Home » SIRTECH CLASSICS » Jagged Alliance 2 » Jagged Alliance 2 General » How to promote mercs' HEALTH value in game (v1.12)? (Is there any way to it?)
icon5.gif  How to promote mercs' HEALTH value in game (v1.12)?[message #356948] Wed, 13 March 2019 15:06 Go to next message
blaster

 
Messages:13
Registered:January 2015
I love the very original 1.12 version, cause its savefiles can be used in UB, so I really want to know how to promote HEALTH value.
Please, experts, help me~~~
Re: How to promote mercs' HEALTH value in game (v1.12)?[message #356955 is a reply to message #356948] Thu, 14 March 2019 14:46 Go to previous messageGo to next message
townltu

 
Messages:352
Registered:December 2017
Location: here
Since no experts have reported so far, you have to be content with the statement of a noob for now:

There are imo 2 kinds of health in the game, the physical one represented by HP number can, afaik;), be best raised
by moving with hvy gear, either on a sector map which costs more playtime and little in game time,
or on the strategic map with vice versa time consumptions.
Note this will mainly increase str and the health increase is "only" a minor effect.

Then there is what I would call virtual health,
it depends on the players general approach and is attitude to individual merc.
It can only be expressed in numbers with a complex calculation
based on overall number of deaths, injuries & amount of total damage taken in relation to number of mercs and eniemies,
retrieved from a decent amount of battles without reloads.
The virtual health can be increased by far more than the few HP that an avg merc may be below 100.
Re: How to promote mercs' HEALTH value in game (v1.12)?[message #356964 is a reply to message #356955] Fri, 15 March 2019 08:23 Go to previous messageGo to next message
blaster

 
Messages:13
Registered:January 2015
Thanks. To me, all these advice are good enough, but I still can't make MD's life increase even 1 point. Perhaps I should play v1.13...
Re: How to promote mercs' HEALTH value in game (v1.12)?[message #357373 is a reply to message #356948] Sat, 18 May 2019 21:57 Go to previous message
DrDeath

 
Messages:6
Registered:October 2008
In the original version of the game it was possible to rapidly gain health by weighing a merc to >100% (a weak merc with a few mortars and shells) and giving movement orders to an adjacent non-town sector.
The journey time should be a few hours. Once the movement order is confirmed in the map screen, cancel the movement order (before advancing the time).
Do this a few times and you should see a health pojnt gain.
It was possible to click the orders and cancellations many times a minute, leading to extremely rapid health gain up to 90~95 health. It gets pretty slow after. Only for die-hards ;)

This bug was fixed in later releases and you actually had to do the travel. I think 1.12 will have this fixed. You won't gain much health travelling normally.

[Updated on: Sun, 19 May 2019 00:29]

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