Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Tactical Sling problem
Tactical Sling problem[message #339405] Thu, 12 February 2015 13:01 Go to next message
umli387
Messages:3
Registered:February 2015
Location: 加拿大
Hi. Would someone please tell me how to use tactical sling in this mod please? Thank you very much
Re: Tactical Sling problem[message #339415 is a reply to message #339405] Thu, 12 February 2015 22:04 Go to previous messageGo to next message
Flugente

 
Messages:3422
Registered:April 2009
Location: Germany
Hi umli387, welcome to the pit!

I assume it hasn't been changed from stock 1.13. In that case, a sling does the following:
  • A gun with a sling cannot be stolen from you by other people.
  • If a merc would drop the gun due to damage (like being hit by a grenade) and the sling slot in inventory is free, the rifle is moved to the sling slot instead.
  • If you play with inventory AP costs, moving a gun with a sling from your hands to the sling slo does not cost APs.



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"I don't see why not."

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Re: Tactical Sling problem[message #344655 is a reply to message #339415] Tue, 22 March 2016 06:07 Go to previous messageGo to next message
Panzer

 
Messages:82
Registered:February 2016
Location: Altis, Sometimes Tanoa
That's the Rifle Sling. There's another object in the game called the Tactical Sling. which appears to be a sort of storage attachment for armor or some such. I'm curious what armor however would accept this, as I can not figure it out.



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"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

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Re: Tactical Sling problem[message #344657 is a reply to message #344655] Tue, 22 March 2016 17:31 Go to previous messageGo to next message
Off_Topic

 
Messages:1038
Registered:January 2009
That sling acts like a backpack, it just allows you to carry a gun there. Is it not working properly?


Re: Tactical Sling problem[message #344659 is a reply to message #344657] Tue, 22 March 2016 19:41 Go to previous messageGo to next message
Panzer

 
Messages:82
Registered:February 2016
Location: Altis, Sometimes Tanoa
Hmm so it acts as a backpack. I'm gonna look into this.

Ok so after some rather brief testing I've found that it works, no obvious glitches. However there is a weird logic about it, in which you cannot have it on you with combat packs such as the TT 3 Day pack or a radio on.(does fit next to TIMS pack however) Rather strange considering that it seems that it would easily fit next to a radio or TT 3 Day Pack.

Also my own question somewhat related to it. What would one suggest as a reasonable value for the MAX_BACKPACK_WEIGHT_TO_CLIMB in the INI. Logically a gun on a sling wouldn't stop someone from climbing onto a roof.

[Updated on: Tue, 22 March 2016 19:58]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Tactical Sling problem[message #355141 is a reply to message #344659] Wed, 26 September 2018 23:10 Go to previous messageGo to next message
gougluinn

 
Messages:87
Registered:September 2018
anyone uses tactical sling? why would i use it while i have big backpacks?
Re: Tactical Sling problem[message #355148 is a reply to message #355141] Thu, 27 September 2018 07:25 Go to previous messageGo to next message
ZedJA2

 
Messages:143
Registered:January 2018
I think Panzer's last comment and Gougluinn's combine into a sort of suggestion.

Allow the Tactical Sling to climb no matter what. Otherwise, what would be the point over a backpack (especially since it takes only some AP to drop the backpack and regain the ability to climb)?

[Updated on: Thu, 27 September 2018 07:25]

Re: Tactical Sling problem[message #355371 is a reply to message #355148] Sun, 21 October 2018 06:49 Go to previous message
Wil473

 
Messages:2843
Registered:September 2004
Location: Canada
ZedJA2 wrote on Wed, 26 September 2018 23:25
I think Panzer's last comment and Gougluinn's combine into a sort of suggestion.

Allow the Tactical Sling to climb no matter what. Otherwise, what would be the point over a backpack (especially since it takes only some AP to drop the backpack and regain the ability to climb)?


Make's sense, a backpack item with universal (combat pack) compatibility and allows climbing - I'll need to check, but I think there's already at least one in-mod backpack item which has these characteristics (go bag?).

EDIT: nope, not the Go Bag, it's a combat pack item. Yeah, figuring out the bit mask for this is probably manageable due to the small number of backpack and combat packs relative to other items. No promises but I'll keep this in mind.

EDIT2: correction to earlier Edit, looks like I was right the first time around the "Go Bag" is treated as a backpack item and it was meant to be compatible with Combat Pack LBE items. An examination of the XML's seems to indicate that I've been inconsistent in applying the correct <lbeCombo> = 4 tag. Anything set to 0 will not allow the backpack slot to be used:

332
A.L.I.C.E. Field Pack
<lbeIndex>1</lbeIndex>
<lbeCombo>2</lbeCombo>

442
NIV Default Combat Pack *** does not actually appear in-game, may no longer be needed as XMLEditor is defunct ***
<lbeIndex>6</lbeIndex>
<lbeCombo>0</lbeCombo>

742
Blackhawk Patrol Pack
<ubClassIndex>45</ubClassIndex>
<lbeCombo>4</lbeCombo>


745
RD-54 VDV Rucksack
<ubClassIndex>48</ubClassIndex>
<lbeCombo>0</lbeCombo>

746
Rocket Quiver
<ubClassIndex>49</ubClassIndex>
<lbeCombo>0</lbeCombo>

748
Tactical Tailor 3-Day Pack
<ubClassIndex>51</ubClassIndex>
<lbeCombo>4</lbeCombo>

749
TIMS Combat Pack
<ubClassIndex>52</ubClassIndex>
<lbeCombo>1</lbeCombo>

1630
Diving Bottle
<ubClassIndex>96</ubClassIndex>
<lbeCombo>0</lbeCombo>

1697
Radio Set
<ubClassIndex>152</ubClassIndex>
<lbeCombo>0</lbeCombo>

1706
ILBE Gen II Assault
<ubClassIndex>154</ubClassIndex>
<lbeCombo>8</lbeCombo>

1708
TT Modular Pack
<lbeIndex>156</lbeIndex>

<lbeCombo>4</lbeCombo>

2006
AR Receiver Assault Pack
<lbeIndex>166</lbeIndex>

<lbeCombo>8</lbeCombo>



A bitmask of 15 (1+2+4+8) means that a Backpack/Combat Pack will be allowed with all non-zero Combat Packs/Backpacks. ie.
743 *** actually a back pack ***
Go Bag
<ubClassIndex>46</ubClassIndex>
<lbeCombo>15</lbeCombo>


If anything you've stumbled across a bug in the XML's that will be fixed for next release.


EDIT3: I just tested the Tactical Sling (weapon) attachment, I'm not able to replicate it stopping you from climbing, or even this item acting as a LBE item. Perhaps I misread, but the only "Tactical Sling" ("Rifle Sling" in Bobby Rays) I could find in the mod is a more or less stock v1.13 implementation of item 1720. What version are you running (mod/v1.13)? I remember getting the sling wrong in-past versions.

Now is the item everyone is discussing the Sniper Drag Bag?


EDIT4: Fixes a a result of this thread

- cleared Not Buyable flag set for 1691 Sniper Drag Bag
- set <lbeCombo>4</lbeCombo> on all Combat Packs not part of an explicitly stated combination (like the TIMS), this includes the Radio and Diving Bottle to allow use of Go Bag and Sniper Drag Bag

EDIT5: found <fAllowClimbing> was already set to 1 on the Go Bag and Sniper Drag Bag, but neither allow climbing when held.

EDIT6: ...and fixed EDIT5, USE_GLOBAL_BACKPACK_SETTINGS = FALSE must be set in Ja2_Options.INI

[Updated on: Sat, 27 October 2018 21:29]




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