Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #350455 is a reply to message #350447] Thu, 03 August 2017 12:58 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
I know of one player who's completed the game, ...almost. They played through the game to the end level maps, the only thing they couldn't finish was they were playing an earlier build in Sci-Fi mode and that mode was unable to play victory speeches due to an issue that has since been fixed.


Re: Vengeance: Reloaded Bugzilla[message #350456 is a reply to message #350454] Thu, 03 August 2017 13:00 Go to previous messageGo to next message
sevenfm

 
Messages:1348
Registered:December 2012
Location: Under the Mountain
shakal78 wrote on Thu, 03 August 2017 14:53
i have a 27' screen with a max resolution of 2560x1440, but ingame the soldiers are too small. that's why i change the resolution in the ini. to 1920x1080. now i can not play in full screen, meaning i have to adjust the resolution also on win 7 (nvidia tool) to 1920x1080 and also to 16bit (color). any other solution that i do not need also to adjust the solution for this game and other stuff?

You can play the game fullscreen in any resolution without changing desktop resolution, but you need to check your videocard/display settings to allow scaling of image.



Stable 7609+fix (18.10.2017)
Stable 7609+AI (r525 18.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #350475 is a reply to message #350456] Fri, 04 August 2017 22:00 Go to previous messageGo to next message
shakal78

 
Messages:7
Registered:August 2017
sevenfm wrote on Thu, 03 August 2017 13:00
shakal78 wrote on Thu, 03 August 2017 14:53
i have a 27' screen with a max resolution of 2560x1440, but ingame the soldiers are too small. that's why i change the resolution in the ini. to 1920x1080. now i can not play in full screen, meaning i have to adjust the resolution also on win 7 (nvidia tool) to 1920x1080 and also to 16bit (color). any other solution that i do not need also to adjust the solution for this game and other stuff?

You can play the game fullscreen in any resolution without changing desktop resolution, but you need to check your videocard/display settings to allow scaling of image.


Unfortunately this doesn't work. I my nvidia settings i set up the scaling of image to full. but when i start the game in 1980x1080 i still got not the whole window / screen. any other ideas?
Re: Vengeance: Reloaded Bugzilla[message #350480 is a reply to message #350475] Sat, 05 August 2017 11:53 Go to previous messageGo to next message
shakal78

 
Messages:7
Registered:August 2017
i have now killed all enemies in omerta and recruited joey graham, but the quest of day 1 "clan camp and speak with surviving members" are still red. no idea to whom i have to speak? all enemies are dead, maybe that is the problem?
Re: Vengeance: Reloaded Bugzilla[message #350487 is a reply to message #350480] Sat, 05 August 2017 21:51 Go to previous messageGo to next message
sevenfm

 
Messages:1348
Registered:December 2012
Location: Under the Mountain
shakal78 wrote on Sat, 05 August 2017 13:53
i have now killed all enemies in omerta and recruited joey graham, but the quest of day 1 "clan camp and speak with surviving members" are still red. no idea to whom i have to speak? all enemies are dead, maybe that is the problem?




Stable 7609+fix (18.10.2017)
Stable 7609+AI (r525 18.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #350494 is a reply to message #350487] Sun, 06 August 2017 20:59 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
Is it just me or does it take a while for the fix wounds prompt to appear after battles?
Re: Vengeance: Reloaded Bugzilla[message #350496 is a reply to message #347852] Sun, 06 August 2017 22:31 Go to previous messageGo to next message
Capt.Mat
Messages:2
Registered:March 2017
Location: Germany
Hi to all,

Trying to install & start Vengeance: Reloaded with Stable 7609+AI (r426 20.06.2017)by sevenfm I receive the following error message in the loading screen:

Runtime Error
Press Esc to exit
File: XML_FacilityTypes.cpp
Line: 860
Function: facilitytypeEndElementHandle
FacilityTypes.XML Error: Assignment type for facility 11 is unrecognized!

File: Init.cpp
Line: 1477
Function: Initialize.JA2
Loading external data failed

Same error with the Stable 7606+fix
Using only the JA2_Vengeance.exe no error message occurs.

Can somebody help me?

