Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS Archives » AIMNAS Bug Reports Part 2
Re: AIMNAS Bug Reports Part 2[message #350431 is a reply to message #345110] Tue, 01 August 2017 19:46 Go to previous messageGo to next message
Valiant is currently offline Valiant

 
Messages:12
Registered:August 2014
  • Ruger Mini-30 don't accept EBR stock kit;
  • Removing EBR stock kit from the AC-556 make the EBR disappear into nowhere.

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Private
Re: AIMNAS Bug Reports Part 2[message #350476 is a reply to message #348448] Sat, 05 August 2017 01:25 Go to previous messageGo to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
Szczelec wrote on Tue, 24 January 2017 12:36

-Mary and John never leave Arulco, their exist north to airport lane.


I'm running an old version, probably earlier than your post date and hit this same problem. After running the two around the airport I got them to trigger their exit speech. It's on that aircraft parking spot to the right of the airport terminal.
http://i.imgur.com/fIjL1OW.jpg

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Private 1st Class
Re: AIMNAS Bug Reports Part 2[message #350477 is a reply to message #348603] Sat, 05 August 2017 01:30 Go to previous messageGo to next message
Agrippa911 is currently offline Agrippa911

 
Messages:23
Registered:November 2011
Location: Canada
smeagol wrote on Tue, 31 January 2017 10:24


Quote:
-Mary and John never leave Arulco, their exist north to airport lane.


urgh... thought I fixed that speechless seems persistent... will have to look into that again at some point


I'm running an old build and hit this. After running the poor couple around the airport for some time I finally found the trigger spot.
http://i.imgur.com/fIjL1OW.jpg

I also PM'd the original poster as well (although it may be a tad bit late). One less thing to worry about.

Thanks for all your efforts on this, you'v done a fantastic job.

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Private 1st Class
bug6.png  Re: AIMNAS Bug Reports Part 2[message #350876 is a reply to message #345110] Wed, 06 September 2017 04:44 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
1. Bug report: In Sector A9 Omerta, a new merc arrives via helicopter. However, I cannot see him and cannot move him.
2. The saved game, Ja2_Options.INI, and a screenshot have been uploaded to drop box:
https://www.dropbox.com/sh/t5ugy75he25izb4/AADR48V2SNgw4wqjPOZKpKqAa?dl=0

3. The saved game is just before he arrives (advance time to 19:30). After he arrives, try to click around and move Steroid.
4. Running Windows 10, JA 2 1.13 build 8468 (01 Sep 2017)
5. Mods: Running Aimnas Bigmaps Mod (Summer Con Update)

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Corporal
bug6.png  Re: AIMNAS Bug Reports Part 2[message #350958 is a reply to message #345110] Wed, 13 September 2017 02:42 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
Merc profiles 244 - 253 all had zero (0) values for friendly/direct/threaten/recruit approach.

<usApproachFactorFriendly>0</usApproachFactorFriendly>
<usApproachFactorDirect>0</usApproachFactorDirect>
<usApproachFactorThreaten>0</usApproachFactorThreaten>
<usApproachFactorRecruit>0</usApproachFactorRecruit>

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Corporal
Re: AIMNAS Bug Reports Part 2[message #351042 is a reply to message #350958] Tue, 19 September 2017 21:49 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
WinXP HE SP3, Chrome browser
I have a request. I downloaded the previous versions of AIMNAS without problems.
Now I can not download the latest version from GitHub (17 Sep). The Clone or download button does not respond. I also have a message: Please note that GitHub no longer supports your web browser.
Please help (other place with AIMNAS or other effective solution to the problem).
Thank you. happy



Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
Re: AIMNAS Bug Reports Part 2[message #351046 is a reply to message #351042] Tue, 19 September 2017 23:30 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Randok, replace Windows XP with a version that's still safe to use, that should solve most of your problems


Discord

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First Sergeant

Re: AIMNAS Bug Reports Part 2[message #351049 is a reply to message #351046] Tue, 19 September 2017 23:57 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
I use Windows XP SP3 and can update Aimnas using TortoiseGit without any problem.


Left this community.

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Lieutenant

Re: AIMNAS Bug Reports Part 2[message #351062 is a reply to message #351046] Wed, 20 September 2017 12:11 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Quote:
Randok, replace Windows XP with a version that's still safe to use, that should solve most of your problems

For the time being I do not plan to convert WinXP. And it is probably better for JA2 - less problems.

Quote:
I use Windows XP SP3 and can update Aimnas using TortoiseGit without any problem.

