Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » 1.13 Stock Data Overhaul
Re: 1.13 Stock Data Overhaul[message #345866 is a reply to message #345865] Mon, 06 June 2016 16:27 Go to previous messageGo to next message
Sukha

 
Messages:25
Registered:December 2007
sevenfm wrote on Mon, 06 June 2016 15:15
Quote:
Where can I get the +AI?

In experimental workshop thread, link in the sig, also you can find there ja2+fix.exe which is stable 7609 + all possible bugfixes and also most tactical AI improvements that you can find in recent unstable builds.


Thx m8! I will check it out.
Re: 1.13 Stock Data Overhaul[message #345900 is a reply to message #345866] Fri, 10 June 2016 11:45 Go to previous messageGo to next message
sevenfm

 
Messages:1859
Registered:December 2012
Location: Soviet Russia
XML bug in MercStartingGear.xml - missing items 189, 226 for Angel.
To fix, replace his gearkit with stock 1.13



7609+fix | 7609+AI (r1034) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: 1.13 Stock Data Overhaul[message #351112 is a reply to message #314623] Tue, 26 September 2017 05:04 Go to previous messageGo to next message
TWJunky

 
Messages:82
Registered:November 2012
Location: Austria
until what JA 2 1.13 version is SDO compadbile now a days?
Re: 1.13 Stock Data Overhaul[message #351113 is a reply to message #314623] Tue, 26 September 2017 06:47 Go to previous messageGo to next message
TWJunky

 
Messages:82
Registered:November 2012
Location: Austria
I am getting a runtime error on build 7609+fix with SDO. FacilityTypes.XML Error: Assignment for Facilty 7 is Unrecognized

Starting without SDO works though

[Updated on: Tue, 26 September 2017 10:06]

Re: 1.13 Stock Data Overhaul[message #351307 is a reply to message #314623] Fri, 20 October 2017 20:42 Go to previous messageGo to next message
Kitty

 
Messages:51
Registered:October 2017
Location: Germany
Frankly, i have to say that i don't understand how to instal this with AR1.4. I simply don't get it.

I did play AR1.4 with your stable version 2014 and CVBs patch on 1.13 (7609,stable). I did understand how to instal that and it was a lot of fun, so thank you!
I mentioned this in a question related to another topic and got the hint to try AR1.4 with SDO.

Do I understand it right that i won't be able to use SDO with 7609? But then, why are there versions for stable 2014 (which file under unstable revisions?), which i thought is 7609, that are neither 7435 nor 7609? Which one is the "required core mod"? SDO or 1.13?

It seems interesting to give AR another try with SDO, but i need more advice. I just want to use the combination of AR+SDO providing the most features and running on the newest possible version of 1.13 (7435,7609,7676,...), but i can't find out which of the offered downloads this may be.

So, really, I'm sorry to bother you with these probably noob-like questions, but any advice would be welcome.



I need more details.

(Didi Hallervorden)
Re: 1.13 Stock Data Overhaul[message #351308 is a reply to message #351307] Fri, 20 October 2017 21:19 Go to previous messageGo to next message
LatZee

 
Messages:126
Registered:December 2015
https://www.mediafire.com/folder/419k57yq1i4j7/Stable_Release_2014

All SDO files needed for 7435/7609 version and AR/WF, you can probably put CVB's fixes into Data-AR folder as with "normal" version.
Re: 1.13 Stock Data Overhaul[message #351313 is a reply to message #351308] Fri, 20 October 2017 23:32 Go to previous messageGo to next message
Kitty

 
Messages:51
Registered:October 2017
Location: Germany
Ok, I think I understand it now and give it a try. Thanx for answwer. Even so i'm new to this forum and most likely ask some stupid questions everbody so far has been very nice arround here. Thanks for that, too.



I need more details.

(Didi Hallervorden)
Re: 1.13 Stock Data Overhaul[message #351386 is a reply to message #351313] Mon, 30 October 2017 01:18 Go to previous messageGo to next message
TWJunky

 
Messages:82
Registered:November 2012
Location: Austria
OK i got 7609+Fix to work. thanks for the postting the 7609 SDO files LatZee. The problem i got now is that the colors are really dark and blurry when i start with a resolution of 1920x1080. when i start 7654+SDO the colors seem a lot better. whats the issue here?

