Likely crazy but... Voxels in JA2?[message #350345]
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Sun, 16 July 2017 18:35
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Zarax |
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Messages:54
Registered:February 2007 Location: Italy |
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Not exactly a request but more of an inquiry about difficulty and potential...
Since it's clear that 1.13 will stay pixel based and no change of engine is realistic, has anyone ever considered adding voxel logic to 1.13?
While I'm pretty sure it would be quite challenging (but hopefully not as bad as adding polygons) it would increase game depth incredibly by allowing an higher variation of terrain shapes, a much more refined cover system and possibly a more reactive environment, with features like cover that can be slowly eroded by heavy bullet fire, the ability of cutting holes in walls and doors and I'm sure a few other things I didn't think about...
How do you devs would see it? Borderline impossible or something that could be realistically developed?
Thanks in advance!
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Corporal
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Re: Likely crazy but... Voxels in JA2?[message #357561 is a reply to message #354282]
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Tue, 18 June 2019 07:15
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SharkD |
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Messages:352
Registered:July 2003 |
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Three-dimensional multi-storey voxel maps would be nice, but you would need artists, artists, artists. And making the art look good next to all the existing artwork is not easy. Just look at the many existing mods where the new art doesn't quite "match" the old art. And, sadly, Sir-Tech did not bequeath us the original 3D models, rigging, lighting, textures, etc. together along with the game's source code.
[Updated on: Tue, 18 June 2019 07:18]
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Master Sergeant
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