Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!  () 2 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #348305 is a reply to message #348303] Mon, 16 January 2017 03:24 Go to previous messageGo to next message
silversurfer

 
Messages:2233
Registered:May 2009
XML Editor doesn't work anymore because of new tags in Items.xml.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #348316 is a reply to message #348305] Mon, 16 January 2017 17:39 Go to previous messageGo to next message
Czert

 
Messages:106
Registered:August 2007
but any solution for triing to run game exe ? i will love to try to play this game. now i cant angry.
Re: Depri's Builds and Packages - Get your combat supplies here![message #348317 is a reply to message #348316] Mon, 16 January 2017 19:22 Go to previous messageGo to next message
silversurfer

 
Messages:2233
Registered:May 2009
Just stick to the installation instruction for the SCI which is in the opening post. The error message sounds like a broken installation where the vfs settings are incorrect.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #348318 is a reply to message #348317] Mon, 16 January 2017 19:47 Go to previous messageGo to next message
Enneagon

 
Messages:43
Registered:July 2016
Location: Latvia
Since XML manager is permanently broken without any known efforts to fix, wouldn't be it reasonable to remove it from installation package?
(If it ever gets fixed it can be added back then)

[Updated on: Mon, 16 January 2017 19:48]

Re: Depri's Builds and Packages - Get your combat supplies here![message #348506 is a reply to message #348318] Fri, 27 January 2017 11:51 Go to previous messageGo to next message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
I have started a game with the 11th December 2016 SCI... if I get the latest SCI now, will that break savegames?
Re: Depri's Builds and Packages - Get your combat supplies here![message #348509 is a reply to message #348506] Fri, 27 January 2017 13:49 Go to previous messageGo to next message
silversurfer

 
Messages:2233
Registered:May 2009
The latest exe and GameDir shouldn't break savegames. First I wasn't sure about the new voice sets but Flugente stated in the change log that this feature is savegame compatible. You may want to wait for the next SCI which should be uploaded in a few days.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #348512 is a reply to message #348509] Fri, 27 January 2017 14:24 Go to previous messageGo to next message
Vincent J. Claymore

 
Messages:271
Registered:February 2011
Okay, thank you! Will wait then.
Re: Depri's Builds and Packages - Get your combat supplies here![message #348626 is a reply to message #348512] Wed, 01 February 2017 17:13 Go to previous messageGo to next message
Randok

 
Messages:307
Registered:March 2004
Is there any problem?
31/01/2017 SCI has only 167MB.



Many thanks to all those who make new features for Jagged Alliance 2.

New mod + new map (JA2 map with Drassen, Omerta, Cambria etc, edited or not-it has been repeatedly ) with large sectors + two additional levels + a lot of new tileset + moving vehicles = fun for months, years. Fun with creation, fun playing this mod.
Re: Depri's Builds and Packages - Get your combat supplies here![message #348628 is a reply to message #348626] Wed, 01 February 2017 18:17 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3793
Registered:July 2009
Hmm, I'll have to talk to kermi about that. The MS mirror went through fine though, just use that.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: Depri's Builds and Packages - Get your combat supplies here![message #348629 is a reply to message #348628] Wed, 01 February 2017 18:23 Go to previous messageGo to next message
Randok

 
Messages:307
Registered:March 2004
Thank you for the information.



Many thanks to all those who make new features for Jagged Alliance 2.

New mod + new map (JA2 map with Drassen, Omerta, Cambria etc, edited or not-it has been repeatedly ) with large sectors + two additional levels + a lot of new tileset + moving vehicles = fun for months, years. Fun with creation, fun playing this mod.
Re: Depri's Builds and Packages - Get your combat supplies here![message #348804 is a reply to message #348629] Fri, 10 February 2017 23:34 Go to previous messageGo to next message
zipov

 
Messages:6
Registered:February 2017
Location: Poland
Hi, ty for the mod, but to the point:

8384 2361, ja2gold from steam

Many merc's voices are mixed up. All rebels sound like Dimitri, and all AIM mercs sound like Barry Unger.

Also, in 8366 half of my IMP mercs abandoned me after Flo could not be dropped in an enemy free zone, and was instead planted on top of a platoon of soldiers...
Re: Depri's Builds and Packages - Get your combat supplies here![message #348850 is a reply to message #348804] Tue, 14 February 2017 05:58 Go to previous messageGo to next message
Milano
Messages:4
Registered:April 2006
I am having roughly the same problem. installed from a JA2 Gold on an old CD. Updated to 1.13. Then to 8384. Finally Animas. All AIM mercs sound like Barry Unger. And civilians speak German except Fatima. She does not have any dialoge box. I just gave her the Letter from Enrico and it went to the underground rebel base. Again no Dialoge boxes for any of the Rebels.