I use the JA 2 Gold version downloaded from Steam and did the following steps:
1. Created a new test folder by copying all steam JA2 Gold data from the SteamApps-folder into a new folder
2. I installed the latest 7435 release .exe
3. I installed the update 7609 and run zBatch.bat
4. I installed Vengeance Reloaded second beta by sevenfm

Thanks in advance




Charlie suft nicht!
Re: Vengeance: Reloaded Bugzilla[message #350502 is a reply to message #350496] Mon, 07 August 2017 16:12 Go to previous messageGo to next message
sevenfm

 
Messages:1348
Registered:December 2012
Location: Under the Mountain
Vengeance:Reloaded uses it's own exe, it's not compatible with stable 7609, so you cannot use exe versions like +fix or +AI which are based on and compatible with stable 7609 release.



Stable 7609+fix (18.10.2017)
Stable 7609+AI (r525 18.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #350512 is a reply to message #350502] Tue, 08 August 2017 22:37 Go to previous messageGo to next message
Capt.Mat
Messages:2
Registered:March 2017
Location: Germany
Sevenfm,

Thanks for clarification! Your explanation is perfectly clear.

BTW: Being addicted to this game for more than 15 years, I am always speechless when I see how you and the whole community continuesly develope this game. Big applaus!!!!

BR



Charlie suft nicht!
Re: Vengeance: Reloaded Bugzilla[message #350566 is a reply to message #350512] Sat, 12 August 2017 16:16 Go to previous messageGo to next message
terrornoize
Messages:1
Registered:August 2017
Hi!

I have a problem with this mod, it all goes slow, even the mouse moves with difficulty.
I installed a clean version of ja2 from gog and then pasted the contents of the folder with mod.
Ho windows 10 is I7 2600k, 32gigs ram, 1080gtx, SSD, resolution 1920 * 1200.

Do you know how to help me?
Re: Vengeance: Reloaded Bugzilla[message #350587 is a reply to message #347852] Sun, 13 August 2017 21:31 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
hey guys, just finished my semester so I'm finally back to the game!

index.php?t=getfile&id=112&private=0

So I was going to San Mona after taking Drassen went into the sector with the gun dealer and found two randomly hostile people with no title or weapons in the tattoo parlor. Is this normal?

Thanks!
Re: Vengeance: Reloaded Bugzilla[message #350629 is a reply to message #350587] Thu, 17 August 2017 23:58 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Hello Guys,

first, many thanks for this great mod! I have a great time playing with all the new maps and features which were added over the last years!

I am over a week of real time in my game and by now I notice that the reflex sights don't work on my mercs!! ... when I attach them in the inventory screen everything is fine and I can see the reduced AP costs .... but when I put it on my imp/mercs I see the orignal AP costs ... attaching makes no difference here ...

Anyone experience the same problem? And a possible fix for that?
Re: Vengeance: Reloaded Bugzilla[message #350630 is a reply to message #350587] Fri, 18 August 2017 00:26 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
please delete my previous post ... I found the solution to my "bug" ... it's about attaching the scope after the reflex sight ... i allways wondered what the yellow icon in the weapon picture was, but I couldn't find any thread about that ...
Re: Vengeance: Reloaded Bugzilla[message #350631 is a reply to message #350587] Fri, 18 August 2017 09:32 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
This playthrough seems very different for some reason. I was liberating that oil rig in the northwestern town and for some reason there was an enemy private walking around the buildings! I played this version already earlier and am redoing this portion and have never encountered this in my 5+ playthroughs of the oil rig.

Anyways, bug: Colt M16A2 M203 from Bobby Ray's doesn't actually come with the Talon as advertised.

index.php?t=getfile&id=113&private=0

  • Attachment: notalon.jpg
    (Size: 224.00KB, Downloaded 611 times)
Re: Vengeance: Reloaded Bugzilla[message #350749 is a reply to message #350587] Sat, 26 August 2017 08:39 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
Cerhio wrote on Mon, 14 August 2017 04:31
hey guys, just finished my semester so I'm finally back to the game!

index.php?t=getfile&id=112&private=0

So I was going to San Mona after taking Drassen went into the sector with the gun dealer and found two randomly hostile people with no title or weapons in the tattoo parlor. Is this normal?

Thanks!


It appears these are some of Cockeye's thug friends, so if you fought him previously they are likely to be hostile. I don't recall defining these for that faction, but may leave them for bit of a surprise anyway, not everyone in Arulco is your friend. suprised


Re: Vengeance: Reloaded Bugzilla[message #350752 is a reply to message #350265] Sat, 26 August 2017 10:11 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
Cerhio wrote on Thu, 06 July 2017 06:58
hey guys, just wanted to let you know that the blaser (7.62) sniper rifle cannot exchange barrels with any of the other variants.

neither can the AR57 (16") exchange barrels. I can't remember which other models I've tried it with (6", 11") but none of them seem to change around.

