Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
Re: Arulco Vacations Bug Reports & Fixes[message #351326 is a reply to message #351325] Sat, 21 October 2017 14:09 Go to previous messageGo to next message
sevenfm

 
Messages:1667
Registered:December 2012
Location: Soviet Russia
Cover settings are very high in AV compared to stock 1.13
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 42
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 86
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 86
COVER_SYSTEM_STANCE_EFFECTIVENESS = 42
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20
COVER_SYSTEM_TREE_EFFECTIVENESS = 60

I use these settings for testing Ja2+AI:
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 50
COVER_SYSTEM_STANCE_EFFECTIVENESS = 20
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 50
COVER_SYSTEM_TREE_EFFECTIVENESS = 30

And AI can hide very well with these settings.
With increased settings it should be much harder to play (unless you do the same - move unnoticed and hide from enemy to make ambush).

The problem is most likely is that players tend to take stationary positions and wait for enemy to come closer to be shot, but since you don't move mercs, enemy knows their exact positions (AI will remember all seen/heard opponents and share knowledge with team), so enemy will be able to take cover very effectively (since he knows exact position and computer is very good with calculations) and will be very effective at finding positions with good sight and CTGT to your mercs. And he will shoot for suppression at known positions and even throw grenades even if he cannot see opponent currrently.
So the solution for player is to change position once you have been discovered, move back from enemy sight, change position and make another good shot, then repeat. Try to spread mercs, take several good positions that can cover each other and provide cross fire on enemy, hide snipers in back line, preferrably with high camo and sound suppressor.

As for sandbag problem - it's related to sandbag JSD structure -make it solid like rock and noone will shoot through it. Mentioned AI fix has no relation here - it only stops AI soldiers from deciding shooting through walls by additional LOS check to standing position, and since sandbags don't block LOS to standing position, it has no effect here.
Another problem is that with NCTH enemy always has some chance to hit, even when shooting from 500m at night at invisible target, because NCTH uses random distribution inside aperture. And since AI will shoot a lot for suppression, there will be many random hits. The solution is not to let enemy know your exact position and/or hide behind something providing good cover. Or play with OCTH where different calculation is used.

[Updated on: Sat, 21 October 2017 17:05]




7609+fix | 7609+AI (r790) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Arulco Vacations Bug Reports & Fixes[message #351329 is a reply to message #351325] Sat, 21 October 2017 18:37 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Quote:

*Big Favor- Is there a way to keep my mercs in a prone or crouched position when re-entering a sector map? I vaguely recall seeing an INI setting for that but could not track it down.


Not that I know of. There's an INI setting that prevents the Mercs from changing stance immediately after the battle, but not to stay in their stance after leaving Tactical.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Vacations Bug Reports & Fixes[message #351332 is a reply to message #351326] Sat, 21 October 2017 22:09 Go to previous messageGo to next message
SmokinGun

 
Messages:58
Registered:June 2007
Location: Land of New Rising Sun
sevenfm wrote on Sat, 21 October 2017 11:09
So the solution for player is to change position once you have been discovered, move back from enemy sight, change position and make another good shot, then repeat. Try to spread mercs, take several good positions that can cover each other and provide cross fire on enemy, hide snipers in back line, preferrably with high camo and sound suppressor.

As for sandbag problem - it's related to sandbag JSD structure -make it solid like rock and noone will shoot through it. Mentioned AI fix has no relation here - it only stops AI soldiers from deciding shooting through walls by additional LOS check to standing position, and since sandbags don't block LOS to standing position, it has no effect here.


Thank you for taking the time to explain! Your changes to the AI are "wicked", great stuff. Factoring in all that you've mentioned will allow me to make adjustments and enjoy playing even more. Very helpful.

edmortimer wrote on Sat, 21 October 2017 15:37
Quote:

*Big Favor- Is there a way to keep my mercs in a prone or crouched position when re-entering a sector map? I vaguely recall seeing an INI setting for that but could not track it down.


Not that I know of. There's an INI setting that prevents the Mercs from changing stance immediately after the battle, but not to stay in their stance after leaving Tactical.


Gotcha, that sure would be a nice feature being able to leave a map sector with mercs in cover (ie prone, crouched) and be able to return to sector later with mercs in a similar position. I often find returning to a sector all my mercs have "blown their cover" and the enemy has spawned close enough to hit them or alert all their buddies where my mercs are (were hiding) troublesome. It complicates things with "real time sneaking" feature set to ON, where I immediately have to turn OFF...and turn "force turn mode ON" etc.