Also when I was creating my IMP mercs it often would freeze after pressing "next" and I would have to restart the game. I thought it was a Windows 10 thing but I do not remember that happening a year ago when I was playing. Any help would be appreciated. Thank you for the continueing support of this classic!!
Re: Depri's Builds and Packages - Get your combat supplies here![message #348851 is a reply to message #348850] Tue, 14 February 2017 07:50 Go to previous messageGo to next message
Milano
Messages:4
Registered:April 2006
After alittle more searching I see that this may have been dealt with already. Maybe. The link below is from the ANIMAS forum and they speak of a German subtitle issue from 31 Jan 2016. Is this the problem that we are experiencing? I think not but still want to ask.

edit.. I can't supply the link to the forum but it is under, AMINAS>>> Inadvertent Language Change
Re: Depri's Builds and Packages - Get your combat supplies here![message #349914 is a reply to message #348318] Mon, 29 May 2017 12:20 Go to previous messageGo to next message
zipov

 
Messages:6
Registered:February 2017
Location: Poland
Enneagon wrote on Mon, 16 January 2017 19:47
Since XML manager is permanently broken without any known efforts to fix, wouldn't be it reasonable to remove it from installation package?
(If it ever gets fixed it can be added back then)


Yo mine works fine.
I can send you the files with the ini. I had to change it a little bit and it works now. It was something related to file paths.
Re: Depri's Builds and Packages - Get your combat supplies here![message #349916 is a reply to message #348851] Mon, 29 May 2017 14:54 Go to previous messageGo to next message
zipov

 
Messages:6
Registered:February 2017
Location: Poland
So uh, I managed to get mine working by changing some ini files, so that they no longer require those pesky files that they required.
As for Dimitri Unger bug, I got it to work somehow as well, if anyone needs the fix I can revisit how I done did it.
I need to start writing this stuff down, might help someone along the way.
Re: Depri's Builds and Packages - Get your combat supplies here![message #350021 is a reply to message #311288] Sun, 11 June 2017 04:44 Go to previous messageGo to next message
Multihog

 
Messages:11
Registered:April 2017
EDIT: Ah, there was a specific bug report thread. Oh well, too late now

I encountered 2 problems in Unstable_Revision_8396_on_GameDir_2363.7z:

1. I chose sci-fi mode, so the crepitus lair spawned in Alma mine, but there was no hole to descend deeper into the caves. As far as I know, a hole is supposed to spawn along with the crepitus event? Well, no such thing happened, and the mine was a complete dead end. It is was quite game breaking since I had both Cambria and Alma mine shut down, and there was nothing I could do about it (unless of course I am just a noob and missing something obvious).

https dropbox .com/s/3gjzoauldqhbbqf/crepituslair.png?dl=0

2. The stats page shows the Friendly approach 3 times and Direct once. Isn't it supposed to be Friendly, Direct, Threaten, and Recruit? It seems nonsensical to me that it's 3 times Friendly and once Direct for every merc. I don't have vanilla atm, so I can't confirm if this is somehow normal behavior or not.

https dropbox .com/s/joum0hf33qi6rug/friendlyx3.png?dl=0

Quicksave (where I'm completely screwed, btw, but ignore that) https dropbox .com/s/hf8szg04dcq5vd8/QuickSave.sav?dl=0

The change I made to the ini was disabling the Drassen counterattack.

I had to break the links because I'm not allowed to post links due to having less than 10 posts total.

[Updated on: Tue, 13 June 2017 02:45]

Re: Depri's Builds and Packages - Get your combat supplies here![message #350383 is a reply to message #350021] Tue, 25 July 2017 03:09 Go to previous messageGo to next message
Wien1938
Messages:1
Registered:May 2017
Location: UK
Just a short note to say thank you to the modder(s) for all this work! Such pleasure to play! happy
Re: Depri's Builds and Packages - Get your combat supplies here![message #351966 is a reply to message #340808] Tue, 09 January 2018 03:19 Go to previous messageGo to next message
Pasha
Messages:1
Registered:January 2018
Hi that's my first message and I can't post active links in my messages yet, sorry for that.

