Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » AV v1.11 Download, Discussion & Bug Reports
Re: AV v1.11 Download, Discussion & Bug Reports[message #356556 is a reply to message #356555] Thu, 24 January 2019 11:39 Go to previous messageGo to next message
CareBear

 
Messages:81
Registered:April 2016
As for picture obstructing the tactical panel, just go to vfs_configJA2ArulcoVacations and comment or delete the lines under [PROFILE_Data-CamoInterface]. It will remove camo interface all together, from laptop and tactical panel. If you dont want militia using sector equipment there's an option in ini file to disable it.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356557 is a reply to message #356555] Thu, 24 January 2019 12:41 Go to previous messageGo to next message
sevenfm

 
Messages:1839
Registered:December 2012
Location: Soviet Russia
@SmokinGun
Some more information about tactical panel:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21864&goto=351756&#msg_351756
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21864&goto=351776&#msg_351776


Hints:
- press [ALT] to see quick items help panel
- to see enemy info, select look cursor (by pressing [L] or middle mouse button) or use grab cursor (press [CTRL])
- switch panel mode by pressing [I] or pressing middle mouse button on panel
- use mouse wheel for scrolling tactical log
- press RMB on tactical panel window to swap hands
- to use statistics window (feature by anv from Vengeance:Reloaded mod), put Extended_Panels.INI to Data folder (file available it from Data folder on google drive)
- it's recommended to use interface mod to fill tactical panel background, for example download VR_Interface.7z (interface from Vengeance:Reloaded mod) and unpack it into Data folder

[Updated on: Thu, 24 January 2019 12:43]




7609+fix | 7609+AI (r956) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: AV v1.11 Download, Discussion & Bug Reports[message #356561 is a reply to message #356555] Thu, 24 January 2019 15:05 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Quote:
Another question regarding starting defenders (militia in A9 A10 sectors ex)? They are already present in sector when you arrive- and you can give them orders, and they will take freshly dropped enemy weapons. But they don't seem to rely on sector inventory, and are free defenders that do upgrade. Will they perma remain in sector until killed off and do they ever become your militia dependent on sector inventory? In other words they can take your gear but it doesn't seem like you can get the gear back?

Unlike milita you can pay for and train and who will also occupy the same sector (or mobile) but are wholly reliant on you equipping them, but we can get the gear back which they use but don't "steal" like the pre-placed defenders do. My work around for the pre-placed defenders not ripping off my gear is to stash weapons in packs and so far that seems to keep them at bay ;)


Those "militia" already on map that you don't train, but can give orders to, but have a mind of their own regarding inventory are actually "Rebels". In Vanilla they were only in Miguel's basement. I brought some up topside. They are in Omerta and a couple in Drassen. They respawn (more rebels come in from the countryside). I do not know if disallowing Militia to use sector inventory will work for Rebels as they are a different faction under a different control routine.

What I do to stop them from grabbing things after the battle is to use SHIFT-M to bring all items to the highlighted Merc, then I go to Strategic immediately and go into Inventory.

Thank you for the info on the graphics - I will remove the JA2 Gold logo from that spot for future versions of AV.




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356562 is a reply to message #356561] Thu, 24 January 2019 15:48 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
If you want to use Seven's Extended Panel feature but keep the rest of the Camo interface simply unpack this file into the ../Data-CamoInterface/INTERFACE/ folder overwriting all files. It contains the BOTTOM_BAR*.sti files from Seven's VR-Interface. I did a quick test and all seems OK.




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356566 is a reply to message #356557] Thu, 24 January 2019 16:58 Go to previous messageGo to next message
Randok

 
Messages:321
Registered:March 2004
Request. Can you say what kind of song is in Ja2 + AI - Tactical Panel demo 1.
Thank you in advance.



Many thanks to all those who make new features for Jagged Alliance 2.

New mod + new map (JA2 map with Drassen, Omerta, Cambria etc, edited or not-it has been repeatedly ) with large sectors + two additional levels + a lot of new tileset + moving vehicles = fun for months, years. Fun with creation, fun playing this mod.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356567 is a reply to message #356566] Thu, 24 January 2019 17:22 Go to previous messageGo to next message
sevenfm

 
Messages:1839
Registered:December 2012
Location: Soviet Russia
Randok wrote on Thu, 24 January 2019 19:58
Request. Can you say what kind of song is in Ja2 + AI - Tactical Panel demo 1.
Thank you in advance.

