Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--) (Main Urban Chaos-1.13 thread)
UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #355673] Mon, 05 November 2018 03:23 Go to next message
Wil473

 
Messages:2855
Registered:September 2004
Location: Canada
To go with a new (Experimental) Urban Chaos-1.13 (UC-1.13) mod a new thread as this one has gotten a bit too long: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20825&goto=355672&#msg_355672

Experimental: Urban Chaos-1.13 Full Experimental 10 v4.6x 20181105
  • Revisions to NCTH, New Guns, Bug fixes, New Merchants and Built/Tested on SCI: SCI_JA2v1.13_Revision_8633_on_GameDir_2449 (November 1, 2018 SCI) available HERE
  • Full release, substitute for Urban Chaos-1.13 v4.50 20141222 (Full) during standard installation


Backpacks that Allow Both Climbing and Being Equipped With All Combat Pack

* both Go-Bag and Sniper Drag Bag will allow climbing while equipped (both proper backpack NIV slot or in-hand)
- - <fAllowClimbing> = 1 for both backpacks in Items.XML, and USE_GLOBAL_BACKPACK_SETTINGS = FALSE set in Ja2_Options.INI
* all combat pack items, including Radio and Diving Bottle have non-zero <lbeCombo> to allow being equipped with Go-Bag and Sniper Drag Bag
- - <lbeCombo> = 4 set in LoadBearingEquipment.XMLfor all combat packs not part of combo with normal backpacks

* Updated AmmoType.XML for ]SCI_JA2v1.13_Revision_8633_on_GameDir_2449
- - HEAT ammo now RGB defined orange
- - considering new colour scheme for ammos now that we have RGB (yes I could have had different colours under the old system but this one seems easier to work with, ie. Orange = RED=255, GREEN=165, BLUE=0

* Fixed 1691. Sniper Drag Bag, cleared <NotBuyable> tag set in-error
* Fixed 743. Go Bag, <szBRName> corrected to "Pack(b)-Go Bag," was "Pack(C)-Go Bag"



*** Unfinished Post ***

EDIT: I do no not have permission to pin/unpin threads - if anyone has a moment may I please have the old tread unpinned and the new one pinned. Thanks

[Updated on: Mon, 05 November 2018 21:09]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #355816 is a reply to message #355673] Tue, 13 November 2018 02:26 Go to previous messageGo to next message
Wil473

 
Messages:2855
Registered:September 2004
Location: Canada
EDIT: I should really check that something needs to be fixed... found that the tag in FacilityTypes.XML already exists. Can someone comment on if the Kerberos worked in UC-1.13 within the last year please, thanks.

Toggle Spoiler

[Updated on: Tue, 13 November 2018 02:36]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356018 is a reply to message #355816] Wed, 28 November 2018 13:48 Go to previous messageGo to next message
MH17
Messages:4
Registered:November 2018
Dear Wil473,

First of all, I'd like to thank you VERY MUCH for the constant improving and updating the Urban Chaos Mod 1.13!!!
This is my favorite modification of my favorite video game!
You guys here are doing really awesome job and I cant even express how I enjoy the gameplay.
Just a few days ago I have managed to translate all item descriptions (weapons, ammo, armor etc) of Urban Chaos Mod into the Russian.
The translated items were included in Russian SCI of Urban Chaos Mod 1.13 prepared by Sevenfm.
As I know he is also a member of your fantastic team.

Secondly, I'd like to add a few items in the file "Items.xml" in order to allow customization of the tactical environment.
My plan is to add about five-ten items as building material in order to move wooden fences, furniture, steel boxes around the tactical map using the shovel.
I have already created a few entries in "StructureConstruct.xml" and "StructureDeconstruct.xml" to expand available options for the player, but it doesnt look enough.

I'll be happy if you could advice me any index range with empty entries in "Items.xml" where I may reserve around a dozen of data items for my needs.
In case of successful implementation I'll be happy to share the obtained results with you, or anyone else who would be interested.

