Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!
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Re: Depri's Builds and Packages - Get your combat supplies here![message #355599 is a reply to message #355597] |
Fri, 02 November 2018 15:55   | |
ZedJA2
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Messages:205
Registered:January 2018 |
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I'm having a problem with the 8633 SCI build and Flugente's package of his Additional Mercs including Lara, Sara, Scott, Max, and Shepard. It may be my fault somewhere, as I had to hand create via copy and delete a combined set of MercProfile.xml , MercOpinions.xml , and Backgrounds.xml .
The result of this problem is that for each of the Flugente Mercs, named earlier, I have corrupted Descriptions. They show a varying series of Capital letters, which change as you move the mouse, usually about 10-20 characters long, mostly made up of multiple capital A's.
I've looked thru all of these files and more, but cannot yet find a clear issue. I did notice one or two inconsistencies though. These were in the Backgrounds.xml file, but I can't really see how they would cause the issue. Before I mention these inconsistencies (or things I don't quite get, but may be fine), I'd note that what I basically did was remove the empty placeholder areas for each Background and just added in the necessary portion for that Merc or Id number in the file. I tried to be careful to keep syntax correct, it all seems correct. So I have entries for all the Flugente Mercs and chaotic Buns as well as kept the original Buns one, so that should not be an issue, except at the boundaries of each Merc's section. I would not expect a boundary mistake to cause simply a mistaken description though.
INCONSISTENCIES NOTED that bother me:
1) For Shepard, which is <uiIndex>254 there are two possible entries. One is a Renegade version, followed afterwards with a Paragon version. Perhaps I need to delete entirely the Paragon version (or one or the other) in order for the file to be read correctly.
2) For the Paragon version of Shepard, there is a syntax error in the portion I copied from and thus in my file:
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<!-- Shepard's alternate background, replace background 254 with this if you want a paragon Shepard
<BACKGROUND>
>>
The error is that the commented first line is normally supposed to be followed by a single space after the last word Shepard and then --> . I believe this is simply to delineate the end of the comments section. However, adding the space--> did not cure the problem.
YET TO BE TRIED AS A SOLUTION: So I'm not sure what the problem is, however I'm going to try deleting the entire Paragon entry to see if this fixes the issue.
The descriptions themselves are not at the boundaries of each Merc Entry, so I do not think those should be corrupted via cut and paste. Stats and Traits seem correct, as does the various possible Merc Starting Gear for all of the Flugente Mercs. I cannot test to see if chaotic_Buns comes up correctly since I am starting a brand new campaign.
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If anyone knows a common cause of some Merc Descriptions having Descriptions that are corrupted with mostly AAAAAAAAA, or something similar, please advise. Thanks much in advance.
[Updated on: Fri, 02 November 2018 18:44]
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Re: Depri's Builds and Packages - Get your combat supplies here![message #355705 is a reply to message #355604] |
Wed, 07 November 2018 21:21   | |
emps
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Messages:2
Registered:November 2018 |
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Hey Guys!
1st of all, thank you very much for keeping this allive and making one of the best games ever, even better.
One thing: I have installed Version 8633 from GameDir and and for the Drop_All option in the Ini file, the Description says: "MISSING: PROPERTY DESCRIPTION" and und DataType: "MISSING_DATA_TYPE". I cannot chose TRUE there, because the drop down menu is missing.
I thinking about installing an older version, but to spare me the hassle to reinstall and download for several times, does anybody know, which was the last version of the SCI, where that option worked?
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Re: Depri's Builds and Packages - Get your combat supplies here![message #355739 is a reply to message #355599] |
Thu, 08 November 2018 21:28   | |
Flugente
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Messages:3525
Registered:April 2009 Location: Germany |
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ZedJA2 wrote on Fri, 02 November 2018 13:55I'm having a problem with the 8633 SCI build and Flugente's package of his Additional Mercs including Lara, Sara, Scott, Max, and Shepard. It may be my fault somewhere, as I had to hand create via copy and delete a combined set of MercProfile.xml , MercOpinions.xml , and Backgrounds.xml .
The result of this problem is that for each of the Flugente Mercs, named earlier, I have corrupted Descriptions. They show a varying series of Capital letters, which change as you move the mouse, usually about 10-20 characters long, mostly made up of multiple capital A's.