Anyway, great mod and thanks for working on it and providing a high fun/cool factor !
Re: Arulco Vacations Bug Reports & Fixes[message #351455 is a reply to message #351332] Wed, 08 November 2017 12:50 Go to previous messageGo to next message
Mozayka

 
Messages:15
Registered:October 2017
Location: Latvia
i don't why but new AI don't work right in the mod. for exsemple the enemy don't use suppression fire. also it was set off interrupt for scouts, but in the mod this function still work https://youtu.be/OAnmF6tNOoc



https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run
Re: Arulco Vacations Bug Reports & Fixes[message #351456 is a reply to message #351455] Wed, 08 November 2017 13:20 Go to previous messageGo to next message
sevenfm

 
Messages:1667
Registered:December 2012
Location: Soviet Russia
Conditions for suppression fire in Ja2+AI:
- shooting is possible (CTGT >0, CTH > 0)
- mag size >= AI_SUPPRESS_MIN_MAG_SIZE
- remaining ammo >= AI_SUPPRESS_MIN_AMMO_REMAINING
- soldier has no SNIPER order
- friendly fire chance < 5
- distance to target > DAY_VISION_RANGE / 4
- random (100) < 100 * GunRange / DistanceToTarget
- additional check for friendly fire in direction
- opponent's life >= OKLIFE
- opponent is not collapsed
- opponent is not cowering
- random(100) > opponent's shock level percent
- opponent is not zombie
- opponent is not tank
- opponent is not CREATURE_TEAM
- opponent is not robot
- soldier has ammo to reload or remaining ammo > AI_SUPPRESS_MIN_MAG_SIZE

UPDATE:
try lowering AI_SUPPRESS_MIN_AMMO_REMAINING to default 20, this will allow enemy soldiers to shoot more often

[Updated on: Thu, 09 November 2017 10:44]




7609+fix | 7609+AI (r790) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Arulco Vacations Bug Reports & Fixes[message #351543 is a reply to message #351456] Tue, 21 November 2017 10:17 Go to previous messageGo to next message
Mozayka

 
Messages:15
Registered:October 2017
Location: Latvia
I find one Bug in v1.09 here is the video https://youtu.be/SfWEi9iwOFU Hamous is not in sector . if u need save of the game, https://www.dropbox.com/s/5lumm6suz08k3q2/SaveGame01.sav?dl=0 - u can download from dropbox. I was using JA2+AI r547 from Seven

[Updated on: Tue, 21 November 2017 10:33]




https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run
Re: Arulco Vacations Bug Reports & Fixes[message #351550 is a reply to message #351543] Tue, 21 November 2017 18:09 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Yes, I have encountered that bug also. I have not yet figured out why it happens. However, Hamous will appear later, probably in a different sector. Leave the truck there. Don't use it. It won't work correctly and may corrupt the game. You can try reloading the save before entering the sector -- sometimes that works to get Hamous there.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Vacations Bug Reports & Fixes[message #352138 is a reply to message #351550] Tue, 23 January 2018 09:30 Go to previous messageGo to next message
wolf00

 
Messages:1149
Registered:September 2006
Location: Czech Republic

dowloaded update 1.9-1.10 br shop used gun section,i can listing through item but after max 5minutes mod goes to black screen,m1923 lbe causing asertion fail message,same for carcano rifle in cal. 7.92



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: Arulco Vacations Bug Reports & Fixes[message #352139 is a reply to message #352138] Tue, 23 January 2018 09:35 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Thank you - I'll take a look at that - tomorrow, gotta sleep now.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Vacations Bug Reports & Fixes[message #352143 is a reply to message #352138] Tue, 23 January 2018 18:39 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
The Carcano has a typo in the <Size> tag -- should be 7.

The M-1923 Ammo Belt . . . I can't find anything amiss, but I will keep it on the list to check as I go on.

One of these days I have to investigate how Bobby Ray's works because there are a few things wrong with BR in AV - such as thew Beretta Silver Pigeon shotgun listed in BR as a heavy weapon.

BTW, I have fixed all of the too long descriptions in BR that I have found - there will be an update by the end of the month that is savegame compatible. The update also greatly expands Facilities, adds a few more items, and has a few tweaks here and there to other things like maps and Merc starting gear.