Thank you again one more time!
MH17
Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356050 is a reply to message #356018] Fri, 30 November 2018 07:49 Go to previous messageGo to next message
MH17
Messages:4
Registered:November 2018
Dear developers,

I'd like to report a strange bug with M4/GP30 carbines (items 44, 45, 46).
It looks like after upgrade of typical M4 (for example Colt 777 or item 4272) the obtained weapon is not capable to accept the Russian GP30 launcher (item 50).
In addition to this issue I see a strange set of muzzle attachments available for its barrel. For example, AK muzzle brake and AK muzzle booster.

It seems to me that the list of attachments in the Items.xml for the M4/GP30 carbines should be replaced by the following list:
<AvailableAttachmentPoint>606208</AvailableAttachmentPoint> <!-- Muzzle brakes and silencers for AR rifles -->
<AvailableAttachmentPoint>2</AvailableAttachmentPoint> <!-- Laser sight -->
<AvailableAttachmentPoint>33554432</AvailableAttachmentPoint> <!-- Trigger group -->
<AvailableAttachmentPoint>64</AvailableAttachmentPoint> <!-- Optical sights -->
<AvailableAttachmentPoint>68719476736</AvailableAttachmentPoint> <!-- AR modular stock -->
<AvailableAttachmentPoint>18014398509481984</AvailableAttachmentPoint> <!-- 5,56 drum adapter -->
<AvailableAttachmentPoint>274877906944</AvailableAttachmentPoint> <!-- GP-30 and bipod -->
Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356055 is a reply to message #356050] Fri, 30 November 2018 21:24 Go to previous messageGo to next message
wolf00

 
Messages:1153
Registered:September 2006
Location: Czech Republic

shoting from sr3-m ar is unable damage,armored jeep



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7
Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356089 is a reply to message #356055] Mon, 03 December 2018 03:05 Go to previous messageGo to next message
Wil473

 
Messages:2855
Registered:September 2004
Location: Canada
wolf00 wrote on Fri, 30 November 2018 13:24
shoting from sr3-m ar is unable damage,armored jeep

Addressed in the AFS thread here http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23933&goto=356068&#msg_356068


MH17 wrote on Thu, 29 November 2018 23:49
Dear developers,

I'd like to report a strange bug with M4/GP30 carbines (items 44, 45, 46).
It looks like after upgrade of typical M4 (for example Colt 777 or item 4272) the obtained weapon is not capable to accept the Russian GP30 launcher (item 50).
In addition to this issue I see a strange set of muzzle attachments available for its barrel. For example, AK muzzle brake and AK muzzle booster.

It seems to me that the list of attachments in the Items.xml for the M4/GP30 carbines should be replaced by the following list:
<AvailableAttachmentPoint>606208</AvailableAttachmentPoint> <!-- Muzzle brakes and silencers for AR rifles -->
<AvailableAttachmentPoint>2</AvailableAttachmentPoint> <!-- Laser sight -->
<AvailableAttachmentPoint>33554432</AvailableAttachmentPoint> <!-- Trigger group -->
<AvailableAttachmentPoint>64</AvailableAttachmentPoint> <!-- Optical sights -->
<AvailableAttachmentPoint>68719476736</AvailableAttachmentPoint> <!-- AR modular stock -->
<AvailableAttachmentPoint>18014398509481984</AvailableAttachmentPoint> <!-- 5,56 drum adapter -->
<AvailableAttachmentPoint>274877906944</AvailableAttachmentPoint> <!-- GP-30 and bipod -->


Confirmed, something is very wrong with the Urban Chaos' modded M4. Thanks, this will be taken care of next... although it there is no team, it's just me for UC-1.13 more or less. I was not part of the original team who put together the original JA2 Urban Chaos mod, The Mod Squad, I'm just riding on their coattails. EDIT: somewhat embarrassingly I just noticed I've got their badge in my posts... ah, guess I'm maintaining their legacy...