Just small things ;P


As of 2nd Sept 2017 AR57 Barrel kits have now been added to merges.xml. Please download this latest items, merges and attachment xmls and drop them into your \GameData\main\Data-AIMv53\TableData\Items folder.

http://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml
http://www.mediafire.com/file/us897b54fgbbnun/Attachments.xml
http://www.mediafire.com/file/jpy439l248y1p4e/Items.xml

http://i.imgur.com/4QmbIBq.gif


[Updated on: Sat, 02 September 2017 08:57]



Re: Vengeance: Reloaded Bugzilla[message #350767 is a reply to message #350752] Sun, 27 August 2017 18:02 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
In my game are in a container in sector F5 three 5,45x39 mags ... two of them have 5.000 rounds! ... i only noticed because my imp was completely exhausted and after checking he was carrying 534%
Re: Vengeance: Reloaded Bugzilla[message #350799 is a reply to message #350767] Wed, 30 August 2017 18:04 Go to previous messageGo to next message
Simon1988
Messages:1
Registered:August 2017
Hey

I just have an problem starting the beta version of vengeance reloaded. There is always a fatal error :

JA2 Fatal Error

=============Wed Aug 30 16:25:20 2017==============
File : "\src\Core\vfs_init.cpp
Line : 286
Location : vfs_init:::initVirtualFileSystem

Could not initialize library [Data\Amient.slf] in :
profile [SLF Libs], path [Data\Ambient.slf]

How can I fix this Problem? I saw all this pictures and I'm really looking forward to play this great game!

Kind regard,

Simon
Re: Vengeance: Reloaded Bugzilla[message #350822 is a reply to message #350767] Sat, 02 September 2017 08:36 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
comicsans wrote on Mon, 28 August 2017 01:02
In my game are in a container in sector F5 three 5,45x39 mags ... two of them have 5.000 rounds! ... i only noticed because my imp was completely exhausted and after checking he was carrying 534%


I'm not seeing any 5.45 mags in this map, but it was updated on 3/06/2017 so may not be in the beta release yet.


Re: Vengeance: Reloaded Bugzilla[message #350856 is a reply to message #350822] Mon, 04 September 2017 21:06 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Some questions about LBE ... to me it seems that there are some things mixed up (though I didn't finish the game so far)

- ETAC Sniper Bag has three pistol slots but no gun/rifle slot? Is that intentional?
- Sniper Jacket cannot be merged with a belt? (although is says so in the description)
- Russian holster ... Is there any piece I can attach it to? The same goes for the triple pistol mags ... as much as I love all these MOLLE items, at least for me there is no logic what can be combined ... it's just try (buy ;) and error ... is there any file, where I can lookup/edit these things myself?


Edit: Btw, I am playing with IIS and I have many crashes/lockups which might have something to do with it ...

- when I try to grab items from an unconscious enemy and another enemy gets an interrupt the game more or less hangs ... at least you cannot finish your action ... you see the window where you can choose enemy items, but it's incomplete and you cannot grab anything ... doing something else (like punching) and "triggering off" enemy interupts works

- sometimes when I walk around the map and discover a new item -> blackscreen ... after a reload everything is fine again

Bloodcats ...
- if a single merc gets ambushed the game crashes ... found no workaround
- when I enter bloodcat lair the normal way -> crash ... drop off from heli worked though
- and I got various crashes on bloodcat turns

[Updated on: Mon, 04 September 2017 21:22]

Re: Vengeance: Reloaded Bugzilla[message #350861 is a reply to message #350856] Tue, 05 September 2017 13:20 Go to previous messageGo to next message
sevenfm

 
Messages:1348
Registered:December 2012
Location: Under the Mountain
comicsans wrote on Mon, 04 September 2017 23:06
- ETAC Sniper Bag has three pistol slots but no gun/rifle slot? Is that intentional?

Fixed in r1668.

Quote:
- Sniper Jacket cannot be merged with a belt? (although is says so in the description)

Probably description is incorrect.

Quote:
- Russian holster ... Is there any piece I can attach it to?

Yes, TT Modular Pack, TT Extended Range and many other LBE items.

