Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #351134 is a reply to message #351133] Fri, 29 September 2017 21:52 Go to previous messageGo to next message
sevenfm

 
Messages:1792
Registered:December 2012
Location: Soviet Russia
ratpaz wrote on Fri, 29 September 2017 22:55
Well, i don't remember when this was implemented but on latest 1.13 when you give a merc more than 3 skills you get "more..." displayed and a tooltip will display all the merc skills

Most likely it's r7253 Fix: skill display crashed and/or was badly aligned when selecting many traits (by cres).



7609+fix | 7609+AI (r946) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Vengeance: Reloaded Bugzilla[message #351138 is a reply to message #351134] Sat, 30 September 2017 04:00 Go to previous messageGo to next message
Onin

 
Messages:16
Registered:September 2016
Pile of items got transferred to deep water tile for some reason.

- in Dam sector of Drassen
- never had any merc on that tile
- items only sink after going to tactical view
- was able to save items after noticing by reloading backup save and doing move item assignment
Re: Vengeance: Reloaded Bugzilla[message #351364 is a reply to message #350978] Sat, 28 October 2017 10:30 Go to previous messageGo to next message
Hawkeye

 
Messages:1881
Registered:October 2005
Location: Australia
Gopas wrote on Sat, 16 September 2017 07:26

3)The B.K.-Upper Whisper Kitty part, does not merge with the M4A1 carbine as advertised at BR's. Maybe i need to merge the basic upper receiver (B.K.-Upper M4A1) first ? I am using the 2nd B version so i believe it has all the latest merges. What does B.K. stand for ?


It appears the Whisper Kitty barrel kit for M4's went walkabout, but has since been reinstated. I'm not sure who created this merge or where it went originally. Grab these latest merges and item xmls and overwrite the existing ones in your \Data-AIMv53\TableData\Items folder for that fix among others.

merges: http://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml
items: http://www.mediafire.com/file/jpy439l248y1p4e/Items.xml

Oh and B.K. stands for barrel kit.





Re: Vengeance: Reloaded Bugzilla[message #351437 is a reply to message #350892] Sun, 05 November 2017 04:39 Go to previous messageGo to next message
Hawkeye

 
Messages:1881
Registered:October 2005
Location: Australia
comicsans wrote on Fri, 08 September 2017 02:06
thanks for all the answers sevenfm

Quote:
- Sniper Jacket cannot be merged with a belt? (although is says so in the description)

Quote:
Probably description is incorrect.


at least that worked in earlier versions (not of this mod though, but AIM or stock 1.13 ...) ... so, it was not an intentional decision there is most likely just merge entries missing


Changed description and removed reference to use with belt in revision 1712.


Re: Vengeance: Reloaded Bugzilla[message #351565 is a reply to message #351437] Thu, 23 November 2017 02:01 Go to previous messageGo to next message
MrKamikazi
Messages:4
Registered:November 2017
Hmm, every tie I attempt to lead Maria back I get an infinite spinning clock after Angel hands me the jacket. If I stay out of the way and just let Angel talk to Maria I don't get a freeze but Angel doesn't seem to leave the deed anywhere.
Re: Vengeance: Reloaded Bugzilla[message #351567 is a reply to message #351565] Thu, 23 November 2017 06:04 Go to previous messageGo to next message
Hawkeye

 
Messages:1881
Registered:October 2005
Location: Australia
MrKamikazi wrote on Thu, 23 November 2017 11:01
Hmm, every tie I attempt to lead Maria back I get an infinite spinning clock after Angel hands me the jacket. If I stay out of the way and just let Angel talk to Maria I don't get a freeze but Angel doesn't seem to leave the deed anywhere.


We are aware of issues with Angel. A number have reported stopwatch loops and even outright crashes and are looking into it. Hopefully we can remove the deeds element altogether as that part of the quest is no longer valid in the game and that quest has changed somewhat.