MH17 wrote on Wed, 28 November 2018 05:48
Dear Wil473,

First of all, I'd like to thank you VERY MUCH for the constant improving and updating the Urban Chaos Mod 1.13!!!
This is my favorite modification of my favorite video game!
You guys here are doing really awesome job and I cant even express how I enjoy the gameplay.
Just a few days ago I have managed to translate all item descriptions (weapons, ammo, armor etc) of Urban Chaos Mod into the Russian.
The translated items were included in Russian SCI of Urban Chaos Mod 1.13 prepared by Sevenfm.
As I know he is also a member of your fantastic team.

Secondly, I'd like to add a few items in the file "Items.xml" in order to allow customization of the tactical environment.
My plan is to add about five-ten items as building material in order to move wooden fences, furniture, steel boxes around the tactical map using the shovel.
I have already created a few entries in "StructureConstruct.xml" and "StructureDeconstruct.xml" to expand available options for the player, but it doesnt look enough.

I'll be happy if you could advice me any index range with empty entries in "Items.xml" where I may reserve around a dozen of data items for my needs.
In case of successful implementation I'll be happy to share the obtained results with you, or anyone else who would be interested.

Thank you again one more time!
MH17


If you got the fortifications feature to work in UC-1.13 then yes I am very interested in what you are doing. Tileset issues have basically stalled any progress I've made.

As far as Item index ranges, I'm very reluctant to add much of anything new (and have been toying with the idea of a clean sheet "back to basics" mod) so really any empty block of items is fair game - except for 911-920, I just added some invisible NV lenses to that range.



EDIT2 (Dec 4, 2018): Fixed the M4/GP-30 mods

44. M4/GP-30
Toggle Spoiler


45. Scoped M4A1/GP-30
Toggle Spoiler


46. M4A1/GP-30
Toggle Spoiler

[Updated on: Tue, 04 December 2018 15:01]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356109 is a reply to message #356089] Thu, 06 December 2018 16:55 Go to previous messageGo to next message
MH17
Messages:4
Registered:November 2018
Thanks, for the quick fix! heart

I'd like to report another issues.

1. After recent modification of perks "Hunter/Ranger" I noticed that you guys introduced a new skill "Survival".
When I downloaded a latest SCI of Urban Chaos (by SevenFM) I noticed, that there are no mercs in AIM who possess the ability. speechless
Hope you will upgrade the Urban Chaos NPC with the valuable skill happy

2. When I recently tried to play revision 8641 I noticed strange things with zombie. They dont wanna rise sometimes, but in the same time the game considers that the battle is still going on. No enemies on the map, but fighting doesn't stop! suprised Most surprising for me that I can pick up items from inventory section of the sector, but I cant send my troops out of the sector using global map.

3. Lately I found out riot shields in Calisto police department. I like very much the idea to get a portable cover for my assault team, but I'm a little bit surprised why it is impossible to bear the shield on person's back like a rifle? I hope it will not break a balance too much.

Finally, to continue my experiments with "mobile furniture" I'd like to book a 50 item slots in Items.xml.
Let say it will be numbers 1800-1850. According to my research this item range is still empty. But if you have another opinion just let me know. I'm open to any decision.
I hope that within two months period I will come up with data structures prepared for customization of tactical environment (files Items.xml, StructureConstruct.xml and StructureDeconstruct.xml). If it won't happen please use the item range anyway you like.

Cheers,

PS: And thanks again from the Russian community of Jagged Alliance. We LOVE the progress you guys are doing constantly improving the game for us, ordinary fans.
Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356130 is a reply to message #356109] Sat, 08 December 2018 15:47 Go to previous messageGo to next message
Wil473

 
Messages:2855
Registered:September 2004
Location: Canada
MH17 wrote on Thu, 06 December 2018 08:55
Thanks, for the quick fix! heart

I'd like to report another issues.