Quote:
The same goes for the triple pistol mags ... as much as I love all these MOLLE items, at least for me there is no logic what can be combined ... it's just try (buy ;) and error ... is there any file, where I can lookup/edit these things myself?

Mostly you just try different items and see if they can be combined. There is no logic as far as I know unless someone will check all hundreds of LBE items, fix them and make the whole system work better.
Files to look/change:
Items.xml
LoadBearingEquipment.xml
Pockets.xml

Quote:
Edit: Btw, I am playing with IIS and I have many crashes/lockups which might have something to do with it ...
- when I try to grab items from an unconscious enemy and another enemy gets an interrupt the game more or less hangs ... at least you cannot finish your action ... you see the window where you can choose enemy items, but it's incomplete and you cannot grab anything ... doing something else (like punching) and "triggering off" enemy interupts works
- sometimes when I walk around the map and discover a new item -> blackscreen ... after a reload everything is fine again

I heard many times that IIS has much more bugs than original interrupt system.

Quote:
Bloodcats ...
- if a single merc gets ambushed the game crashes ... found no workaround
- when I enter bloodcat lair the normal way -> crash ... drop off from heli worked though
- and I got various crashes on bloodcat turns

Bloodcat ambush is a known bug. No fix at the moment.



Stable 7609+fix (18.10.2017)
Stable 7609+AI (r525 18.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #350892 is a reply to message #350861] Thu, 07 September 2017 19:06 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
thanks for all the answers sevenfm

Quote:
- Sniper Jacket cannot be merged with a belt? (although is says so in the description)

Quote:
Probably description is incorrect.


at least that worked in earlier versions (not of this mod though, but AIM or stock 1.13 ...) ... so, it was not an intentional decision there is most likely just merge entries missing
Re: Vengeance: Reloaded Bugzilla[message #350893 is a reply to message #350892] Thu, 07 September 2017 19:34 Go to previous messageGo to next message
sevenfm

 
Messages:1348
Registered:December 2012
Location: Under the Mountain
comicsans wrote on Thu, 07 September 2017 21:06

at least that worked in earlier versions (not of this mod though, but AIM or stock 1.13 ...) ... so, it was not an intentional decision there is most likely just merge entries missing

I think it was true before invention of MOLLE system, as originally VR was based on very old Aimnas item mod.
Currently there is no use for those old LBE merges.



Stable 7609+fix (18.10.2017)
Stable 7609+AI (r525 18.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #350966 is a reply to message #350893] Thu, 14 September 2017 18:42 Go to previous messageGo to next message
Parkan

 
Messages:440
Registered:April 2010
Location: Russia,Sevastopol

Found some a minor graphical bug.The Female Imp face number 215(a blondy girl)has a wrong photo in autoresolve battles.She has a jerry mellow face in autoresolve.Deleting few line in inmpportaits.xml(with mention 215.sti)and deleting those files in inmpfaces directory of Data-Vengence directory-fixed that bug.Maybe it was dirty fix,but it was fixed.



1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Vengeance: Reloaded Bugzilla[message #350978 is a reply to message #350966] Sat, 16 September 2017 00:26 Go to previous messageGo to next message
Gopas

 
Messages:32
Registered:June 2016
Location: Norway
Hello to all jagged allies. I have to admit that Vengeance is very interesting, feels like a new game. That is what BiA should have been.

I do have some questions about things that i noticed :

1)Is it safe to play the 2nd B version on Sci-FI mode ? Is the whole "bugs" story implemented ? will it ruin the game once i have made some progress ?

2)I cannot access the Personnel section in the laptop, i get a CTD every single time. I don't know if it's a bug or not. Has anyone else encountered the same problem ?

3)The B.K.-Upper Whisper Kitty part, does not merge with the M4A1 carbine as advertised at BR's. Maybe i need to merge the basic upper receiver (B.K.-Upper M4A1) first ? I am using the 2nd B version so i believe it has all the latest merges. What does B.K. stand for ?

4)NPC's such a Jaime and the asian reporter girl that i have encountered so far, want something but they don't specify what. Am i supposed to guess or do i accidentally find out what they need down the road ?

5)Is Miguel close to Omerta ? His secretary mentions that he could be anywhere, even as far as Meduna. She said that he will be eaten by bloodcats or something along these lines. That would be the arena in Meduna. I had hoped to get him earlier in the game.

