Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #349166 is a reply to message #349128] |
Sun, 05 March 2017 14:51   | |
yghl
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Messages:3
Registered:March 2017 |
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yghl@gmx.net wrote on Fri, 03 March 2017 21:39Tango wrote on Mon, 06 February 2017 00:05Is anyone else having an unhandled exception error when trying to load the Atremo airport sector with the latest test release?
Shows sector load screen fine, you hear the initial Atremo airport sounds (announcement and carousel noise etc.) but screen goes black and eventually gives an unhandled exception popup.
Using R3866 with the latest test release.
Edit: Fixed by getting a new copy of the original UC files, my copy had some corruptions.
I have the same problem, although mine is not fixed by updating the UC files.
Fresh install of JA2, Exe8366/GameDir2357, UC 4.60 v20170116
Anyone has an idea what i could do?
Ok, this error occurs only when i set the resolution mode higher than 10 in the ja2.ini
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #349947 is a reply to message #349747] |
Fri, 02 June 2017 19:53   | |
Huberclim
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Messages:34
Registered:May 2011 Location: Germany |
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Hi everyone,
my goal is to play Urban Chaos with v1.13 and Win10 64bit as stable as possible. I tried following this guide (great written btw.): http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=18716 but I struggle and it doesn't work for me. Could you please help me?
Just one question before: As I would like to play a version which is most stable as it could be: Is it a good idea to use for v1.13 the Build 7609 from 25 Oct 2014 or is this so old, that it doesn't matter if I take this one or the latest SCI for v1.13?
What I did so far:
1. Installed JA2 from gog.com in a modfriendly folder (Do I need Unfinished Business?)
2. Installed stable v1.13 (Build 7609)
3. Inserted the 3 DLLs from Wined3D-DLL for smooth running under Win10 (Do I really need this? It's the only way that could got it work with Win10.)
4. Downloaded UC from here: https://www.fileplanet.com/135355/130000/fileinfo/Jagged-Alliance-2:-Urban-Chaos
5. When I unzip "ja2ucus.zip" there's a folder created which contains UC_SETUP.exe and 18 still zipped folders (UC_ENG_001.zip, etc.). Is this correct?
6. Then I struggled with the following step:
Quote:
1. Create an easy to find folder named "UC Target"
2. Copy the ja2.exe file from the 1.13 install into the "UC Target" folder.
3. Launch the original Urban Chaos installer, and direct it to ja2.exe in the folder named "UCTarget" and run. This will unpack all the original Urban Chaos files.
4. Inside UC Target folder, find folder "DATA" and rename to "DATA-UC"
Steps 1+2 are fine. But step 3: Here, when I run the "original Urban Chaos installer", is there "UC_SETUP.exe" meant? If I run this, it crashes with "Error!" and the text "Memory access violation".
What did I do wrong?
Thanks for help,
H
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #349983 is a reply to message #349949] |
Tue, 06 June 2017 19:07   | |
Huberclim
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Messages:34
Registered:May 2011 Location: Germany |
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Thanks Wil, but it still doesn't work and is highly confusing for me. Is there anyone willing to upload a finished, prepared and working file package of UC so we just need to copy it to our v1.13 installation? That would be much easier.
Nevertheless, I tried it:
a) I downloaded UC from the Kermi page like you described.
b) I extracted the ZIP file, where a lot of other ZIP files are included, besides "README.txt" and "UC_SETUP.exe".
c) I executed UC_SETUP.exe in the same folder without moving anything (was that wrong?) and it crashed like described before with "Memory access violation", but it also generated a lot new files within the folder. There was also the batch file created, named "UC_ALT".
d) I executed UC_ALT within the same folder without moving it elsewhere. The batch process changed all ZIP files to EXE files.
e) I then tediously executed each EXE file (of course not the UrbanChaos.exe or UC_SETUP.exe which are also in the folder, was that wrong?) and hit "overwrite all" with all of them.
What shall I do now with these files? In the original guide there was a folder "Data-Graphics" described, but there is none such.
Regarding your advice for "1) copy the EXE folders the batch file (.bat) creates to an empty folder as you don't want to replace your v1.13 data folder with this 17 year old folder" --> I don't understand this advice because I didn't copied the content yet to my v1.13 folder?
