Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » VENGEANCE: RELOADED Info, Hints and Tips
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350248 is a reply to message #350165] Tue, 04 July 2017 06:51 Go to previous messageGo to next message
Cboen

 
Messages:14
Registered:July 2012
Any way to reenable cheats for debugging? None of the Omerta NPCs are showing up for me and Im not sure if theyre actually missing or if i just happened to miss them.
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350252 is a reply to message #350248] Tue, 04 July 2017 21:03 Go to previous messageGo to next message
Fan

 
Messages:149
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
I clap my hands!
We can climb onto roofs by carrying TIMSBackpacks!
Yes, we can.
Is this your intention?
We can? thumbs up
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350253 is a reply to message #350252] Tue, 04 July 2017 21:13 Go to previous messageGo to next message
sevenfm

 
Messages:1328
Registered:December 2012
Location: Under the Mountain
Fan wrote on Tue, 04 July 2017 23:03
I clap my hands!
We can climb onto roofs by carrying TIMSBackpacks!
Yes, we can.
Is this your intention?
We can? thumbs up

Climbing/jumping with backpacks is possible since r1503 (build 22 feb 2017). This feature was originally implemented in Ja2+AI and later ported to VR.
But don't forget that carrying backpack results in AP penalties - you cannot move/jump as fast as without backpack.

[Updated on: Tue, 04 July 2017 21:22]




Stable 7609+fix (06.09.2017)
Stable 7609+AI (r512 19.09.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350306 is a reply to message #350253] Mon, 10 July 2017 09:33 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
Is Doc Koolhan recruitable?
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350308 is a reply to message #350306] Mon, 10 July 2017 12:35 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hi Cerhio,

Cerhio wrote on Mon, 10 July 2017 08:33
Is Doc Koolhan recruitable?


No. I had scripting plans doing this, but not in current beta. Maybe in future versions? ;-)


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350314 is a reply to message #350308] Tue, 11 July 2017 09:22 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
Just checking! There's always so much to find in this mod ;-)
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350358 is a reply to message #348249] Wed, 19 July 2017 10:11 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
Hey guys! I was just going through the INI for my new clean playthrough and noticed that Alternative Weapon Holding is completely disabled. What's the reasoning of that? I'm just curious as there is no issue with simply activating it of course!
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350359 is a reply to message #350358] Wed, 19 July 2017 10:26 Go to previous messageGo to next message
sevenfm

 
Messages:1328
Registered:December 2012
Location: Under the Mountain
Cerhio wrote on Wed, 19 July 2017 12:11
Hey guys! I was just going through the INI for my new clean playthrough and noticed that Alternative Weapon Holding is completely disabled. What's the reasoning of that? I'm just curious as there is no issue with simply activating it of course!

Because there are bugs in the code for AI implementation of this mode. You can use it if it works for you, just the AI will be less effective.



Stable 7609+fix (06.09.2017)
Stable 7609+AI (r512 19.09.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350360 is a reply to message #350359] Wed, 19 July 2017 10:41 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
Ah understandable! I might disable it then. I hate to unbalance the game!
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350637 is a reply to message #350360] Fri, 18 August 2017 21:24 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Hi, I have some questions regarding Alma H14 and I14

Toggle Spoiler
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350724 is a reply to message #350637] Thu, 24 August 2017 11:17 Go to previous messageGo to next message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
Comic Sans, those scopes may well be left-overs from an older maps or inherited from other data, we've discovered these on a few maps (San Mona seems a common place for this issue,) but some are nigh on impossible to remove without wiping the whole map as they often don't even appear in the map editor.

Depending on what sort of trap they are they should be like any other and could be defused with a skilled specialist, unless they are linked to triggers which I am not sure you'd see anyway.


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350725 is a reply to message #350724] Thu, 24 August 2017 11:44 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Hawkeye wrote on Thu, 24 August 2017 11:17
Comic Sans, those scopes may well be left-overs from an older maps or inherited from other data, we've discovered these on a few maps (San Mona seems a common place for this issue,) but some are nigh on impossible to remove without wiping the whole map as they often don't even appear in the map editor.


