Re: Arulco Vacations Bug Reports & Fixes[message #351326 is a reply to message #351325]
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Sat, 21 October 2017 14:09
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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Cover settings are very high in AV compared to stock 1.13
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 42
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 86
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 86
COVER_SYSTEM_STANCE_EFFECTIVENESS = 42
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 20
COVER_SYSTEM_TREE_EFFECTIVENESS = 60
I use these settings for testing Ja2+AI:
COVER_SYSTEM_STEALTH_TRAIT_VALUE = 15
COVER_SYSTEM_STEALTH_EFFECTIVENESS = 50
COVER_SYSTEM_CAMOUFLAGE_EFFECTIVENESS = 50
COVER_SYSTEM_STANCE_EFFECTIVENESS = 20
COVER_SYSTEM_LBE_EFFECTIVENESS = 50
COVER_SYSTEM_MOVEMENT_EFFECTIVENESS = 50
COVER_SYSTEM_TREE_EFFECTIVENESS = 30
And AI can hide very well with these settings.
With increased settings it should be much harder to play (unless you do the same - move unnoticed and hide from enemy to make ambush).
The problem is most likely is that players tend to take stationary positions and wait for enemy to come closer to be shot, but since you don't move mercs, enemy knows their exact positions (AI will remember all seen/heard opponents and share knowledge with team), so enemy will be able to take cover very effectively (since he knows exact position and computer is very good with calculations) and will be very effective at finding positions with good sight and CTGT to your mercs. And he will shoot for suppression at known positions and even throw grenades even if he cannot see opponent currrently.
So the solution for player is to change position once you have been discovered, move back from enemy sight, change position and make another good shot, then repeat. Try to spread mercs, take several good positions that can cover each other and provide cross fire on enemy, hide snipers in back line, preferrably with high camo and sound suppressor.
As for sandbag problem - it's related to sandbag JSD structure -make it solid like rock and noone will shoot through it. Mentioned AI fix has no relation here - it only stops AI soldiers from deciding shooting through walls by additional LOS check to standing position, and since sandbags don't block LOS to standing position, it has no effect here.
Another problem is that with NCTH enemy always has some chance to hit, even when shooting from 500m at night at invisible target, because NCTH uses random distribution inside aperture. And since AI will shoot a lot for suppression, there will be many random hits. The solution is not to let enemy know your exact position and/or hide behind something providing good cover. Or play with OCTH where different calculation is used.
[Updated on: Sat, 21 October 2017 17:05]
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Re: Arulco Vacations Bug Reports & Fixes[message #351332 is a reply to message #351326]
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Sat, 21 October 2017 22:09
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SmokinGun |
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Messages:69
Registered:June 2007 Location: Land of New Rising Sun |
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sevenfm wrote on Sat, 21 October 2017 11:09So the solution for player is to change position once you have been discovered, move back from enemy sight, change position and make another good shot, then repeat. Try to spread mercs, take several good positions that can cover each other and provide cross fire on enemy, hide snipers in back line, preferrably with high camo and sound suppressor.
As for sandbag problem - it's related to sandbag JSD structure -make it solid like rock and noone will shoot through it. Mentioned AI fix has no relation here - it only stops AI soldiers from deciding shooting through walls by additional LOS check to standing position, and since sandbags don't block LOS to standing position, it has no effect here.
Thank you for taking the time to explain! Your changes to the AI are "wicked", great stuff. Factoring in all that you've mentioned will allow me to make adjustments and enjoy playing even more. Very helpful.
edmortimer wrote on Sat, 21 October 2017 15:37Quote:
*Big Favor- Is there a way to keep my mercs in a prone or crouched position when re-entering a sector map? I vaguely recall seeing an INI setting for that but could not track it down.
Not that I know of. There's an INI setting that prevents the Mercs from changing stance immediately after the battle, but not to stay in their stance after leaving Tactical.
Gotcha, that sure would be a nice feature being able to leave a map sector with mercs in cover (ie prone, crouched) and be able to return to sector later with mercs in a similar position. I often find returning to a sector all my mercs have "blown their cover" and the enemy has spawned close enough to hit them or alert all their buddies where my mercs are (were hiding) troublesome. It complicates things with "real time sneaking" feature set to ON, where I immediately have to turn OFF...and turn "force turn mode ON" etc.