[Updated on: Tue, 23 January 2018 19:00]





Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Vacations Bug Reports & Fixes[message #352156 is a reply to message #352143] Fri, 26 January 2018 03:34 Go to previous messageGo to next message
Tango

 
Messages:106
Registered:July 2006
I'm getting a bug when starting out, using the JA2 + AI and v1.10 install in SevenFMs' mod pack.

Successfully attacked the first sector talked to Fatima moved to A10 and then she is stuck at her first move position giving the dialogue normally given once the quest in completed in the bunker. A little frustrating but a second start using the JA2 + Fix .exe has now produced similar results.

I believed the bug has been quashed a long time ago so it might be a hangover from the stock 1.13 issue but wondering if anybody has had a similar problem?

Re: Arulco Vacations Bug Reports & Fixes[message #352157 is a reply to message #352156] Fri, 26 January 2018 04:10 Go to previous messageGo to next message
sevenfm

 
Messages:1667
Registered:December 2012
Location: Soviet Russia
Tango wrote on Fri, 26 January 2018 06:34
I'm getting a bug when starting out, using the JA2 + AI and v1.10 install in SevenFMs' mod pack.

Successfully attacked the first sector talked to Fatima moved to A10 and then she is stuck at her first move position giving the dialogue normally given once the quest in completed in the bunker. A little frustrating but a second start using the JA2 + Fix .exe has now produced similar results.

I believed the bug has been quashed a long time ago so it might be a hangover from the stock 1.13 issue but wondering if anybody has had a similar problem?


While the AV mod in modpack should be identical to official version, it's recommended to test the bug on official mod version first before posting bugreports in mod thread as the bug may be related to modpack and not the original mod.



7609+fix | 7609+AI (r790) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Arulco Vacations Bug Reports & Fixes[message #352159 is a reply to message #352156] Fri, 26 January 2018 07:56 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Quote:
I'm getting a bug when starting out, using the JA2 + AI and v1.10 install in SevenFMs' mod pack.

Successfully attacked the first sector talked to Fatima moved to A10 and then she is stuck at her first move position giving the dialogue normally given once the quest in completed in the bunker. A little frustrating but a second start using the JA2 + Fix .exe has now produced similar results.


I haven't had that happen since Sevenfm fixed Fatima's code a while back (IIRC). I've even had Fatima interrupted by enemy reinforcements, and when the enemy was killed Fatima continued on to the hideout. And he's correct - his version in the modpack should be the same version that's downloadable now (though there will be an update in a few days). You could try to download the stand-alone mod from my blog (link in my signature), install it and see if anything happens differently. Something seems amiss, but I'm not sure what it is.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Vacations Bug Reports & Fixes[message #352165 is a reply to message #352159] Fri, 26 January 2018 12:20 Go to previous messageGo to next message
sevenfm

 
Messages:1667
Registered:December 2012
Location: Soviet Russia
It was a problem with modpack though I was 100% sure I used actual version. Anyway I redownloaded official AV 1.10 mod from official download location and now Fatima works well, so I will reupload modpack soon with working and tested version of AV mod 100% matching the official version.



7609+fix | 7609+AI (r790) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


icon4.gif  Re: Arulco Vacations Bug Reports & Fixes[message #352277 is a reply to message #342717] Sat, 03 February 2018 19:02 Go to previous messageGo to next message
Godspeed

 
Messages:7
Registered:December 2016
Hey, so far, really loving AV Mod. Currently running 1.10 with the small update as well. Running on 7609.

I've encountered a few bugs; nothing absolutely gamebreaking.. usually in the lines of someone who dies and drops gear, and gives runtime error for incorrect item line. I've often fixed those simply by reloading a game from before entering that map, or before a battle.

This last one though, I am not certain how to rectify; when I want to deliver John and Mary to the helicopter in Drassen, John asks Mary to give us some money, and at the instant she is suppsoed to, the game crashes with the following message:

-----------------------------------------------------
Runtime Error -- Press <ESC> to exit

Assertion Failure [Line 2433 in file NPC.cpp]. Attempting to do a debug save as SaveGame247.sav (this may fail) "it does"

NPCC: Gift Item does not exist in NPC.
-----------------------------------------------------

I see John has 100$ in his hands, but Mary has nothing in her hands.. and I'm not really certain how to go about finding the NPC.cpp file and opening it to add the money to her inv.


