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Re: Arulco Vacations Bug Reports & Fixes[message #351326 is a reply to message #351325] Sat, 21 October 2017 14:09 Go to previous messageGo to next message
sevenfm

 
Messages:1378
Registered:December 2012
Location: Under the Mountain
Cover settings are very high in AV compared to stock 1.13
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 42
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 86
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 86
COVER_SYSTEM_STANCE_EFFECTIVENESS = 42
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20
COVER_SYSTEM_TREE_EFFECTIVENESS = 60

I use these settings for testing Ja2+AI:
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 50
COVER_SYSTEM_STANCE_EFFECTIVENESS = 20
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 50
COVER_SYSTEM_TREE_EFFECTIVENESS = 30

And AI can hide very well with these settings.
With increased settings it should be much harder to play (unless you do the same - move unnoticed and hide from enemy to make ambush).

The problem is most likely is that players tend to take stationary positions and wait for enemy to come closer to be shot, but since you don't move mercs, enemy knows their exact positions (AI will remember all seen/heard opponents and share knowledge with team), so enemy will be able to take cover very effectively (since he knows exact position and computer is very good with calculations) and will be very effective at finding positions with good sight and CTGT to your mercs. And he will shoot for suppression at known positions and even throw grenades even if he cannot see opponent currrently.
So the solution for player is to change position once you have been discovered, move back from enemy sight, change position and make another good shot, then repeat. Try to spread mercs, take several good positions that can cover each other and provide cross fire on enemy, hide snipers in back line, preferrably with high camo and sound suppressor.

As for sandbag problem - it's related to sandbag JSD structure -make it solid like rock and noone will shoot through it. Mentioned AI fix has no relation here - it only stops AI soldiers from deciding shooting through walls by additional LOS check to standing position, and since sandbags don't block LOS to standing position, it has no effect here.
Another problem is that with NCTH enemy always has some chance to hit, even when shooting from 500m at night at invisible target, because NCTH uses random distribution inside aperture. And since AI will shoot a lot for suppression, there will be many random hits. The solution is not to let enemy know your exact position and/or hide behind something providing good cover. Or play with OCTH where different calculation is used.

[Updated on: Sat, 21 October 2017 17:05]




Stable 7609+fix (24.10.2017)
Stable 7609+AI (r533 24.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Arulco Vacations Bug Reports & Fixes[message #351329 is a reply to message #351325] Sat, 21 October 2017 18:37 Go to previous messageGo to next message
edmortimer

 
Messages:856
Registered:January 2015
Location: Home Free
Quote:

*Big Favor- Is there a way to keep my mercs in a prone or crouched position when re-entering a sector map? I vaguely recall seeing an INI setting for that but could not track it down.


Not that I know of. There's an INI setting that prevents the Mercs from changing stance immediately after the battle, but not to stay in their stance after leaving Tactical.




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Re: Arulco Vacations Bug Reports & Fixes[message #351332 is a reply to message #351326] Sat, 21 October 2017 22:09 Go to previous messageGo to next message
SmokinGun

 
Messages:46
Registered:June 2007
Location: Land of New Rising Sun
sevenfm wrote on Sat, 21 October 2017 11:09
So the solution for player is to change position once you have been discovered, move back from enemy sight, change position and make another good shot, then repeat. Try to spread mercs, take several good positions that can cover each other and provide cross fire on enemy, hide snipers in back line, preferrably with high camo and sound suppressor.

As for sandbag problem - it's related to sandbag JSD structure -make it solid like rock and noone will shoot through it. Mentioned AI fix has no relation here - it only stops AI soldiers from deciding shooting through walls by additional LOS check to standing position, and since sandbags don't block LOS to standing position, it has no effect here.


Thank you for taking the time to explain! Your changes to the AI are "wicked", great stuff. Factoring in all that you've mentioned will allow me to make adjustments and enjoy playing even more. Very helpful.

edmortimer wrote on Sat, 21 October 2017 15:37
Quote:

*Big Favor- Is there a way to keep my mercs in a prone or crouched position when re-entering a sector map? I vaguely recall seeing an INI setting for that but could not track it down.


