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New (unofficial) merc: Mercy (Overwatch)[message #356523] Mon, 21 January 2019 21:50 Go to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
Because I still inexplicably like wading through tons of other game's soundfiles to rename and use them out of context, we now have yet another merc: Angela "Mercy" Ziegler from Overwatch. Somewhat following the lore, she is a brilliant medical researcher and field medic. After spending several years in UN relief efforts, she has now joined AIM, bringing along her superior medical and limited combat abilities.



Considering she is about the only Overwatch character who often has no need to personnally fight an entire game, she thus gets the lowest marksmanship of all AIM mercs by far (even at MERC there aren't many worse contenders). So you have to decide whether you want to make the effort to train her, simply use her for indescriminate suppressive fire or just leave her patching up the wounded in previously taken territory. Her gear kits somewhat reflect that - the "Hospital" kit has no gun, but about every medical equipment you'll ever need.
She has a rather positive outlook and is a pacifist. Due to sound file selection, she has no buddies or hatreds yet - that might change in the future, but I'm not that hopeful.
As seen in the video, she heavily uses additional dialogue. Of special interest will be that she comments every time she bandages someone - there was a wide variety of files to choose from, thus using her as a field medic will yield many unique sounds (it also makes sense as her Doctor trait and individual background gives her an impressive bandaging speed).

https://i.imgur.com/YwZ4YIT.png

Note that since all of the fuckton of characters in Overwatch mostly have about the same amount of dialogue, this serves as a proof that we can create new mercenaries from Overwatch characters in principle. As that game has 29 full voiced characters and is likely to get more, that is quite the reservoir to fishing in. You don't even need to own the game, as helpful people have already uploaded the dialogue for each character in youtube videos. It is notable that most of these characters have a nationality and a personal 'stick', which can be good or bad for our endeavour. My notes on whether that is feasible and sensible in individual cases:
Toggle Spoiler


As you can also learn from the video, I've finally used the Max Payne 1 sound files calu kindly gave me. The tonal difference to MP3 is striking - Max in MP1 is a brooding man on a downward spiral, Max in MP3 is a violent thug swallowing in self-pity spouting one-liners. Those one-liners sadly often fit the game better than 1's long musings, additionally many lines in 1 come from scenes with background noise. That meant I didn't get to replace many lines, though I got to add many, many lines of additional dialogue. Also, Max has buddies and relations now:


  • He knows Turtle back from his cop days in the NYPD.
  • Igor made quite an impression on him. Considering the nature of Max' russian acquaintances, one has to wonder whether Chechnya was the only foreign action Igor saw...
  • Throughout the game, Max essentially paints every woman he meets as saints, prostitutes or killers (sometimes several choices at the same time). It's easy to see him putting those he's attracted to on a pedestal, like Mercy, Fox and Mouse, which... can get a tad creepy, as seen in the video.
  • He hates Vinny. It would be bizarre if he didn't.
  • At some point, he was doublecrossed by Bruce "Skitz" Bonner. Look, I'm grasping at straws here, and if I can make a connection merely by initials, I'll do it :-)
  • Just like Shepard, he's doesn't think someone who had a psychotic breakdown from the stress of delivering mail can be relied on in a battle situation, so Postie is on his bad list.
  • Just as he sees some women as saints, others are seen as evil killers for whatever reason, which Sara will find out.
  • He's the first merc to specifically hate chaotic Buns.


This is built upon r8648 & GameDir r2458.

You can get the archive containing Mercy, Max Payne, the Ryder twins, Lara Croft and Cmdr. Shepard from http://kermi.pp.fi/JA_2/Mods_v1.13/Flugente/Additional_Mercs/.

Also, of minor interest, this posts kinda serves as a "I'm still alive and all that, no need to send an extraction team to Bavaria" post. Though I don't have and won't have much time for coding in the future...

