M. with save game sent back to you.


Best regards; Schein...



tnx for the help mate cheers happy havent played allot but so far the mod is great happy iam pretty sure that one of the pain screams is the Joker's manic laugh big grin thats some tripple A $hit right there happy sounds and music are very good

Re: Vengeance: Reloaded Bugzilla[message #349739 is a reply to message #349730] Sat, 06 May 2017 15:41 Go to previous messageGo to next message
Fan

 
Messages:146
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
I've read this quest about Maria and I tested it in my current game.

The result: This quest is working right. Maria is in my team now. thumbs up
Re: Vengeance: Reloaded Bugzilla[message #349762 is a reply to message #349739] Fri, 12 May 2017 00:54 Go to previous messageGo to next message
Tackl
Messages:2
Registered:April 2017
Location: Austria
Not really a bug but a unexpected problem with the new inventory system.

I find it annoying that neither a breaklight nor a wirecutter can fit in a general small or general misc spot. Thats the same size as the normal trowserpocket and i dont know your trousers are but i am able to fit a wirecutter and a breaklight in mine. Is this a problem/bug because i mixed a german JA2 version and Vengeance and something is f*** up with my game or is this normal?

And i dont understand why throwingknifes arent fiting in the knife spot. A throwingknife is normaly smaller than a normal knife so it should be possible to fit in two throwingknifes, or one big throwing knife, in the knife spot.
Both things aren't makeing the micromangement with the equipment easy.

So i got some spots in my LBE-gear i cant use.



"Ein toter Feind riecht immer gut!" - Aulus Vitellius
Re: Vengeance: Reloaded Bugzilla[message #349772 is a reply to message #349110] Sat, 13 May 2017 21:21 Go to previous messageGo to next message
xarc_1
Messages:1
Registered:May 2017
[quote title=Infinet wrote on Fri, 03 March 2017 01:15] Fan wrote on Thu, 23 February 2017 15:33
Hi, ich stelle fest, dass die, die mir helfen wollen, Deutsch "können". Deshalb hier ausnahmsweise in Deutsch.
Danke erst mal für die Antworten.

So:
Fan described a runtime error by recruiting new guys from AIM / MERCS in the MOD.
He cleared his first sector and advanced a bit and tried to recruit new soldiers in laptop. After the dialog the game crashed.

Well i am very surprised becouse i thought it was something with his VR BUT look at this:


Im surprised no one got this error its... game breaking i guess (wont test it if its maybe progression based, maybe u can recruit after you captured your first town? would be a matter of seconds with cheats shy big grin )

I never got this error before becouse i played in DIE HARD MODE and this option of soldier recruiting was disabled for me anyways...
Got this in my first try. Anyone who would test it too? Its about 5 Minutes.

Just clear the first sector and then recruit 1 new soldier. As soon you had your dialog with the desired soldier (in my case Stella but she was absolutly randomly picked) you get this error i posted.

@Fan

Du bist tatsächlich nicht der einzige mit dem Fehler, ich war leider in den letzten Tagen beschäftigt um dies zu testen.

big grin


Hey guys,

getting the same error message on recruiting new mercs :/ any workaround?
Re: Vengeance: Reloaded Bugzilla[message #349783 is a reply to message #349772] Sun, 14 May 2017 22:08 Go to previous messageGo to next message
itsme9x

 
Messages:8
Registered:April 2017
Location: Netherlands
Two more bug I encountered:

In sector G3 there are 2 keycards to open the 3 white doors of the last building that cannot be picked up.
The doors cannot be opened another way (I tried picking with specialist, shooting, crowbar nothing, finally used C4 to open it)

http ://oi65.tinypic.com/rr8njq.jpg (cannot post images with less then 10 posts...)

In sector G2 I found this item:

http ://oi66.tinypic.com/260pzco.jpg (cannot post images with less then 10 posts...)

Not sure what it does, but I don't think it was ment to be in the the game.
Re: Vengeance: Reloaded Bugzilla[message #349784 is a reply to message #349783] Mon, 15 May 2017 02:57 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Thanks Itsme, NADA's are normally left over from old map data or when items have been reshuffled, they're useless and shouldn't be there. I'll fix 'em up and the keycards soon.


Re: Vengeance: Reloaded Bugzilla[message #349785 is a reply to message #349772] Mon, 15 May 2017 03:09 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
xarc_1 wrote on Sun, 14 May 2017 04:21


Hey guys,

getting the same error message on recruiting new mercs :/ any workaround?


As long as you are playing with the latest exe it should have been fixed, so not sure what the go is there.

Quote:

r8187 fix was included in VR source in r1206 04.05.2016
Quote:

r8187 fix: Button Image (WM_AUTOFIRE) was not unloaded




Re: Vengeance: Reloaded Bugzilla[message #349809 is a reply to message #349785] Wed, 17 May 2017 13:29 Go to previous messageGo to next message
itsme9x

 
Messages:8
Registered:April 2017
Location: Netherlands
Three more:

From O4 there is an option togo underground, somehow you end up in O3 tunnel, this doesn't seem really logic.