Please let me know what I did wrong this time, at which step? :)
Thanks,
H
EDIT: Sorry, I didn't want to sound unfriendly. I am happy to get any help to finally I can play this mod with v1.13. I'm just a little frustrated and I now look forward for any help I get to get this run :)
[Updated on: Tue, 06 June 2017 19:26]
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #350144 is a reply to message #349992] |
Wed, 21 June 2017 18:58   | |
Wil473
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Messages:2830
Registered:September 2004 Location: Canada |
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Huberclim wrote on Wed, 07 June 2017 08:21It finally works!! Thank you sevenfm and Wil for all the help. 
Just to make sure: I have installed the 7609 stable release of v113 and I use the original UC data and the latest UC 113 patch: Urban Chaos-1.13 v4.50.1 Patch 20150418.
When I start the game through the INI editor, I select as "Select JA2 v1.13 MOD" the following: "vfs_config.UC113 - 2014 Stable.ini". Or shall I rather use "vfs_config.UC113.ini"?
Nevertheless I also selected as "Select INI-File:" "Data-UC113\JA2_Options.INI".
Is this all correct? 
When starting the game after Intro a small error occured. It was about SPOTTER_PREPARATIONTURNS and it said there was an invalid value chosen. I changed it to 3 in the INI editor and then it never occured. Do I need to worry about this?
Thanks,
H
If you are using the old v1.13 "Stable" from 2014 please use vfs_config.UC113 - 2014 Stable.ini. I'm rather certain that the Spotter feature was added after the last "Stable" version of v1.13.
General Update:
I'm making progress with figuring out how to script merchants to appear - I've also modified maps to move the civs around so as to make room for the LUA added merchants. So far the list of new merchants is as follows:
Toggle SpoilerSheraton
========
B1
- Gas Station, 9836
B2
- Snacks, 12823
- General Store, 12388
Atremo
======
A10
- Bartender, 17969
- Leather Store, 12112
- Automotive Store, 17996
B10
- General Store, 10938
- Leather Store, 12379
- Snacks, 16351
Calisto
=======
B13
- Pharmacy, 11732
- General Store, 11881
- Snacks, 7756
C13
- Gas Station, 16853
- Snacks, 14107
C14
- General Store, 7570
- Snacks, 11577
- Gas Station, 13730
Port Kip
========
C4
- Bartender, 10946
- Snacks, 12547
- General Store, 11291
C6
- Bartender, 14148
D5
- Snacks, 16034
D6
- Snacks/GS, 16352
- General Store, 5349
- Bartender, 9156
- Snacks, 9082
D7
- Bartender, 12399
Drake
=====
G1
- Pharmacy, 17859
- Hardware, 17852
- Snacks, 11482
G2
- General Store, 5342
- Bartender, 2643
- Restaurant, 6183
G3
- Bartender, 16730
H1
- General Store, 14954
- Pharmacy, 14617
- Electronics, 15417
- Restaurant, 16269
- Hardware, 14479
H2
- General Store, 9240
- Pharmacy, 11304
- Restaurant, 8888
- Hardware, 11124
I2
- Snacks/GS, 13342
Galileo
=======
F8
- Bartender, 17830
G7
- Gas Station, 9333
- Bartender, 7594
- Snacks, 11487
G9
- Snacks, 19093
- Snacks/GS, 11866
- General Store, 14951
- Pharmacy, 15118
G10
- Bartender, 16722
- Bartender, 11111
- Bartender, 6336
- General Store, 23442
- General Store, 6804
Troy
====
H12
- Snacks, 14259
- Hardware, 16695
- Bartender, 21024
- Snacks, 13899
- Snacks, 9403
- General Store, 11923
H13
- General Store, 16537
- Leather, 13973
- Bartender, 8891
H14
I13
I14
- Bartender, 14319
- Pharmacy, 13699
- Snacks, 16445
Gotham
======
H6
- General Store, 8062
- Hardware, 8396
- Electronics, 15160
I6
- Snacks, 10680
J6
- Snacks/GS, 18304
- Snacks, 18815
Prax
====
J9
- Gas Station, 16562
Rudesa
======
K12
- Bartender, 13386
K13
- Cafe
L12
- Bartender, 14826
L13
Adrian
======
N2
- Cafe, 16188
- General Store, 11268
N3
- Gas Station 3769
- Pharmacy, 3772
- Cafe, 21190
N4
N5
- Gas Station, 4895
O2
- Gas Station, 2326
O3
- Snacks, 14608
- Gas Station, 20565
- Cafe, 11468
- Cafe, 8253
- General Store, 11126
- Bartender, 14994
O4
- Cafe, 7313
- Gas Station, 14580
O5
- Cafe, 14161
- General Store, 14449