1. After recent modification of perks "Hunter/Ranger" I noticed that you guys introduced a new skill "Survival".
When I downloaded a latest SCI of Urban Chaos (by SevenFM) I noticed, that there are no mercs in AIM who possess the ability. speechless
Hope you will upgrade the Urban Chaos NPC with the valuable skill happy

2. When I recently tried to play revision 8641 I noticed strange things with zombie. They dont wanna rise sometimes, but in the same time the game considers that the battle is still going on. No enemies on the map, but fighting doesn't stop! suprised Most surprising for me that I can pick up items from inventory section of the sector, but I cant send my troops out of the sector using global map.

3. Lately I found out riot shields in Calisto police department. I like very much the idea to get a portable cover for my assault team, but I'm a little bit surprised why it is impossible to bear the shield on person's back like a rifle? I hope it will not break a balance too much.

Finally, to continue my experiments with "mobile furniture" I'd like to book a 50 item slots in Items.xml.
Let say it will be numbers 1800-1850. According to my research this item range is still empty. But if you have another opinion just let me know. I'm open to any decision.
I hope that within two months period I will come up with data structures prepared for customization of tactical environment (files Items.xml, StructureConstruct.xml and StructureDeconstruct.xml). If it won't happen please use the item range anyway you like.

Cheers,

PS: And thanks again from the Russian community of Jagged Alliance. We LOVE the progress you guys are doing constantly improving the game for us, ordinary fans.


1. I'm working on moving some NPC's around MercProfiles.XML so I'll see about updating anyone with the new skill that has it in stock v1.13.

2. Was this feature working with UC-1.13 and the previous .exe?

3. I don't think I accounted for a sling-able large and wide object in the sizes. I could probably use one of the sizes meant for Anti-Material Rifles, but then the Riot Shield will fit the Sniper Drag Bag too. Might look into treating it as a backback on its own

Items 1800-1850 is part of the buffer between new feature items being added to v1.13 and the mod - I'd suggest using indexes towards the end of the range say 1901-1950. This will leave me with about 50 spots if I need to do something drastic (unlikely but just in-case) and v1.13 just under a 150 indexes for items (that most likely will be related to a new feature as right now there really isn't an appetite to add items that are just slight variations of existing ones).



Main Urban Chaos campaign related question for the general community (contains spoilers):
Toggle Spoiler

[Updated on: Sat, 08 December 2018 16:19]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.


Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356145 is a reply to message #355673] Tue, 11 December 2018 08:32 Go to previous messageGo to next message
siegfried2p
Messages:1
Registered:December 2018
Laser sights don't work
they show correct stat but cycle sights key (.) doesn't changes to laser
as far, only [Combo Reflex/Laser Sight] works
youtube15.png  Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356148 is a reply to message #356130] Tue, 11 December 2018 17:32 Go to previous messageGo to next message
MH17
Messages:4
Registered:November 2018
1. Understood and accepted! happy
2. I dont remember such a problem at all. Recently I found out that the bug appears to show up when the zombie are off the game suprised I dont know is it related to the Urban Chaos mod or the 1.13 platform.
3. Copy that thumbs up Item range 1901-1950 is mine for a limited period of time.

One more question about the tilesets. I dont have a problem with moving any objects where mouse pointer looks like a yellow hammer (boxes, furniture and so on). But you know there are a lot of cars and trucks scattered in almost each sector of UC (for example, see tilesets Vehicle1.sti or Vehicle2.sti).

When I tried to use a shovel I wasnt successful with relocating any vehicle. Is it possible to make them moveable somehow? I think the mobility is their natural property. Not sure that we need here a shovel. May be we may replace it by "Car Keys"?

Cheers,
Re: UC-1.13 Discussions and Bug Reporting (2018/11/04 to 201-/--/--)[message #356154 is a reply to message #356145] Thu, 13 December 2018 00:33 Go to previous message
silversurfer

 
Messages:2472
Registered:May 2009
siegfried2p wrote on Tue, 11 December 2018 07:32
Laser sights don't work
they show correct stat but cycle sights key (.) doesn't changes to laser
as far, only [Combo Reflex/Laser Sight] works

??? A laser isn't a sight. It just provides a bonus to chance to hit if the target is in range and the light level allows to see the laser dot.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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