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Dealing with vehicles in early game[message #353169] Mon, 16 April 2018 14:10 Go to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
So it's been a few years since I played JA2 so I downloaded the latest version of AIMNAS and set about liberating Arulco. I just started fighting my way through the northern part of the airport when one of my teams ran into a an armed jeep. This caught me totally flatfooted as my previous playthroughs only encountered tanks and that was around Meduna. So with a couple of mercs pinned behind rocks, Igor did a mag dump with his AK-74 and found that had no effect. Under a hail of machinegun fire, Barry decided to stand up for some reason and quickly joined the AIM memorial roll. Rifle fire ineffective, Igor began tossing frags - half of which missed (really Igor, really?) and the other did minimal damage. Buns took some shots at the jeep with the SL-8 with no effect. The only weapon that could consistently do damage to the jeep was Grace's Winchester Trapper as each shot would do 1 or 2 points of damage. After half an hour of shooting, the jeep finally blew up (if only those Iraqi insurgents realized the HUMVEE's greatest weakness was the Winchester Trapper in .44 magnum) and we could pay our respects to Barry (why did you stand up from behind the rock you big dummy?)

So how do you deal with armed jeeps? I've got no AT and intermediate calibre rifles seem to just tickle it. I'm dreading pushing further into Drassen now.

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Private 1st Class
Re: Dealing with vehicles in early game[message #353170 is a reply to message #353169] Mon, 16 April 2018 14:41 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Go to San Mona and have a few beer with the irish lad there. He'll hook you up with some vintage AT gear.

[Updated on: Mon, 16 April 2018 14:42]




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Captain

Re: Dealing with vehicles in early game[message #353173 is a reply to message #353170] Mon, 16 April 2018 18:10 Go to previous messageGo to next message
Jolly_Reaper is currently offline Jolly_Reaper

 
Messages:47
Registered:August 2002
Location: The Netherlands
If you liberated the airport, perhaps you can order some explosives from Bobby Ray?
In all honesty though, in my opinion certain settings should be disabled by default and this is definitely one of them.
I can imagine the cars,
Toggle Spoiler
and invasions really doing a number on new players.

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Corporal
Re: Dealing with vehicles in early game[message #353174 is a reply to message #353173] Mon, 16 April 2018 18:22 Go to previous messageGo to next message
RunAwayScientist is currently offline RunAwayScientist

 
Messages:85
Registered:September 2001

Firstly you'll need to resort to guerrilla warfare, be fluid and dynamic and pick your battles. Scouting helps. Sun Tzu say, "...appear where the enemy beep-beep-jeep is not..."


Secondly, everybody gets trappers with .44 C-Mags. Even Barry. Requires XML editing.


Thirdly, go south to Balime and buy the Humvee. Load nothing but RDX, TNT, C4, C1, mines, claymores, thermobaric RPG rounds, and German MREs into it. Drive it into the enemy Humvee. Detonate.



I mean, I guess you could go talk to that Irish guy, but what does he know about tactics? Pff.

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Corporal 1st Class
Re: Dealing with vehicles in early game[message #353178 is a reply to message #353174] Mon, 16 April 2018 19:30 Go to previous messageGo to next message
Jolly_Reaper is currently offline Jolly_Reaper

 
Messages:47
Registered:August 2002
Location: The Netherlands
RunAwayScientist wrote on Mon, 16 April 2018 17:22
Thirdly, go south to Balime and buy the Humvee. Load nothing but RDX, TNT, C4, C1, mines, claymores, thermobaric RPG rounds, and German MREs into it. Drive it into the enemy Humvee. Detonate.

Sounds like a solid plan, but after our Humvee has been reduced to metal flakes and ash, what will we do against the other 139 enemy vehicles that we'll meet along the way? cheeky

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Corporal
Re: Dealing with vehicles in early game[message #353180 is a reply to message #353178] Mon, 16 April 2018 20:22 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Is progress 30 still "early game"? That's the point after which enemy jeeps can appear. Still, a player who isn't used to armored vehicles outside of Meduna will have a bad surprise at some point. big grin


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Dealing with vehicles in early game[message #353181 is a reply to message #353178] Mon, 16 April 2018 20:27 Go to previous messageGo to next message
townltu

 
Messages:384
Registered:December 2017
Location: here
Jeeps are unable to destroy most terrrain obstacles, have no improved vision range
and iirc take damage from every AP ammo like e.g. otherwise despised 7.62 tokarev,
so why waste explosives on jeeps although they may be required for tanks
(happens frequently on insane&min_item_progress to run out of AT weapons,
or have none yet when tanks appear in patrols)

