Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » AIMNAS BigMaps Part 12 (Main Discussion Thread for the AIMNAS Bigmaps Project)
Re: AIMNAS BigMaps Part 12[message #356463 is a reply to message #356458] Fri, 18 January 2019 01:03 Go to previous messageGo to next message
friendslayer

 
Messages:11
Registered:July 2005
Location: Aachen/Aix-la-Chapelle/Ak...
Thank you for Bigmaps! I like IT. Good work.
icon14.gif  Re: AIMNAS BigMaps Part 12[message #356602 is a reply to message #356463] Wed, 30 January 2019 17:51 Go to previous messageGo to next message
bicyycle

 
Messages:9
Registered:December 2011
Location: China
The Bigmaps mod release has become my best Spring Festival gift these years, thank you for your excellent work, especially for a big fan of Ja2 since 1998. ♪(・ω・)ノ
Re: AIMNAS BigMaps Part 12[message #356608 is a reply to message #356382] Sat, 02 February 2019 12:42 Go to previous messageGo to next message
SuLaR

 
Messages:12
Registered:July 2015
Location: Ukraine, Dnepropetrovsk
smeagol wrote on Sat, 12 January 2019 00:12
First update of 2019 is available on github.



Btw... yes, I'm still alive and might be a bit more motivated to get something done this year. heart

What are your plans for the maps edited by Zombiehunter?
Re: AIMNAS BigMaps Part 12[message #356611 is a reply to message #356608] Sat, 02 February 2019 18:28 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
SuLaR wrote on Sat, 02 February 2019 11:42


What are your plans for the maps edited by Zombiehunter?



I plan on adding them, once he hands them over.

[Updated on: Sat, 02 February 2019 18:28]



Re: AIMNAS BigMaps Part 12[message #356629 is a reply to message #340244] Tue, 05 February 2019 10:58 Go to previous messageGo to next message
Maalstroom

 
Messages:344
Registered:December 2008
Location: en route to San Hermanos
Hi, is there a picture (jpg) with all the big maps done sectors as smeagol used to post in the past?
Thanks!
Re: AIMNAS BigMaps Part 12[message #356648 is a reply to message #356629] Sun, 10 February 2019 18:18 Go to previous messageGo to next message
SuLaR

 
Messages:12
Registered:July 2015
Location: Ukraine, Dnepropetrovsk
smeagol, can you share plans for the further development of the modification?
Re: AIMNAS BigMaps Part 12[message #356799 is a reply to message #356648] Sat, 23 February 2019 22:35 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Just to share some progress with you guys:

https://cdn.discordapp.com/attachments/348449397308391427/548965030645727238/grumm_concept.gif


Re: AIMNAS BigMaps Part 12[message #356800 is a reply to message #356799] Sat, 23 February 2019 23:29 Go to previous messageGo to next message
SuLaR

 
Messages:12
Registered:July 2015
Location: Ukraine, Dnepropetrovsk
Cool. If we consider the possible appearance of Zombi, then there are good chances to complete the graphic component of the mod this year.
Re: AIMNAS BigMaps Part 12[message #357019 is a reply to message #340244] Wed, 20 March 2019 13:43 Go to previous messageGo to next message
WoldEater
Messages:1
Registered:March 2019
Hi all,

I would love to see "Negev" Israeli Light machine gun it has 4 main versions.



  1. 5.56 weaver rail (V1)
  2. 5.56 Picatinny rail (V2)
  3. 5.56 Commando
  4. 7.62

If you need info and combat details I can provide as its my personal weapon for over 13 years.

Thank you very much for 1.13 I allways loved JA so happy some one is takeing care of it.
Re: AIMNAS BigMaps Part 12[message #357022 is a reply to message #357019] Wed, 20 March 2019 21:40 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
The Negev in 5.56 configuration is already in.


Re: AIMNAS BigMaps Part 12[message #357026 is a reply to message #357022] Fri, 22 March 2019 10:15 Go to previous messageGo to next message
EbolaFever
Messages:2
Registered:March 2019
Hello everyone.

I can't thank you enough for the great work you are doing, this, combined with 1.13, is probably one of the most complicated and in-depth mods to any game ever.

However I ran into some troubles playing it (played it years ago and worked like a charm, unfortunately that folder is lost to time)-
installed it like it was recommended multiple times by multiple users on multiple sites
first unpacked latest of 1.13
then unpacked the AIMNAS from this location- github.com/aimnas/core

the game starts, but I've noticed something's off right in the menu- I remember there was the whole overheating and food system, but there is none in my version.
I remember every sector had a ton of enemies (20 to 40) and now there is vanilla 10 to 20.
What's worse it crashes when I try to view certain mercs profiles in AIM.