I've looked thru all of these files and more, but cannot yet find a clear issue. I did notice one or two inconsistencies though. These were in the Backgrounds.xml file, but I can't really see how they would cause the issue. Before I mention these inconsistencies (or things I don't quite get, but may be fine), I'd note that what I basically did was remove the empty placeholder areas for each Background and just added in the necessary portion for that Merc or Id number in the file. I tried to be careful to keep syntax correct, it all seems correct. So I have entries for all the Flugente Mercs and chaotic Buns as well as kept the original Buns one, so that should not be an issue, except at the boundaries of each Merc's section. I would not expect a boundary mistake to cause simply a mistaken description though.
INCONSISTENCIES NOTED that bother me:
1) For Shepard, which is <uiIndex>254 there are two possible entries. One is a Renegade version, followed afterwards with a Paragon version. Perhaps I need to delete entirely the Paragon version (or one or the other) in order for the file to be read correctly.
2) For the Paragon version of Shepard, there is a syntax error in the portion I copied from and thus in my file:
<<
<!-- Shepard's alternate background, replace background 254 with this if you want a paragon Shepard
<BACKGROUND>
>>
The error is that the commented first line is normally supposed to be followed by a single space after the last word Shepard and then --> . I believe this is simply to delineate the end of the comments section. However, adding the space--> did not cure the problem.
YET TO BE TRIED AS A SOLUTION: So I'm not sure what the problem is, however I'm going to try deleting the entire Paragon entry to see if this fixes the issue.
The descriptions themselves are not at the boundaries of each Merc Entry, so I do not think those should be corrupted via cut and paste. Stats and Traits seem correct, as does the various possible Merc Starting Gear for all of the Flugente Mercs. I cannot test to see if chaotic_Buns comes up correctly since I am starting a brand new campaign.
-----
If anyone knows a common cause of some Merc Descriptions having Descriptions that are corrupted with mostly AAAAAAAAA, or something similar, please advise. Thanks much in advance.
Aim bios are in BinaryData/AIMBIOS.EDT.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356110 is a reply to message #311288] |
Thu, 06 December 2018 22:04   | |
Dacen
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Messages:3
Registered:December 2018 |
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Hi, first let me thank all of you for the amazing work you are doing, this game is almost 20 years old yet it's just as fun as the day i bought it thanks to the modding scene.
I've played alot of 1.13 but never tried AIMNAS, it's working great so far but i have a small graphical bug that bother me: ammo numbers is black.
xttps://i43.photobucket.com/albums/e362/dacenvors/ja2%20-%20weapons%202_zpsghugqajj.png
(sorry i can't post links yet, change xttps to https)
It's blurry and hard to read so i don't imagine it's intentionnal and worst part is it doesn't change color when i put in different ammo type.
The base game and 1.13 display ammo correctly but once i install AIMNAS it turns black; no other numbers is affected just the ammo on guns.
Any ideas where the problem comes from?
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356113 is a reply to message #356111] |
Fri, 07 December 2018 03:01   | |
Dacen
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Messages:3
Registered:December 2018 |
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I didn't know about the change in the code, like you said the AIMNAS AmmoTypes.xml still have the old tags.
After a few tests changing the tags in the Bigmaps folder, it's working correctly now.
Thank you!
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356120 is a reply to message #356118] |
Fri, 07 December 2018 19:19   | |
Dacen
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Messages:3
Registered:December 2018 |
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I changed the tags for the AIMNAS ammotype file to match the new 1.13 file, there are a handful of ammo types that didnt have a direct correspondance and i dont know what they usually look like so i improvised. Feel free to modify to your liking.
(Still can't post links so change X to H)
Xttp://www.mediafire.com/file/98rtbojat2711qp/AmmoTypes.xml/file
Override the AmmoTypes.xml in ...\Jagged Alliance 2\Data-Bigmaps\TableData\Items
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356262 is a reply to message #311288] |
Thu, 27 December 2018 20:49   | |
Kharnivora
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Messages:4
Registered:February 2012 |
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Hi,
it appears I´ve found a pretty old bug, at least I remember I had the same issue with Build 7435. I haven´t played any 1.13 for a long time (because of this bug).
