Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--) (Main Arulco Folding Stock (AFS) thread)
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Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #357215 is a reply to message #357151]
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Sun, 14 April 2019 22:02
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CareBear |
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Messages:145
Registered:April 2016 |
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Hi Will, i see youve planned something with Colt Triggergroup adding autofire to guns, have you found any workaround of adding just triggergroup, instead of merging two items?
Also the newest release dont work with xml editor.
BTW your scope system is genius.
Edit: Can you install newest version on older SCI like 7609, since it works with sevenfm ai?
[Updated on: Sun, 14 April 2019 23:55] Report message to a moderator
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Sergeant
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Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #357336 is a reply to message #357215]
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Sat, 04 May 2019 00:36
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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CareBear wrote on Sun, 14 April 2019 14:02Hi Will, i see youve planned something with Colt Triggergroup adding autofire to guns, have you found any workaround of adding just triggergroup, instead of merging two items?
Also the newest release dont work with xml editor.
BTW your scope system is genius.
Edit: Can you install newest version on older SCI like 7609, since it works with sevenfm ai?
Yeah, XML Editor support was dropped a few Experimental's ago. It was a pain to have to go though the XML's right before release to fill in tags that the XMLEditor cleared, and the XML Editor no longer being part of the SCI's basically gave me an excuse to go full Notepad++. Also I was doing some work on the mod under Linux for a while where the XMLEditor has never worked.
Speaking of recent SCI's, working on updating AFS and UC-1.13 for SCI_JA2v1.13_Revision_8675_on_GameDir_2475. While I'm not sure if is should be restricting the <fBurstOnlyByFanTheHammer> feature to Single Action revolves, I am sure that concealed hammer revolvers, like the 9 different Rhinos in the mod, should not have this feature.
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #357358 is a reply to message #357336]
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Sat, 11 May 2019 05:15
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Double posting to announce:
Experimental:Arulco Folding Stock Full Experimental 14 v4.6x 20190510
- Built/Tested on SCI: SCI_JA2v1.13_Revision_8675_on_GameDir_2475 (May 1, 2019 SCI) available HERE
- Full release, substitute for Arulco Folding Stock v4.50 20141222(Full) during standard installation
- Added v1.13 Features: Bandages, Gunslinger Revolver Hammer Fanning, Barrel Configurations, Bloodbags, and new drop all setting
- Carbines no longer fit Pistol case pocket (though not sure why this was allowed in the first place...)
[Updated on: Sat, 11 May 2019 05:23]
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.Report message to a moderator
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Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #361863 is a reply to message #360351]
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Mon, 16 November 2020 16:06
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hrqa |
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Messages:12
Registered:April 2013 |
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How can I install it? I extracted JA 2 1.13 folder. but none of new weapons appeared in XML editor. i'm using 7609 SCI. since r8916 g2579 version does not have XML editor.
Am I done wrong? help me!
[Updated on: Mon, 16 November 2020 16:06] Report message to a moderator
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Private
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Re: Arulco Folding Stock Discussions & Bug Reports - (2018/11/04 - 20--/--/--)[message #364450 is a reply to message #361876]
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Fri, 11 March 2022 19:48
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Grumpy |
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Messages:21
Registered:December 2021 |
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Single .223 cartridge, M (i.e. for single-shot rifle caliber handguns) lacks <RangeBonus>110</RangeBonus> in Items.xml, therefore has no range bonus over regular ammo.
20 round mags do have it set properly. It is Item.xml <uiIndex>6665.
Also, it shows "tracer" effect icon in-game in item description, so there might be some other mix-up elsewhere in the XMLs.
AFS FE 14 4.6x 20190510
[Updated on: Fri, 11 March 2022 19:49] Report message to a moderator
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Private 1st Class
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G11 PDW missing properties, zero recoil[message #364521 is a reply to message #355670]
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Fri, 25 March 2022 16:17
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Grumpy |
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Messages:21
Registered:December 2021 |
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G11 PDW has wrong definition in weapons.xml it's defined as "pistol", while it should probably be a machine pistol. Additionally, it currently allows both burst and full auto (should be just semi & full auto I guess, according to a few speculations on the concept).
Either way, it's also completely missing <bRecoilX>, <bRecoilY> & <ubRecoilDelay> tags (and perhaps others, no idea) resulting in zero recoil in my game. G11 assault rifle proper has X,Y,Delay 1,8,3 respectively. Weapons.xml section:
Toggle Spoiler <uiIndex>4564</uiIndex>
<szWeaponName>HK G11 PDW</szWeaponName>
<ubWeaponClass>1</ubWeaponClass>
<ubWeaponType>1</ubWeaponType>
<ubCalibre>11</ubCalibre>
<ubReadyTime>10</ubReadyTime>
<ubShotsPer4Turns>19.23</ubShotsPer4Turns>
<ubShotsPerBurst>3</ubShotsPerBurst>
<ubBurstPenalty>14</ubBurstPenalty>
<ubBulletSpeed>21</ubBulletSpeed>
<ubImpact>27</ubImpact>
<ubDeadliness>23</ubDeadliness>
<ubMagSize>20</ubMagSize>
<usRange>170</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>50</ubAttackVolume>
<ubHitVolume>7</ubHitVolume>
<sSound>445</sSound>
<sBurstSound>18</sBurstSound>
<sSilencedBurstSound>62</sSilencedBurstSound>
<sReloadSound>100</sReloadSound>
<sLocknLoadSound>106</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<bAutofireShotsPerFiveAP>3</bAutofireShotsPerFiveAP>
<APsToReload>25</APsToReload>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<AutoPenalty>14</AutoPenalty>
<ManualReloadSound>476</ManualReloadSound>
<nAccuracy>7</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>13</Handling>
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>50</usOverheatingSingleShotTemperature>
It's that way both in latest AFS & latest UC113 Experimental.
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Private 1st Class
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