I've got basically the same problem with JA2 GOG version on mac.

Ninjaklan wrote on Thu, 30 April 2015 14:26
Hi, please bare with me on this one:

I am trying to play JA2 on my iMac and was playing 1.13 stable just fine until lI realised some of the features are not in the stable build (generals, roof collapsing..).

So I did a fresh instal of my JA2 GOG version and extracted latest SCI (found on the first page here) installer over it, replacing some files.
When I try to run it, it I get this error:

Could not initialise library in file Data/Anims.slf SLF libs
Line: 286
src/core/vfs_init.cpp

Two screenshots attached of my original JA2 Data/ folder and folder of the latest SCI installed

Apparently original JA2 has all the files in .slf format and the SCI installer makes them into folders? Is this normal, or wrong? Please mind that I am doing this on Mac so everything is harder to do when it comes files and extension, as I am used to Windows OS but jus recently switched









JA2 GOG version starts and runs just fine on my Mac, so does the 1.13 version (7609 patch). I googled for this specific problem but could not find any working solution.

After extracting the SCI zip file of my instal folder, should I have files in Data/Anims as a folder or should the Anims file be in .slf file extension?

Here is a ful report on the crash
Toggle Spoiler


The latest stable 7609 version worked just fine, but if I try to update it to the latest SCI, I get this windows error message:

drive.google.com/file/d/1uROHs4bawRAM35x92f951OsFvMrnSuWO

I've tried copying the 8508 build over my working 7609 and over a fresh install. I also tried putting latest 8511 exe files in there (I only renamed the JA2.exe though). I also moved the game out of the program files folder just in case. Fiddling with wineskin didn't help either. The fresh install and the 7609 works though, for which I am very grateful to this community. Thanks so much for making the revival of my childhood memories so enjoyable!

My setup looks like this now
Toggle Spoiler


Also here's a wine skin log that says that something wrong with the x11 fonts (I think it's a sort of an ersats directX on mac).

Toggle Spoiler


here's another wineskin log, though I'm not sure if it's relevant

Toggle Spoiler


If anyone had some experience dealing with that problem I would be very grateful if you point me to a solution.
Re: Depri's Builds and Packages - Get your combat supplies here![message #351968 is a reply to message #311288] Tue, 09 January 2018 14:53 Go to previous messageGo to next message
Shadow

 
Messages:39
Registered:December 2008
Location: Argentina
Hey guys!

One tiny, tiny thing: the latest executable (8511) reports build 8507 on the initial loading screen, before the main menu.

Starting a new playthrough, so I'll report any issues I find.

It already feels more polished than the last "stable" build, which had to be run twice to actually start the game, and after closing needed to have the rundll32 process killed via Task Manager since otherwise it would hog 30-40% of one of my CPU cores. All this on Windows 7 x64. Not huge deals, but it was somewhat annoying.

Cheers!



Shadow's Enemy Profiles
Re: Depri's Builds and Packages - Get your combat supplies here![message #351969 is a reply to message #351968] Tue, 09 January 2018 15:35 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3793
Registered:July 2009
As stated in the FAQ: Few devs bother with updating the version on the splash screen. When in doubt, the filename takes precedence.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: Depri's Builds and Packages - Get your combat supplies here![message #351970 is a reply to message #351969] Tue, 09 January 2018 16:33 Go to previous messageGo to next message
Shadow

 
Messages:39
Registered:December 2008
Location: Argentina
DepressivesBrot wrote on Tue, 09 January 2018 13:35
As stated in the FAQ: Few devs bother with updating the version on the splash screen. When in doubt, the filename takes precedence.

You are correct. I never expected something so specific to be in the FAQ. cheeky
Re: Depri's Builds and Packages - Get your combat supplies here![message #352046 is a reply to message #351970] Tue, 16 January 2018 13:22 Go to previous messageGo to next message
townltu

 
Messages:51
Registered:December 2017
Location: here
I get (as far as i can see;) the "dismissed" message aka nnn_064.wav/ogg
from from imp(wiz 8 chaotic) and hired mercs (Razor Raffi Reuban)
on lvl up in the rebel hideout at A10 sublevel, after Miguel speaks his "on behalf of .." line.

