Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #352092 is a reply to message #352020] Sat, 20 January 2018 10:47 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
Scheinworld wrote on Sun, 14 January 2018 18:16
I have to confirm this bug in VR Beta 3. Thank you @Fan for reporting!

https://zupimages.net/up/18/02/85rm.jpg

@Seven: Maybe you have some time to check my save game. If you try to hire a mercenary at A.I.M. the runtime error happens.

http://kermi.pp.fi/JA_2/Other_Stuff/V/R/Schein/SCI/temporary/SavedGames.zip

Best regards; Schein...

Cannot reproduce bug in new game, maybe your save or old SCI is corrupted.
Please test in new Vengeance_Reloaded_Beta_20.01.2017_v7609_English_Full.7z uploaded here:
https://drive.google.com/open?id=1Nv1HYQiAn6JhJ9H6qQ7-UQYF7pvvv_al



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Re: Vengeance: Reloaded Bugzilla[message #352093 is a reply to message #352092] Sat, 20 January 2018 12:23 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@sevenfm,

I had been the first who posted this bug.
Scheinworld has confirmed it.

I had a fully fresh installation: Ja2Gold + fullversion from 11.12.2017!

I had posted the same bug by playing the former version (31.12.2016); the bug was disappeared with an update in the year 2017
and is now back.

What's the matter with the new version?

Re: Vengeance: Reloaded Bugzilla[message #352094 is a reply to message #352092] Sat, 20 January 2018 13:14 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Hi Seven,

Thank you, but same bug in new VR beta "Vengeance_Reloaded_Beta_20.01.2017_v7609_English_Full" and of course I made a new fresh JA2 install before and did not use any old saves.

It is at Fan wrote. Just clean the first sector. After that try to hire a mercenary like MD or Vinny and the runtime error happens.

Fan wrote on Fri, 12 January 2018 14:58
Make the first fight in section A 9.
Save.
Go to A.I.M to engage a merc.

---->RUNTIME ERROR speechless


https://zupimages.net/up/18/03/0kcz.jpg


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #352101 is a reply to message #352094] Sat, 20 January 2018 16:25 Go to previous messageGo to next message
Gopas

 
Messages:77
Registered:June 2016
Location: Norway
@Hawk
Hi there, yes, i am playing the second beta and it works fine, except that small issue i am mentioning in a couple of recent posts. The extra files you advised me to download and add to my game, fixed the laptop roster issue also. Now i can browse my team members individually, check statistics, everything works fine.



Just another old soldier.
Re: Vengeance: Reloaded Bugzilla[message #352103 is a reply to message #352094] Sat, 20 January 2018 18:44 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
Scheinworld wrote on Sat, 20 January 2018 16:14
Hi Seven,

Thank you, but same bug in new VR beta "Vengeance_Reloaded_Beta_20.01.2017_v7609_English_Full" and of course I made a new fresh JA2 install before and did not use any old saves.

It is at Fan wrote. Just clean the first sector. After that try to hire a mercenary like MD or Vinny and the runtime error happens.

Cannot reproduce. I start new game, kill enemy with cheats, save game, then go to AIM and hire MD and Vinny without problem.



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Re: Vengeance: Reloaded Bugzilla[message #352106 is a reply to message #352103] Sun, 21 January 2018 00:16 Go to previous messageGo to next message
Scheinworld

 
Messages:919
Registered:December 2007
Location: Baltic Sea, Germany
Hi Seven,

sevenfm wrote on Sat, 20 January 2018 17:44
Cannot reproduce. I start new game, kill enemy with cheats, save game, then go to AIM and hire MD and Vinny without problem.


Can you test it with my save game please? Kill enemies with cheat and after that go directly to A.I.M. and try to hire MD or Vinny for example.

http://kermi.pp.fi/JA_2/Other_Stuff/V/R/Schein/SCI/temporary/SaveGame01.zip

Thanks for testing it!


Best regards; Schein...

