Home » MODDING HQ 1.13 » v1.13 General Development Talk » Is there an .ini setting which allows unlimited contract extension?
Is there an .ini setting which allows unlimited contract extension?[message #355079] |
Mon, 24 September 2018 18:08  | |
bouchacha
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Messages:23
Registered:October 2013 Location: District of Columbia |
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Sometimes if you wait too near the deadline when extending a merc's contract they'll decline, citing other obligations. Is there an INI setting which prevents this from happening? I tried searching but couldn't figure out which terms to use.
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Re: Is there an .ini setting which allows unlimited contract extension?[message #355785 is a reply to message #355781] |
Sun, 11 November 2018 09:18   | |
ZedJA2
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Messages:162
Registered:January 2018 |
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I don't believe there is such an option, but it is an interesting suggestion for an option.
For A.I.M. Mercs, the by-laws or rather Terms & Conditions on their site, allow for one workaround, if you read the occasionally funny legalese. It comes about when you have hired them for a 2 week full term. When under such a contract, they are by Aim's Terms & Conditions unable to leave for whatever reason before contract expiration. So the theory goes, and I've seen this posted a lot over the years as well, that if you extend them with another contract for 2 more weeks, prior to the end of a previous 2-week contract, you can basically guarantee they will not leave. You can do multiple extensions during one 2-week contract as well. Most interestingly, the key passage is actually referenced in a footnote later in the Terms & Conditions, and this is a common ploy by Sir-Tech, in various manuals, to get your attention to focus on it. There used to be some places in the credits in JA1 or other Sir-Tech game manuals, where similar hints are given for either secrets, or the like.
The other things known are that having close buddies helps, having enemies makes mercs less likely to stick around. That is based on Morale which is impacted by many things, and Your Reputation as a leader and how successful you are.
M.E.R.C. mercs don't have the 2-week contract though, so no known way, to my knowledge, is there to get around their desires other than hired buddies.
Since a big part of the game is the almost living nature of the Mercs and their relationships, I think there would be some resistance to coding such an option. It would be convenient, however, for certain mods, and for those on later play-thrus. Nonetheless, it is against the basic nature of the game's features.
[Updated on: Sun, 11 November 2018 09:23]
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Re: Is there an .ini setting which allows unlimited contract extension?[message #356044 is a reply to message #356035] |
Fri, 30 November 2018 02:06  | |
ZedJA2
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Messages:162
Registered:January 2018 |
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Well, true to a point. But then it would also seem strange that some Mercs don't simply defect or refuse work given the terrible events they have experienced. We have some rebels and NPCs we can recruit and that will stay indefinitely, usually. Same with I.M.P.'s. The game has to have some sense of balance or use for cash, at least in the initial design. One could see the various costs of mercs, related to how much they want to stay or not, as they are not completely based on skills or usefulness.
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