Same for Hector during a "reduce the chance of a local error" check in new game in a 2nd install.
btw, here the wiz8 male chaotic voice did not give a comment when he was dismissed
(to ensure a comment from Hector or Mouse in the hideout),



dld & install(s) as far as i can see ok, tested under xpp on 2 different well functioning machines.
Re: Depri's Builds and Packages - Get your combat supplies here![message #352051 is a reply to message #352046] Tue, 16 January 2018 22:21 Go to previous messageGo to next message
Flugente

 
Messages:3223
Registered:April 2009
Location: Germany
Well... yeah. Quote 64 (which is called QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO in the code) is used either as the 'let go' quote from MERC or RPC mercs, or as the 'react to Miguel's speech' quote for others (which would be AIM or IMP mercs). This isn't exactly new, and yes, it is very stupid. Sirtech used the same quote numbers several times. What a quote means differs from AIm to MERC to IMP to RPC. We can't easily change that, as then we have to move around all the vanilla files, edit the .edt data etc., which will cause headaches especially for modders.

So... yeah. This is not a bug, this is what Sirtech intentionally coded. It simply was no issue originally, as at that point you had no MERCs or RPCs.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #352052 is a reply to message #352051] Tue, 16 January 2018 23:44 Go to previous messageGo to next message
townltu

 
Messages:51
Registered:December 2017
Location: here
Thank you for the info.
QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO appears to be a proper name;)
I heard these quotes the 1st time in the rebel hideout and was concerned,
saw the multiple allocations in sounds.txt (from Kermi/Ja_2/guides/speech_list.zip)
but thought better be safe and take the risk of posting a false alarm,
and must also admit the desire for confirmation that my playthrough is not doomed, it started so well;)

btw, lets say somebody intends to create a JA2 speechset from a Wiz8 RPC
is there any info/list/etc available about which JA2 quote ID corresponds to which Wiz8 Quote ID,
like a blueprint for a batch file to rename them all in one go, so most are ready to use in JA2?
I know it has been done for the PC voices and Vi, but did not find more than links to the speechsets.
Re: Depri's Builds and Packages - Get your combat supplies here![message #352054 is a reply to message #352052] Wed, 17 January 2018 00:20 Go to previous messageGo to next message
Flugente

 
Messages:3223
Registered:April 2009
Location: Germany
Part 2 of this thread will be most helpful in your endeavour. Also, merc05 added some Wiz8 voices here, so perhaps he has some insight.



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #352400 is a reply to message #352054] Tue, 13 February 2018 20:30 Go to previous messageGo to next message
ManiK17
Messages:2
Registered:February 2018
Location: Montreal
Hi, something's not making sense while trying to install this from a fresh JA2 install.

When I try to run the .exe contained in the latest SCI release it complains about missing .dlls.

If I download and extract one of the unstable builds it works but, naturally, I'd rather be using a stable release.

All of the "guides" elsewhere on the forums seem to be out of date or incomplete. What am I missing here?
Re: Depri's Builds and Packages - Get your combat supplies here![message #352431 is a reply to message #352400] Thu, 15 February 2018 13:59 Go to previous messageGo to next message
Flugente

 
Messages:3223
Registered:April 2009
Location: Germany
Hi ManiK17, welcome to the pit!

Did you follow the installation instructions and install in a bad location? In case ow Win8/10, did you follow the additional instructions?



Saren threw his head back and screamed in impotent fury, before falling to his throne, head in his claws, trembling in horrified disbelief.

Then he heard a faint chime as Sovereign subscribed to her ECHO channel.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #352433 is a reply to message #352431] Thu, 15 February 2018 17:17 Go to previous messageGo to next message
Parkan

 
Messages:445
Registered:April 2010
Location: Russia,Sevastopol

Delete

[Updated on: Fri, 16 February 2018 09:30]




1.Serve the public trust
2.Protect the innocent
3.Uphold the law(c)Robocop
Re: Depri's Builds and Packages - Get your combat supplies here![message #352437 is a reply to message #352431] Fri, 16 February 2018 01:25 Go to previous messageGo to next message
ManiK17
Messages:2
Registered:February 2018
Location: Montreal
Flugente wrote on Thu, 15 February 2018 06:59
Hi ManiK17, welcome to the pit!

Did you follow the installation instructions and install in a bad location? In case ow Win8/10, did you follow the additional instructions?


I applied the Win8/10 fix correctly since the unstable version I was using didn't experience any of the problems associated with failing to do that.