What a pity, I was so excited ;) ... but thanks for the answer

Quote:
Depending on what sort of trap they are they should be like any other and could be defused with a skilled specialist, unless they are linked to triggers which I am not sure you'd see anyway.


These are traps, which are obviously connected to alarm switches ... you can see them, when you switch on the metal detector view ... but it sems you cannot disarm them ... and walking over does nothing, too
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350727 is a reply to message #350725] Thu, 24 August 2017 18:57 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Another question ... when I played JA 1.13 years ago I used to edit the starting gear of Kingpins killers ... I always thought that their AKs were just a little bit boring ... I gave them high end gear to be more dangerous ... and to get my hands on that gear ofc ... and so I could balance the minor underepresentation of russian weapons atm for myself ...

Is for this change a new game required or can I safely edit the xml (mercstartinggear.xml ?) during my current campaign?
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350735 is a reply to message #350727] Fri, 25 August 2017 03:37 Go to previous messageGo to next message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
Kingpin's goons will have different loadouts from the standard 1.13, most in Vengeance they have a preference for more American weaponry and some from the aftermarket sector rather than military. These loadouts are governed by values in the map editor when using detailed placement.


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350744 is a reply to message #350735] Fri, 25 August 2017 17:29 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Hawkeye wrote on Fri, 25 August 2017 03:37
Kingpin's goons will have different loadouts from the standard 1.13, most in Vengeance they have a preference for more American weaponry and some from the aftermarket sector rather than military. These loadouts are governed by values in the map editor when using detailed placement.


Maybe a misunderstanding ... I meant the hired Killers (Olaf, Olga etc. ...) which he sends after you, when you steal his money
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350745 is a reply to message #350727] Fri, 25 August 2017 20:19 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hello Comicsans,

comicsans wrote on Thu, 24 August 2017 17:57
Is for this change a new game required or can I safely edit the xml (mercstartinggear.xml ?) during my current campaign?


Unfortunately changes in MercStartingGear.xml require a new game. Sorry.

Btw did anybody successfully recruited Carmen (and Slay)? Just curious. happy


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350746 is a reply to message #350745] Sat, 26 August 2017 03:25 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Scheinworld wrote on Fri, 25 August 2017 20:19
Hello Comicsans,

comicsans wrote on Thu, 24 August 2017 17:57
Is for this change a new game required or can I safely edit the xml (mercstartinggear.xml ?) during my current campaign?


Unfortunately changes in MercStartingGear.xml require a new game. Sorry.

Btw did anybody successfully recruited Carmen (and Slay)? Just curious. happy


Best regards; Schein...


Arrgh! ... thanks for clearing that ... oh well, next time then
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350751 is a reply to message #350746] Sat, 26 August 2017 09:31 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Regarding Kingpins Hitmen: I just looked into mercstartinggear.xml with the access runtime and I cannot see all of the NPCs ... if I remember correctly there were six of them ... are they still in the game? ... or better, when I steal Kingpins money and the game cannot find all six hitmen, will it crash?

Thanks
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350753 is a reply to message #350751] Sat, 26 August 2017 10:14 Go to previous messageGo to next message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
comicsans wrote on Sat, 26 August 2017 16:31
Regarding Kingpins Hitmen: I just looked into mercstartinggear.xml with the access runtime and I cannot see all of the NPCs ... if I remember correctly there were six of them ... are they still in the game? ... or better, when I steal Kingpins money and the game cannot find all six hitmen, will it crash?

Thanks


I was just questioning the same thing.

I believe some of Kinpin's hitmen were replaced with other characters. The original intention was to remove Kinpin's stash anyway, to differ from Vanilla, but on recent inspection I see the money is still there. So it's something we're looking into. I'd maybe refrain from changing any gear for the mean time, as it's likely to change from how the mod currently is.