Anyways, for now I'll just leave them asside and continue what I feel is one of the best mods so far. Seriously, I've tried playing and testing a few other mods as well, but AV is absolutely fantastic.. really loving the harder difficulty and the maps feel alot better. I like so many thigns about this mod...

Oh, sory, before I go.. maybe this ISN'T a bug, but I've found that sometimes the LoS is completely ef'd up. The enemy will be completely in the middle of a nice large GREEN zone.. yet one merc will see him, and the other merc with an almost identical LoS with the same Green zone, won't see the soldier. Daytime, Sunglasses, no smoke, nothing in between.. the soldier is 'smack-dab' in the middle of multiple GREEN LoS and some see, some don't..

Re: Arulco Vacations Bug Reports & Fixes[message #352278 is a reply to message #352277] Sat, 03 February 2018 20:37 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Glad you are enjoting AV. happy

With Mary's money - I just did that quest inmy campaign and it went without a hitch. The only thing I can think of that happened is that you have someone with the Scrounging tag in their Background (a thief) who stole the money. I don't think she can drop it for any reason, but maybe she can if she is shot. NPC.cpp is code (C++), and there's nothing you can do there that would help. You might be able to give her the money in Tactical - I don't know, but that's all I can think of to fix that. Try giving her the money in Tactical through the TALK menu.

I haven't seen the die-drop gear-incorrect item line . . . can you give any specifics so that I can find the error?

As for LOS . . . I've seen that a couple times but don't know what's causing it yet.




Arulco Vacations Blog

Arulco Vacations Bears Pit Forum


Re: Arulco Vacations Bug Reports & Fixes[message #352289 is a reply to message #352278] Sun, 04 February 2018 17:56 Go to previous messageGo to next message
Godspeed

 
Messages:7
Registered:December 2016
Quote:
With Mary's money - I just did that quest inmy campaign and it went without a hitch. The only thing I can think of that happened is that you have someone with the Scrounging tag in their Background (a thief) who stole the money.


Actually, I just double-checked, and yes you are right. I had Brenda the entire time.. and unfortunately they are dead now, so I cannot checkl; but I had Joey, T-Rex & MoM all the way from Chitzena as well.. and I believe one of them (maybe Joey?) has the 'might steal items'..

Quote:
I don't think she can drop it for any reason, but maybe she can if she is shot. NPC.cpp is code (C++), and there's nothing you can do there that would help. You might be able to give her the money in Tactical - I don't know, but that's all I can think of to fix that. Try giving her the money in Tactical through the TALK menu.


Hurrah! Worked! Thank you aww

Quote:
I haven't seen the die-drop gear-incorrect item line . . . can you give any specifics so that I can find the error?


Yes, it happened on two occasions so far; One of them was while I was defending Chitzena from a massive Counter-Attack.. There was a few Soldiers left and at one point, when I would end my turn, I would get a Runtime Error.. and it had to do with Item Type in Line 864. I would try to backtrack my loads a few turns earlier, but it would always come up with the same result.. most likely it had been a soldier who I must had hit while suppressing and simply died after x amount of turns and had some buggy mix of equipment?? Funny enough though, when I decided to give up and try and post something here; going through bug reports I noticed your update to 1.10, after applying it, the battle would resume and didn't get the error.

The other occasion was while I was assaulting Drassen Airport; pretty much a similar situation, although this time, it was a specific soldier I had eyes on. It was a woman in all black urban camo.. when she would die, I would get the runtime error, but this time I forget the number. I also backtracked a few saves.. but she had also been injured from before any saves I had from that battle.. and on one turn, instead of dying, she got up and shot at me.. and I didn't get the runtime.. but the next turn she died and I did get it. I reloaded a save from before entering Drassen.. and I didn't get the bug afterwards.

Anyways, sorry for the lack of specifics.. I doubt any of that will help, maybe just on my side too.

----

On another bug-related incident; Bobby Rays has some items that are in the wrong sections:
FN P90 in the Rifles section.
AK-10x line-up all have range at 500.
A shotgun and lever rifle in the Heavy Weapons.

Re: Arulco Vacations Bug Reports & Fixes[message #352290 is a reply to message #352289] Sun, 04 February 2018 20:09 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
I'm glad those two worked (giving Mary money, and the update). I've got the other stuff on my to-do list!




Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #352412 is a reply to message #342717] Wed, 14 February 2018 15:37 Go to previous messageGo to next message
Adrion
Messages:4
Registered:February 2018
Location: Russia
Hello
I started playing this mod and immediately caught a little bug.
Stogie has a grenade panel that causes crash if you opens his inventory on the map.
AV 1.10 + update1 + latest AI
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Re: Arulco Vacations Bug Reports & Fixes[message #352419 is a reply to message #352290] Wed, 14 February 2018 19:31 Go to previous messageGo to next message
Burzmali

 
Messages:241
Registered:March 2007
Location: Estonia
Not sure is it me, AV or exe (ja2_7609en_AI_r618) but playing with the latest version there are some old and some new... hmm... weirdnesses.

There are still some guys or girls (Beth, this time) who refuse to get out of chopper or car. So the rule is: snitches WALK in Arulco.

Dynamo still has special status in prison and is awol from his cell. But comes back later.

Again I found the deed to Angel's shop in Cambria. This time I managed to sell it to Kyle and he got rid of Angel (and also Maria).

Not sure if unemployed miners have always been hostile or somebody insulted 'em this time.

Now the things I had not noticed before.

Annie was quite good at escorting John & Mary to Drassen. After fulfilling the mission (and getting the money) she paniced. She stayed in paniced state (even drinking did not help) until there was a message that Joe had died as pow (yes, he was in prison). After that Annie turned to normal again.

Not sure since when exactly - but after recruiting Brenda, and I noticed it in the region north of San Mona - some ppl are not going to the ordered place on map. They will go two steps to the north - it seems like they are on the roof. For example, if I send them to the SW wall of a building, they seem to go into building (but do not see the interior). But when I press j they'll climb onto roof - and if they seem to stand at the wall, they will not climb. Not sure how such living in another dimension affects battles.



time sure flies when you're having fun
Re: Arulco Vacations Bug Reports & Fixes[message #352423 is a reply to message #352419] Wed, 14 February 2018 21:01 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
All I can say is that it is really amazing the variety of bugs and glitches that can happen! I have never experienced these that you mention - but I just had Manuel refuse to move . . . he would talk, travel in strategic, but in Tactical he would not move. He even recruited Hamous that way, but nothing i did would get him to move (no standing animatyions either - rock-solid unmoving standing).

You're not using other maps are you? I am at a loss to explain what's happening in your game.




Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #352424 is a reply to message #352419] Wed, 14 February 2018 21:22 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Quote:
Again I found the deed to Angel's shop in Cambria. This time I managed to sell it to Kyle and he got rid of Angel (and also Maria).


Where in Cambria did you find the deed?




Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #352426 is a reply to message #352424] Thu, 15 February 2018 02:36 Go to previous messageGo to next message
Burzmali

 
Messages:241
Registered:March 2007
Location: Estonia
I started with clean install, so the maps should be right.

The deed appeared in - I'm almost sure - G8 after the second time I defended it.





time sure flies when you're having fun
Re: Arulco Vacations Bug Reports & Fixes[message #352428 is a reply to message #352412] Thu, 15 February 2018 07:51 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Quote:
I started playing this mod and immediately caught a little bug.
Stogie has a grenade panel that causes crash if you opens his inventory on the map.
AV 1.10 + update1 + latest AI


There is definitely something wrong with it - it doesn't present as it should (no silhouette in the pocket) so something is not right. For now, sell it off. I'll fix it for the next update at the end of the month. Thank you for letting me know.




Arulco Vacations Blog

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Re: Arulco Vacations Bug Reports & Fixes[message #352429 is a reply to message #352426] Thu, 15 February 2018 09:14 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Quote:
The deed appeared in - I'm almost sure - G8 after the second time I defended it.


Found it! It's in Martha's house. It will be removed for the next update.




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Re: Arulco Vacations Bug Reports & Fixes[message #352451 is a reply to message #342717] Sat, 17 February 2018 21:40 Go to previous messageGo to next message
bangagong

 
Messages:7
Registered:February 2018
I'm using JA2 v1.13 build 7609
I did order some items from bobby rays and wanted to collect them , but whenever and with anybody and in anyway when I try to enter drassen airport tactical screen (not the map which you see all all sectors) , game pop up an ingame error that when I press ok it exit to desktop , and the error is : "Error. Missing or corrupted file(s). Game will exit now."
I did disable my antivirus software and reinstall the whole game and copied my old saves to use them , still not working.
I'm using latest windows 10 build 1709 , not running any background programs .
Tried using compability with win98 and such , still not working.
using resolution 1024 x 768 in ini editor exe.
restored ini to default and still not working.
let me know if there is anything else i should add.
thanks for your time , i hope for a fix soon.
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Re: Arulco Vacations Bug Reports & Fixes[message #352459 is a reply to message #352451] Sun, 18 February 2018 02:00 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
I can't tell what is wrong from that information, but I do have some questions:


Have you tried re-downloading the mod in case the previous download somehow became corrupted?