I start a new game, recruit some people, save, quit, load ny savegame -> The first merc I recruited (doesn´t matter whether it´s over IMP, AIM or SPECK) has Barry Ungers Face. Everything else remains the same. When this "Barried" merc then sais something on completing an assignment (like training, arriving in a sector, finishing repairs,... ) I get an assertion error. He/she can engage in regular dialogs however.
Assertion Failure [Line 6600 in File Map Screen Interface.cpp] - I can´t find this file or any file with a ccp extension in the game folder.
I´ve tried with build 7609, with the very latest build from this thread (SCI_JA2v1.13_Revision_8633_on_GameDir_2449), and with build SCI_JA2v1.13_Revision_8633_on_GameDir_2449 with the JA2_8645 exe, over an old JA2 CD I still own (checked, it´s 1.03) and over the steam version (store.steampowered.com/app/12380/) which is JA2 Gold 1.12. I´ve installed the full Win 10 compatibility patch from within the docs folder when running Revision 8633.
I´ve tried with both unchanged and extensively modded ini files.
Although I´ve set the option to save on assertion error, I don´t have any
Screenshot:
up.picr.de/34688989qp.png
PS:
I´ve reported the same bug back in 2012 already:
thepit.ja-galaxy-forum.com/index.php?t=msg&goto=299324&#msg_299324
Two more issues:
My desktop flickers through heavily. At first I could fix this by enabling vsync and installing the compatibility patch, but after a few restarts of the computer, it feels like it´s getting worse.
Multiple options in the ini editor do not work. For example the "enemies drop all gear on death". Editing the corresponding .xml file directly is not taking effect.
[Updated on: Thu, 27 December 2018 23:21]
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356273 is a reply to message #356263] |
Fri, 28 December 2018 10:39   | |
Kharnivora
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Messages:4
Registered:February 2012 |
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Well, I´m running build 8633 with exe 8633 or exe 8645. The issue is this:
up.picr.de/34691718kh.png
The value in the .ini editor can not be changed. Changing the value manually in the corresponding .xml file is not taking effect.
[Updated on: Sat, 29 December 2018 13:06]
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356412 is a reply to message #356362] |
Mon, 14 January 2019 09:02   | |
ZedJA2
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Messages:205
Registered:January 2018 |
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UPDATED: Speck is not bugged, once I just go ahead and move the game time forward on the Strategic Map (I updated this weeks ago, but it seems it did not take, so updated post again)
Upon updating to the 8646 EXE BUILD, on an existing game, I find that Speck in M.E.R.C.'s page is showing his portrait for only a half second and then saying nothing, with the portrait disappearing almost immediately. I'm thinking that perhaps the MERC option may have been moved to another location, and perhaps that is overwriting the current save with the new build for the exe. Or that since I have not yet actually played with the new build beyond checking out the Laptop and the Strategic Map Screen, that perhaps once I have started the time clock forward this may correct itself.
Nonetheless, since I don't have time to do that tonight, I mention my concern that perhaps Speck's MERC comments, when you are at the M.E.R.C. homepage and wait a bit, may be bugged on an existing save, probably from 8633. I'll look into more in the next couple days, worse case by Weds, Thurs on my days off.
[Updated on: Tue, 29 January 2019 07:31]
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356429 is a reply to message #311288] |
Wed, 16 January 2019 13:20   | |
KittyK
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Messages:2
Registered:January 2019 |
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Hey everyone,
First of all, thanks to Depri and all of the others who have put so much effort in creating and maintaining the 1.13 mod!
Sorry for asking stupid noob questions, but I unfortunately am pretty much of a noob when it comes to modding and programming...