Melodic Brothers - Autumn Leave.
You could probably ask this in youtube comments to not go offtop here.



7609+fix | 7609+AI (r956) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: AV v1.11 Download, Discussion & Bug Reports[message #356570 is a reply to message #356557] Fri, 25 January 2019 10:26 Go to previous messageGo to next message
SmokinGun

 
Messages:72
Registered:June 2007
Location: Land of New Rising Sun
sevenfm wrote on Thu, 24 January 2019 10:41

- to use statistics window (feature by anv from Vengeance:Reloaded mod), put Extended_Panels.INI to Data folder (file available it from Data folder on google drive)
- it's recommended to use interface mod to fill tactical panel background, for example download VR_Interface.7z (interface from Vengeance:Reloaded mod) and unpack it into Data folder


With Vengence Reloaded I have the statistics window working, when I delete the Extended_Panels.INI from data folder the statistic panel becomes black. I've copied the bottom bar files into every interface folder I can find, but it still doesn't work. I must be missing a step somewhere. Wondering if I have to activate/ or deactivate some setting in the main INI?

Very cool feature and I'd love to get it working in Vengence reloaded as its working great in Arulco vacations- Thanks !


Re: AV v1.11 Download, Discussion & Bug Reports[message #356571 is a reply to message #356562] Fri, 25 January 2019 10:29 Go to previous messageGo to next message
SmokinGun

 
Messages:72
Registered:June 2007
Location: Land of New Rising Sun
edmortimer wrote on Thu, 24 January 2019 13:48
If you want to use Seven's Extended Panel feature but keep the rest of the Camo interface simply unpack this file into the ../Data-CamoInterface/INTERFACE/ folder overwriting all files. It contains the BOTTOM_BAR*.sti files from Seven's VR-Interface. I did a quick test and all seems OK.


Awesome thanks Ed ! Got it working with Arulco Vacations.

Hopefully I can get it working in Vengence Reloaded too but no luck yet- there I have the stat menu but not the new interface tactical panel.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356573 is a reply to message #356571] Fri, 25 January 2019 12:28 Go to previous messageGo to next message
sevenfm

 
Messages:1839
Registered:December 2012
Location: Soviet Russia
SmokinGun wrote on Fri, 25 January 2019 13:29
Hopefully I can get it working in Vengence Reloaded too but no luck yet- there I have the stat menu but not the new interface tactical panel.

Vengeance Reloaded has no Ja2+AI features.



7609+fix | 7609+AI (r956) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: AV v1.11 Download, Discussion & Bug Reports[message #356577 is a reply to message #356573] Fri, 25 January 2019 21:59 Go to previous messageGo to next message
SmokinGun

 
Messages:72
Registered:June 2007
Location: Land of New Rising Sun
sevenfm wrote on Fri, 25 January 2019 10:28
Vengeance Reloaded has no Ja2+AI features.


Well no wonder I was confused and couldn't get it working, thanks for clarifying and thank you for all the awesome work you've done modding thumbs up That Tac screen feature is awesome, I will do more research on your AI project.
Best wishes your way !

Very much looking forward to Arulco Vacations v.11
Thanks again Ed heart

Re: AV v1.11 Download, Discussion & Bug Reports[message #356578 is a reply to message #356577] Fri, 25 January 2019 23:39 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Quote:
Thanks again Ed


Thank you for letting me know about it! Enjoy!




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356624 is a reply to message #356542] Mon, 04 February 2019 18:10 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Quote:

Try this. I'm not getting the crash any more - but I don't know why because what I did should not have mattered . . . but . . .


That appears to work for Bobby Ray's problem, but does not fix the horrible Devin crash when trying to access his merchant inventory. I'm still working on it.

[Updated on: Mon, 04 February 2019 18:11]





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Re: AV v1.11 Download, Discussion & Bug Reports[message #356626 is a reply to message #356385] Mon, 04 February 2019 20:18 Go to previous messageGo to next message
Gopas

 
Messages:229
Registered:June 2016
Location: Norway
Just a quick question. Where can i change the wear of the weapons when fired a lot in a single battle ? I remember seeing an option somewhere but i can't remember anymore.