Obviously you were able to enter that sector before - what could have changed since then?

Did you use any (outdated) tool to modify your saves?

Did you remove any files - I see that the loadscreen is the default loadscreen, and it should not be. Have you modified vfs_config.JA2ArulcoVacations.ini?




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Re: Arulco Vacations Bug Reports & Fixes[message #352461 is a reply to message #352459] Sun, 18 February 2018 05:12 Go to previous messageGo to next message
bangagong

 
Messages:7
Registered:February 2018
I'm sorry but I don't have that file you mentioned : vfs_config.JA2ArulcoVacations.ini
I didn't know arulco vacations is a new mod or patch , I thought its about traveling in JA2 1.13 with whatever mods or even without it.
I did discuss this problem in bug section now if it shouldn't be in here.

thepit.ja-galaxy-forum.com/index.php?t=msg&th=23642&goto=352460&#msg_352460

by the way , how to install this mod or any mods? am I using the latest game patch with 7609 build?

[Updated on: Sun, 18 February 2018 05:14]

Re: Arulco Vacations Bug Reports & Fixes[message #352463 is a reply to message #352461] Sun, 18 February 2018 06:37 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Quote:
I didn't know arulco vacations is a new mod or patch , I thought its about traveling in JA2 1.13 with whatever mods or even without it.


OK then, someone should answer your bug post there - but they'll need more info.

Quote:
by the way , how to install this mod or any mods? am I using the latest game patch with 7609 build?


Arulco Vacations is a mod that uses 7609. You can download it from my blog (warning: the blog is out of date, but the mod is up to date) - and then follow the instructions on the download page. It is basically a simple unzip into the main game folder, and then setting up a desktop launcher.




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Re: Arulco Vacations Bug Reports & Fixes[message #353412 is a reply to message #352463] Thu, 10 May 2018 06:31 Go to previous messageGo to next message
SmokinGun

 
Messages:58
Registered:June 2007
Location: Land of New Rising Sun
Started a new game using V1.10 refresh. Getting a crash when trying to open the "personnel" file via the in-game laptop. I vaguely recall someone else having this crash, but I'm not sure if it was Arul Vacations or another mod.

Could possibly be IMP related, if I hire from AIM or MERC I can access the "personnel" page without crash after basic testing.

Re: Arulco Vacations Bug Reports & Fixes[message #353421 is a reply to message #353412] Thu, 10 May 2018 20:31 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
Quote:
Started a new game using V1.10 refresh. Getting a crash when trying to open the "personnel" file via the in-game laptop. I vaguely recall someone else having this crash, but I'm not sure if it was Arul Vacations or another mod.

Could possibly be IMP related, if I hire from AIM or MERC I can access the "personnel" page without crash after basic testing.



I vaguely remember it also . . . but I am at work and cannot check anything. Can you upload a save to a file site for me to download when I get home?




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Re: Arulco Vacations Bug Reports & Fixes[message #353425 is a reply to message #353421] Fri, 11 May 2018 00:16 Go to previous messageGo to next message
SmokinGun

 
Messages:58
Registered:June 2007
Location: Land of New Rising Sun
Hi Ed,

I figured it out-

If more than 5 traits are used per IMP stats, it crashes the game when loading the personnel screen. Which is new to me as I've created IMPs before using up to 10 traits by adjusting the skills INI. Must be something new that's been added in V1.10 or the EXE688 I guess. Thanks for reply.
Re: Arulco Vacations Bug Reports & Fixes[message #353427 is a reply to message #353425] Fri, 11 May 2018 11:18 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
I can't imagine what I could have done to make that change, but I'll look into it.




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Re: Arulco Vacations Bug Reports & Fixes[message #353441 is a reply to message #353427] Fri, 11 May 2018 18:25 Go to previous messageGo to next message
SmokinGun

 
Messages:58
Registered:June 2007
Location: Land of New Rising Sun
Thanks,

I don't have a clue how the new exe/ai stuff works in terms of changing the base game, but I can affirm that none of the previous versions you've released have crashed the personnel page by adjusting the number of skill traits for IMPs. Urban Chaos, Arulco Revisited and Arulco Vacations(v1.9)
were all fine. I recall someone commenting about not being able to see/read IMP backrounds when extra traits were added, so maybe that was addressed? Flug may have changed something?