6)I cannot train militia in Omerta, There are some militia NPC's in peaceful co-existense with red shirts, until i enter the Omerta sectors that is, then all hell breaks loose. Will i ever be able to train militia there ? Do i need to have Miguel in my team for that ? Or i will never be able to train militia there ? The loyalty is over 90. It is kind of annoying to have to fight in every sector every time i need to talk to the secretary.

Thank you in advance for any and all information. I will probably have more questions as i make progress through the game.

[Updated on: Sat, 16 September 2017 01:35]




Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #350980 is a reply to message #350978] Sat, 16 September 2017 04:27 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
Hello Gopas, I'm glad you enjoy our mod it's been a labour of love for some time.

As for your questions...

1. Sci-Fi mode should be more playable now, but it's not heavily supported or tested. The bugs story is not the same, as it was with the original Vengeance, but you should effectively be able to complete it now. I'd suggest playing in normal mode if it's your first time, but the choice is always there.

2. That's a new one on me and I haven't heard reports like that before, perhaps if you can give us more details on your install and set up and possibly a game save that might help. Though I can't guarantee anything.

3. Not sure on that one, I take it you've downloaded the latest items, merges and attachment xml's that are available. A number of merges and attachment issues may well still need to be fixed or some may have fallen through the cracks.

4.
Toggle Spoiler


5. Who knows where Miguel is, it's part of the game/story for you to search for him, if he is even alive.

6.
Toggle Spoiler


Re: Vengeance: Reloaded Bugzilla[message #350987 is a reply to message #350980] Sat, 16 September 2017 23:31 Go to previous messageGo to next message
Gopas

 
Messages:32
Registered:June 2016
Location: Norway
Hello again Hawk, sorry for being late, had internet connection problems due to to a massive windows update, it killed my drivers and replaced them so i could not connect. Luckily i have my original drivers CD and managed to repair it.

My installation was on my old pc with windows Vista, JA2 Gold,2014 stable release 7435 with the 7609 update and the Vengeance mod, second beta version. However my pc freezes every 30 seconds, i think the solution is to update the graphics drivers.
So, i am trying a new install on the new pc, the one with windows 10. I have one JA2 install there already, 1.13 + AR and it runs flawlessly. I am really enjoying that game.

So, i'll install JA2 ,1.13 (7435+7609) and the latest B version, correct ? It's ok to start anew since i hadn't gone far in the game yet, just as far as Drassen.
I wish you had left the cheats on though,they can be fun sometimes happy Anyway, no biggie.

As i already mentioned, VR is a very interesting mod, a fresh breath to the game, gives me the same feeling as when i first played JA2 back in '99 , the "...don't know what to expect..." feeling , lol big grin. Basically a brand new game. Awesome work, Congrats to the creator and the improving team !!!!!

I tried Arulco Vacations a bit, too much suppression fire, i had to take a short nap after every shot while waiting for the enemy turn to run it's course ;P. I may pick it up again later on........

Ahh, almost forgot....you spoke of some xml's with attachments, i did see some links somewhere but i didn't download, i thought that they must already be in the 2nd Beta.Are they ?





Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #350996 is a reply to message #350987] Sun, 17 September 2017 08:08 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
No, the latest items and merges stuff won't be in the last Beta, as they have ongoing changes and changes made after the 2nd beta release.

Checkout and download the links from this post to ensure your item files are all up to date...

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23264&goto=350158&#msg_350158


Re: Vengeance: Reloaded Bugzilla[message #351002 is a reply to message #350996] Sun, 17 September 2017 16:27 Go to previous messageGo to next message
Gopas

 
Messages:32
Registered:June 2016
Location: Norway
Thank you for the heads up. I'll download and merge.



Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #351015 is a reply to message #351002] Mon, 18 September 2017 17:54 Go to previous messageGo to next message
Gopas

 
Messages:32
Registered:June 2016
Location: Norway
Hi again

Small update on the CTD issue when opening the Personnel section on the laptop. This time around, i hired a couple of A.I.M. mercs first and now i can open the Personnel page. However, if i click on one of the IMP's.....CTD. Therefore the problem lies with the IMP's, vanilla and non-vanilla. I tried both cases.

My installation

JA2 Gold GoG, 1.13 7435 and the 7609 update, then the VR mod . Right or wrong ?



Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #351066 is a reply to message #351015] Wed, 20 September 2017 15:56 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
I'm really confused about this. I stumbled upon an interesting sector and a bunch of weird things happened..