Just another old soldier.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356627 is a reply to message #356626] Mon, 04 February 2019 20:38 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Quote:

Just a quick question. Where can i change the wear of the weapons when fired a lot in a single battle ? I remember seeing an option somewhere but i can't remember anymore.



BASIC_RELIABILITY_ODDS in CTHConstants.ini




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356628 is a reply to message #356627] Mon, 04 February 2019 23:54 Go to previous messageGo to next message
Gopas

 
Messages:229
Registered:June 2016
Location: Norway
Thanks a lot Ed !



Just another old soldier.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356673 is a reply to message #356628] Tue, 12 February 2019 11:22 Go to previous messageGo to next message
Squiggle
Messages:3
Registered:February 2019
I have a couple of questions or possible issues.

I have not completed much of this mod yet but I had:

- the problem that skyrider does not auto unescort and so no reward for the quest
- the problem that Tony is away despite the ini being set to 100% there,
- and I could not get auntie to acknowledge that I had destroyed the bloodcat lair (tried a few times and took out more bloodcat in the next two sectors, after that they stopped showing up. So no experience boost or increase in loyalty in Alma.

The last thing is that in unloading vehicles to inventory at Alma mine some of the stuff seems to have landed on the cliff and I can't pick it up manually or in inventory it is greyed out and I can't climb the cliff? . I had a lot of stuff in the sector and used the shift+s and shift+m sorting commands.

Despite these things , I am really impressed so far with all the work and thought that has gone into this. The blog is also a great idea (and also a lot of work!), it has been useful to just understand 1.13 more.

So thanks for the great work.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356674 is a reply to message #356673] Tue, 12 February 2019 18:51 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Quote:
- the problem that skyrider does not auto unescort and so no reward for the quest
- the problem that Tony is away despite the ini being set to 100% there,
- and I could not get auntie to acknowledge that I had destroyed the bloodcat lair (tried a few times and took out more bloodcat in the next two sectors, after that they stopped showing up. So no experience boost or increase in loyalty in Alma.


These quest-related issues show up time and again for no reason I have been able to deduce. I play the campaign between releases, and so far on v1.11 I have successfully escorted Skyrider without recruiting him. I haven't hit San Mona or Alma yet. I have had these quest problems in previous run-throughs, and always a completely new game (deleting all previous saves for precaution) without any changes fixed the problem. I know it is frustrating when these bugs show up. For some unknown reason there is a set of circumstances that leads to these quest-related issues happening. I tend to think using CTRL-GABBI is a factor in interrupting the quest process, but that is just a guess. My run-throughs always go much smoother and problem-free when I do not use CTRL-GABBI (although Diedreanna tends to kick my butt).

Quote:
The last thing is that in unloading vehicles to inventory at Alma mine some of the stuff seems to have landed on the cliff and I can't pick it up manually or in inventory it is greyed out and I can't climb the cliff? . I had a lot of stuff in the sector and used the shift+s and shift+m sorting commands.


Cliffs have always presented problems in JA2. Cliffs are off-limits to characters. I have reduced the area used by cliffs in a lot of sectors to reduce the number of cliff problems that occur. Shift-M should bring everything to the feet of the highlighted character in Tactical. I do not know of a way to get those things off the cliff except to try loading a different sector (wiping this sector from memory), reloading the affected sector, go immediately to Tactical, select a character, use Shift-M, reach down with the character and see if it all is there.




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356675 is a reply to message #356674] Wed, 13 February 2019 03:13 Go to previous messageGo to next message
Gopas

 
Messages:229
Registered:June 2016
Location: Norway
Same problem happens in AR. The southern Estoni sector has a cliff right nest to the airport and sometimes, everything will have moved up there and it's impossible to get it back.
Isn't there a way to make the maps where the mercs can use as HQ, to not have the cliffs ? Remove it somehow ? Or would the whole sector map have to be replaced ?



Just another old soldier.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356677 is a reply to message #356675] Wed, 13 February 2019 06:41 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Working on the maps with cliffs is a real pain. One wrong move and the map is toast. It's less frustrating to make an entirely new map without cliffs even though making a new map is a lot of work. However, some maps use the cliffs to indicate no exit in that direction from that sector, and that would have to be somehow portrayed to the Player so it doesn't seem like an error.