Not that I know of. There's an INI setting that prevents the Mercs from changing stance immediately after the battle, but not to stay in their stance after leaving Tactical.


Gotcha, that sure would be a nice feature being able to leave a map sector with mercs in cover (ie prone, crouched) and be able to return to sector later with mercs in a similar position. I often find returning to a sector all my mercs have "blown their cover" and the enemy has spawned close enough to hit them or alert all their buddies where my mercs are (were hiding) troublesome. It complicates things with "real time sneaking" feature set to ON, where I immediately have to turn OFF...and turn "force turn mode ON" etc.

Anyway, great mod and thanks for working on it and providing a high fun/cool factor !
Re: Arulco Vacations Bug Reports & Fixes[message #351455 is a reply to message #351332] Wed, 08 November 2017 12:50 Go to previous messageGo to next message
Mozayka

 
Messages:13
Registered:October 2017
Location: Latvia
i don't why but new AI don't work right in the mod. for exsemple the enemy don't use suppression fire. also it was set off interrupt for scouts, but in the mod this function still work https://youtu.be/OAnmF6tNOoc



https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run
Re: Arulco Vacations Bug Reports & Fixes[message #351456 is a reply to message #351455] Wed, 08 November 2017 13:20 Go to previous messageGo to next message
sevenfm

 
Messages:1378
Registered:December 2012
Location: Under the Mountain
Conditions for suppression fire in Ja2+AI:
- shooting is possible (CTGT >0, CTH > 0)
- mag size >= AI_SUPPRESS_MIN_MAG_SIZE
- remaining ammo >= AI_SUPPRESS_MIN_AMMO_REMAINING
- soldier has no SNIPER order
- friendly fire chance < 5
- distance to target > DAY_VISION_RANGE / 4
- random (100) < 100 * GunRange / DistanceToTarget
- additional check for friendly fire in direction
- opponent's life >= OKLIFE
- opponent is not collapsed
- opponent is not cowering
- random(100) > opponent's shock level percent
- opponent is not zombie
- opponent is not tank
- opponent is not CREATURE_TEAM
- opponent is not robot
- soldier has ammo to reload or remaining ammo > AI_SUPPRESS_MIN_MAG_SIZE

UPDATE:
try lowering AI_SUPPRESS_MIN_AMMO_REMAINING to default 20, this will allow enemy soldiers to shoot more often

[Updated on: Thu, 09 November 2017 10:44]




Stable 7609+fix (24.10.2017)
Stable 7609+AI (r533 24.10.2017)
Improved weapon sounds, Ambient sounds, LoadScreenHints for Ja2+AI
Youtube channel
Win8+ fix


Re: Arulco Vacations Bug Reports & Fixes[message #351543 is a reply to message #351456] Tue, 21 November 2017 10:17 Go to previous messageGo to next message
Mozayka

 
Messages:13
Registered:October 2017
Location: Latvia
I find one Bug in v1.09 here is the video https://youtu.be/SfWEi9iwOFU Hamous is not in sector . if u need save of the game, https://www.dropbox.com/s/5lumm6suz08k3q2/SaveGame01.sav?dl=0 - u can download from dropbox. I was using JA2+AI r547 from Seven

[Updated on: Tue, 21 November 2017 10:33]




https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run
Re: Arulco Vacations Bug Reports & Fixes[message #351550 is a reply to message #351543] Tue, 21 November 2017 18:09 Go to previous message
edmortimer

 
Messages:856
Registered:January 2015
Location: Home Free
Yes, I have encountered that bug also. I have not yet figured out why it happens. However, Hamous will appear later, probably in a different sector. Leave the truck there. Don't use it. It won't work correctly and may corrupt the game. You can try reloading the save before entering the sector -- sometimes that works to get Hamous there.




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