Re: Vengeance: Reloaded Bugzilla[message #351568 is a reply to message #351567] Thu, 23 November 2017 11:09 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23258&goto=350089&#msg_350089

Quote:
Maybe the path of Angel was just blocked. Did you also try it in this alternative way(?):

I could successfully finish the Maria quest and recruited her in the following way. All other mercenaries were placed far away from Angel and his leather shop and only with Maria alone I went into the shop.
After the dialogue of Angel with his sister he drops the reward on the ground, Angel leaves the shop and map and Maria gets recruited automatically.

And don't forget Kyle is no longer present in VR anymore so no more deed for the leather shop needed.


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #351569 is a reply to message #351567] Thu, 23 November 2017 13:21 Go to previous messageGo to next message
silversurfer

 
Messages:2472
Registered:May 2009
Hawkeye wrote on Thu, 23 November 2017 05:04

We are aware of issues with Angel. A number have reported stopwatch loops and even outright crashes and are looking into it. Hopefully we can remove the deeds element altogether as that part of the quest is no longer valid in the game and that quest has changed somewhat.

Are you using a custom map for Vengeance? I remember having to modify quite a number of the NPC script files in order to make them compatible with the WF maps because the tile numbers are different from the vanilla 1.13 maps.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Vengeance: Reloaded Bugzilla[message #351570 is a reply to message #351569] Thu, 23 November 2017 16:12 Go to previous messageGo to next message
MrKamikazi
Messages:4
Registered:November 2017
Thanks for the reply. I'll try just sending Maria to finish the quest. The missing $10k from the deed will hurt!
Re: Vengeance: Reloaded Bugzilla[message #351574 is a reply to message #351569] Thu, 23 November 2017 23:35 Go to previous messageGo to next message
Hawkeye

 
Messages:1881
Registered:October 2005
Location: Australia
silversurfer wrote on Thu, 23 November 2017 22:21
Hawkeye wrote on Thu, 23 November 2017 05:04

We are aware of issues with Angel. A number have reported stopwatch loops and even outright crashes and are looking into it. Hopefully we can remove the deeds element altogether as that part of the quest is no longer valid in the game and that quest has changed somewhat.

Are you using a custom map for Vengeance? I remember having to modify quite a number of the NPC script files in order to make them compatible with the WF maps because the tile numbers are different from the vanilla 1.13 maps.


Hey Silver, there might be some very minor changes and nothing to affect the placement which I doubt Schein' would have moved. Though it seems placement of items and transactions can open a hornets nest. We had some teething problems with a new custom quest that had similar issues but seems to be working fine now.


Re: Vengeance: Reloaded Bugzilla[message #351608 is a reply to message #351574] Sat, 02 December 2017 19:26 Go to previous messageGo to next message
Mozayka

 
Messages:15
Registered:October 2017
Location: Latvia
https://youtu.be/36FuhNM8UpA[/youtube]

Hans tell nothing about Toni



https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run
Re: Vengeance: Reloaded Bugzilla[message #351620 is a reply to message #351608] Mon, 04 December 2017 00:47 Go to previous messageGo to next message
Hawkeye

 
Messages:1881
Registered:October 2005
Location: Australia
Thanks for the bug Mozayka, I haven't experienced that one before though we did have some issues with Hans on an older build after we removed the Brenda interaction but that has been rectified. It seems weird Hans is facing the wrong way too.


Re: Vengeance: Reloaded Bugzilla[message #351628 is a reply to message #351620] Mon, 04 December 2017 20:23 Go to previous messageGo to next message
Mozayka

 
Messages:15
Registered:October 2017
Location: Latvia
well i met this bug also for the first time. before all was ok



https://www.youtube.com/user/kukumich Jagged Alliance 2 1.13 Arulco Vacations v1.09 test run
Re: Vengeance: Reloaded Bugzilla[message #351692 is a reply to message #347852] Thu, 14 December 2017 21:47 Go to previous messageGo to next message
Rob Somebody
Messages:1
Registered:December 2017
Hello,

while fighting in A8 I experienced a CTD "unhandled exception: unable to recover" when one of the milita ran out of ammo and tried to loot more. This is what the log said:
Toggle Spoiler


Thanks in advance
Re: Vengeance: Reloaded Bugzilla[message #351703 is a reply to message #347852] Tue, 19 December 2017 00:03 Go to previous messageGo to next message
Cerhio

 
Messages:103
Registered:March 2013
Well my school semester is over so I'm back!