[Updated on: Sun, 21 January 2018 00:28]




Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Vengeance: Reloaded Bugzilla[message #352110 is a reply to message #352106] Sun, 21 January 2018 09:43 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@sevenfm,

perhaps a supplement (necessary, important?) to Scheinworlds (thank you again @Scheinworld) post:

I won the sector A 9 self-evident without cheat and then the bug.

I had (carefully) 10 savegames on my way to Tangart and to win B 13 - D 13, ever this bug after loading.

I played the game after the beginning mercs (each merc without problem!) only with such as JOEY, FRED or SKYRIDER (not as a pilot) etc.


Thanx for your necesssary help! thumbs up

P.S. Again: This bug was in the game vers. 31.Dec.2016 also and disappeared with the later update!

Edit: Sorry, a mistake: The version which was o.k. was the version before the version 31.Dec.2016: It was the version where you could use GABBI!
I have ca. 8 directories of Ja2_VR on my computer; perhaps this can explain my mistake. suprised

[Updated on: Mon, 22 January 2018 18:47]

Re: Vengeance: Reloaded Bugzilla[message #352161 is a reply to message #352110] Fri, 26 January 2018 08:15 Go to previous messageGo to next message
Cerhio

 
Messages:94
Registered:March 2013
Beowolf ammunition seems to be the wrong size. I can't fit it into ANY ammo pouches on LBEs beyond the small/medium size general pouches.

index.php?t=getfile&id=179&private=0
Re: Vengeance: Reloaded Bugzilla[message #352166 is a reply to message #352161] Fri, 26 January 2018 13:25 Go to previous messageGo to next message
lockie

 
Messages:3970
Registered:February 2006
Location: Scotland
Bug in Bloodcat Lair , if fight started , no retreat to North is possible , screen freezes , game over .....


Re: Vengeance: Reloaded Bugzilla[message #352170 is a reply to message #347852] Fri, 26 January 2018 20:24 Go to previous messageGo to next message
No-Nothing

 
Messages:31
Registered:March 2013
1. Can you add INI-OPTION "treat a backpack as common LBE"?
Toggle Spoiler

2. XML tweaks for aiming gear - is it default 1.13?
Toggle Spoiler

3. 32 merks & 2 cars MAX
Toggle Spoiler

4. XML-EDITOR - cannot be used due to the start-up error
Toggle Spoiler

5. Suggestions - is there special topic for them or they are just mixed up with bugs?
Toggle Spoiler


Sorry, if my questions are not in place and annoying.
Re: Vengeance: Reloaded Bugzilla[message #352174 is a reply to message #352170] Sat, 27 January 2018 01:52 Go to previous messageGo to next message
Hawkeye

 
Messages:1721
Registered:October 2005
Location: Australia
Hello No-Nothing,

I'll just answer what I can at the moment...

4 - We gave up using the XML editor as we had issues with it corrupting huge amounts of data during production, and limited it's use for us as just a viewer. This set us back weeks of work. You'd need to contact those who created it to use it more than us if you want to. JMich might be your firs contact, he was trying to help us with the issues we faced, but they still surfaced.

5 - You can always start a new topic for suggestions. Though currently we are not looking at adding new items, we're just trying to fix stuff that's been already added or broken.

New quests would be great and we had a couple more quite ambitious multi-tiered quests outlined but due to lack of interest or those knowledgeable in quest creation, they will not be happening any time soon they also take a huge amount of work, not just on the programming side. Our priority is fixing up broken or tweaking elements of the game rather than adding anything new (and potentially bug creating) additions for now.


Re: Vengeance: Reloaded Bugzilla[message #352175 is a reply to message #352170] Sat, 27 January 2018 02:15 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
No-Nothing wrote on Fri, 26 January 2018 23:24
1. Can you add INI-OPTION "treat a backpack as common LBE"?

Not possible technically, but you are not forced to use them as you can use combat packs instead, also there's a convenient way to drop backpacks as the battle starts and then auto pick up them when it ends. Also, there are much less backpack limitations in VR than in stock 1.13 as you can jump and climb with them.
Quote:
2. XML tweaks for aiming gear - is it default 1.13?