I downloaded the current build and extracted it over my JA2 install. So far, it did seem to work well. Now, my questions are:
- What is that Editor I read about? What's the difference between starting the game from the .exe file or the editor? (I'm pretty sure this information is there somewhere around the internet, but I either did not find it or did just not understand what the stuff I read through in the last couple of hours meant)
- After having extracted the mod files, I checked the ReadMe.txt called "download latest ja2.exe" and downloaded the files I found under the link in the doc. Now I see a couple of .exe files: ja2.exe, JA2_8647.exe, JA2_8647_Editor.exe, JA2_8647_UB.exe. While I understand that the last file mentioned should be "unfinished business", I wonder what .exe to use to start the game. If I remember correctly, I read somewhere that one of the .exe files should be deleted or renamed (?) - does that still apply even after having downloaded the most recent copy of the .exe as described at the beginning of this paragraph? (to me it looks as if ja2.exe and JA2_8647.exe were exactly the same files, is that correct?)
- What's the difference between INI Editor.exe and JA2_8647_Editor.exe?
Sorry again for asking stupid questions, I must admit that although I've always been interested in programming, I never managed to find decent "resources for dummies" to start with *sigh*
Thanks so much!
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356546 is a reply to message #356429] |
Wed, 23 January 2019 10:05   | |
ZedJA2
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Messages:205
Registered:January 2018 |
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@ KittyK
In my case, when I last downloaded the latest Build, which was about a week ago I suppose, I got JA2_8646.exe. I just renamed that to JA2.exe and used it as such. It really is just the JA2.exe but with the build number so that you can know what you downloaded.
An SCI includes both the latest build for the SCI and the corresponding data changes for the directories.
I don't use the Editor.Exe files, since they aren't kept updated SUPPOSEDLY and so it is more effective in most cases to simply work with Notepad on the various INI and XML files to customize your game.
My guess is that INI Editor.exe and JA2_8647_Editor.exe would just be the latest version of it included in the 8647 build or SCI. You just rename it. But I cannot guarantee I am right about that. It just would fit the same theme.
Myself, I don't follow those old instructions to download the latest JA2 files. That was put in there long ago during the SVN depository days. When you download the Depri SCI or the Builds, you are already doing this, just in a better packaged and labeled form. My guess is that the one labeled JA2.exe was an example of one downloaded by that other method. It is harder to keep track of what is what, and the labels aren't there.
As for the UB etc files, I believe you are correct, but I just play the JA2 latest SCI or Build from the v113 directory or whatever, so I can't speak to that as it has been way, way too long since I did otherwise. My guess is that if you want to play UB but with the latest v113 enhancements, you simply replace the ja2_UB.exe file with the one with the latest build number and so forth, and then use that, from the UB folder. There should be some explanation somewhere, probably in the first post of this thread, explaining much of this, or in the various .txt files somewhere in the download.
[Updated on: Wed, 23 January 2019 10:06]
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Re: Depri's Builds and Packages - Get your combat supplies here![message #356920 is a reply to message #356664] |
Fri, 08 March 2019 16:34   | |
Proof
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Messages:4
Registered:June 2010 |
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Possibly a newb question but i have the GOG galaxy version of JA2 now. It is 1.12, is this SCI version compatible with it or do i need another version from elsewhere? (JA gold or whatever from Steam?).
thanks for a great community.
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Re: Depri's Builds and Packages - Get your combat supplies here![message #357063 is a reply to message #311288] |
Wed, 27 March 2019 05:46   | |
Kitty
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Messages:278
Registered:October 2017 Location: Germany |
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I run into problems with newer map-editors. I can't choose the faction (loyalist,kingpin,rebel,etc.). I click the tab and then nothing pops up.
My installation: JA2 then the 113 build above, as described on download page and done for years. Tested with standard maps, no other mods. The games start and are playable without any problems.
I compared my following downloads:
r8673_on_GameDir_2474 - map-editor delivered with doesn't allow to choose faction.
r8665_on_GameDir_2472 - map-editor delivered withdoesn't allow to choose faction.
r8496_on_GameDir_2397 - map-editor delivered with does allow to choose faction.
Has something be changed between 8496 and 8665? I can't read the what it says when started, too fast, but I think those where different versions (years), not sure.
Edit: narrowed it down,
r8517on2400 (15Jan18) the tab in mapeditor works
r8534on2408 (4March18) the tab in mapeditor does nothing
Since they are published here, I thought this to be the right place to report, if this wrong tell me please.
EDIT: For 8683 a fix for this problem is announced.
[Updated on: Sat, 27 July 2019 17:05]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden)
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