- Pharmacy, 10925
P2
- Cafe, 9224
- Cafe, 7312
- General Store, 11070
P3
P4
P5
- Gas Station, 9667
- General Store, 17192
- Cafe, 9077
Island
======
N12
O11
O12
O13
P8
P9
P10
P11
P12
P13
Rural
=====
C2
- Bartender, 12733
C3
- Gas Station, 16079
D3
- Gas Station, 13212
D9
- Gas Station, 14958
- Snacks, 10296
F15
- Gas Station, 7601
- General Store, 5188
G12
- Gas Station/Cafe, 9165
K10
- Gas Station/Cafe, 7933
- Hardware, 5853
K11
- General Store, 17655
- Bartender, 16249
- Cafe, 12091
J14
- Bartender, 11111
Additionally, I just figured out the syntax to make different merchants to appear based on town loyalty, but considering the long list it will only be used intermittently. Some merchants will start off only willing to sell you bottled water at an inflated price, some will try to profiteer throughout the entire game, and some will change their inventory and pricing according to town loyalty. Availability of items is already tilted towards the easy side (vs. original JA2 and even Urban Chaos mod) by Bobby Ray's being able to deliver to most cities, and the extra speaking NPC merchants. I'd suggest playing with food usage on when this is ready for download (soon).
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #350191 is a reply to message #350144] |
Fri, 30 June 2017 07:10   | |
Wil473
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Messages:2830
Registered:September 2004 Location: Canada |
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Double posting, as it is Experimental time again:
Urban Chaos-1.13 Full Experimental 8 v4.6x 20170629 (Obsolete)
Tested (briefly) on: SCI_Unstable_Revision_8408_on_GameDir_2364 (June 16, 2017 SCI) available HERE
Major Notes:
- AmmoTypes.XML finally up to date as far as tags
- Flugente's Non-Profile Merchants feature implemented (in-complete)
- - Surface Maps only so far
- - Some merchants increasing prices as Loyalty hits specific triggers is intentional and is not a bug
- - Somewhat complete list of the new merchants in the mod so far:
Toggle Spoiler
Sheraton
========
B1
- Gas Station, 9836
B2
- Snacks, 12823
- General Store, 12388
Atremo
======
A10
- Bartender, 17969
- Leather Store, 12272
- Automotive Store, 17996
B10
- General Store, 10938
- Leather Store, 12379
- Snacks, 16351
Calisto
=======
B13
- Pharmacy, 11732
- General Store, 11881
- Snacks, 7916
C13
- Gas Station, 16853
- Snacks, 14107
C14
- General Store, 7570
- Snacks, 11577
- Gas Station, 13730
Port Kip
========
C4
- Bartender, 10946
- Snacks, 12547
- General Store, 11291
C6
- Bartender, 14148
D5
- Snacks, 16034
D6
- Snacks/GS, 16352
- General Store, 5349
- Bartender, 9156
- Snacks, 9082
D7
- Bartender, 12399
Drake
=====
G1
- Pharmacy, 17859
- Hardware, 17852
- Snacks, 11482
G2
- General Store, 5342
- Bartender, 2643
- Restaurant, 6183
G3
- Bartender, 16730
H1
- General Store, 14954
- Pharmacy, 14617
- Electronics, 15417
- Restaurant, 16269
- Hardware, 14479
H2
- General Store, 9240
- Pharmacy, 11304
- Restaurant, 8888
- Hardware, 11124
I2
- Snacks/GS, 13342
Galileo
=======
F8
- Bartender, 17830
G7
- Gas Station, 9333
- Bartender, 7594
- Snacks, 11487
G9
- Snacks, 19093
- Snacks/GS, 11866
- General Store, 14951
- Pharmacy, 15118
G10
- Bartender, 16722
- Bartender, 11111
- Bartender, 6336
- General Store, 23442
- General Store, 6804
Troy
====
H12
- Snacks, 14259
- Hardware, 16695
- Bartender, 21024
- Snacks, 13899
- Snacks, 9403
- General Store, 11923
H13
- General Store, 16537
- Leather, 13973
- Bartender, 8891
H14
I13
I14
- Bartender, 14319
- Pharmacy, 13699
- Snacks, 16445
Gotham
======
H6
- General Store, 8062
- Hardware, 8556
- Electronics, 15160
I6
- Snacks, 10680
J6
- Snacks/GS, 18304
- Snacks, 18815
Prax
====
J9
- Gas Station, 16562
Rudesa
======
K12
- Bartender, 13226
K13
- Cafe, 18943
L12
- Bartender, 14826
L13
Adrian
======
N2
- Cafe, 16188
- General Store, 11268
N3
- Gas Station 3769
- Pharmacy, 3772
- Cafe, 21190
N4
N5
- Gas Station, 4895
O2