I would like to download a zip package (about 170MB) so far. I tried Tortoise and downloaded a lot more MB.

Thank you for the advice.



Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
icon5.gif  Re: AIMNAS Bug Reports Part 2[message #351065 is a reply to message #345110] Wed, 20 September 2017 15:45 Go to previous messageGo to next message
PET is currently offline PET

 
Messages:36
Registered:April 2006
Location: Czech Republic
I did not find anything about, but why the shots cant penetrate soldiers bodys? I tried many rounds and no single bullet goes thru body not sure

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Private 1st Class
Re: AIMNAS Bug Reports Part 2[message #351074 is a reply to message #351062] Wed, 20 September 2017 20:36 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Randok wrote on Wed, 20 September 2017 11:11
Quote:
I use Windows XP SP3 and can update Aimnas using TortoiseGit without any problem.

I would like to download a zip package (about 170MB) so far. I tried Tortoise and downloaded a lot more MB.
You realize git does that once and if you keep the folder, the next update is gonna be like 350kB?



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)

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Captain

Re: AIMNAS Bug Reports Part 2[message #351075 is a reply to message #351065] Wed, 20 September 2017 20:38 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
PET wrote on Wed, 20 September 2017 14:45
I did not find anything about, but why the shots cant penetrate soldiers bodys? I tried many rounds and no single bullet goes thru body not sure
Did you try sufficiently powerful rifles and ammunition?



Chat with us!
#bearpit on IRC
Discord
Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)

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Captain

Re: AIMNAS Bug Reports Part 2[message #351079 is a reply to message #351074] Wed, 20 September 2017 23:03 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Quote:
You realize git does that once and if you keep the folder, the next update is gonna be like 350kB?

I know. But finally I prefer "pure" (data without Tortoise) zip package. happy



Many thanks to all those who make new features for Jagged Alliance 2.

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Master Sergeant
Re: AIMNAS Bug Reports Part 2[message #351220 is a reply to message #351079] Sat, 07 October 2017 14:40 Go to previous messageGo to next message
Szczelec

 
Messages:37
Registered:September 2016
Most of rifle calibre belt feed machine guns don't use larger than 100rd belt in box when in advance. Bigger boxes than those are to bulky and heavy, those are used with trippd mainly. PK family in game use 200 rd box that can't be even attached to gun in real life.


In order to improve his communication with comrades, Szczelec has enrolled in an "English as a second language" course.

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Private 1st Class
bug6.png  Re: AIMNAS Bug Reports Part 2[message #351248 is a reply to message #350416] Wed, 11 October 2017 04:12 Go to previous messageGo to next message
GiantBasher is currently offline GiantBasher

 
Messages:41
Registered:July 2017
GiantBasher wrote on Sat, 29 July 2017 23:54
1. Bug report: In Sector D13 Drassen Mine, the game freezes when my mercs walk toward the Drassen mine office during combat. It happens when they spot one of the enemies.
2. This may be difficult to reproduce, so I have included my save game and Ja2_Options.INI. Link is broken on purpose (space between Https and happy
https ://www.dropbox.com/sh/930cechqtoqfy7w/AADXYa61dZ_p_mEhjz3amq1Ia?dl=0
3. After loading the game, walk towards the mining office.
4. Running Windows 10, JA 2 1.13 build 8408 (12 Jun 2017)
5. Running Aimnas Bigmaps Mod (Summer Con Update)


1. I figured out what has been causing this freeze, but I am not a coder, so I don't know how to fix it. In AIMNAS, anytime we uncover a General (VIP), the game freezes. Here is a saved game right before we uncover a general. Would someone be able to double check my hypothesis and suggest a code fix?

2. Saved game and JA2_Options.INI have been uploaded to drop box. https://www.dropbox.com/sh/ghm9enfnzgtjre3/AACOrZLK0yXmNYonsHlSD2FWa?dl=0

3. Load the save and click end turn. The game freezes.

4. Running Windows 10, JA 2 1.13 build 8488 game dir 2391
5. Running AIMNAS Bigmaps Mod (Summer Con Update)

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Corporal
Re: AIMNAS Bug Reports Part 2[message #351259 is a reply to message #351248] Sun, 15 October 2017 13:26 Go to previous messageGo to next message
Thundercat is currently offline Thundercat

 
Messages:39
Registered:November 2009
Hello guys. First of all congratulations for the great work. Now i am playing
Ja2 gold + sci 8468 game dir 2385 + latest Aimnas + build 8473 on
Windows 10. I came across three major problems for now:
1. Father Walker wont take the wine and wont reveal what happens
with the dead bodies. He says "i have no need for possessions".
I chose sci-fi method and enabled Crepitus in the .ini. what am i doing wrong??
2. I cant enter San Mona mines. So i cant take Kingpin's money.
On the entrance of the abandoned mine gives me a big red X. So how do
i get down there?
3. When i give the deed of Angel's shop to the blond guy in San Mona, he
thanks me first and says he ll give me everything he has, but never
moves and the game remains on loading forever.
How do i resolve these issues?? Thanks in advance.