I'm on the latest SCI, has anyone noticed that selecting a merc no longer triggers their phrase?
Re: Vengeance: Reloaded Bugzilla[message #351728 is a reply to message #351703] Wed, 20 December 2017 21:50 Go to previous messageGo to next message
No-Nothing

 
Messages:45
Registered:March 2013
I tried the food feature. Find it very interesting! But I feel lack of something inspired by facilities. It would be great if some facility (staffed or ambient, better latter, may be both) provided food points to merks. A perfect candidate is "Occupied Territory". Now it seems to be buggy. "VR_Facilities_by_Ed.txt" says it to be ambient, but you can choose it staffed and it doesn't replenish energy. Also Dam (D14) seems to have a wrong facility option - "waldo...".
Re: Vengeance: Reloaded Bugzilla[message #351795 is a reply to message #351728] Wed, 27 December 2017 10:39 Go to previous messageGo to next message
Cerhio

 
Messages:103
Registered:March 2013
I'm getting the sped-up, never-ending clock bug in Chitzena when I'm attacking the oil rig. No idea what is triggering it but I'll let you know if I figure it out.
Re: Vengeance: Reloaded Bugzilla[message #351796 is a reply to message #351795] Wed, 27 December 2017 10:49 Go to previous messageGo to next message
sevenfm

 
Messages:1792
Registered:December 2012
Location: Soviet Russia
Cerhio wrote on Wed, 27 December 2017 13:39
I'm getting the sped-up, never-ending clock bug in Chitzena when I'm attacking the oil rig. No idea what is triggering it but I'll let you know if I figure it out.

You can press ESC to stop endless clock.
The problem may be with some wrong AI decisions or bad sector design which causes pathfinding problems.
Anyway, without a save nothing can be fixed.



7609+fix | 7609+AI (r946) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Vengeance: Reloaded Bugzilla[message #351848 is a reply to message #351796] Sat, 30 December 2017 23:24 Go to previous messageGo to next message
Cerhio

 
Messages:103
Registered:March 2013
Unfortunately I muck up the ja_options too much for me to share my save. I managed to get a workaround fix going. All you gotta do is take off the force turn option and you're good. I hate real-time but I'll do anything to get further along in the game.
Re: Vengeance: Reloaded Bugzilla[message #351957 is a reply to message #351848] Mon, 08 January 2018 11:27 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Hawkeye,

I'm so sorry. A new, old problem, which I had posted earlier, has happened again! speechless

I made a fresh installation with the version 11.12.2017 and Ja2Gold(englisch).

The situation:

Arulco-day 13.,
team with 21 mercs.

I would like to engage another "mech"-merc.
But no way to get him.

You looks at "RUNTIME-ERROR" on AIM-Screen.


Edit: I have checked all my SavedGames. My first SavedGame is after the fight in A 9 at the beginning. The bug(?) happens already at this time!!!

This bug has been removed in the former corrected version and is back now.

[Updated on: Wed, 10 January 2018 09:58]

Re: Vengeance: Reloaded Bugzilla[message #352004 is a reply to message #351957] Fri, 12 January 2018 15:58 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@All others,

is there anybody who may confirm my bug? aww

Version 11.12.2017.
Make the first fight in section A 9.
Save.
Go to A.I.M to engage a merc.

---->RUNTIME ERROR speechless
Re: Vengeance: Reloaded Bugzilla[message #352020 is a reply to message #352004] Sun, 14 January 2018 15:16 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Hi,

Fan wrote on Fri, 12 January 2018 14:58
@All others,

is there anybody who may confirm my bug? aww

Version 11.12.2017.
Make the first fight in section A 9.
Save.
Go to A.I.M to engage a merc.