Sorry don't understand what do you mean. VR item mod is a mix of base 1.13 items from stable 7609 and items from some old Aimnas version. Some values could be wrong or not very well balanced as the whole item mod needs much more attention than any of VR modders can afford.
Quote:
3. 32 merks & 2 cars MAX

32 mercs is code limitation.
MAX_NUMBER_PLAYER_VEHICLES = 2 is default value, I have no idea why, there is no reason to limit car use. In my games I always set this to max value.

[Updated on: Sat, 27 January 2018 02:16]




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Re: Vengeance: Reloaded Bugzilla[message #352178 is a reply to message #352166] Sat, 27 January 2018 08:43 Go to previous messageGo to next message
Hawkeye

 
Messages:1721
Registered:October 2005
Location: Australia
lockie wrote on Fri, 26 January 2018 22:25
Bug in Bloodcat Lair , if fight started , no retreat to North is possible , screen freezes , game over .....


There seems to be a number of issues with bloodcats, old issues at that. Have you found trouble retreating from any other sectors, as this is currently very common in my current game. Are you playing the latest Beta (3), Lockie?


Re: Vengeance: Reloaded Bugzilla[message #352179 is a reply to message #352178] Sat, 27 January 2018 12:38 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@sevenfm,

sorry, no offence!
You answered immediately to No-Nothing's, but not to Scheinworld's or my post.
Only for safety: That means I have to live with the posted bug?

Thank you for your understanding and your answer.

I'm on tenterhooks!

Re: Vengeance: Reloaded Bugzilla[message #352180 is a reply to message #352178] Sat, 27 January 2018 13:12 Go to previous messageGo to next message
lockie

 
Messages:3970
Registered:February 2006
Location: Scotland
Hi Hawkeye , yup , latest version beta 3 , I believe , also just tried to enter Molina from the palace sector, to directly south town sector , game over man ! I'll try again and post a screenprint .
As an aside , the game looks and plays very well , you guys have done a great job in reviving this old mod , congrats , its well balanced , good locations and battles . In Molina (far eastern sector) I got well trounced in a storm !
I've chosen to leave quests until a second playthrough .


Re: Vengeance: Reloaded Bugzilla[message #352181 is a reply to message #352179] Sat, 27 January 2018 13:13 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
Fan wrote on Sat, 27 January 2018 15:38
@sevenfm,

sorry, no offence!
You answered immediately to No-Nothing's, but not to Scheinworld's or my post.
Only for safety: That means I have to live with the posted bug?

Thank you for your understanding and your answer.

I'm on tenterhooks!


That only means I have no solution currently for this problem, will take a look when I have more time and motivation to work with VR code. Sorry that you have to play with bugs but I personally can't help at the moment.



7609+fix | 7609+AI (r675) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
AR+SDO+AI Insane walkthrough
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Re: Vengeance: Reloaded Bugzilla[message #352182 is a reply to message #352106] Sat, 27 January 2018 13:19 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
Scheinworld wrote on Sun, 21 January 2018 03:16
Hi Seven,

sevenfm wrote on Sat, 20 January 2018 17:44
Cannot reproduce. I start new game, kill enemy with cheats, save game, then go to AIM and hire MD and Vinny without problem.


Can you test it with my save game please? Kill enemies with cheat and after that go directly to A.I.M. and try to hire MD or Vinny for example.

http://kermi.pp.fi/JA_2/Other_Stuff/V/R/Schein/SCI/temporary/SaveGame01.zip

Thanks for testing it!

Best regards; Schein...

I can reproduce bug from your save but not when starting new game, so it doesn't help much because we need to find the source of the bug, that means the save just before the bug appears (when game runs normally and you can hire mercs) and description what to do to make it happen (when you cannot hire mercs anymore). If the save is already corrupted in some way it's not very helpful. I will look at the code some day to see what happens but cannot promise fix anytime soon.



