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Re: AV v1.10[message #355891 is a reply to message #351862]
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Sun, 18 November 2018 17:10
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Gopan |
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Messages:380
Registered:June 2016 Location: Norway |
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I can't recruit Slay, no matter what i try. His responces are off too.
I gave him the diskette provided by Carmen, all he said is "Appreciated"
I threatened him, he gave his usual vanilla response "As you can see i have a gun, perhaps we can talk as professionals" He refuses to be recruited though.
I gave him money "Don't be expecting me to do anything for it"
I punched him, shot him, bandaged him, he does not fight back, after bandaging he says "Appreciated" and ends conversations saying "Good talking to you"
He's acting like a pacifist. Something must be amiss from his package. Don't know if anyone else has the same issues when they try to recruit Slay. I am playing the Refresh 1.10 version, JA2 exe.
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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Re: AV v1.10[message #355895 is a reply to message #355894]
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Mon, 19 November 2018 04:54
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Gopan |
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Messages:380
Registered:June 2016 Location: Norway |
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I used Miguel, he is at lvl 7 with 98 leadership. there is no one else with these stats, not even Raider. Slay is acting in a pacifist way, which is completely unusual. All of these terrorists would attack if you hit, shoot or touch their stuff, both in vanilla and 1.13. Snipers are in short supply and although i can live without him, it would be much nicer to add him to my ranks.
In one of the latest posts in this thread, a version 1.11 is mentioned, so i figured that i'll let you guys know, in case something needs to be repaired there.
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Master Sergeant
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Re: AV v1.10[message #356062 is a reply to message #351862]
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Sat, 01 December 2018 15:53
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No-Nothing |
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Messages:81
Registered:March 2013 |
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First I must mention I use obsolete AV 1.0 without ANY updates
REPORTS
Toggle Spoiler1) This how militia spawns through the radio operator call in A7! You can say good bye to their equipment!!
https://my-files.ru/2tgydj
2) These 2 caves from D4 lead to O3 2 levels (San Mona-Meduna Express!!!). I use sci-fi. That's the reason? Does AV support sci-fi?
https://my-files.ru/4257d4
3) Upon my attack on G1 enemy spawns at N-E corner (ALL of them!). I saw the same already in another mod or even in vanilla. Can be the same sector too! But I cannot say for sure, don't remember. Seems like instead defense spawning was triggered attacking one. But they are all in 10x10 tiles area so may be it's something else!
https://my-files.ru/72u7vd
Well, that was one strange fight! One shot from GL by militiaman and most of the enemy squad is eradicated... On the other hand it was one extremely dangerous encounter!
4) Although it happened in G2 I cannot declare it to be specific to this sector only!
https://my-files.ru/noktd1
GABBI-cheat + [ALT+E] shows in details what is going on.
https://my-files.ru/jwq0ic
Out of ~10 tries 2 times the crash was avoided by luck! Again GABBI-cheat + [ALT+E] shows what were the saving conditions. Might be the soldier was not knocked out... Might be the suppression animation...
https://my-files.ru/shox0y
NB in my verson Merges.xml looks bad as concerns tripwire grenades. Don't know if you corrected it already.
https://my-files.ru/twf1jk
NOTES
Toggle Spoiler5) It is very uncomfy when sector inventory has limitation for certain items like max only 4 per stack!
6) Coloring of ammo count digits is chosen unlucky sometimes! Ammo for shotguns and some rare perverse pistols
feel very unintuitive: buckshot should use blue (like HP), flechette should use red (like AP), slug can be default. That color for U-94 from the screen were good choice for Cold Ball Ammo coz right now I cannot distinguish cold from common!
And a quick question is piercing & tumble settings for depicted magazines are wrong and should be corrected, right?
QUESTIONS
Toggle Spoiler7) Neurotoxin Dart has nightmarish description but the effect I saw just ~5*2hp strikes during ~10 sec. Thus it seems less dangerous than Tranquilizer Dart!
8) Rifle Sling description suggests it prevents dropping your gun when receiving a strong hit. But I spotted that this doesn't work. What is it for then? Just decorative?
9) Didjaseedat Drug gives heart attack and therefore cannot be used as any stat boost. I thought it's maybe an alternative Regeneration Booster but didn't see it recover hps. Is that a solely detrimental drug?
10) How does a grip work for one-handed handguns? It gives bonuses even by dual-wielding?
11) Is there a way to place a trap onto the tile under a merk?
https://my-files.ru/t2n64o
12) It appears to me I used the radio set as an extended ear in VR for giving orders to militia. Here that fails! Logically it must cover the extended ear function with usury.
https://my-files.ru/abxo5g
13) It is disappointing to see MoveItem working only for one sector. Is such downgrade caused by bugfighting?
https://my-files.ru/ee8qwu
14) Militia disobey the limits set by assigning yellow sectors on strategic map. The feature turns out obsolete, right?
https://my-files.ru/5ojyy9
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Corporal 1st Class
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Re: AV v1.10[message #356065 is a reply to message #356062]
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Sat, 01 December 2018 17:53
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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Thank you for the detailed reports! Some of the questions you asked are code-related (for example, the Move Item problem), and I have not changed anything in the code.
Militia spawning in a line across the edge of the map as you show in A7 is code related -- and definitely not a good thing for maps like A7. Perhaps one of the coders can take a look at that.
Those 2 caves are definitely not supposed to lead to Meduna! :-) AV does support sci-fi, but that teleport is not right.
The unusual spawning in G2 may be related to how the map is laid out for entry and exit. I have changed that map considerably since v1.0, and have done a lot of work on it recently for v1.11. I will check it out.
Thank you for finding that tripwire problem - no, I hadn't known about it. Goes to show how much in the game goes unplayed by many, but a necessary item for others. I will fix that!
I agree that the coloring of shotgun ammo can be improved. I will put that on my to-do list. The values in the EDB (Enhanced Description Box) are sometimes incorrect - from what I understand the EDB code has not been updated for a long time and incorrect displays could be a bug in the EDB code.
I have had problems with the Neurotoxin Dart - and do not know why. It should work as in v1.13 r7609 (the drug code was changed after that).
I do not think there is a way to place a trap on the tile being occupied.
The Rifle Sling should send your rifle to the 'rifle pocket' in your inventory instead of on the ground. I have not had it fail. Using the GABBI cheat can cause strange problems.
I have also noticed that militia will sometimes disobey manually set roaming restrictions. I do not know why that is. I think it may be because the AI gets confused between the default roaming restrictions and the manually set ones - but that is just a guess.
I've been wrestling with what to do about the grips on auto-pistols . . . I think I will use item transformations so they can be used one- or two-handed.
VR has a different set of code features than r7609 or Sevenfm's r7609+AI, and so perhaps the radio set code is different in VR.
Yes, some of the drugs have mostly detrimental effects - experiments and recreational drugs made by the terrorist known as The Druggist for fun and profit.
[Updated on: Sat, 01 December 2018 17:58] Report message to a moderator
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