Anyway from there the tunnel lead to 2 exits:
P1 and O2

P1 seems aside from a few chests and abandoned buildings empty, is this supposed to be like that?
In O2 you start here when going up from the stairs from O3:

http ://oi67.tinypic.com/29l0ojr.jpg (only 4 posts more until I can post images!)

The problem in this sector is that there is no option to exit the sector.
At the spot where you start there is no obvious entry/exit point and swimming to the boundries and exiting doesn't work either.

i'm glad I still had a savegame from before entering the sector without it my game would be down the drain i guess beeing stuck there.

[Updated on: Wed, 17 May 2017 13:31]

Re: Vengeance: Reloaded Bugzilla[message #349812 is a reply to message #349809] Thu, 18 May 2017 01:11 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
itsme9x wrote on Wed, 17 May 2017 20:29

In O2 you start here when going up from the stairs from O3:

http ://oi67.tinypic.com/29l0ojr.jpg (only 4 posts more until I can post images!)

The problem in this sector is that there is no option to exit the sector.
At the spot where you start there is no obvious entry/exit point and swimming to the boundries and exiting doesn't work either.

i'm glad I still had a savegame from before entering the sector without it my game would be down the drain i guess beeing stuck there.


There is a way out of that sector; consider the transportation options there (hint hint)

Some of the later levels have a lot of hidden and secret entrance exits and an expanded tunnel network used by those who took claim to them.

On another note I'm wondering how Joey got a stick of white make-up for his camo, has someone been playing with the STI editor?


Re: Vengeance: Reloaded Bugzilla[message #349822 is a reply to message #349812] Thu, 18 May 2017 18:28 Go to previous messageGo to next message
itsme9x

 
Messages:8
Registered:April 2017
Location: Netherlands
Hawkeye wrote on Thu, 18 May 2017 01:11
itsme9x wrote on Wed, 17 May 2017 20:29

In O2 you start here when going up from the stairs from O3:

http ://oi67.tinypic.com/29l0ojr.jpg (only 4 posts more until I can post images!)

The problem in this sector is that there is no option to exit the sector.
At the spot where you start there is no obvious entry/exit point and swimming to the boundries and exiting doesn't work either.

i'm glad I still had a savegame from before entering the sector without it my game would be down the drain i guess beeing stuck there.


There is a way out of that sector; consider the transportation options there (hint hint)

Some of the later levels have a lot of hidden and secret entrance exits and an expanded tunnel network used by those who took claim to them.

On another note I'm wondering how Joey got a stick of white make-up for his camo, has someone been playing with the STI editor?



Yeah you can probably fly out of there with a chopper, but I didn't conquer the SAM site in Burton yet.

I didn't change anything to the game, just installed ja2 gold + copied over the patch, he is wearing urban cammo btw.
Re: Vengeance: Reloaded Bugzilla[message #349825 is a reply to message #349822] Fri, 19 May 2017 01:23 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Oh yeah, been a while since I did those graphics, that'd be right for Urban.

Toggle Spoiler


Re: Vengeance: Reloaded Bugzilla[message #349851 is a reply to message #349825] Sun, 21 May 2017 12:51 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
I dont know if this is related to VR, but i have a graphic bug:
http://i.imgur.com/JoAArFz.jpg

All kind of walls/fences are doubled. Especially when a you move a merc.
(Win7, 1440x900)

[Updated on: Sun, 21 May 2017 13:04]

Re: Vengeance: Reloaded Bugzilla[message #349886 is a reply to message #349641] Thu, 25 May 2017 20:51 Go to previous messageGo to next message
fredgbrooks
Messages:2
Registered:March 2015
Location: California
Scheinworld, mystery solved for me. You have swapped Jerry's small portrait for the Blond lady shown in the spoiler and swapped her small portrait for Jerry's face. Your new Beta has not fixed the problem for the Blond Lady; she still shows Jerry's face in the small portrait view.
Re: Vengeance: Reloaded Bugzilla[message #349891 is a reply to message #349851] Fri, 26 May 2017 06:09 Go to previous messageGo to next message
Hawkeye

 
Messages:1578
Registered:October 2005
Location: Australia
Peal wrote on Sun, 21 May 2017 19:51
I dont know if this is related to VR, but i have a graphic bug:

All kind of walls/fences are doubled. Especially when a you move a merc.
(Win7, 1440x900)


That one looks pretty crazy. I haven't experienced this myself, Peal, and I'm running windows 7 but at a lower res. Only redraw issues I've seen is sometimes the screen refreshes poorly at the very top edges of the map usually when inserting mercs.


Re: Vengeance: Reloaded Bugzilla[message #349901 is a reply to message #349891] Sat, 27 May 2017 09:07 Go to previous message
Cerhio

 
Messages:51
Registered:March 2013
Another game-breaking glitch: weapon calibres aren't coming up on certain weapons in both the BR description and inventory description. When you order say the .22 lr rifles, it won't tell you the calibre but you can put in the ammo. It's extremely frustrating.

index.php?t=getfile&id=86&private=0

EDIT: So it seems to just be the .22 LR calibre that doesn't show up for any of the .22 LR calibre weapons. Is there any way to edit an XML or anything to fix that? I've noticed that editing stuff like backgrounds.xml will cause some error about tiles or something. Is that normal?





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[Updated on: Sun, 28 May 2017 06:55]

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