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356682 is a reply to message #356677] Wed, 13 February 2019 13:11 Go to previous messageGo to next message
Gopas

 
Messages:229
Registered:June 2016
Location: Norway
Just what i thought. I figured that cliffs do indicate a no-exit or no approach, since 1999. There is a sector that you have to go north and then west, to enter it, otherwise the game would crash. I think it has been fixed in 1.13. Why would the game makers though do something like that ? Why not allow access to all sectors from every direction ? Or at least, a warning message that this and that sector are inaccessible from that direction. The game crashing without warning because we walked in a sector from the wrong direction, it's a bit annoying, especially if we haven't saved it recently.



Just another old soldier.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356683 is a reply to message #356682] Wed, 13 February 2019 14:38 Go to previous messageGo to next message
Squiggle
Messages:3
Registered:February 2019
Thanks for the info Ed. I dont think I used gabbi, but it is possible perhaps for cleaning up a last soldier. I actually forgot about it because I last played Vengeance Reloaded which had it disabled because of the bugs it can cause?

I also turned off massive attack (though I know it is meant to be on), I find it not only hard but also big battles with militia used to regularly give me the wheel of death crashes in VR.
The original idea was just to sack Alma for the $ and vehicles but with no attack I decided to try to keep it. But no luck getting loyalty up. I might try tixa and see if that works or not.

If I start a new game because I have since used gabbi should I reinstall?
Re: AV v1.11 Download, Discussion & Bug Reports[message #356687 is a reply to message #356683] Wed, 13 February 2019 17:37 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
It might not be CTRL-GABBI. It might be something I haven't tripped over yet. For example - I just saw 3 items in Betty Fung's inventory in-game that have never been in her inventory XML. That is a mystery to me how that could happen but it indicates something amiss somewhere. Those items don't cause a crash but they shouldn't be there.

You don't have to reinstall. I delete my old save game files in the Profiles/UserProfile_ArulcoVacations/ folder, and also do not reuse my old IMPs.

Town Loyalty is more difficult to raise in AV than in other mods. There are Facilities to aid in that, and the use of propaganda is more or less important depending on the town - but is always very helpful.

Sometimes repeating over and over the Skyrider sequence entering Drassen airport will result in it finally clicking into place and finishing the quest.




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356694 is a reply to message #356687] Thu, 14 February 2019 13:17 Go to previous messageGo to next message
Squiggle
Messages:3
Registered:February 2019
Yes I read about those but then forgot them when plann my strategies. Thanks, another example of the depth of thought you have put in to this.
Re: AV v1.11 Download, Discussion & Bug Reports[message #356771 is a reply to message #356694] Wed, 20 February 2019 19:25 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
I am still clueless about why Devin causes a crash when you go to trade with him. I have gone over everything I can think of multiple times. I have had no luck. If anyone can debug this (I don't know how) and let me know where it's breaking . . . I would be very grateful.




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356773 is a reply to message #356771] Wed, 20 February 2019 20:12 Go to previous messageGo to next message
sevenfm

 
Messages:1839
Registered:December 2012
Location: Soviet Russia
If you reproduce the crash with debug exe it can provide more information on what exactly is wrong.



7609+fix | 7609+AI (r956) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: AV v1.11 Download, Discussion & Bug Reports[message #356776 is a reply to message #356773] Wed, 20 February 2019 22:44 Go to previous messageGo to next message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Quote:

If you reproduce the crash with debug exe it can provide more information on what exactly is wrong.


How do I do that? Do you mean Windows' debug? I have Win10 now, no debug. Debug using code software? - I don't have, never used.




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Re: AV v1.11 Download, Discussion & Bug Reports[message #356781 is a reply to message #356776] Thu, 21 February 2019 10:41 Go to previous messageGo to next message
sevenfm

 
Messages:1839
Registered:December 2012
Location: Soviet Russia
You can send me a save if the bug can be reproduced with actual AV, I will take a look when I have time.

[Updated on: Thu, 21 February 2019 10:45]




7609+fix | 7609+AI (r956) | 7609 unofficial modpack | Win8+ fix | Experimental project | Vengeance:Reloaded | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: AV v1.11 Download, Discussion & Bug Reports[message #356810 is a reply to message #356781] Mon, 25 February 2019 05:31 Go to previous message
edmortimer

 
Messages:1200
Registered:January 2015
Location: Home Free
Thank you. I sent you a PM with a link to the savegame.




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