Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Devin, Tanks, and other questions (vanilla 1.13 questions)
icon5.gif  Devin, Tanks, and other questions[message #352352] Sun, 11 February 2018 13:11 Go to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Hi everybody.

I have few questions:
1) If you hired Devin, can you still trade with him? not sure
2) I remember the bug in vanilla JA2 where you can get Tank in Meduna. How can you get tank in Ja2 1.13 mod?

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Master Sergeant
Re: Devin, Tanks, and other questions[message #352353 is a reply to message #352352] Sun, 11 February 2018 15:15 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
1) No.
2) There is a cheat that can change someone's bodytype to that of a tank.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Devin, Tanks, and other questions[message #352358 is a reply to message #352353] Sun, 11 February 2018 17:34 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
oh. thanks Flugente.
1)Is there any chance to make Devin hireable earlier like rebels?
2)Is it possible to return ability to trade with hired Devin?
3) I know there is pending Increased team sizes feature, but meanwhile is it possible to increase total number of hireable mercs? (more than 32)
4) I cannot find tank cheat in hotkeys pdf file. Can anybody help me?

[Updated on: Sun, 11 February 2018 17:50]

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Master Sergeant
Re: Devin, Tanks, and other questions[message #352359 is a reply to message #352358] Sun, 11 February 2018 18:02 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
1) Not sure, perhaps by altering some LUA scripts or so.
2) No.
3) So... you want to have an increased team size, but without using an exe with increased team size? If that were possible, that feature would be rather pointless, wouldn't it?



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Devin, Tanks, and other questions[message #352366 is a reply to message #352359] Mon, 12 February 2018 12:22 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Flugente wrote on Sun, 11 February 2018 18:02
1) Not sure, perhaps by altering some LUA scripts or so.
2) No.
3) So... you want to have an increased team size, but without using an exe with increased team size? If that were possible, that feature would be rather pointless, wouldn't it?


3) does the EXE support latest vanilla 1.13
4) does it support Arulco folding stock mod?

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Master Sergeant
Re: Devin, Tanks, and other questions[message #352370 is a reply to message #352366] Mon, 12 February 2018 13:56 Go to previous message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
The increased team size exes were built for a specific GameDir version. They will support newer GameDir too, but won't support newer features (how would that even work). They will support a mod about as good or bad as any 'normal' exe built from the same time will.


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Report message to a moderator

Captain

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