Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
Re: Arulco Vacations Bug Reports & Fixes[message #350200 is a reply to message #350196] Fri, 30 June 2017 19:03 Go to previous messageGo to next message
edmortimer

 
Messages:813
Registered:January 2015
Location: Home Free
The Loyalty Bug is because of my attempts to create civilian factions with different loyalties using a kludge mentioned in an old post. A new CivGroupNames.XML is included in the Arulco Vacations v1.08 Update 19-June-2017 .

The snitch midnight info lets you know who doesn't get along with who. There are morale penalties for those who are not happy with who they are working with -- this is the same as vanilla except everyone now has a full set of opinions instead of just a few.

The snitch not stopping bad behaviour is a code problem that AFAIK nobody has looked into.

Manuel is around Chitzena at a certain game progress level (I don't recall at the moment at what progress level he appears).




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Re: Arulco Vacations Bug Reports & Fixes[message #350201 is a reply to message #350200] Fri, 30 June 2017 21:33 Go to previous messageGo to next message
Thor Kaufman

 
Messages:26
Registered:January 2003
Thank ya.
Wanted to start a new game, anyway.


Is the snitch info thing just a morale thing or also affect (re)hiring?

[Updated on: Fri, 30 June 2017 21:33]

Re: Arulco Vacations Bug Reports & Fixes[message #350202 is a reply to message #350201] Fri, 30 June 2017 21:38 Go to previous messageGo to next message
edmortimer

 
Messages:813
Registered:January 2015
Location: Home Free
Quote:
Is the snitch info thing just a morale thing or also affect (re)hiring?


A morale thing, mostly. If a Merc won't work with another Merc (or will kill another Merc) they will express that themselves in some way. All of those extreme cases are the same as in vanilla, and there are voice files for each situation.




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Re: Arulco Vacations Bug Reports & Fixes[message #350208 is a reply to message #350202] Sat, 01 July 2017 14:29 Go to previous messageGo to next message
Thor Kaufman

 
Messages:26
Registered:January 2003
one more thing I found, the m26 adrian helmet (at least the one Gaston is wearing) counts as pants. I like the Apocalypse Now reference to use a helmet so you don't get your balls blown off but it seems a bit unwieldy. At least the AP malus should be significantly raised imo.
Re: Arulco Vacations Bug Reports & Fixes[message #350209 is a reply to message #350208] Sat, 01 July 2017 18:09 Go to previous messageGo to next message
edmortimer

 
Messages:813
Registered:January 2015
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Thanks. To fix: In ../Data-AV/Tabledata/Items/Armours.XML find <uiIndex>165</uiIndex> and change <ubArmourClass>2</ubArmourClass> to <ubArmourClass>0</ubArmourClass>




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Re: Arulco Vacations Bug Reports & Fixes[message #350310 is a reply to message #350209] Mon, 10 July 2017 16:30 Go to previous messageGo to next message
Thor Kaufman

 
Messages:26
Registered:January 2003
Zorutha Jones is complaining, she's not in the spreadsheet. Whom does she hate?
nvm, apparently it's . Racist bitch.
Someone's going to get the boot and it's definitely not

[Updated on: Mon, 10 July 2017 18:29]

Re: Arulco Vacations Bug Reports & Fixes[message #350322 is a reply to message #350310] Thu, 13 July 2017 19:40 Go to previous messageGo to next message
Curse
Messages:2
Registered:July 2017
Hello,

I'm playing this mod since the last weekend nonstop and I found two things I'm not sure if they are a bug or a feature or if it's a fault on my side. I have Arulco Vacations mod from the official page in the 1.8 version I guess.

1) Father Walker doesn't show up. It's day 11 and I checked the church and both bars several times a day regular and with reveal-all-cheat. I also made a new game completely in cheat mode and he wasn't in the church available for the first 4 days, too.

2) In both tries (regular and the Father-Walker-Search-Cheat) Bobby Ray's wasn't unlocked. I cleared Omerta, Drassen (99% Loyalty) and the SAM-Site D15. Days were #11 and #4.

Can I fix this somehow? What am I doing wrong?

Thanks for your help.
Re: Arulco Vacations Bug Reports & Fixes[message #350324 is a reply to message #350322] Fri, 14 July 2017 08:23 Go to previous messageGo to next message
edmortimer

 
Messages:813
Registered:January 2015
Location: Home Free
Quote:
1) Father Walker doesn't show up.


He can be recalcitrant. In one test-run I had given up on him and started a guerilla strategy before he finally showed. In others he appeared immediately -- but in most ( and I play a lot of the early game in my tests) he takes a few frustrating days. One strategy is to vacate the sectors and re-enter one. If he's not there keep someone in that sector while exploring the other. Every time you enter the vacant sectors he has a chance to appear. If you stay in both sectors he won't appear. I might be slightly off on the interpretation of the code (and hope someone will correct me), but it's basically like that. I don't think I've anything that would affect his appearance.

Quote:
2) In both tries (regular and the Father-Walker-Search-Cheat) Bobby Ray's wasn't unlocked.


That's strange. That shouldn't happen. Bobby Ray's should unlock once the airport is taken. You did remember to click on the advertisement on the A.I.M. site? My playtester forgot to do that once, which is why I ask. I also forgot to do that once. I'll look into it.


EDIT: On Father Walker I did do something to stall him. In 1.13 he has a 50% chance of showing up when you enter the sectors, while in AV he has a 33% chance.