---->RUNTIME ERROR speechless


I have to confirm this bug in VR Beta 3. Thank you @Fan for reporting!

https://zupimages.net/up/18/02/85rm.jpg

@Seven: Maybe you have some time to check my save game. If you try to hire a mercenary at A.I.M. the runtime error happens.

http://kermi.pp.fi/JA_2/Other_Stuff/V/R/Schein/SCI/temporary/SavedGames.zip


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #352042 is a reply to message #352020] Mon, 15 January 2018 23:11 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
I have 13 mercs so far, 2 from AIM,6 IMP's and the rest are locals . I haven't met this problem yet. 2 of my IMP's have the Engineer and Technician skills respectively. Also i have hired the Roachburn girl (Megan i think is her name ?) who is also a Technician. You can also hire Fred the mine boss in Drassen, he is an Engineer. Probably other miners with Eng or Tech skills, maybe some more locals, Perko, Freddo, etc. Just make sure to have changed the option about getting only 50% mine income if you hire the miners. I have it at 100%, head miner or not. No need to be punished. They are fighting for their country after all. I am sure the head miners have someone trustworthy to run the mines while they go to war themselves. Finally, i make sure to train everyone's Mechanical to be above 50. That way everyone can repair to a certain extend. The Engineers/Technicians can add the finishing touches (100% repaired items).

[Updated on: Mon, 15 January 2018 23:11]




Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352045 is a reply to message #352042] Tue, 16 January 2018 11:53 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@ Gopas,

thank you for your feedback.

But you are able to meet this bug very well by engaging for fun a merc right now! happy

You can be sure, I know the skills of the mercs who can I find on my way in this game. You don't read my ranking list of this mercs above in this thread, downloaded nearly 100 times? Never mind.

I wrote I would like to engage a technician before I met Matt or Perko. Fred is presently my trainer in Tangart. And I never make this game with only 13 mercs. You have my respect! I like Ja2 because it is good to me! I don't like working hard in a game. I play it as I do it in reality. You understand? I hate to have a merc in a
battle with only one living point. Again: Never mind.

I ever leave behind 2 mers in the townships for training militia because of there are many town-sectors without a chance to train militia, a feature of VR!
And in my present game I have no AE, exceptionally. Therefore I need sometimes a merc from A.I.M. During the game, after engaging mercs by chance, I dismiss him again.

And for all, I don't play this game, I test it. Therefore I check the bugs I have found in the former versions.

By the way: @Scheinworld, thank you for confirming "my" bug! thumbs up

Re: Vengeance: Reloaded Bugzilla[message #352060 is a reply to message #352045] Wed, 17 January 2018 20:05 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Hey Fan, no, i didn't read the ranking list, where is it at ?
I am pretty sure that you know the game pretty well. I was trying to point out that i haven't encountered that bug. As i understand it, it will happen if i try to hire a tech/enginerr from AIM. Correct ? If that is the case, i ddidn't know about it until i read you post about crashing when trying to hire a mr fixit merc. I figured that i'd go with mostly in-country hires as i am curious about them, and less with AIM,MERC hires. My team is at 16 now, i want to see how many i can find in-country before hiring the good old ones. Surprisingly my best shots are Fred and Skyrider , which i find very amusing happy

I have half a mind to try hiring a repairman from AIM just to test if the game will crash. Will let you know.



Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352061 is a reply to message #352060] Wed, 17 January 2018 20:15 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Update :

I did hire Boss, Barry, Jimmy and Red. The game didn't crash. When they arrived at the airport, there was a sound of a passing jet , one time for each of them . When the stopwatch went away, i double clicked on their squad pictures to focus the screen on them, No luck. At the strategic screen, i moved them one sector south and voila, they became visible so i moved them back north to Drassen airport, and now they are playable. Zero defects happy.

Maybe the bug has been worked on by someone ? It's still not perfect but as long as we can land mercs in liberated areas, no problem. Or it's my game, installation, pc, i do not know.
Or it could be a problem at the beginning of a new game.......

[Updated on: Wed, 17 January 2018 20:23]




Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352063 is a reply to message #347852] Wed, 17 January 2018 22:06 Go to previous messageGo to next message
Cerhio

 
Messages:103
Registered:March 2013
No matter how I attempt to remove Nail's backpack, I get this failure. I've tried doing CTRL+B to get everyone to drop their backs, Nails won't. When I tried pressing the drop button on the UI, I get this error. I tried also removing the bag in the strategic map and got the same runtime error.

index.php?t=getfile&id=177&private=0
Re: Vengeance: Reloaded Bugzilla[message #352065 is a reply to message #352063] Thu, 18 January 2018 01:10 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Nails : "Don't mess with the vest Scooter"
In vanilla he was ok except that he refused to wear armor, too much in love with his useless jacket. Only hired him once since 1999. Obviously he is still troublesome......



Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352067 is a reply to message #352065] Thu, 18 January 2018 09:25 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Gopas,

that was a misunderstanding. Technician, he has been only an example, bacause I needed him at the moment.

The bug is by engaging every merc after beginning the game.

Because of internet? I don't know.

My ranking list? You would like to look at it? happy

Please look at the thread "Info, hints and tips", named "mercs_VR 2" on the second side.

[Updated on: Thu, 18 January 2018 10:07]

Re: Vengeance: Reloaded Bugzilla[message #352071 is a reply to message #352067] Thu, 18 January 2018 16:17 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Hey hey Fan

Ever merc ? From AIM and Merc ? Did you manage to make any IMP's ? Ouch, i did misunderstood indeed. Thank you for clearing it. I have no problem hiring , although i've only tested with techies/engineers. I should try hiring other specialties as well as mercs from Merc and see how the game responds.

I have crashing issues with the latest AV, so it could be something with your installation maybe ? I do not know if it's your computer, i am sure that my AV issues exist because i made some mistake during installation. I'll try again this coming weekend.


Thank you for the feedback.



Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352073 is a reply to message #352065] Thu, 18 January 2018 22:27 Go to previous messageGo to next message
Cerhio

 
Messages:103
Registered:March 2013
Gopas wrote on Thu, 18 January 2018 01:10
Nails : "Don't mess with the vest Scooter"
In vanilla he was ok except that he refused to wear armor, too much in love with his useless jacket. Only hired him once since 1999. Obviously he is still troublesome......


It's the backpack that doesn't work.
Re: Vengeance: Reloaded Bugzilla[message #352074 is a reply to message #352073] Thu, 18 January 2018 22:50 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Nails is always trouble, vest or backpack. That's why i joked about him happy. All kidding aside, it may be a bug but VR it's full of surprises.

[Updated on: Thu, 18 January 2018 22:55]




Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352075 is a reply to message #352063] Thu, 18 January 2018 23:22 Go to previous messageGo to next message
Cerhio

 
Messages:103
Registered:March 2013
Cerhio wrote on Wed, 17 January 2018 22:06
No matter how I attempt to remove Nail's backpack, I get this failure. I've tried doing CTRL+B to get everyone to drop their backs, Nails won't. When I tried pressing the drop button on the UI, I get this error. I tried also removing the bag in the strategic map and got the same runtime error.

index.php?t=getfile&id=177&private=0


Only solution was to go to an older tactical save where Nails did not have the bag on. The bug resumed after picking up the backup again.

EDIT: Well I went back to organizing the backpacks of my characters after loading the tactical autosave and got this error. Is my game wrecked?

index.php?t=getfile&id=178&private=0

[Updated on: Thu, 18 January 2018 23:28]

Re: Vengeance: Reloaded Bugzilla[message #352085 is a reply to message #352075] Fri, 19 January 2018 10:56 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Gopas,

thanx for feedback, indeed, I believe feedbacks of users are rare and therefore precious.

Your question: All mercs, I tried, without, surprising, it's fact: Vickie. And yes, I am able to get an IMP. And I can engage every merc underway (p.E. Carl, Fred, Babyface etc.).

I had the same bug with the former version until the backup later. Then it disappeared.

I don't believe that the reason is my installation: Ja2Gold_English + Full latest Version from 11.12.2017. Please look at the post of Scheinworld. He confirmed the bug.

[Updated on: Fri, 19 January 2018 12:50]

Re: Vengeance: Reloaded Bugzilla[message #352086 is a reply to message #352085] Fri, 19 January 2018 16:19 Go to previous messageGo to next message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
Hello Fan

My installation is as follows : VR second Beta Version but my JA2 game is the GOG 1.13 included version. Also - thanks to Hawk who advised me - i've added some small patches ,items, XML's i think. Our installations may have some small differences. In my case they are not game breaking. I may encounter a game breaking issue later on, maybe not. So far the only unusual thing is that new hires from the websites , do not show on the tactical screen once they land, even though their squad portraits are there and they respond verbally when clicked on. In other words, they are onscreen but invisible or just out of the screen borders. The solution is to send them to a neighboring sector and they become visible.



Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352091 is a reply to message #352086] Sat, 20 January 2018 08:19 Go to previous messageGo to next message
Hawkeye

 
Messages:1881
Registered:October 2005
Location: Australia
I don't think any updates have been posted yet, so doubt anything has been fixed. Does this mean you are still playing Beta 2 Gopas? (which would account for you not having the roster hire crash that Fan gets.) If you have downloaded Beta 3, then the smaller patches or updated xml files shouldn't be needed as they will be in the latest build.

The Scorpion; the original creator of Vengeance has informed me recently that both this issue and the mercs playing parachute/aircraft sounds but not appearing on screen has happened before, though in Fight for Freedom, so it might not be VR specific. Hopefully SevenFM can trace the problem, though I believe it was fixed in Beta 2, which is surprising it has resurfaced.

Cerhio, no idea on your issues yet, I don't touch new inventory stuff, but hopefully someone can take a look at your problems as soon as possible, I doubt it's a carryover from the 'mess with the vest' feature. On a side note Babyface has a similar trait, that he refuses to remove his glasses, so you're unlikely ever to see his eyes in game!


Re: Vengeance: Reloaded Bugzilla[message #352092 is a reply to message #352020] Sat, 20 January 2018 10:47 Go to previous messageGo to next message
sevenfm

 
Messages:1792
Registered:December 2012
Location: Soviet Russia
Scheinworld wrote on Sun, 14 January 2018 18:16
I have to confirm this bug in VR Beta 3. Thank you @Fan for reporting!

https://zupimages.net/up/18/02/85rm.jpg

@Seven: Maybe you have some time to check my save game. If you try to hire a mercenary at A.I.M. the runtime error happens.

http://kermi.pp.fi/JA_2/Other_Stuff/V/R/Schein/SCI/temporary/SavedGames.zip

Best regards; Schein...

Cannot reproduce bug in new game, maybe your save or old SCI is corrupted.
Please test in new Vengeance_Reloaded_Beta_20.01.2017_v7609_English_Full.7z uploaded here:
https://drive.google.com/open?id=1Nv1HYQiAn6JhJ9H6qQ7-UQYF7pvvv_al



7609+fix | 7609+AI (r946) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: Vengeance: Reloaded Bugzilla[message #352093 is a reply to message #352092] Sat, 20 January 2018 12:23 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@sevenfm,

I had been the first who posted this bug.
Scheinworld has confirmed it.

I had a fully fresh installation: Ja2Gold + fullversion from 11.12.2017!

I had posted the same bug by playing the former version (31.12.2016); the bug was disappeared with an update in the year 2017
and is now back.

What's the matter with the new version?

Re: Vengeance: Reloaded Bugzilla[message #352094 is a reply to message #352092] Sat, 20 January 2018 13:14 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Hi Seven,

Thank you, but same bug in new VR beta "Vengeance_Reloaded_Beta_20.01.2017_v7609_English_Full" and of course I made a new fresh JA2 install before and did not use any old saves.

It is at Fan wrote. Just clean the first sector. After that try to hire a mercenary like MD or Vinny and the runtime error happens.

Fan wrote on Fri, 12 January 2018 14:58
Make the first fight in section A 9.
Save.
Go to A.I.M to engage a merc.

---->RUNTIME ERROR speechless


https://zupimages.net/up/18/03/0kcz.jpg


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #352101 is a reply to message #352094] Sat, 20 January 2018 16:25 Go to previous messageGo to previous message
Gopas

 
Messages:203
Registered:June 2016
Location: Norway
@Hawk
Hi there, yes, i am playing the second beta and it works fine, except that small issue i am mentioning in a couple of recent posts. The extra files you advised me to download and add to my game, fixed the laptop roster issue also. Now i can browse my team members individually, check statistics, everything works fine.



Just another old soldier.
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