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6.07 with AFS[message #356031] Thu, 29 November 2018 03:09 Go to next message
buuface

 
Messages:135
Registered:October 2011
Dear Silversurfer or other resident WF experts,

Elsewhere i read correctly that 6.07WF maps mod is compatible with Alruco Folding Stock.

If this is the case, what would be the correct and most simple method/order of installation?

Many thanks
Re: 6.07 with AFS[message #356033 is a reply to message #356031] Thu, 29 November 2018 07:17 Go to previous messageGo to next message
LatZee

 
Messages:108
Registered:December 2015
It is not hard, if you know what you're doing, so I'll assume you don't, and do all the steps in detail cheeky

First, just put them both normally into the same folder of 1.13 installation. So both Data-WildFire6.07, Data-AFS and all of their stuff needs to be there.

Inside the Data-WildFire6.07 folder you will find files named Ja2Set.dat.xml and Ja2Set.dat.xml.AFS. Second one is the one needed for WF and AFS to work together, so rename first one to something like Ja2Set.dat.xml.ORIGINAL or delete it or whatever, and thed rename the AFS one to the original name Ja2Set.dat.xml.

Next step is combining their VFS setups into one that combines both mods. It is probably easier to start from the AFS one as it has more stuff. So make a copy of file vfs_config.AFS.ini that is in root folder of the installation and rename it to something like vfs_config.AFS+WF.ini or whatever you want. Now open both that newly created file and the original vfs_config.JA2113Wildfire607. Now we need to add WF setup things to our new vfs file.

So, the beggining of AFS file is:
[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, AFS, FSGraphics, Vendor, UserProf


and in WF one it is:
[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, Wildfire6, UserProf


So, in that line in our new one, you need to add the Wildfire6 part, preferably, after the AFS things, so that Wildfire settings override AFS ones where needed. So, the new line needs to look like this:
[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, AFS, FSGraphics, Vendor, Wildfire6, UserProf


Next, profile data for Wildfire needs to be added, so copy paste itfrom the Wildfire vfs file to our new one. So, to original:
[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, AFS, FSGraphics, Vendor, UserProf

[PROFILE_SlfLibs]
NAME = SLF Libs
LOCATIONS = Ambient, Anims, BattleSNDS, BigItems, Binarydata, Cursors, Data, Faces, Fonts, German, Interface, Intro, Laptop, Loadscreens, Maps, Mercedt, Music, Npc_speech, Npcdata, Radarmaps, Sounds, Speech, Tilesets
PROFILE_ROOT = 

[PROFILE_Vanilla]
NAME = Vanilla Dirs
LOCATIONS = data_dir
PROFILE_ROOT = 

[PROFILE_v113]
NAME = v1.13
LOCATIONS = datav113_dir
PROFILE_ROOT = 

[PROFILE_HAM]
NAME = HAM
LOCATIONS = datav113_HAM_dir
PROFILE_ROOT = 

[PROFILE_AFS]
NAME = Alrulco Folding Stock
LOCATIONS = AFS_dir
PROFILE_ROOT = 

[PROFILE_FSGraphics]
NAME = Common Graphics folder for DL/UC/FS Mods
LOCATIONS = Graphics_dir
PROFILE_ROOT =
 
[PROFILE_Vendor]
NAME = Vendor
LOCATIONS = Vendor_dir
PROFILE_ROOT = 

[PROFILE_UserProf]
NAME = Player Profile
LOCATIONS = uprof_root
PROFILE_ROOT = Profiles\UserProfile_JA2AFS
WRITE = true


it needs to be:
[vfs_config]
PROFILES = SlfLibs, Vanilla, v113, AFS, FSGraphics, Vendor, Wildfire6, UserProf

[PROFILE_SlfLibs]
NAME = SLF Libs
LOCATIONS = Ambient, Anims, BattleSNDS, BigItems, Binarydata, Cursors, Data, Faces, Fonts, German, Interface, Intro, Laptop, Loadscreens, Maps, Mercedt, Music, Npc_speech, Npcdata, Radarmaps, Sounds, Speech, Tilesets
PROFILE_ROOT = 

[PROFILE_Vanilla]
NAME = Vanilla Dirs
LOCATIONS = data_dir
PROFILE_ROOT = 

[PROFILE_v113]
NAME = v1.13
LOCATIONS = datav113_dir
PROFILE_ROOT = 

[PROFILE_HAM]
NAME = HAM
LOCATIONS = datav113_HAM_dir
PROFILE_ROOT = 

[PROFILE_AFS]
NAME = Alrulco Folding Stock
LOCATIONS = AFS_dir
PROFILE_ROOT = 

[PROFILE_FSGraphics]
NAME = Common Graphics folder for DL/UC/FS Mods
LOCATIONS = Graphics_dir
PROFILE_ROOT =
 