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Private 1st Class
Re: AIMNAS Bug Reports Part 2[message #351288 is a reply to message #351259] Wed, 18 October 2017 10:43 Go to previous messageGo to next message
LLIkaOIO is currently offline LLIkaOIO

 
Messages:18
Registered:May 2011
About 1 and 3:
Most quests are broken. Kyle's money is in one of the cases in his store, you don't need to give him a deed.
About 2:
AFAIK most of underground sectors are not ready yet.

[Updated on: Wed, 18 October 2017 10:55]

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Private
Re: AIMNAS Bug Reports Part 2[message #351291 is a reply to message #351288] Wed, 18 October 2017 14:07 Go to previous messageGo to next message
LLIkaOIO is currently offline LLIkaOIO

 
Messages:18
Registered:May 2011
Playing 8212 build gamedir 2321 and have some bugs:
1. Mobile militia trained in sector B2 disappears if begins to move
2. Sector E16 is unreachable, but has garrison and buildings
3. 'Detonator - timed' item have no 'electronic' property
4. Colt M16A2 do not have auto-fire mode
5. if all city sectors are have max allowed militia, prisoners joined militia can only be disbanded to allow militia redistribution
6. Assertion failure in Squads.cpp line 450
Select one merc sitting in vehicle with several mercs and press plot destination route in "Move Mercs" pop-up menu
7. Mercs what have 'might steal items' property in their bios, begin to steal items even if they DO NOT reach Arulco (have 'In Trans' assignment)
8. Assertion failure in prebattle_interface.cpp line 2017 if a car with more than 6 mercs arriving in a sector with enemy
9. Some glitches in dynamic opinions:
- Dead merc say THANKS for saving his life, when other merc kills soldier which killed first merc
- Talking Jeep - I saw it answering to other mercs
10. Possible tactical AI bug:
Some soldiers are "freezed" on light sources at night if they come up to it, and stay there until next turn. They just standing, not looking around or changing their stance. When attacked or see mercs, they begin to shoot or change stance but not move
11. Militia often shoots enemies in legs what results in their very poor CTH
12. Cover view and mercenary view display functions is continuously turning on-off and spamming to the game log when pressing and holding DEL or END, and game may freeze if these keys is pressed for ~3-5 sec

[Updated on: Wed, 18 October 2017 14:15]

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Private
Re: AIMNAS Bug Reports Part 2[message #351292 is a reply to message #351291] Wed, 18 October 2017 16:26 Go to previous messageGo to next message
Sniki Hor is currently offline Sniki Hor

 
Messages:15
Registered:August 2006
Location: Croatia
4. Colt M16A2 do not have auto-fire mode

Real life M16A2 doesn't have full auto mode.
Attach 2,3,4 round trigger grip and give this weapon to psycho mercs. They'll have both benefit of psycho trait (when triggered) but won't spend more rounds/AP than grip allows.

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Private
Re: AIMNAS Bug Reports Part 2[message #351300 is a reply to message #351291] Thu, 19 October 2017 20:47 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
LLIkaOIO wrote on Wed, 18 October 2017 11:07

7. Mercs what have 'might steal items' property in their bios, begin to steal items even if they DO NOT reach Arulco (have 'In Trans' assignment)

Fixed in r8499.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: AIMNAS Bug Reports Part 2[message #351804 is a reply to message #345110] Thu, 28 December 2017 01:08 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Strategic map is black until revealed and Razor is also black/dark. Rest of mercs are good and coloured.
Edit: Above seems to be resolved by disabling alternate colouring of strategic map

Still,i can't alttab game[this happens on vanilla 1.13 also :/]


Edit: The black/dark merc problem is happening again, i think its tied to camouflage system?

