Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!  () 4 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #356111 is a reply to message #356110] Thu, 06 December 2018 23:51 Go to previous messageGo to next message
silversurfer

 
Messages:2486
Registered:May 2009
That's a new feature. You can read about it here.
AIMNAS is probably missing the new tags in AmmoTypes.xml.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #356113 is a reply to message #356111] Fri, 07 December 2018 03:01 Go to previous messageGo to next message
Dacen
Messages:3
Registered:December 2018
I didn't know about the change in the code, like you said the AIMNAS AmmoTypes.xml still have the old tags.
After a few tests changing the tags in the Bigmaps folder, it's working correctly now.
Thank you!

Re: Depri's Builds and Packages - Get your combat supplies here![message #356118 is a reply to message #356113] Fri, 07 December 2018 15:33 Go to previous messageGo to next message
Penta

 
Messages:62
Registered:May 2008
I feel terrible for asking, but....A new SCI hasn't been released in over a month. Is there an ETA on the next version?
Re: Depri's Builds and Packages - Get your combat supplies here![message #356120 is a reply to message #356118] Fri, 07 December 2018 19:19 Go to previous messageGo to next message
Dacen
Messages:3
Registered:December 2018
I changed the tags for the AIMNAS ammotype file to match the new 1.13 file, there are a handful of ammo types that didnt have a direct correspondance and i dont know what they usually look like so i improvised. Feel free to modify to your liking.

(Still can't post links so change X to H)
Xttp://www.mediafire.com/file/98rtbojat2711qp/AmmoTypes.xml/file

Override the AmmoTypes.xml in ...\Jagged Alliance 2\Data-Bigmaps\TableData\Items
Re: Depri's Builds and Packages - Get your combat supplies here![message #356121 is a reply to message #356120] Fri, 07 December 2018 21:54 Go to previous messageGo to next message
ZedJA2

 
Messages:159
Registered:January 2018
@ Penta

Usually it gets posted during the first or second weekend of the month. I'm waiting also. I figured the holidays probably delayed things a bit.
Re: Depri's Builds and Packages - Get your combat supplies here![message #356262 is a reply to message #311288] Thu, 27 December 2018 20:49 Go to previous messageGo to next message
Kharnivora
Messages:4
Registered:February 2012
Hi,

it appears I´ve found a pretty old bug, at least I remember I had the same issue with Build 7435. I haven´t played any 1.13 for a long time (because of this bug).

I start a new game, recruit some people, save, quit, load ny savegame -> The first merc I recruited (doesn´t matter whether it´s over IMP, AIM or SPECK) has Barry Ungers Face. Everything else remains the same. When this "Barried" merc then sais something on completing an assignment (like training, arriving in a sector, finishing repairs,... ) I get an assertion error. He/she can engage in regular dialogs however.
Assertion Failure [Line 6600 in File Map Screen Interface.cpp] - I can´t find this file or any file with a ccp extension in the game folder.

I´ve tried with build 7609, with the very latest build from this thread (SCI_JA2v1.13_Revision_8633_on_GameDir_2449), and with build SCI_JA2v1.13_Revision_8633_on_GameDir_2449 with the JA2_8645 exe, over an old JA2 CD I still own (checked, it´s 1.03) and over the steam version (store.steampowered.com/app/12380/) which is JA2 Gold 1.12. I´ve installed the full Win 10 compatibility patch from within the docs folder when running Revision 8633.

I´ve tried with both unchanged and extensively modded ini files.

Although I´ve set the option to save on assertion error, I don´t have any speechless

Screenshot:
up.picr.de/34688989qp.png

PS:
I´ve reported the same bug back in 2012 already:
thepit.ja-galaxy-forum.com/index.php?t=msg&goto=299324&#msg_299324

Two more issues:
My desktop flickers through heavily. At first I could fix this by enabling vsync and installing the compatibility patch, but after a few restarts of the computer, it feels like it´s getting worse.

Multiple options in the ini editor do not work. For example the "enemies drop all gear on death". Editing the corresponding .xml file directly is not taking effect.

[Updated on: Thu, 27 December 2018 23:21]

Re: Depri's Builds and Packages - Get your combat supplies here![message #356263 is a reply to message #356262] Thu, 27 December 2018 23:23 Go to previous messageGo to next message
silversurfer

 
Messages:2486
Registered:May 2009
Kharnivora wrote on Thu, 27 December 2018 19:49

Two more issues:
My desktop flickers through heavily. At first I could fix this by enabling vsync and installing the compatibility patch, but after a few restarts of the computer, it feels like it´s getting worse.

That's an issue with Windows 10. I always had it when the browser was "behind" the game.

Kharnivora wrote on Thu, 27 December 2018 19:49

Multiple options in the ini editor do not work. For example the "enemies drop all gear on death". Editing the corresponding .xml file directly is not taking effect.

