Home » MODDING HQ 1.13 » v1.13 Feature Requests » Advanced firing mode (switching firing/working mode for advanced/future weapons)
Advanced firing mode[message #351874] Tue, 02 January 2018 00:31 Go to next message
minimice

 
Messages:6
Registered:May 2014
I think this hasn't been addressed yet (based on search).

This is not about switching between single-, burst-, auto-firing modes. This is more like switching between rifle and an under-barrel weapon but for one and the same weapon. This means an under-barrel weapon remains an attachment option. For example switching between firing a shot and a beam.

In the past I had modded weapons to switch mode by exploiting the changing barrel feature. This requires the purchase and storage of the item which allows the weapon (profile) to be switched out. Needless to say it's inconvenient in many ways.

I've come back to this problem since my computer died and I lost the mod. What I would like is a convenient to use mode-changing-feature and a way to change the used-amount of ammo (same "caliber"). For example a gas-base weapon that uses a small amount (1 unit) in one mode and a large amount (4 units) in the other. Of course the amount is based on full rounded ammo units, no fractions. I realize there's no way around changing weapon's profile but setting ammo unit consumption should be possible. Of course "switching" should cost one action (in line with under-barrel weapon switching).

Re: Advanced firing mode[message #354284 is a reply to message #351874] Fri, 10 August 2018 05:29 Go to previous messageGo to next message
Shinobi

 
Messages:132
Registered:July 2015
Location: Mexico
could this work to make dual wield shoot in single shot mode? i think i asked about that before but idk and it'd be nice to do so.
maybe it could use the ironsights switch idk.



Oh, God please tie this rope tight, A noose that fits just right, Oh, God please tie this rope tight, Hold my head upright, Take this knife across my throat, And make amends for all my lies.
Re: Advanced firing mode[message #354289 is a reply to message #354284] Fri, 10 August 2018 13:30 Go to previous messageGo to next message
Flugente

 
Messages:3387
Registered:April 2009
Location: Germany
I coded this in my wh40k mod: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21132&goto=321699&#msg_321699

The plasma rifle was pretty much this. It had a normal, singleshot mode (normal insofar as it fired bright blue plasma balls) and a second mode, toggled by pressing b], where it fired a 'charged' shot (read: plasma grenade) for the cost of 4 bullets.

It did work, and could be implemented again, but I don't see where that would fit with any of our more realistic weaponry. Perhaps it could be used to make the simultaneous firing of both barrels of the sawed-off better instead of using a burst, but that's not exactly a huge gain.

I don't get the 'dual wield single shot mode' part. How is that new? Single shot in dual wield mode has been a thing since v1.00, since 1.13 we can also dual-auto...



“What are you doing?” Joffrey interrupted him.

“… can’t a man give a few last words for his son to carry?”

“…Who told you your son was making it out of this field alive?”

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Advanced firing mode[message #354294 is a reply to message #354289] Fri, 10 August 2018 16:03 Go to previous messageGo to next message
silversurfer

 
Messages:2312
Registered:May 2009
I think he means firing only one gun while dual wielding. As far as I know the merc always fires both guns. However, that would also require a control which of the two to fire...

For example if the merc has AP ammo in the right hand gun and HP ammo in the left hand gun he may want to fire at an armored soldier using the right gun and on a Bloodcat with the left gun.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Advanced firing mode[message #354302 is a reply to message #354294] Sat, 11 August 2018 06:33 Go to previous message
Shinobi

 
Messages:132
Registered:July 2015
Location: Mexico
YES! exactly, it could probably work by shooting the top gun on the merc's inventory first, if you want to switch just press RMB like you would to switch weapons normally...
or when switching between fire modes (or sights) have a little "L/R" or something like that next to the icon.



Oh, God please tie this rope tight, A noose that fits just right, Oh, God please tie this rope tight, Hold my head upright, Take this knife across my throat, And make amends for all my lies.
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