7609+fix | 7609+AI (r675) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
AR+SDO+AI Insane walkthrough
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #352184 is a reply to message #352182] Sat, 27 January 2018 16:55 Go to previous messageGo to next message
Fan

 
Messages:167
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@sevenfm,

for your info:

I made today a fresh installation on another computer which has as well Win 7 as WinXP. Both shows this RUNTIME ERROR by engaging mercs from A.I.M. and MERC. thumbs down

Thank you for your info today. thumbs up
Re: Vengeance: Reloaded Bugzilla[message #352236 is a reply to message #352161] Tue, 30 January 2018 21:14 Go to previous messageGo to next message
Cerhio

 
Messages:94
Registered:March 2013
Cerhio wrote on Fri, 26 January 2018 08:15
Beowolf ammunition seems to be the wrong size. I can't fit it into ANY ammo pouches on LBEs beyond the small/medium size general pouches.

index.php?t=getfile&id=179&private=0


How would one change the size of the Beowulf ammo clips to put together a temporary fix?
Re: Vengeance: Reloaded Bugzilla[message #352237 is a reply to message #352236] Tue, 30 January 2018 22:26 Go to previous messageGo to next message
edmortimer

 
Messages:945
Registered:January 2015
Location: Home Free
In Items.XML change the <Size> tag of the Beowulf magazines to be the same size as the magazines you want.




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Re: Vengeance: Reloaded Bugzilla[message #352268 is a reply to message #352237] Fri, 02 February 2018 11:40 Go to previous messageGo to next message
Parkan

 
Messages:445
Registered:April 2010
Location: Russia,Sevastopol

Game freezes when i enter to sector in tactical when got ambushed by bloodcats.Does bloodcat bug still not fixed?used last Vengence SCi from 20.01.2018(from sevenfm google drive).



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2.Protect the innocent
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Re: Vengeance: Reloaded Bugzilla[message #352297 is a reply to message #352268] Mon, 05 February 2018 15:29 Go to previous messageGo to next message
No-Nothing

 
Messages:31
Registered:March 2013
Here you are, one small pile of things to fix:
Toggle Spoiler
Re: Vengeance: Reloaded Bugzilla[message #352300 is a reply to message #352297] Tue, 06 February 2018 10:28 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
No-Nothing wrote on Mon, 05 February 2018 18:29
1. MP5KA4 with a silencer does not pass a mp-holster!

That's intended - silencer increases gun size.
Quote:
2. Already folded UZI (through merge) accepts another stock as an attachment and this way passes a mp-holster!

Fixed - removed folding stock from Uzi's attachments.
Quote:
3. The boss in the starting sector drops AKMSU. Which has a transformation bounded to the folding stock. Looking at other weapons I guess such transformations are supposed to be removed from the mod.

I don't think we should remove something from the mod just because not all guns have transformations (yet).
Quote:
One note here: I noticed guns with folding stocks all have "unfolded sizes". A thing to try here is automatic folding. That means guns have "unfolded pics" & "unfolded stats" except size. We imagine soldiers fold them when they want them to pass their inventory.

Agree, but that would require more work.
Quote:
4. Tabuk's scope is set as a stock. I suspect that's the reason it doesn't fit any AK-line gun as supposed to due its description.

Fixed.
Quote:
Does Tabuk fit two scope standards?

It can use western type optics and also ON_M99 scope. Probably it should allow using all AK style scopes.
Quote:
5. There are TWO 454 casull ammo calibers. One NEEDS to be removed!!!

There's only one 454 caliber in the game, but ammo boxes can be of size 50 and 60.
Size 60 removed from Bobby inventory to not confuse players.
Quote:
May be you should check if there are more broken guns while you at it.

Maybe you should check all guns in the game to see if they are broken and report here, while you are at it (if you have time).
Quote:
6. Small tool kit & BIG med kit cannot be merged manually. But can by WHOLE sector merging process...

Added merge for small toolkit and trauma pack. Big medical kit already has combine merge.
Quote:
7. Molotov doesn't fit canteen slot.