Maybe I've done something wrong?
Re: AIMNAS BigMaps Part 12[message #357038 is a reply to message #357026] Sat, 23 March 2019 15:17 Go to previous messageGo to next message
EbolaFever
Messages:2
Registered:March 2019
EbolaFever wrote on Fri, 22 March 2019 10:15

Ok, I've tinkered with the different versions of JA2 (Wildfire, Gold Edition and even forced downgrade of Gold Edition) and it seems to me the problem is with the AIMNAS github current core folder.
Every time the 1.13 works flawlessly, but once I unpack the AIMNAS from github the funny stuff begins.

The version I get lacks many features of AIMNAS, while it still has some.
For example- the militia training is still done the AIMNAS way, with the requirement for equipment, but there is no option to make enemies drop all their loot in the start menu.

Can anyone give me the link to the Eastern 2015 Release, please, all the links in the thread and in other places are dead. The release version has become a ghost.


Re: AIMNAS BigMaps Part 12[message #357049 is a reply to message #357038] Sun, 24 March 2019 23:28 Go to previous messageGo to next message
GaBChriS

 
Messages:12
Registered:May 2013
same for me, cant figure out whats wrong.

Crashing for certain aim merc profiles, some mercs have wrong profiles/pictures/speech. imp mercs only available with strange voicelines.

using easter 2015 with newest sci

eek even a fresh ja2 with the newest 1.13 sci 8673 has issues with the merc pictures in aim (scope is laura, gus is brain, len is henning ... o0)

[Updated on: Mon, 25 March 2019 00:55]

Re: AIMNAS BigMaps Part 12[message #357055 is a reply to message #357049] Tue, 26 March 2019 09:02 Go to previous messageGo to next message
PET

 
Messages:32
Registered:April 2006
Location: Czech Republic
Hello @smeagol any progress with maps? I see the Map folder on github was updated before 2 years tired
Re: AIMNAS BigMaps Part 12[message #357060 is a reply to message #357055] Tue, 26 March 2019 21:12 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Yes... I'm actually quite productive this year and already have finished a few sectors... I was just too lazy to upload them... maybe I'll do an Easter release.


Re: AIMNAS BigMaps Part 12[message #357062 is a reply to message #357060] Wed, 27 March 2019 00:53 Go to previous messageGo to next message
GaBChriS

 
Messages:12
Registered:May 2013
can anyone help?

game crashing when going on boss's profile at AIM, runetime error vobject [1148] requested index [1157]
Re: AIMNAS BigMaps Part 12[message #357070 is a reply to message #357060] Wed, 27 March 2019 20:01 Go to previous messageGo to next message
PET

 
Messages:32
Registered:April 2006
Location: Czech Republic
smeagol wrote on Tue, 26 March 2019 20:12
Yes... I'm actually quite productive this year and already have finished a few sectors... I was just too lazy to upload them... maybe I'll do an Easter release.
hehe well i understand, great things take its time aww
Re: AIMNAS BigMaps Part 12[message #357363 is a reply to message #357070] Mon, 13 May 2019 16:48 Go to previous messageGo to next message
Uriens

 
Messages:333
Registered:July 2006
Sharps carbine and Shipka can be viewed and bought at BR without problems but when they are in sector inventory they have no image and when you click on them it causes a game to crash.
Re: AIMNAS BigMaps Part 12[message #357364 is a reply to message #357363] Tue, 14 May 2019 13:44 Go to previous messageGo to next message
Uriens

 
Messages:333
Registered:July 2006
AmmoTypes.xml needs update. Apparently it's missing <red></red>,<green></green> and <blue></blue> entries so game uses defaults (0) and all ammo counts are displayed in black which is hard to read.
Re: AIMNAS BigMaps Part 12[message #357613 is a reply to message #357364] Sun, 30 June 2019 11:46 Go to previous messageGo to next message
smeagol

 
Messages:2727
Registered:June 2008
Location: Bremen, Germany
Finally...


The big summer update is available on Github.

Most notable additions:
Grumm has been added, as have some other maps along the southern map edge.

A couple of minor bugfixes have been made and a few new items have been added.

Enjoy!

https://github.com/aimnas


Current world map shows state of progress:

https://images-ext-2.discordapp.net/external/vmUudJDZnloPk0VOy3QHll6SdkvQZFQWf03FXcQShNw/https/i.imgur.com/Iz5YWMj.jpg?width=768&height=384

[Updated on: Sun, 30 June 2019 11:48]



Re: AIMNAS BigMaps Part 12[message #357615 is a reply to message #340244] Mon, 01 July 2019 20:52 Go to previous messageGo to next message
Radar

 
Messages:15
Registered:August 2016
Location: Czech Republic
And here I thought I might catch some tan this summer. big grin Good job
Re: AIMNAS BigMaps Part 12[message #357671 is a reply to message #340244] Fri, 19 July 2019 21:06 Go to previous message
Peal

 
Messages:260
Registered:August 2007
Location: Germany
Very nice, thank you Smeagol!
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