In regards to the install location, I'm running the steam version of JA2 Gold, my steam library is a subdirectory of program files, and steam put an annoying limitation on library folders on the same drive, so I can't make one that's C:\Games\SteamGames, for example. Is there a way past this?


EDIT: Upon further reading I may not have been making a mistake:

1) I downloaded SCI_Unstable_Revision_8517 from the SCI / Vanilla directory in the onedrive from the first post of this thread
2) Replaced the .exe with the one from JA2_8519 in the Builds directory in the onedrive

I got concerned when I didn't see the version number change in the game's menu. I guess I was expecting to see a SCI_Stable_Revision_8519 somewhere.

[Updated on: Fri, 16 February 2018 01:35]

Re: Depri's Builds and Packages - Get your combat supplies here![message #352488 is a reply to message #352437] Tue, 20 February 2018 17:31 Go to previous messageGo to next message
mbr.to

 
Messages:17
Registered:February 2018
im pretty sure you can move your steam library. https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129
you can see the revision briefly after the intro
Re: Depri's Builds and Packages - Get your combat supplies here![message #352496 is a reply to message #352488] Wed, 21 February 2018 10:01 Go to previous messageGo to next message
Elvis_A

 
Messages:274
Registered:December 2012
Location: exUSSR
is there any chance to get new exe?
is there any tutorial how to compile Ja2 1.13 exe? thanks
Re: Depri's Builds and Packages - Get your combat supplies here![message #352497 is a reply to message #352496] Wed, 21 February 2018 13:04 Go to previous messageGo to next message
silversurfer

 
Messages:2233
Registered:May 2009
A new SCI with exe is published every two weeks. If you want to compile your own exe look here.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #352499 is a reply to message #352497] Wed, 21 February 2018 19:36 Go to previous messageGo to next message
Elvis_A

 
Messages:274
Registered:December 2012
Location: exUSSR
Quote:

A new SCI with exe is published every two weeks. If you want to compile your own exe look here.



"The requested URL /source/ja2/branches/Wanne/JA21.13MP was not found on this server."

thanks, link for Ja2 1.13 MP is broken. do i need to check it out with SVN as well?

I know that Sci posted every 2 weeks but now month passed already

[Updated on: Wed, 21 February 2018 19:37]

Re: Depri's Builds and Packages - Get your combat supplies here![message #352500 is a reply to message #352499] Wed, 21 February 2018 19:51 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3793
Registered:July 2009
We don't use that MP branch anymore.

Also, my script can only build things if there are things to build. There were no data changes between 2018-01-15 and 2018-02-15 so January 15th was the last full release, likewise there were no source changes between 2018-02-01 and 2018-02-15 so February 1st was the last pure update build.



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: Depri's Builds and Packages - Get your combat supplies here![message #352501 is a reply to message #352500] Wed, 21 February 2018 19:59 Go to previous messageGo to next message
Elvis_A

 
Messages:274
Registered:December 2012
Location: exUSSR
I just wanted to test new feature from Flugente.

in order to compile i have to:
1) install JA2 (DONE)
2) check out SVN GAMEDIR on game folder
3) check out SVN GAMESOURCE on game folder
4) move those folder to JA2 Directory?
5)open .sln and follow guide
...
7) PROFIT!

Am I right?
Re: Depri's Builds and Packages - Get your combat supplies here![message #352509 is a reply to message #352501] Thu, 22 February 2018 11:08 Go to previous messageGo to next message
silversurfer

 
Messages:2233
Registered:May 2009
No, you better keep the SVN folders separately from the game (especially the source) so you always have clean SVN copies and a clean game. When you update game data from SVN you can check the files that changed from last time and copy or merge them with your game folder. At least that is how I do it and it allows me to view changes first and apply only what I want to my two game folders (play and debug).
Build your release exe from the source, put that exe in your game folder and then use it to play.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #352511 is a reply to message #352509] Thu, 22 February 2018 12:32 Go to previous message
Elvis_A

 
Messages:274
Registered:December 2012
Location: exUSSR
silversurfer wrote on Thu, 22 February 2018 11:08
No, you better keep the SVN folders separately from the game (especially the source) so you always have clean SVN copies and a clean game. When you update game data from SVN you can check the files that changed from last time and copy or merge them with your game folder. At least that is how I do it and it allows me to view changes first and apply only what I want to my two game folders (play and debug).
Build your release exe from the source, put that exe in your game folder and then use it to play.


oh. ok, I'll reinstall everything then. Thank you very much
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