[Updated on: Thu, 28 December 2017 04:20]

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Sergeant
Re: AIMNAS Bug Reports Part 2[message #351832 is a reply to message #351804] Fri, 29 December 2017 20:11 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
Game freezes, here's a message from stack_trace.log

 *** Fri Dec 29 18:53:42 2017 *** 
[ UDKYF-DNAIN-OAGSF-FM0AW-9Q22M ]

[33.7287] : Backtrace: file "BATTLESNDS\bad2_hit.wav" does not exist

[33.7395] : Backtrace: file "BATTLESNDS\bad2_hit.wav" does not exist

[35.4238] : Backtrace: 



Here's vfs log

 *** Fri Dec 29 18:53:10 2017 *** 
[ UDKYF-DNAIN-OAGSF-FM0AW-9Q22M ]

[0.305577] : Processing VFS configuration
[0.305789] : Initializing Virtual File System
[0.305797] :   Reading profile : SLF Libs
[0.305804] :     library : "Data\Ambient.slf"
[0.306301] :     library : "Data\Anims.slf"
[0.31025] :     library : "Data\BattleSNDS.slf"
[0.319763] :     library : "Data\BigItems.slf"
[0.321269] :     library : "Data\Binarydata.slf"
[0.321534] :     library : "Data\Cursors.slf"
[0.322005] :     library : "Data\Data.slf"
[0.322532] :     library : "Data\Faces.slf"
[0.326227] :     library : "Data\Fonts.slf"
[0.32646] :     library : "Data\German.slf"
[0.358117] :     library : "Data\Interface.slf"
[0.359446] :     library : "Data\Intro.slf"
[0.359628] :     library : "Data\Laptop.slf"
[0.36126] :     library : "Data\Loadscreens.slf"
[0.361635] :     library : "Data\Maps.slf"
[0.363137] :     library : "Data\Mercedt.slf"
[0.363514] :     library : "Data\Music.slf"
[0.363691] :     library : "Data\Npc_speech.slf"
[0.399565] :     library : "Data\Npcdata.slf"
[0.401204] :     library : "Data\Radarmaps.slf"
[0.403167] :     library : "Data\Russian.slf"
[0.407018] :     library : "Data\Sounds.slf"
[0.409261] :     library : "Data\Speech.slf"
[0.48441] :     library : "Data\Tilesets.slf"
[0.526993] :   Reading profile : Vanilla Dirs
[0.527009] :     directory : "Data"
[0.620888] :   Reading profile : v1.13
[0.620904] :     directory : "Data-1.13"
[0.710819] :   Reading profile : AIM
[0.710839] :     directory : "Data-AIM"
[0.7387] :   Reading profile : Maps
[0.738717] :     directory : "Data-Bigmaps"
[0.836093] :   Reading profile : Player Profile
[0.836112] :     directory : "Profiles\UserProfile_JA2113AIM"
[33.6868] : file "BATTLESNDS\bad2_hit.wav" does not exist
[33.6976] : file "BATTLESNDS\bad2_hit.wav" does not exist


Here's sound log

 *** Fri Dec 29 18:53:10 2017 *** 
[ UDKYF-DNAIN-OAGSF-FM0AW-9Q22M ]

[0.887058] : Initialising JA2 sound manager
[0.88708] : 	Using 16 channels
[0.887091] : Init hardware...
[0.896178] : 	Using DirectSound driver: Podstawowy sterownik dŸwiêku
[0.896194] : 	Driver capabilities:
[0.931153] : 	FMOD started
[0.931173] : 	Mixing rate: 44100
[0.931179] : Init cache...
[0.931184] : 	Using 128 cache slots
[0.931197] : 	Sound memory limit = 8241152
[0.931202] : 	Cache threshold = 2054144
[33.7486] : 	ERROR in SoundLoadDisk(): Failed to open 'BATTLESNDS\bad2_hit.wav'
[83.3952] : 	Stopping all sounds
[83.4081] : Closing sound system...
[83.4081] : 	Stopping all sounds
[83.4081] : Cleaning cache
[83.4081] : 	Stopping all sounds
[83.4082] : Cache shutdown
[84.5119] : 	FMOD closed
[84.5119] : JA2 sound manager shutdown


Please make a hotfix, i don't want to throw my campaign out! Im using r8508 1.13 with latest aimnas downloaded from github!
Also every NPC text is in german -MERC, NPC on tactical map, etc. Very annoying.