[Updated on: Mon, 30 October 2017 05:24]

Re: 1.13 Stock Data Overhaul[message #356940 is a reply to message #314623] Sun, 10 March 2019 23:13 Go to previous messageGo to next message
Kitty

 
Messages:51
Registered:October 2017
Location: Germany
Regarding to Strohmanns Post "New Game Settings" at the Frontpage of this Thread. (Starting to play JA2_1.13 (7609) + SDO + AR)

1. The things described there are mostly handled by DataSDO\JA2_Option.ini, do I get this right?
2. If so, do I asume right, that, if I want to effect changes ingame, I have to alter setting in this ini File instead of the one in Data1.13? At least, at a quick game start trial, the setting for Min and Max Imp-Attributes where taken from the SDO-ini-File.
3. Are there settings, I should be aware of, to alter in 1.13 rather then in SDO? Or is this nonsense, since only one ini-file per time will be chossen by the game?
4. And did I get it right, that all map-related things have to be changed in DataAR? Like adding a Beach-Resort Facility on the coast next to Chitzena, for e.g.
5. Things like adding taunts are still to be changed in Data?
6. Is there a logic behind, how the game decides which folder or ini-File it will priorize?

I'd sure be grateful if someone could enlighten me, thx.



I need more details.

(Didi Hallervorden)
Re: 1.13 Stock Data Overhaul[message #356941 is a reply to message #356940] Mon, 11 March 2019 00:14 Go to previous messageGo to next message
sevenfm

 
Messages:1859
Registered:December 2012
Location: Soviet Russia
@Kitty
1.13 uses VFS system, that means, it takes files from all folders listed in vfs.ini like they are in the same folder, with different priority.
For AR+SDO, for example, it will be (priority increases from left to right):
SLF->Data->Data-1.13->Data-AR->Data-SDO->Profile

Also, if you set MERGE_INI_FILES option in ja2.ini, all ini files with same name (only for listed names) (in VFS folders) will be used as one (combining and overwriting values instead of just replacing one ini file with another according to VFS priority).

More information on VFS can be found in standard 1.13 svn documents:
https://ja2svn.mooo.com/source/ja2/trunk/Documents/1.13 Modding/How it works/VirtualFileSystem_Setup.txt



7609+fix | 7609+AI (r1034) | Unofficial modpack | Win8+ fix | Experimental project | Youtube

"It's already "dog-eat-dog", friend. Not sure what worse a bunch of zombies could do."


Re: 1.13 Stock Data Overhaul[message #356960 is a reply to message #356941] Fri, 15 March 2019 00:59 Go to previous message
Kitty

 
Messages:51
Registered:October 2017
Location: Germany
@sevenfm

Cool. this information was very helpful. I looked into your modpack as an example while reading the Text provided by the link. Your structure had an example for nearly anything described, made it much easier to understand how VFS-Setup works.

As a training exercise for myself, I managed to extract and merge a version of "AR+SDO standalone + S&F" out of your 7609+AI-modpack. Quite needless, since AR+SDO is provided in the package allready, but a way to see if I did understand things - at least this far.
For S&F-mod working with AR I used map-editor to add the missing crates and changed maps a little. In shipment and delivery xmls, Drassen needed index 2, Meduna index 7, but adding Estoni was possible. Don't think I will play AR this way, since it might destroy the life out the land feeling, but again, helped increasing learning.
And while looking into S&F, I realized that my idea of putting the Beach Resort next to Chitzena, was what goc-man actually had in mind as he created it. In Standard AR it ended up south of Balime.

So, in the end, your answers and modpack helped me with facilities, I was touching the map-editor for the first time and got a better understanding of vfs-structure. Learing about a User-Folder alone is a big achievment to me. No more neeed of that many copies of the game, easy revert after messed up things, nice.

Thanks a lot for the several times you helped me.

[Updated on: Fri, 15 March 2019 01:00]




I need more details.

(Didi Hallervorden)
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