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Re: Diagonal movement[message #350713 is a reply to message #350711]
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Wed, 23 August 2017 16:56
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Czert |
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Messages:105
Registered:August 2007 |
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Well, sniki, geometry works in game as in RL, since in game your diagonal movement is based on DISTANCE traveled, not on "fixed amount of steps per title".
as you pointed out, in RL you are moving in circles, not cubes(sqares), so if try to move in RL on imaginary titles, then you reach center of them only if you move N,S,E,W, if you move e.q. NE, to reach center of them you have to do more steps.
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Sergeant
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Re: Diagonal movement[message #350719 is a reply to message #350715]
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Thu, 24 August 2017 02:01
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oak43 |
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Messages:11
Registered:August 2017 |
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right, i was just thinking that! i always assumed it was the hypotenuse.
crawling diagonally is so expensive, but it really wont matter in short distances if the actual value was more precise.
12*1.5 = 18
12*1.414 ~= 17
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