[Updated on: Fri, 29 December 2017 20:24]

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Sergeant
Re: AIMNAS Bug Reports Part 2[message #351846 is a reply to message #351832] Sat, 30 December 2017 13:00 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have instaled aim-nas mod over 2385[data] & 8468[exe] combo,this combination works fine,try downgrade your instalation to older sci


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: AIMNAS Bug Reports Part 2[message #351851 is a reply to message #351846] Sun, 31 December 2017 14:53 Go to previous messageGo to next message
Ancut is currently offline Ancut

 
Messages:6
Registered:November 2017
Bugs found and unaccuratnesses.
*DP's drum can hold max 47 round without breaking, there is belt-feed known as RP-46 derivered from DP, used mostly by african/poor nations.
*Glock 18 w/ stock should had some added to-hit value thus it has none.
*FG-42 are listed as Light Machine Guns, but in reality they more like Automatic Rifle / Battle Rifle, while second dominates how it was used.
*MPXS9 is in serious conflict with attachments slots.
*C96 family weapons when converted name changes, but caliber indicator to the right don't, also it eat both 7.62 and 7.63 mo matter which option is choosen.
*DTA MDR drops from enemies very early in game.

And ideas.
*Most 9mm para machine pistols in game use under 20 round mags and it kind of limits them, ~33 round mag (glock like) adapter use to be great solution.
*What if enemy patrols equipment were generated based ammunition they use? At start of game they will be using many calibers mostly old ones, use bolt actions more often and less .22lr, who gave them it?. And it will change degree by degree, resulting in later "full rebelion" part of campaign limiting chamberings in squad to 2-4, while other of calibers will appear in other squads. And trying to stick to military weapons doctrine if they can, leaving unusual ones to elite ones or for special puropse missions. By what i meanat, imagine picture of 30 men RUSHING B whom one carried welrod, four of them various revolvers and 6 with rimfire weapons.

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Private
Re: AIMNAS Bug Reports Part 2[message #352309 is a reply to message #345110] Wed, 07 February 2018 12:05 Go to previous messageGo to next message
center_of_the_truth is currently offline center_of_the_truth

 
Messages:7
Registered:January 2008
Location: South Korea
Here's a bug report and what I found regarding the problem while playing JA 1.13 SCI(SCI_Unstable_Revision_8517_on_GameDir_2400)
with recent commit AIMNAS from github and it gets runtime error like this

[21.5676] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages

Recent game is in early progress of Omerta but this kept happening and crashed when an enemy is about to take a specific action in its turn.

[Updated on: Wed, 07 February 2018 12:30]

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Private
Re: AIMNAS Bug Reports Part 2[message #352452 is a reply to message #352309] Sat, 17 February 2018 22:05 Go to previous messageGo to next message
center_of_the_truth is currently offline center_of_the_truth

 
Messages:7
Registered:January 2008
Location: South Korea
I solved it. It came from my false ini setting which was set beyond the range by editing ini with inieditor.
Now I restored max value of the range through editing ini with notepad++ and started a new game.

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Private
Re: AIMNAS Bug Reports Part 2[message #352669 is a reply to message #352452] Sun, 11 March 2018 09:04 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

smaw rocket launcher cant reload ammo,7.7 arisaka tracer ammo have tag for 7.62x51 tracer ammo


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: AIMNAS Bug Reports Part 2[message #353333 is a reply to message #352669] Wed, 25 April 2018 11:15 Go to previous messageGo to next message
UBAH is currently offline UBAH

 
Messages:28
Registered:October 2007
I observe strange behavior of canteens. There are several kinds of them in the mod with different capacity. I think they behave in not intended way. If I use large canteen (1L) to restore energy of merc from zero, it does it in four steps: 0->18->36->51->65 and gets depleted. If I use small canteen (0,5L) for the same goal, it restores energy in two steps: 0->36->78 and gets depleted. Hence, small canteen restores more energy than twice as big large canteen.

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Private 1st Class
Re: AIMNAS Bug Reports Part 2[message #353356 is a reply to message #353333] Sat, 05 May 2018 01:05 Go to previous messageGo to next message
CareBear is currently offline CareBear

 
Messages:145
Registered:April 2016
AIMNAS has game breaking bugs, anyone who wants to play through whole campaign should withhold for more stable and polished version. This of course can take few years. I've ditched my campaign because of game breaking save bug.

