Home » MODDING HQ 1.13 » v1.13 General Development Talk » How to use sector fortification?
How to use sector fortification?[message #353738] Mon, 11 June 2018 15:03 Go to next message
orcam3

 
Messages:98
Registered:August 2011
Location: The Netherlands
I tried using a shovel on some items (furniture and car wrecks) and igor makes his happy sound ("Rock and Roll!") but nothing happens. Is there a tutorial that i missed?

Regards,

Orcam3
Re: How to use sector fortification?[message #353740 is a reply to message #353738] Mon, 11 June 2018 19:43 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3807
Registered:July 2009
You'll need a CAT P-5000 PWL to move car wrecks.



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Re: How to use sector fortification?[message #353742 is a reply to message #353740] Mon, 11 June 2018 20:12 Go to previous messageGo to next message
Flugente

 
Messages:3416
Registered:April 2009
Location: Germany
The proper definitions of what you can deconstruct with what need to exist in TableData/Items/StructureDeconstruct.xml. Without that the game won't know what to do.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: How to use sector fortification?[message #353743 is a reply to message #353742] Mon, 11 June 2018 20:46 Go to previous messageGo to next message
orcam3

 
Messages:98
Registered:August 2011
Location: The Netherlands
How would i get that, flugente?

Regards,

Orcam3
Re: How to use sector fortification?[message #353744 is a reply to message #353743] Mon, 11 June 2018 20:55 Go to previous messageGo to next message
Flugente

 
Messages:3416
Registered:April 2009
Location: Germany
Eh? Read the xml and add another entry for what you want. This thread is helpful.

https://i.imgur.com/ZJNagAf.png
The 'f' key helps, you get information on what tileset is used when you hover over structures.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: How to use sector fortification?[message #353745 is a reply to message #353744] Mon, 11 June 2018 21:10 Go to previous messageGo to next message
sob1

 
Messages:12
Registered:June 2018
Interesting developments! I am loving the 20+ year time this game has been improved upon. Thank you, Flugente!



Dr. Phil as a playable comedy IMP: http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=353751&#msg_353751

Lawrence of Arabia as an IMP:

http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=353801&#msg_353801
Re: How to use sector fortification?[message #353752 is a reply to message #353738] Mon, 11 June 2018 22:34 Go to previous messageGo to next message
orcam3

 
Messages:98
Registered:August 2011
Location: The Netherlands
Is there any xml that i can just 'copy+paste' or doesn't it work that way?

Regards,

Orcam3
Re: How to use sector fortification?[message #353753 is a reply to message #353752] Mon, 11 June 2018 22:39 Go to previous messageGo to next message
Flugente

 
Messages:3416
Registered:April 2009
Location: Germany
Add new entries to the xml? Just copy existing entries and edit them to yur liking.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: How to use sector fortification?[message #353757 is a reply to message #353753] Tue, 12 June 2018 00:51 Go to previous messageGo to next message
orcam3

 
Messages:98
Registered:August 2011
Location: The Netherlands
Would it be possible for you to upload your .xml? (if it will work with my JA1.13 <it's the only mod i use>?)

Because i have no clue about anything in the .xml, it's just a bunch of -Insert foreign language here- to me
Re: How to use sector fortification?[message #353758 is a reply to message #353757] Tue, 12 June 2018 00:59 Go to previous messageGo to next message
Flugente

 
Messages:3416
Registered:April 2009
Location: Germany
The xml is already part of 1.13 when you install it. It's in Data-1.13/TableData/Items/StructureDeconstruct.xml.



"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: How to use sector fortification?[message #353767 is a reply to message #353738] Tue, 12 June 2018 21:16 Go to previous messageGo to next message
orcam3

 
Messages:98
Registered:August 2011
Location: The Netherlands
I am able to find the file but it makes no sense to me, i would't know what to add?
Re: How to use sector fortification?[message #353768 is a reply to message #353767] Tue, 12 June 2018 21:52 Go to previous message
Flugente

 
Messages:3416
Registered:April 2009
Location: Germany
Just add one of these to StructureDeconstruxt.xml to your liking.

<STRUCTURE><!-- sandbag -->
	<usDeconstructItem>1543</usDeconstructItem>             <-- number of misc. item required in main hand when deconstructing, add what you want
	<usItemToCreate>1540</usItemToCreate>                   <-- number of item you want to create when removing a structure, add what you want
	<usCreatedItemStatus>1</usCreatedItemStatus>            <-- status of created item, values from 1 to 100
	<szTileSetDisplayName>Sandbags</szTileSetDisplayName>   <-- Name of structure you want to deconstruct for display purposes
	<szTileSetName>sandbag.sti</szTileSetName>              <-- name of tileset, you get that from pressing the 'f' key over a structure
	<dCreationCost>2.5</dCreationCost>                      <-- cost of this action for the fortification assingment. Add whatever value you want
	<allowedtile>0</allowedtile>                            <-- name of tileindexes, you get that from pressing the 'f' key over a structure
	<allowedtile>1</allowedtile>
	<allowedtile>2</allowedtile>
	<allowedtile>3</allowedtile>
	<allowedtile>4</allowedtile>
	<allowedtile>5</allowedtile>
	<allowedtile>6</allowedtile>
	<allowedtile>7</allowedtile>
	<allowedtile>8</allowedtile>
	<allowedtile>9</allowedtile>
</STRUCTURE>


Also, look in the thread I linked above.

[Updated on: Tue, 12 June 2018 21:52]




"Is there any way to get the blood to flow up the walls?"
"I don't see why not."

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


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