Anyway, great mod and thanks for working on it and providing a high fun/cool factor !
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Corporal
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Re: Arulco Vacations Bug Reports & Fixes[message #351456 is a reply to message #351455]
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Wed, 08 November 2017 13:20
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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Conditions for suppression fire in Ja2+AI:
- shooting is possible (CTGT >0, CTH > 0)
- mag size >= AI_SUPPRESS_MIN_MAG_SIZE
- remaining ammo >= AI_SUPPRESS_MIN_AMMO_REMAINING
- soldier has no SNIPER order
- friendly fire chance < 5
- distance to target > DAY_VISION_RANGE / 4
- random (100) < 100 * GunRange / DistanceToTarget
- additional check for friendly fire in direction
- opponent's life >= OKLIFE
- opponent is not collapsed
- opponent is not cowering
- random(100) > opponent's shock level percent
- opponent is not zombie
- opponent is not tank
- opponent is not CREATURE_TEAM
- opponent is not robot
- soldier has ammo to reload or remaining ammo > AI_SUPPRESS_MIN_MAG_SIZE
UPDATE:
try lowering AI_SUPPRESS_MIN_AMMO_REMAINING to default 20, this will allow enemy soldiers to shoot more often
[Updated on: Thu, 09 November 2017 10:44]
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Re: Arulco Vacations Bug Reports & Fixes[message #352277 is a reply to message #342717]
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Sat, 03 February 2018 19:02
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Godspeed |
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Messages:15
Registered:December 2016 |
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Hey, so far, really loving AV Mod. Currently running 1.10 with the small update as well. Running on 7609.
I've encountered a few bugs; nothing absolutely gamebreaking.. usually in the lines of someone who dies and drops gear, and gives runtime error for incorrect item line. I've often fixed those simply by reloading a game from before entering that map, or before a battle.
This last one though, I am not certain how to rectify; when I want to deliver John and Mary to the helicopter in Drassen, John asks Mary to give us some money, and at the instant she is suppsoed to, the game crashes with the following message:
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Runtime Error -- Press <ESC> to exit
Assertion Failure [Line 2433 in file NPC.cpp]. Attempting to do a debug save as SaveGame247.sav (this may fail) "it does"
NPCC: Gift Item does not exist in NPC.
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I see John has 100$ in his hands, but Mary has nothing in her hands.. and I'm not really certain how to go about finding the NPC.cpp file and opening it to add the money to her inv.
Anyways, for now I'll just leave them asside and continue what I feel is one of the best mods so far. Seriously, I've tried playing and testing a few other mods as well, but AV is absolutely fantastic.. really loving the harder difficulty and the maps feel alot better. I like so many thigns about this mod...
Oh, sory, before I go.. maybe this ISN'T a bug, but I've found that sometimes the LoS is completely ef'd up. The enemy will be completely in the middle of a nice large GREEN zone.. yet one merc will see him, and the other merc with an almost identical LoS with the same Green zone, won't see the soldier. Daytime, Sunglasses, no smoke, nothing in between.. the soldier is 'smack-dab' in the middle of multiple GREEN LoS and some see, some don't..
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Private
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Re: Arulco Vacations Bug Reports & Fixes[message #352289 is a reply to message #352278]
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Sun, 04 February 2018 17:56
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Godspeed |
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Messages:15
Registered:December 2016 |
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Quote:With Mary's money - I just did that quest inmy campaign and it went without a hitch. The only thing I can think of that happened is that you have someone with the Scrounging tag in their Background (a thief) who stole the money.
Actually, I just double-checked, and yes you are right. I had Brenda the entire time.. and unfortunately they are dead now, so I cannot checkl; but I had Joey, T-Rex & MoM all the way from Chitzena as well.. and I believe one of them (maybe Joey?) has the 'might steal items'..
Quote:I don't think she can drop it for any reason, but maybe she can if she is shot. NPC.cpp is code (C++), and there's nothing you can do there that would help. You might be able to give her the money in Tactical - I don't know, but that's all I can think of to fix that. Try giving her the money in Tactical through the TALK menu.
Hurrah! Worked! Thank you
Quote:I haven't seen the die-drop gear-incorrect item line . . . can you give any specifics so that I can find the error?