[PROFILE_Vendor]
NAME = Vendor
LOCATIONS = Vendor_dir
PROFILE_ROOT = 

[PROFILE_Wildfire6]
NAME = Wildfire6.07
LOCATIONS = dataWildfire6_dir
PROFILE_ROOT =

[PROFILE_UserProf]
NAME = Player Profile
LOCATIONS = uprof_root
PROFILE_ROOT = Profiles\UserProfile_JA2AFS
WRITE = true


Now, we just need to do the same thing in Data Paths section, add the path for this Wildfire6 profile to existing paths, so copypaste it from the Wildfire vfs file too.. so instead of:
[LOC_data_dir]
TYPE = DIRECTORY
PATH = Data
MOUNT_POINT = 

[LOC_datav113_dir]
TYPE = DIRECTORY
PATH = Data-1.13
MOUNT_POINT = 

[LOC_datav113_HAM_dir]
TYPE = DIRECTORY
PATH = Data-1.13-HAM
MOUNT_POINT = 
OPTIONAL = TRUE

[LOC_AFS_dir]
TYPE = DIRECTORY
PATH = Data-AFS
MOUNT_POINT =

[LOC_Graphics_dir]
TYPE = DIRECTORY
PATH = Data-Graphics
MOUNT_POINT = 

[LOC_Vendor_dir]
TYPE = DIRECTORY
PATH = Data-AFS/Vendor
MOUNT_POINT = 

[LOC_uprof_root]
TYPE = DIRECTORY
PATH = 
MOUNT_POINT = 


it needs to be:
[LOC_data_dir]
TYPE = DIRECTORY
PATH = Data
MOUNT_POINT = 

[LOC_datav113_dir]
TYPE = DIRECTORY
PATH = Data-1.13
MOUNT_POINT = 

[LOC_datav113_HAM_dir]
TYPE = DIRECTORY
PATH = Data-1.13-HAM
MOUNT_POINT = 
OPTIONAL = TRUE

[LOC_AFS_dir]
TYPE = DIRECTORY
PATH = Data-AFS
MOUNT_POINT =

[LOC_Graphics_dir]
TYPE = DIRECTORY
PATH = Data-Graphics
MOUNT_POINT = 

[LOC_Vendor_dir]
TYPE = DIRECTORY
PATH = Data-AFS/Vendor
MOUNT_POINT = 

[LOC_dataWildfire6_dir]
TYPE = DIRECTORY
PATH = Data-WildFire6.07
MOUNT_POINT = 

[LOC_uprof_root]
TYPE = DIRECTORY
PATH = 
MOUNT_POINT = 



And, that's it. Choose your new vfs_config.AFS+WF.ini option from the drop down menu in the Ini editor, and start the game. If you've done everything correctly, and assuming that I didn't screw anything up along the way, it should work cheeky


Now, there will be some problems that stem from the fact that AFS uses different ids for items than the vanilla 1.13. That means that items put on the maps will often be different than they should be, or sometimes even be straight out NADAs (placeholder thingy for notexistant item). For example, one item that is common on WF maps is Rag. In original 1.13, it has item id 1022. That is how it is remembered on the maps, as item with an id of 1022. In AFS, item with an id of 1022 is RPG-7 rocket launcher. So at every place where the creators put a Rag on the map, you will find an RPG-7 launcher instead. So the items you find on maps will be weird. The same thing happens if some enemy is preplaced on the map with a certain weapon or something, he might end up with who knows what, so might be unarmed or wielding/dropping some complete nonsense. Those are probably pretty rare, huge majority of enemies will have random assigned equipment, and that will work normally. Everything else should work as intended.


Re: 6.07 with AFS[message #356034 is a reply to message #356033] Thu, 29 November 2018 08:23 Go to previous messageGo to next message
buuface

 
Messages:135
Registered:October 2011
Great job Latzee thanks!
Re: 6.07 with AFS[message #356037 is a reply to message #356031] Thu, 29 November 2018 19:12 Go to previous message
Mai Ti Miao

 
Messages:40
Registered:November 2018
Hi happy

buuface wrote on Thu, 29 November 2018 02:09
Elsewhere i read correctly that 6.07WF maps mod is compatible with Alruco Folding Stock.

Yep, it was me.
However i repeat: for me personally it seems playable. You will find NADA items, placeholders and weird stuff (like Quick Change MG Barrels in every odd sector, or an RPG and SMAW en route to Drassen) ; i also had the impression that C18 is more common (*). Partially this is bad, partially this is good. This effect is also increased by Drop All.

(*) this might be from me not having played for 4 years, except for NCTH experiments about 2 years ago, thus i'm not sure how many of these one is supposed to find

On the other hand, i played a full game with AFS+WF and i never saw enemies/militia spawn without a weapon or with wrong ammo.
This means: armour, sun/night goggles, ammo, weapons, LBE, grenades... the basic stuff seems fine and there is a large range of "correct" items dropping.

If i shall give an estimate, then as far as i remember, about 35% of all drops are either NADA, bad drop (placeholder) or good drop (RPG).
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