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350756 is a reply to message #350753] Sat, 26 August 2017 19:33 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Hawkeye wrote on Sat, 26 August 2017 10:14
comicsans wrote on Sat, 26 August 2017 16:31
Regarding Kingpins Hitmen: I just looked into mercstartinggear.xml with the access runtime and I cannot see all of the NPCs ... if I remember correctly there were six of them ... are they still in the game? ... or better, when I steal Kingpins money and the game cannot find all six hitmen, will it crash?

Thanks


I was just questioning the same thing.

I believe some of Kinpin's hitmen were replaced with other characters. The original intention was to remove Kinpin's stash anyway, to differ from Vanilla, but on recent inspection I see the money is still there. So it's something we're looking into. I'd maybe refrain from changing any gear for the mean time, as it's likely to change from how the mod currently is.


I don't mind about Kingpins stash, but I liked the thrill of being chased =) ... six of them were tough, but it would be sad if the remaining three (?) vanish too ... maybe they could chase you for liberating Maria or something else
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350757 is a reply to message #350756] Sat, 26 August 2017 21:08 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
Sorry, if it's the wrong thread to ask, but I searched already the whole forum ...

For testing reasons I changed the items of the Colonel in the first sector ... I did everything how it's explained in the txt file regarding the mercstrtingear/access guide which is the root directory ... so, I changed a few things and saved the file back ... started a new game, but the Colonel still has his originial loadout ...

What do I miss here? is there any up-to-date guide about editng mercstartinggear? I did these things a few years ago without problems, but with all the new features and changes over the years I seem to be lost angry


Edit: It worked now in the second try ... no idea where the problem was, though

[Updated on: Sun, 27 August 2017 11:02]

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350793 is a reply to message #350757] Tue, 29 August 2017 22:24 Go to previous messageGo to next message
Cerhio

 
Messages:78
Registered:March 2013
Just curious, was the radio trait given to any of the new RPCS?
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350797 is a reply to message #350793] Wed, 30 August 2017 11:45 Go to previous messageGo to next message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
Cerhio wrote on Wed, 30 August 2017 05:24
Just curious, was the radio trait given to any of the new RPCS?


It was discussed and I'm hoping they were implemented, I just can't seem to source which characters had that trait at the moment.

Update: TNT has the radio operators trait, as does the head miner Oswald.

[Updated on: Sun, 03 September 2017 04:18]



Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350929 is a reply to message #350797] Sun, 10 September 2017 18:22 Go to previous messageGo to next message
comicsans

 
Messages:17
Registered:August 2017
About Morris ... is there a bug or did I srew up something?

Toggle Spoiler
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #350934 is a reply to message #350929] Mon, 11 September 2017 01:08 Go to previous messageGo to next message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
comicsans wrote on Mon, 11 September 2017 01:22
About Morris ... is there a bug or did I srew up something?

Toggle Spoiler


That's a bug. speechless


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351011 is a reply to message #350125] Mon, 18 September 2017 05:27 Go to previous messageGo to next message
armynurseboy
Messages:4
Registered:December 2007
I'm having similar problem modding weapons as well. can't seem to find a way to use the M4A1 upper receiver on any of the AR style weapons
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351084 is a reply to message #351011] Thu, 21 September 2017 13:47 Go to previous messageGo to next message
Onin

 
Messages:12
Registered:September 2016
This guy..

Toggle Spoiler
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #351086 is a reply to message #351084] Fri, 22 September 2017 01:12 Go to previous message
Hawkeye

 
Messages:1636
Registered:October 2005
Location: Australia
Onin wrote on Thu, 21 September 2017 20:47
This guy..

Toggle Spoiler


Important as any other RPC, he's a bit overpriced, maybe see if you can hold out 'til you have more money or desperate for light relief.


Previous Topic: Help with a new campaign... No ammo
Next Topic: JA2 Vengeance: Reloaded Download
Goto Forum:
  


Current Time: Fri Sep 22 05:44:24 EEST 2017

Total time taken to generate the page: 0.01255 seconds