Yes, it happened on two occasions so far; One of them was while I was defending Chitzena from a massive Counter-Attack.. There was a few Soldiers left and at one point, when I would end my turn, I would get a Runtime Error.. and it had to do with Item Type in Line 864. I would try to backtrack my loads a few turns earlier, but it would always come up with the same result.. most likely it had been a soldier who I must had hit while suppressing and simply died after x amount of turns and had some buggy mix of equipment?? Funny enough though, when I decided to give up and try and post something here; going through bug reports I noticed your update to 1.10, after applying it, the battle would resume and didn't get the error.
The other occasion was while I was assaulting Drassen Airport; pretty much a similar situation, although this time, it was a specific soldier I had eyes on. It was a woman in all black urban camo.. when she would die, I would get the runtime error, but this time I forget the number. I also backtracked a few saves.. but she had also been injured from before any saves I had from that battle.. and on one turn, instead of dying, she got up and shot at me.. and I didn't get the runtime.. but the next turn she died and I did get it. I reloaded a save from before entering Drassen.. and I didn't get the bug afterwards.
Anyways, sorry for the lack of specifics.. I doubt any of that will help, maybe just on my side too.
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On another bug-related incident; Bobby Rays has some items that are in the wrong sections:
FN P90 in the Rifles section.
AK-10x line-up all have range at 500.
A shotgun and lever rifle in the Heavy Weapons.
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Private
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Re: Arulco Vacations Bug Reports & Fixes[message #352461 is a reply to message #352459]
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Sun, 18 February 2018 05:12
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bangagong |
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Messages:7
Registered:February 2018 |
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I'm sorry but I don't have that file you mentioned : vfs_config.JA2ArulcoVacations.ini
I didn't know arulco vacations is a new mod or patch , I thought its about traveling in JA2 1.13 with whatever mods or even without it.
I did discuss this problem in bug section now if it shouldn't be in here.
thepit.ja-galaxy-forum.com/index.php?t=msg&th=23642&goto=352460&#msg_352460
by the way , how to install this mod or any mods? am I using the latest game patch with 7609 build?
[Updated on: Sun, 18 February 2018 05:14] Report message to a moderator
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Private
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Re: Arulco Vacations Bug Reports & Fixes[message #353444 is a reply to message #353441]
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Fri, 11 May 2018 19:40
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townltu |
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Messages:384
Registered:December 2017 Location: here |
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SmokinGun wrote on Fri, 11 May 2018 18:25...
I recall someone commenting about not being able to see/read IMP backrounds when extra traits were added, so maybe that was addressed?
That was probably my message about Guido who can be hired from MERC,
the text overlay only blocked access to background info in AV 1.10 @mar2018_update_lvl,
no crash or other weird stuff, just in case it matters what ver and whether only IMP or also merc/RPC.
If it does not matter the game should also crash with Guido as the only in team who has "too much" traits,
i.e. remove 5 traits for imp, hire Guido to see if it also crashes,
if crash only occurs for imps that may limit search area in case of looking for a bug.
If its linked to a specific AI_exe or even all, it should at least not happen with stock 7609 exe.
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Master Sergeant
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Re: Arulco Vacations Bug Reports & Fixes[message #353459 is a reply to message #353450]
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Sun, 13 May 2018 04:43
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CareBear |
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Messages:145
Registered:April 2016 |
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5.45x39 AP is cheaper than 5.45x39 ball. Unless there are downside to AP[which i dont see] then theres no reason for it to have a lower price. For example 5.56x45 AP and ball has correct pricing[ap being more expensive].
Ed i think AP should have lower damage than ball/fmj but with higher piercing. Right now ball/fmj is kinda obsolete when you get source of steady AP supply[so drassen airport], unless price of ball/fmj will be drastically lower[good for suppression spam in LMG].
[Updated on: Sun, 13 May 2018 04:45] Report message to a moderator
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Sergeant
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Re: Arulco Vacations Bug Reports & Fixes[message #353466 is a reply to message #353461]
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Sun, 13 May 2018 16:23
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CareBear |
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Messages:145
Registered:April 2016 |
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Ed how do you disable annoying enemy reinforcements, coming by two enemies after some minutes in sector. Very annoying. I see something in .ini under strategic gameplay settings but idk what the options mean.
Edit: ok the options are pretty self explanatory when you read all of the description.
[Updated on: Sun, 13 May 2018 16:27] Report message to a moderator
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Sergeant
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