Fixed.
Quote:
(booze + rag = Molotov? WITHOUT OIL!)

We don't have pictures for molotov with oil, gas, etc. So only stock 1.13 merge is possible at the moment.
Quote:
8. Toni does not buy some boxed ammo (.45/9mm).

Fixed.
Quote:
9. Canned cat food has fantastic decay rate. Even worse "FOOD_DECAY_IN_SECTORS=FALSE" doesn't work. For example: this food comes completely decayed in one hour.

Fixed - canned food now have 0.1 decay value, don't know why it was set that high originally in stock 1.13

Update:
- disabled making molotov from alcohol and rag
- alcohol + oil = alcohol-oil mix
- alcohol-oil mix + rag = molotov
- combine alcohol with rag to make trauma pack (sterile bandage)
Also:
- flare + duct tape = taped flare
- alcohol-oil mix + taped flare = flare bomb (works like molotov with increased radius)

[Updated on: Tue, 06 February 2018 11:07]




7609+fix | 7609+AI (r675) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
AR+SDO+AI Insane walkthrough
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Re: Vengeance: Reloaded Bugzilla[message #352323 is a reply to message #352300] Thu, 08 February 2018 16:21 Go to previous messageGo to next message
No-Nothing

 
Messages:31
Registered:March 2013
@sevenfm
You misunderstood me. I suggested automatic folding as REPLACEMENT for manual folding, as time saving alternative. Because manual folding seems to me not worthy those huge work required. It would be a very bad idea to mix them up!

And... oo-oof! you got me wrong. I would never suggest something that stupid like: "delay all your chores and go fix already all of the bugs cause I cannot stand'em!" I just meant a quick search of guns having that wrong caliber before deleting it. But as I found out now it was a useless suggestion as it was CLIP, not gun, not caliber, but... DAMN CLIP. 8 rounds casull 454 clips & 60 rounds casull 454 boxes to be precise.
To my own big surprise I could fix it on my installation, !by minimum efforts!, sought out both the file (Magazines.xml) and wrong data through analysis. I hope that helps:
http://my-files.ru/euu4hs

I told about "BIG" med kit, I mean biiiiiiiiig ones... please check the screenshot:
http://my-files.ru/45jwml
The most popular is "NOT BIG", called merely "med kit"... big grin
Re: Vengeance: Reloaded Bugzilla[message #352324 is a reply to message #352323] Thu, 08 February 2018 16:54 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
Big med kit (item 2978) already has combine merge:
Merges.xml
Quote:
<MERGE>
<firstItemIndex>2978</firstItemIndex>
<secondItemIndex>2978</secondItemIndex>
<firstResultingItemIndex>2978</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>32</APCost>
</MERGE>


Quote:
To my own big surprise I could fix it on my installation, !by minimum efforts!, sought out both the file (Magazines.xml) and wrong data through analysis. I hope that helps:
http://my-files.ru/euu4hs

ubAmmoType for 36 caliber should be set to correct values 109 (ball large), 103 (HP large) and 105 (AP/FMJ large) for all magazines.
About ubMagType for 597-599 you are right, it should be set to 2 (ammo box).



7609+fix | 7609+AI (r675) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
AR+SDO+AI Insane walkthrough
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #352328 is a reply to message #352324] Thu, 08 February 2018 23:02 Go to previous messageGo to next message
Cerhio

 
Messages:94
Registered:March 2013
Ran into a weird bug/glitch where I can't access my items due to all the items being placed under a chair somehow during the whole unload weapons/attachment and merge items buttons in the map screen.

index.php?t=getfile&id=182&private=0

I even tried blowing up everything

index.php?t=getfile&id=181&private=0

It sucks because I've been hoarding all my items right here. I'm almost considering a restart because its taken away so much of my supplies :x
Re: Vengeance: Reloaded Bugzilla[message #352329 is a reply to message #352324] Fri, 09 February 2018 01:58 Go to previous messageGo to next message
Hawkeye

 
Messages:1721
Registered:October 2005
Location: Australia
sevenfm wrote on Fri, 09 February 2018 01:54
Big med kit (item 2978) already has combine merge:
Merges.xml
Quote:
<MERGE>
<firstItemIndex>2978</firstItemIndex>
<secondItemIndex>2978</secondItemIndex>
<firstResultingItemIndex>2978</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>1</mergeType>
<APCost>32</APCost>
</MERGE>




I did that commit only recently, I'll update my item xmls for download hopefully this weekend for people to patch.