- Gas Station, 2326
O3
- Snacks, 14608
- Gas Station, 20565
- Cafe, 11468
- Cafe, 8253
- General Store, 11126
- Bartender, 14994
O4*
- Cafe, 7313
- Gas Station, 14580
O5
- Cafe, 14161
- General Store, 14449
- Pharmacy, 10925
P2
- Cafe, 9224
- Cafe, 7312
- General Store, 11070
P3
P4
P5
- Gas Station, 9667
- General Store, 17192
- Cafe, 9077
Island
======
N12
O11
- Cafe, 10680
O12
- Bartender, 18639
O13*
- Gas Station, 5529
- Snacks, 5526
P8
- General Store, 11481
- Cafe, 6830
P9
- Gas Station, 11878
P10
- Clothes, 13025
- Hardware, 11742
- Pharmacy, 11102
- General Store, 12895
- Electronics, 14594
P11
- Snacks, 7440
P12
- Gas Station, 17013
- Snacks, 9085
- Bartender, 7595
- Snacks, 9168
- Restaurant, 12349
P13
- Bartender, 18022
Rural
=====
C2
- Bartender, 12733
C3
- Gas Station, 16079
D3
- Gas Station, 13212
D9
- Gas Station, 14958
- Snacks, 10296
F15
- Gas Station, 7601
- General Store, 5188
G12
- Gas Station/Cafe, 9165
K10
- Gas Station/Cafe, 7933
- Hardware, 5853
K11
- General Store, 17655
- Bartender, 16249
- Cafe, 12091
J14
- Bartender, 11111
M2
- Bartender, 12559
- Gas Station, 9953
M5
- General Store, 10142
- Snacks, 18475
- Bartender, 12584
- Clothes, 9712
N6
- Gas Station, 12280
- Snacks, 16598
[Updated on: Sat, 30 December 2017 01:23]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #352211 is a reply to message #351881] |
Mon, 29 January 2018 14:26   | |
Oppo
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Messages:4
Registered:January 2018 |
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I need a little help. After a very long pause, I decided to install JA2 on my laptop and start playing. I've been enjoying UC v1.13, but now I've run into a very irritating problem. Apparently this some sort of "covert ops" feature that has been embedded, but it is definitely not working as it should. Somehow my mercs get "tainted" by this hat icon, which makes them unplayable. I don't know how to become "covert" (suddenly I just notice they have the hat icon on their portrait) and I have no idea how to get it to go away. As a result NO MATTER WHAT THEY DO, enemies don't spot them and they become stuck in this invisibility mode. I can literally just go around and massacre as 30-head-large group of enemies with a handgun with these "covert" mercenaries. I've been trying to do what I can to get rid of this problem in-game - strip the merc of all gear - but to no avail.
First this happened to Kelly and I dismissed him. I figured he was just buggy. But now it happened to Maddog and Postie. It will drive me crazy if I have to keep firing people, because they spontaneously turn invisible. Can anyone help me with this? I'm not very savvy with the technical aspects (code, .ini-files etc.).
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #352214 is a reply to message #352211] |
Mon, 29 January 2018 17:20   | |
Wil473
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Messages:2830
Registered:September 2004 Location: Canada |
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Oppo wrote on Mon, 29 January 2018 06:26I need a little help. After a very long pause, I decided to install JA2 on my laptop and start playing. I've been enjoying UC v1.13, but now I've run into a very irritating problem. Apparently this some sort of "covert ops" feature that has been embedded, but it is definitely not working as it should. Somehow my mercs get "tainted" by this hat icon, which makes them unplayable. I don't know how to become "covert" (suddenly I just notice they have the hat icon on their portrait) and I have no idea how to get it to go away. As a result NO MATTER WHAT THEY DO, enemies don't spot them and they become stuck in this invisibility mode. I can literally just go around and massacre as 30-head-large group of enemies with a handgun with these "covert" mercenaries. I've been trying to do what I can to get rid of this problem in-game - strip the merc of all gear - but to no avail.