[Updated on: Mon, 21 January 2019 23:45]




You gotta wash your hands before picking up a baby. They can see the bacteria burning into their flesh.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: New (unofficial) merc: Mercy (Overwatch)[message #356525 is a reply to message #356523] Mon, 21 January 2019 22:55 Go to previous messageGo to next message
crackwise

 
Messages:74
Registered:April 2013
Really cool! thumbs up

The voice actress of Angela Ziegler has made a pretty bad attempt at doing a German accent though cheeky
Re: New (unofficial) merc: Mercy (Overwatch)[message #356527 is a reply to message #356523] Mon, 21 January 2019 23:09 Go to previous messageGo to next message
edmortimer

 
Messages:1202
Registered:January 2015
Location: Home Free
Yes, there's treasure in those sound files! I'll definitely be using some. Check out this page of Overwatch Sound Files.




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Re: New (unofficial) merc: Mercy (Overwatch)[message #356536 is a reply to message #356527] Tue, 22 January 2019 21:25 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
@crackwise: According to the internet the voice actress is german though, so... shy

@edmortimer: Yup, though that's only a fraction. Speaking of that, what mercs have you or are you planning to create? Wouldn't want to needlessly do the same work twice after all. That reminds me, she has slot #216 in case you want to use her.



You gotta wash your hands before picking up a baby. They can see the bacteria burning into their flesh.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: New (unofficial) merc: Mercy (Overwatch)[message #356538 is a reply to message #356536] Tue, 22 January 2019 22:04 Go to previous messageGo to next message
edmortimer

 
Messages:1202
Registered:January 2015
Location: Home Free
Quote:
Yup, though that's only a fraction. Speaking of that, what mercs have you or are you planning to create? Wouldn't want to needlessly do the same work twice after all. That reminds me, she has slot #216 in case you want to use her.


I'm using Sevenfm's EXE so AV doesn't have all the extra voice file options in the current EXE so what we do will be different. I probably will try to put the Soldier voice files to use, and I agree with you we need a Spanish-speaking character - so I'll try to use those. And probably will try to get the Indian voice files to work. I might opt to make one an IMP voice set . . . maybe the Soldier.




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Re: New (unofficial) merc: Mercy (Overwatch)[message #356539 is a reply to message #356538] Tue, 22 January 2019 22:32 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
Soldier 76, Sombra, Symmetra, got it.
Though I'd advise to at least keep the files you are not using around, I could kick myself for not extracting and labelling all sound files when I creates Shepard from ME1-3, because if I want to fully do the additional dialogue for her, I have to extract and label all the files again.



You gotta wash your hands before picking up a baby. They can see the bacteria burning into their flesh.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: New (unofficial) merc: Mercy (Overwatch)[message #357222 is a reply to message #356539] Mon, 15 April 2019 08:14 Go to previous messageGo to next message
ZedJA2

 
Messages:175
Registered:January 2018
@ Flugente

I love the additional voice lines and the additional mercs. They are something I really look forward to each time you add one. You do a great job selecting the voices, the comments, the additional dialogs, and creating the stats on these mercs. They are top notch.

But here is my problem. In the past, after every new build, we have to decide whether or not to update things like the Overhead.lua file, to make everything work with your new mercs again and the new build.

Is there anyway that when a new build requires a new directory, that somehow this could be coordinated so that your wonderful additional mercs could work automatically with the new builds, either by simultaneous updates to all the needed files ... sigh ... or worse case ... having a tutorial made on how to do this.

Because it always becomes a choice. In the past, TownLTU updated the Overhead.LUA for it once, and that worked great.

Perhaps if the procedure was documented as to what exactly needs to be done in some post somewhere, then we could do it ourselves with 100% success.

Not to complain, just trying to keep up with the Jones'es.
Re: New (unofficial) merc: Mercy (Overwatch)[message #357232 is a reply to message #357222] Tue, 16 April 2019 01:56 Go to previous message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
Glad you like it happy

That has always been a problem whenever one wants to merge several mods. I mean, I could put the stuff in a separate Data-whatever folder, but that doesn't solve the problem - you have two versions of files and want data from both in one. I see no easy solution apart from going over both and doing the merge.

It's a fundamental result of our xml and data design. I see no solution to make that easier without throwing out our entire data and doing something radically different.



You gotta wash your hands before picking up a baby. They can see the bacteria burning into their flesh.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


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