Re: Vengeance: Reloaded Bugzilla[message #352330 is a reply to message #352328] Fri, 09 February 2018 08:58 Go to previous messageGo to next message
sevenfm

 
Messages:1486
Registered:December 2012
Location: Under the Mountain
It's always a good idea to turn on autosave every N hours when playing 1.13
There are some inventory fixes in the main trunk but they are not added to VR yet.

[Updated on: Fri, 09 February 2018 08:58]




7609+fix | 7609+AI (r675) | 7609 unofficial modpack | Win8+ fix | Experimental project | Youtube
AR+SDO+AI Insane walkthrough
Point out what it is you are interested in.


Re: Vengeance: Reloaded Bugzilla[message #352363 is a reply to message #352330] Mon, 12 February 2018 09:21 Go to previous messageGo to next message
Hawkeye

 
Messages:1721
Registered:October 2005
Location: Australia
Updated items files can be downloaded here. Copy and paste these over your existing files in your Data-AIMv53\TableData\Items folder to be up to date (as of 11th Feb 2018.)

Food http://www.mediafire.com/file/7i1hrhu7tcxbr5r/Food.xml
Pockets http://www.mediafire.com/file/zmx3jebcag4n060/Pockets.xml
Magazines http://www.mediafire.com/file/hm1jfgleke7rrw3/Magazines.xml
Merges http://www.mediafire.com/file/6sysl13jsyni5oi/Merges.xml
Attachments http://www.mediafire.com/file/us897b54fgbbnun/Attachments.xml
Itmes http://www.mediafire.com/file/xzfpgy6i1un39f5/Items.xml


Re: Vengeance: Reloaded Bugzilla[message #352485 is a reply to message #352363] Tue, 20 February 2018 14:56 Go to previous messageGo to next message
bangagong

 
Messages:7
Registered:February 2018
Problem with maria in sun mona , when she reaches angel and ready to leave the squad , and that time angel gives the deed ( it gives jacket instead ) , and that's the moment we face infinite loading on mouse. here is the video i found on youtube with the same problem i have :
www.youtube.com/watch?v=IKDO1gRD4SY
and by the way , paying 950$ to angel wont give me any jacket and it gives jacket anyway after maria reaches angel , anyway it stuck in infinite loading loops on tactical screen.

edit : well found a fix by going with maria alone to the shop and no other merc nearby.

[Updated on: Tue, 20 February 2018 15:54]

Re: Vengeance: Reloaded Bugzilla[message #352487 is a reply to message #352268] Tue, 20 February 2018 15:52 Go to previous messageGo to next message
bangagong

 
Messages:7
Registered:February 2018
Parkan wrote on Fri, 02 February 2018 13:10
Game freezes when i enter to sector in tactical when got ambushed by bloodcats.Does bloodcat bug still not fixed?used last Vengence SCi from 20.01.2018(from sevenfm google drive).

me too have the same issue , got ambushed by bloodcats in san mona mine and game freezes , its not spining clock , it just freezez and i have to close the game by task manager.
any update about this one would be awesome!

[Updated on: Tue, 20 February 2018 15:53]

Re: Vengeance: Reloaded Bugzilla[message #352521 is a reply to message #347852] Fri, 23 February 2018 10:36 Go to previous message
Cerhio

 
Messages:94
Registered:March 2013
Found these sweet army trousers but they apparently don't work as pants..

index.php?t=getfile&id=186&private=0
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