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Sergeant
Re: AIMNAS Bug Reports Part 2[message #353399 is a reply to message #345110] Wed, 09 May 2018 16:23 Go to previous messageGo to next message
x4n is currently offline x4n

 
Messages:21
Registered:October 2010
First of all, I don't know whether it is realy a bug or a feature.
Nevertheless the behavior is that if i enter a sector with enemies, the game switches to turn based mode immediately. Realtime mode is not possible. Even after a few turns.
Cross checked this behavior in several sectors. And with one last enemy in the sector left.
It stays on turn based mode all the time. Stealth mode does not work either.

Im on the latest game dir and 8558 exe. OS is Win7.

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Private 1st Class
Re: AIMNAS Bug Reports Part 2[message #353401 is a reply to message #353399] Wed, 09 May 2018 19:24 Go to previous messageGo to next message
firebolt5 is currently offline firebolt5
Messages:4
Registered:May 2010
x4nPro wrote on Wed, 09 May 2018 16:23
First of all, I don't know whether it is realy a bug or a feature.
Nevertheless the behavior is that if i enter a sector with enemies, the game switches to turn based mode immediately. Realtime mode is not possible. Even after a few turns.
Cross checked this behavior in several sectors. And with one last enemy in the sector left.
It stays on turn based mode all the time. Stealth mode does not work either.

Im on the latest game dir and 8558 exe. OS is Win7.

Sounds like forced turn mode is enabled. Check the in-game options

[Updated on: Wed, 09 May 2018 19:25]

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Civilian
Re: AIMNAS Bug Reports Part 2[message #353496 is a reply to message #353401] Mon, 14 May 2018 22:21 Go to previous messageGo to next message
x4n is currently offline x4n

 
Messages:21
Registered:October 2010
Of cause, there is a in-game option for this.
I`ve overseen it obviosly..

Thank you very much!!

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Re: AIMNAS Bug Reports Part 2[message #353498 is a reply to message #353496] Mon, 14 May 2018 23:17 Go to previous messageGo to next message
zipov is currently offline zipov

 
Messages:13
Registered:February 2017
Location: Poland
overhead.lua locks the game at 8.59

removed it, passed 9 am and replaced it, but deidranna doesn't attack much, 4 attacks in 10 days

seeing an officer in combat locks the game after a few turns

what could be the issue?

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Re: AIMNAS Bug Reports Part 2[message #353502 is a reply to message #353498] Tue, 15 May 2018 00:33 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
lua issues are case of the mo scripts not fitting the exe. Is your AIMNAS older/newer than the recommended exe?


I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Re: AIMNAS Bug Reports Part 2[message #353505 is a reply to message #345110] Tue, 15 May 2018 21:27 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
Hello!

I just downloaded the "SCI_JA2v1.13_Revision_8558_on_GameDir_2422.7z"
I start new game, but the game is very slow (the cursor move is slow, if i open the laptop than the animation is slow to...)
Please help me!

Thanks, SpaeR

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Re: AIMNAS Bug Reports Part 2[message #353510 is a reply to message #353502] Wed, 16 May 2018 00:15 Go to previous messageGo to next message
zipov is currently offline zipov

 
Messages:13
Registered:February 2017
Location: Poland
AIMNAS is the most recent as of may 2018
Exe is 8558 and recommended is at least 8163.

WIll a simple downgrade fix it?

Actually, hold on lemme check it out...

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Re: AIMNAS Bug Reports Part 2[message #353512 is a reply to message #353510] Wed, 16 May 2018 01:08 Go to previous messageGo to next message
zipov is currently offline zipov

 
Messages:13
Registered:February 2017
Location: Poland
so I tried builds from 8511 onwards and all threw runtime errors except 8548 onwards.
But those locked up the game at 8.59...
Downgrade even further?
I'm fairly competent with coding, like 55/100, maybe I can help.

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Re: AIMNAS Bug Reports Part 2[message #353513 is a reply to message #353512] Wed, 16 May 2018 02:00 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Solution A): Use the r8163 SCI
Solution B): Remove all lua scripts that come with AIMNAS, as they are likelly out of date (make backups though)



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Re: AIMNAS Bug Reports Part 2[message #353523 is a reply to message #353505] Wed, 16 May 2018 13:29 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
Nobody?
I can not play, the bullets in the air is slow to!

I think, several year ago i have this problem, but i not remember the solution!
Please help!

Thanks!

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Re: AIMNAS Bug Reports Part 2[message #353532 is a reply to message #353523] Wed, 16 May 2018 23:45 Go to previous messageGo to previous message
zipov is currently offline zipov

 
Messages:13
Registered:February 2017
Location: Poland
What system are you playin on?
Did you remember to use the win 8/10 fix?

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