First this happened to Kelly and I dismissed him. I figured he was just buggy. But now it happened to Maddog and Postie. It will drive me crazy if I have to keep firing people, because they spontaneously turn invisible. Can anyone help me with this? I'm not very savvy with the technical aspects (code, .ini-files etc.).
Just to confirm, mercs consistently become stuck in covert the moment you apply a disguise (clothing item) to them?
If yes, can you replicate this with stock v1.13? First v1.13 in your UC-1.13 install (selected by changing the VFS via the Launcher), and if yes try again with a clean v1.13 install in a new/different folder.
[Updated on: Mon, 29 January 2018 17:21]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #352223 is a reply to message #352214] |
Tue, 30 January 2018 00:43   | |
Oppo
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Messages:4
Registered:January 2018 |
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No, I've done nothing to my knowledge that should cause any such effect. In fact, I didn't even know about this kind of feature at all until I started googling around trying to find answers to this problem. It just suddenly.. happens. The hat icon just appears and the merc effectively becomes a ghost. I play pretty conservatively, I don't use most of the new features. I fight sectors, I equip my mercs with standard stuff. I really don't know what brings this on and it is frustrating. It's hard to really even give much information about this problem!
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #352229 is a reply to message #352223] |
Tue, 30 January 2018 11:03   | |
Oppo
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Messages:4
Registered:January 2018 |
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The hat icon strikes again! I think. I did the Randoph/Miranda quest, I busted into the basement of the police station, took out the PIN group folks and agreed to escort Miranda. I go up, take out the rest of the PIN goons and waltz Miranda to Randoph, who... does nothing. As I remember it from the original JA2, the Angel/Maria storyline ending triggered automatically when Maria was brought to Angel's shop. Now, Miranda had the damned hat icon from the start, so is that busting my game again? Randoph can't see her, because she's "covert"? How do you toggle off this damn thing? Is there any way to forcibly remove this feature from the game/mod?
Edit: I realised that its Bruce I need to bring Miranda to, but that had no effect either. They're both standing in the room there, happily not paying attention to each other.
[Updated on: Tue, 30 January 2018 12:23]
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #352241 is a reply to message #352234] |
Wed, 31 January 2018 10:31   | |
Oppo
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Messages:4
Registered:January 2018 |
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Thank you! That did it. I read your thread about this feature, but I didn't see anyone having these experiences. But now I don't have to sack mercs anymore and can get back to happy playing!
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #352882 is a reply to message #352879] |
Sun, 01 April 2018 17:17  | |
Wil473
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Messages:2830
Registered:September 2004 Location: Canada |
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silversurfer wrote on Sun, 01 April 2018 04:14Wil473 wrote on Sat, 31 March 2018 20:41Quick update, I'm making progress with the Experimental and SCI_Unstable_Revision_8548_on_GameDir_2415: I swapped in Overhead.lua from \Data-1.13\Scripts and I can make it to the laptop screen, the problem is I don't remember why \Data-UC-113\Scripts has one (and staring at it in a text editor hasn't worked yet).
Whenever I check conflicting files for the WF maps I simply do a file compare. If there is new stuff in the 1.13 files I simply merge it but take special care of tile/room numbers because they differ quite a lot on the WF maps. If those numbers don't match the map, quests will be broken and this will only be noticed on a playthrough. Maybe you had an extra file because of different sector/tile/room numbers in your mod?
As near as I can tell from the change log thread it was a straight copy to prevent anyone from having an obsolete version cause problems by overwriting it. Two years of Experimental UC-1.13 since v4.50 and this file hasn't been used by myself or otherwise caused any noticed bugs in the mod. Now on examination of some of the new features Flugente has added, I will be needing a modded Overhead.lua (probably two if I continue support for the original Urban Chaos maps). Defining rooms for the Intel feature is probably going to be the first thing I do.
I've also verified a new game start up to the team arriving in the tactical map with \Data-UC-113\Scripts\Overhead.lua deleted from the current Experimental on SCI_Unstable_Revision_8548_on_GameDir_2415.
EDIT 001: On adding the camera and painkiller items from v1.13 I've also found that the drugs.XML is horribly out of date too.
EDIT 002: Added the hacking tags to the laptop items. Also one of the 12.7mm magazine items in Stock v1.13 has drug type 8 set in its stats, I'm guessing this was an idea that never proceeded beyond one item?
[Updated on: Mon, 02 April 2018 15:55]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.
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