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Master Sergeant
Re: Dealing with vehicles in early game[message #353184 is a reply to message #353173] Mon, 16 April 2018 23:01 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Jolly_Reaper wrote on Mon, 16 April 2018 17:10
If you liberated the airport, perhaps you can order some explosives from Bobby Ray?
In all honesty though, in my opinion certain settings should be disabled by default and this is definitely one of them.
I can imagine the cars,
Toggle Spoiler
and invasions really doing a number on new players.
This is AIMNAS. It's allowed to be hard. It's supposed to be hard. If you start your JA2 career with that, it's your own fault.
silversurfer wrote on Mon, 16 April 2018 19:22
Is progress 30 still "early game"? That's the point after which enemy jeeps can appear. Still, a player who isn't used to armored vehicles outside of Meduna will have a bad surprise at some point. big grin
Smeag has preplaced combat cars in all the sectors that are likely to warrant having them, regardless of progress. In exchange, Devin sells decent amounts of Bazookas and Panzerfausts from day one however.



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Captain

Re: Dealing with vehicles in early game[message #353185 is a reply to message #353184] Tue, 17 April 2018 00:02 Go to previous messageGo to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
Thanks all. I guess a side trip to San Mona is in order.

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Private 1st Class
Re: Dealing with vehicles in early game[message #353203 is a reply to message #353185] Wed, 18 April 2018 11:51 Go to previous messageGo to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
Also a unrelated follow-up question - I've just seized Drassen Mine and the ACA office located there and in the past I could start training up militia. However this time it's telling me 'insufficient resources' or something like that. Now I've only cleared sectors B13, C13, and D13 - do I need to clear the entire town before I can start training militia?

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Private 1st Class
Re: Dealing with vehicles in early game[message #353204 is a reply to message #353203] Wed, 18 April 2018 12:18 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
If you enabled MILITIA_REQUIRE_RESOURCES in JA2_Options.ini then militia training will require certain resources. More information can be found in the Ini description or here.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Dealing with vehicles in early game[message #353216 is a reply to message #353204] Wed, 18 April 2018 20:40 Go to previous messageGo to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
Awesome, I totally did not realize that was a new 1.13 feature. Thanks.

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Private 1st Class
Re: Dealing with vehicles in early game[message #358258 is a reply to message #353216] Tue, 15 October 2019 23:11 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Getting back to this topic... Thanks for your advice so far, but it's a bit of a catch-22, I think. In order to get AT, I need the airport and in order to get the airport, I need to defeat the Jeep at the airport. So...

Any tipps on how to defeat it on day 1?

I actually managed to destroy the jeep at the airport because it was kind enough to part right next to a bunch of propane tanks. I have more of a problem defeating the one at Drassen harbour, because I don't think I can get it near the propane tanks in this sector and the oil barrels don't do nearly enough damage (10 in total). There is also almost no AP ammo in this sector (couple rounds tokarev and some .38 special only), so I don't think I can defeat it any other way...

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Master Sergeant
Re: Dealing with vehicles in early game[message #358260 is a reply to message #358258] Tue, 15 October 2019 23:58 Go to previous messageGo to next message
crackwise is currently offline crackwise

 
Messages:113
Registered:April 2013
One option is to sneak a demolition merc with TNT as start-gear close enough to the jeep, then arm the TNT (for 1 or 2 turns) and throw it on/next to the jeep. This is a risky move, but if you can find enough cover to sneak close to the jeep, it will very likely destroy it.

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Sergeant
Re: Dealing with vehicles in early game[message #358261 is a reply to message #358260] Wed, 16 October 2019 00:27 Go to previous message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Thank you for the suggestion! For my next campaign I will definitely hire some demolition mercs. I think some guys actually start out with Semtex or something.

But... I did it! I managed to destroy this one. In case any one cares: 7.62x25 AP does fuckall against Jeeps. Neither does 9x18 AP, by the way. I somehow managed to lure the Jeep really close to the single propane tank section in the garage (after carrying away all the gasoline stored there, obviously*), blowing that up for 48 damage. The rest of the Jeeps HP I removed with 2 shots of .30 cal AP and - thank god - standard .357 actually does 1-2 points of damage to Jeeps, so Dimitri could destroy they Jeep using his Barracuda. I play on expert without mercs (just my IMP and whomever I can recruit in Arulco), so my options were really limited.

*Thinking of this now, I might have used strategically positioned gasoline tanks to enhance the propane explosion. I should try that.

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Master Sergeant
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