[Updated on: Fri, 14 July 2017 08:48]





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Re: Arulco Vacations Bug Reports & Fixes[message #350327 is a reply to message #350324] Fri, 14 July 2017 10:43 Go to previous messageGo to next message
Curse
Messages:2
Registered:July 2017
Thanks for your fast answer. I actually forgot to click the link. I'm sorry about that, it's been a while since I played the game but your awesome mod brought me back. happy I'll keep an eye on Father Walker and report back.
Re: Arulco Vacations Bug Reports & Fixes[message #350341 is a reply to message #350196] Sat, 15 July 2017 21:10 Go to previous messageGo to next message
edmortimer

 
Messages:813
Registered:January 2015
Location: Home Free
Quote:
Where do I find Manuel? He isn't anywhere around Drassen it seems.


Oh my! Oops! It seems that somewhere along the way I disappeared Manuel by mistake! I've corrected the problem with this map sector download. Simply unzip this archive into your main game folder. It should overwrite 2 files, one in MAPS and one in RADARMAPS. Manuel will be in this sector.

EDIT: Damn. Ignore the above. I thought I corrected the problem. Back to the drawing board.

[Updated on: Sat, 15 July 2017 21:18]





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Re: Arulco Vacations Bug Reports & Fixes[message #350381 is a reply to message #350341] Mon, 24 July 2017 19:01 Go to previous messageGo to next message
dk2020

 
Messages:22
Registered:October 2016
Ed, in the last version you uploaded grenades are back to their original "explode on impact" mode. Was that a deliberate decision or is it some loose screw in my .ini?
Re: Arulco Vacations Bug Reports & Fixes[message #350382 is a reply to message #350381] Mon, 24 July 2017 21:31 Go to previous messageGo to next message
edmortimer

 
Messages:813
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That was intentional. I was trying out the alternative in my playtests, and forgot to set it back. While I like the change in game play it creates, it is something I think should be left to the druthers of the person playing the game because it is a drastic change.




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Re: Arulco Vacations Bug Reports & Fixes[message #351055 is a reply to message #350382] Wed, 20 September 2017 03:54 Go to previous messageGo to next message
Panzer

 
Messages:79
Registered:February 2016
Location: Altis, Sometimes Tanoa
Right off the bat with 1.09. Opening battle in Omerta begins before any mercs have landed, resulting the helicopter sound never ending, us never dropping from it, and the battle autoresolving. This makes A9 inaccessible, as you have no control, as though you were exiting the helicopter, but this never ends.

On second thought, IIRC this has always been something that happens sometimes. Leaving the bug report as is.

[Updated on: Wed, 20 September 2017 03:56]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

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Re: Arulco Vacations Bug Reports & Fixes[message #351056 is a reply to message #351055] Wed, 20 September 2017 04:03 Go to previous messageGo to next message
edmortimer

 
Messages:813
Registered:January 2015
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Quote:
Right off the bat with 1.09. Opening battle in Omerta begins before any mercs have landed, resulting the helicopter sound never ending, us never dropping from it, and the battle autoresolving. This makes A9 inaccessible, as you have no control, as though you were exiting the helicopter, but this never ends.

On second thought, IIRC this has always been something that happens sometimes. Leaving the bug report as is.


That does happen occasionally. It also happens every time if you hit the ESC key before the sector loads. I have no control over that.




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Re: Arulco Vacations Bug Reports & Fixes[message #351057 is a reply to message #351055] Wed, 20 September 2017 04:16 Go to previous messageGo to next message
sevenfm

 
Messages:1324
Registered:December 2012
Location: Under the Mountain
Panzer wrote on Wed, 20 September 2017 05:54
Right off the bat with 1.09. Opening battle in Omerta begins before any mercs have landed, resulting the helicopter sound never ending, us never dropping from it, and the battle autoresolving. This makes A9 inaccessible, as you have no control, as though you were exiting the helicopter, but this never ends.

It happens because enemy and militia see each other before the first merc arrives at the sector.
The solution is to quickly press ESC when sector is loaded.



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Re: Arulco Vacations Bug Reports & Fixes[message #351058 is a reply to message #351057] Wed, 20 September 2017 05:10 Go to previous messageGo to next message
Panzer

 
Messages:79
Registered:February 2016
Location: Altis, Sometimes Tanoa
Well, found a legitimate bug. Right after the first battle, picked up a Winchester Model 1915 Service Rifle. Tried to attach a rifle sling, disappeared, tried again, also gone. The gun is eating the slings.

[Updated on: Wed, 20 September 2017 05:23]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #351059 is a reply to message #351058] Wed, 20 September 2017 06:08 Go to previous message
edmortimer

 
Messages:813
Registered:January 2015
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Quote:
Well, found a legitimate bug. Right after the first battle, picked up a Winchester Model 1915 Service Rifle. Tried to attach a rifle sling, disappeared, tried again, also gone. The gun is eating the slings.


I thought I had gotten all of them. That happens because when a weapon is placed in the sector the Map Editor saves ALL the information about that weapon, including attachments, on the map. When that weapon is subsequently modified, as this rifle was to allow a rifle sling to be attached, the game sees that a rifle sling is allowed on that weapon but the information saved on the map indicates the rifle sling is not a valid attachment. At least, that is what I've figured out without knowing the code. I have gone through the maps to update them but i must have missed that weapon -- which I gave to one of the militia in A9. As it's not a game breaker the fix will be in the next update - whenever that is. Sorry about that, chief.




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