The JA2_Options.ini parameters only work with the proper exe version. For "DROP_ALL" this is 8610 and higher.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #356273 is a reply to message #356263] Fri, 28 December 2018 10:39 Go to previous messageGo to next message
Kharnivora
Messages:4
Registered:February 2012
Well, I´m running build 8633 with exe 8633 or exe 8645. The issue is this:

up.picr.de/34691718kh.png

The value in the .ini editor can not be changed. Changing the value manually in the corresponding .xml file is not taking effect.

[Updated on: Sat, 29 December 2018 13:06]

Re: Depri's Builds and Packages - Get your combat supplies here![message #356298 is a reply to message #356273] Sun, 30 December 2018 17:03 Go to previous messageGo to next message
oluz87

 
Messages:14
Registered:December 2018
hello i have a question i update the german dir with svn but i need a actually german exe can anybody one make for me please
Re: Depri's Builds and Packages - Get your combat supplies here![message #356302 is a reply to message #356298] Mon, 31 December 2018 00:16 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3813
Registered:July 2009
I've updated the Builds section in the opening post, let me know if anything explodes since I didn't test them.



Chat with us!
#bearpit on IRC
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Get your latest 1.13 Builds
(Pls don't use my forum PMs for general game queries)


Re: Depri's Builds and Packages - Get your combat supplies here![message #356303 is a reply to message #356302] Mon, 31 December 2018 01:34 Go to previous messageGo to next message
oluz87

 
Messages:14
Registered:December 2018
works perfect many many thanks you are the best
Re: Depri's Builds and Packages - Get your combat supplies here![message #356344 is a reply to message #356303] Sat, 05 January 2019 09:12 Go to previous messageGo to next message
Applegong
Messages:4
Registered:December 2018
Thanks DepressivesBrot, this is an amazing work of getting the SCIs out to make modding the game a breeze. I know this isn't a thread for troubleshooting reports but just to note I used .dll files from 1.1.38 wined3d executable to make the game run normally with Revision 8633.
Re: Depri's Builds and Packages - Get your combat supplies here![message #356362 is a reply to message #356344] Tue, 08 January 2019 12:27 Go to previous messageGo to next message
ZedJA2

 
Messages:159
Registered:January 2018
Ok, good. I was just going to update my reply to Penta and say that it seems the builds have been updated several times since 8633. I guess the directory has stayed the same and you can just update the build, which is just the exe file.
Re: Depri's Builds and Packages - Get your combat supplies here![message #356412 is a reply to message #356362] Mon, 14 January 2019 09:02 Go to previous messageGo to next message
ZedJA2

 
Messages:159
Registered:January 2018
Upon updating to the 8646 EXE BUILD, on an existing game, I find that Speck in M.E.R.C.'s page is showing his portrait for only a half second and then saying nothing, with the portrait disappearing almost immediately. I'm thinking that perhaps the MERC option may have been moved to another location, and perhaps that is overwriting the current save with the new build for the exe. Or that since I have not yet actually played with the new build beyond checking out the Laptop and the Strategic Map Screen, that perhaps once I have started the time clock forward this may correct itself.

Nonetheless, since I don't have time to do that tonight, I mention my concern that perhaps Speck's MERC comments, when you are at the M.E.R.C. homepage and wait a bit, may be bugged on an existing save, probably from 8633. I'll look into more in the next couple days, worse case by Weds, Thurs on my days off.

[Updated on: Mon, 14 January 2019 09:03]

Re: Depri's Builds and Packages - Get your combat supplies here![message #356429 is a reply to message #311288] Wed, 16 January 2019 13:20 Go to previous message
KittyK
Messages:2
Registered:January 2019
Hey everyone,

First of all, thanks to Depri and all of the others who have put so much effort in creating and maintaining the 1.13 mod!

Sorry for asking stupid noob questions, but I unfortunately am pretty much of a noob when it comes to modding and programming...

I downloaded the current build and extracted it over my JA2 install. So far, it did seem to work well. Now, my questions are:

- What is that Editor I read about? What's the difference between starting the game from the .exe file or the editor? (I'm pretty sure this information is there somewhere around the internet, but I either did not find it or did just not understand what the stuff I read through in the last couple of hours meant)

- After having extracted the mod files, I checked the ReadMe.txt called "download latest ja2.exe" and downloaded the files I found under the link in the doc. Now I see a couple of .exe files: ja2.exe, JA2_8647.exe, JA2_8647_Editor.exe, JA2_8647_UB.exe. While I understand that the last file mentioned should be "unfinished business", I wonder what .exe to use to start the game. If I remember correctly, I read somewhere that one of the .exe files should be deleted or renamed (?) - does that still apply even after having downloaded the most recent copy of the .exe as described at the beginning of this paragraph? (to me it looks as if ja2.exe and JA2_8647.exe were exactly the same files, is that correct?)

- What's the difference between INI Editor.exe and JA2_8647_Editor.exe?

Sorry again for asking stupid questions, I must admit that although I've always been interested in programming, I never managed to find decent "resources for dummies" to start with *sigh*

Thanks so much!
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