Toggle Spoiler

[Updated on: Wed, 20 September 2017 16:59]

Re: Vengeance: Reloaded Bugzilla[message #351080 is a reply to message #351066] Thu, 21 September 2017 01:15 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
To be quick, Onin, that's the Sci-Fi mode for you, and little has changed from the Vanilla version of it.

Toggle Spoiler


Re: Vengeance: Reloaded Bugzilla[message #351091 is a reply to message #347852] Sat, 23 September 2017 00:42 Go to previous messageGo to next message
Dershamc903

 
Messages:24
Registered:September 2009
Really enjoying the mod, but I have come across a few hiccups

I had Barry with a LDR of 38 try and recruit Dynamo, but Dynamo refused. I haven't talked to his brother in Alma yet, I don't recall that being a requirement in Vanilla, or did I bugger the recruitment by trying to use a guy with too low of a LDR.

Toggle Spoiler
Re: Vengeance: Reloaded Bugzilla[message #351094 is a reply to message #351091] Sat, 23 September 2017 06:15 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
Fish's tendency for groin hits maybe purely coincidental.

Salinas does have a few quests that can affect loyalty also, so if you haven't done them or haven't done them successfully you may find loyalty is harder to manage. Either way I'm glad you are enjoying the challenge.


Re: Vengeance: Reloaded Bugzilla[message #351111 is a reply to message #351094] Tue, 26 September 2017 00:06 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
I read in PCM readme that X is supposed to join after the quest.

Toggle Spoiler

[Updated on: Tue, 26 September 2017 18:43]

Re: Vengeance: Reloaded Bugzilla[message #351117 is a reply to message #347852] Wed, 27 September 2017 15:54 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
vanishing reflex sight

1. attach 4x acog on tabuk
2. attach reflex sight
3. place tabuk on sector inventory
4. press remove attached items button
5. reflex sight sent to oblivion
Re: Vengeance: Reloaded Bugzilla[message #351119 is a reply to message #351117] Wed, 27 September 2017 23:49 Go to previous messageGo to next message
Dershamc903

 
Messages:24
Registered:September 2009
I also got that weird issue where the fields in INI Editor won't populate any of the .ini files except for the main ini file. I also got .spp issue when I load the Vengeance.exe. So I reinstalled the entire contents of the mod into a vanilla JA2 folder and then moved over my saved files and .ini files I edited. That fixed the problem and the game works properly.

Now I didn't open the vanilla Ja2.exe which was what that other guy did, what seemed to happen was I had the INI editor open and then my computer crashed overnight, for whatever reason. After I hard rebooted my computer was when the issue happened.

Toggle Spoiler
Re: Vengeance: Reloaded Bugzilla[message #351120 is a reply to message #351119] Thu, 28 September 2017 00:08 Go to previous messageGo to next message
sevenfm

 
Messages:1348
Registered:December 2012
Location: Under the Mountain
Dershamc903 wrote on Thu, 28 September 2017 01:49
Also, much to my amusement, Fish continues to shoot guys in the groin, it cannot be just me. Does anyone else have a Fish who likes shooting enemies in the groin? Doesn't happen when Fish is on the roof though just when he's on the ground and an enemy is standing up up that he fires at

Malicious characters shoot in the groin more often.
And Fish has "Malicious" character trait.
He also receives morale boost after that.



Stable 7609+fix (18.10.2017)
Stable 7609+AI (r525 18.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Vengeance: Reloaded Bugzilla[message #351123 is a reply to message #351120] Thu, 28 September 2017 01:59 Go to previous messageGo to next message
Hawkeye

 
Messages:1653
Registered:October 2005
Location: Australia
Ha, I did wonder about malicious, but never would have thought was actually implemented that way.


Re: Vengeance: Reloaded Bugzilla[message #351129 is a reply to message #347852] Fri, 29 September 2017 17:40 Go to previous messageGo to previous message
ratpaz

 
Messages:132
Registered:April 2015
Location: Italy
I'm planning to do a new run on vengeance, this time with V2
i wonder if the breath loss bug related to some backgrounds is fixed or i stil have to delete every drink_energyregen line from background.xml? there is no mention of this bug in the download section
and by doing a quick test it seems a merc with 250% breath regeneration indeed recover stamina almost 3 times faster, but also lose stamina faster than a normal merc, is this how is supposed to work?
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