Cheers and thanks !
Re: Arulco Vacations Bug Reports & Fixes[message #353442 is a reply to message #353441] Fri, 11 May 2018 18:52 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
The not being able to see the background was because the 5th trait obscured the Background entry. I don't know what Sevenfm could have done to make that page crash, but his changes don't seem likely. Nor do mine. You mentioned Flugente - are you using Sevenfm's executable or one of the 1.13 executables?




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Re: Arulco Vacations Bug Reports & Fixes[message #353444 is a reply to message #353441] Fri, 11 May 2018 19:40 Go to previous messageGo to next message
townltu

 
Messages:279
Registered:December 2017
Location: here
SmokinGun wrote on Fri, 11 May 2018 18:25
...
I recall someone commenting about not being able to see/read IMP backrounds when extra traits were added, so maybe that was addressed?

That was probably my message about Guido who can be hired from MERC,
the text overlay only blocked access to background info in AV 1.10 @mar2018_update_lvl,
no crash or other weird stuff, just in case it matters what ver and whether only IMP or also merc/RPC.
If it does not matter the game should also crash with Guido as the only in team who has "too much" traits,
i.e. remove 5 traits for imp, hire Guido to see if it also crashes,
if crash only occurs for imps that may limit search area in case of looking for a bug.

If its linked to a specific AI_exe or even all, it should at least not happen with stock 7609 exe.
Re: Arulco Vacations Bug Reports & Fixes[message #353450 is a reply to message #353444] Sat, 12 May 2018 09:10 Go to previous messageGo to next message
SmokinGun

 
Messages:58
Registered:June 2007
Location: Land of New Rising Sun
I'm using the 7609en+AI_r688 exe that came with v1.10refresh.

Hired Guido with 5 traits as first merc- no crash
Hired/created IMP as 2nd team member with 5 traits- no crash
Hired/created 2nd IMP as 3rd team member with 6 traits- crashed. I was able to open personnel page but when I clicked on the IMP with 6 traits the game crashed.

When I created IMP(w/6 or more traits) as 1st team member and then hired other mercs with less traits the game crashed immediately opening personnel page.

Something in V1.10 now results in personnel page crashing when opened with IMP having 6 or more traits. This was not the case in any of the previous Arulco Vacations versions. Ed do you have V1.9 anywhere that I can DL? Unfortunately I deleted my previous version?

I vaguely recall Flug may have commented somewhere about not allowing more than 5 traits for IMPS any longer? Perhaps that got mixed into the new EXE688?
Re: Arulco Vacations Bug Reports & Fixes[message #353459 is a reply to message #353450] Sun, 13 May 2018 04:43 Go to previous messageGo to next message
CareBear

 
Messages:57
Registered:April 2016
5.45x39 AP is cheaper than 5.45x39 ball. Unless there are downside to AP[which i dont see] then theres no reason for it to have a lower price. For example 5.56x45 AP and ball has correct pricing[ap being more expensive].

Ed i think AP should have lower damage than ball/fmj but with higher piercing. Right now ball/fmj is kinda obsolete when you get source of steady AP supply[so drassen airport], unless price of ball/fmj will be drastically lower[good for suppression spam in LMG].

[Updated on: Sun, 13 May 2018 04:45]

Re: Arulco Vacations Bug Reports & Fixes[message #353461 is a reply to message #353459] Sun, 13 May 2018 05:56 Go to previous messageGo to next message
edmortimer

 
Messages:1078
Registered:January 2015
Location: Home Free
You are correct. One of the things I have to do is go back over all the prices of ammunition and correct inconsistencies like the one you pointed out.




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Re: Arulco Vacations Bug Reports & Fixes[message #353466 is a reply to message #353461] Sun, 13 May 2018 16:23 Go to previous messageGo to previous message
CareBear

 
Messages:57
Registered:April 2016
Ed how do you disable annoying enemy reinforcements, coming by two enemies after some minutes in sector. Very annoying. I see something in .ini under strategic gameplay settings but idk what the options mean.

Edit: ok the options are pretty self explanatory when you read all of the description.

[Updated on: Sun, 13 May 2018 16:27]

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