Home » MODDING HQ 1.13 » v1.13 General Development Talk » Instructions for using SVN
Re: Instructions for using SVN[message #316447] Thu, 21 March 2013 11:44 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
Also running vanilla ja2.exe messes the whole insatallation. It is a good idea to delete it after installing the game just in case. DepressivesBrot can give you a shiny new exe as Sam Hotte said.
Re: Instructions for using SVN[message #316532] Mon, 25 March 2013 04:59 Go to previous messageGo to next message
yanzco

 
Messages:22
Registered:July 2010
hi. been long time i played..
im having trouble installing the latest clean build..

i got ja2 gold v4552

then downloaded tortoise.. installed latest svn.
then copied it to the game directory..

when starting the game i get errors..


xml_facilitytypes.cpp
line 819
dacilitytypes.xml error facilitytypeendelementhandle

assignment type for facility 3 is unrecognized


init.cpp
line 853
initializeja2

loading external data failed


did i do something wrong?
Re: Instructions for using SVN[message #316538] Mon, 25 March 2013 11:00 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
Yes.
1) Don't mix outdated stable releases with unstable data
2) Read the textfile that comes with the SVN download


Re: Instructions for using SVN[message #316572] Tue, 26 March 2013 02:41 Go to previous messageGo to next message
yanzco

 
Messages:22
Registered:July 2010
how do i know which version the sVN is?
Re: Instructions for using SVN[message #316576] Tue, 26 March 2013 03:33 Go to previous messageGo to next message
Sam Hotte

 
Messages:2011
Registered:March 2009
Location: Middle of Germany
Use tortoise's command 'show log' to see what current version the repo is at.
Or do you mean something else?
Re: Instructions for using SVN[message #316580] Tue, 26 March 2013 04:43 Go to previous messageGo to next message
yanzco

 
Messages:22
Registered:July 2010
Sam_Hotte
Use tortoise's command 'show log' to see what current version the repo is at.
Or do you mean something else?



i mean the game version..

in the skydrive for ja2.exe
https://skydrive.live.com/?cid=013a6926eac52083&id=13A6926EAC52083!202

latest is 5951

tortoise show log is 1628

i meant which ja2.exe would be compatible..

< confused :confused:

[Updated on: Tue, 26 March 2013 04:43] by Moderator

Re: Instructions for using SVN[message #316585] Tue, 26 March 2013 11:40 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
They are both correct. One counts the Data and one the Exe revisions. As a rule of thumb, latest with latest unless specified.


Re: Instructions for using SVN[message #316588] Tue, 26 March 2013 12:48 Go to previous messageGo to next message
yanzco

 
Messages:22
Registered:July 2010
DepressivesBrot
They are both correct. One counts the Data and one the Exe revisions. As a rule of thumb, latest with latest unless specified.


alright.. thanks ! Very Happy

but i have a question.. the last version i played ( forgot which ) around late quarter of 2012..
it had lots of new IMP portraits.. male and female ones..

but this latest version i got didnt have any new IMP portraits..
but it had new mercs..

wondering if i missed something to update..

Re: Instructions for using SVN[message #335089] Wed, 20 August 2014 16:16 Go to previous messageGo to next message
GamerMan
Messages:1
Registered:July 2011
Hello,

Is there a new SVN url working currently?

Thanks
Re: Instructions for using SVN[message #335090] Wed, 20 August 2014 16:23 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
ja2svn.mooo.com


Re: Instructions for using SVN[message #335161] Wed, 27 August 2014 21:48 Go to previous messageGo to next message
Jean Luc Picard

 
Messages:25
Registered:June 2014
Location: Germany
I walked throgh the steps Malboro Man described in his first post of this thread.

I typed in : https://ja2svn.dyndns.org/source/ja2/trunk/Documents to get some information about modding...

But SVN says the specified host is unknown...
Re: Instructions for using SVN[message #335162] Wed, 27 August 2014 21:54 Go to previous messageGo to next message
tais

 
Messages:809
Registered:February 2008
Location: NL
JeanLucPicard

But SVN says the specified host is unknown...


how about reading the replies above your post, is that so hard?

https://ja2svn.mooo.com/source/ja2/trunk/Documents/

sometimes that can be helpful and in this case it actually is!


Re: Instructions for using SVN[message #335164] Wed, 27 August 2014 22:27 Go to previous messageGo to next message
Jean Luc Picard

 
Messages:25
Registered:June 2014
Location: Germany
Yeah the answer is right above i see. I don
Re: Instructions for using SVN[message #335208] Fri, 29 August 2014 10:14 Go to previous messageGo to next message
darkelf1986

 
Messages:23
Registered:February 2014
How to get current EXE for SVN if there is no EXE for current version on SCI skydrive link?
Compiling?
Re: Instructions for using SVN[message #335327] Sun, 31 August 2014 21:21 Go to previous messageGo to next message
alwaysfirst

 
Messages:11
Registered:January 2009
with SVN, I am a bit confused here.

I have one SVN address from Gamedata as https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir

I installed the JA2, and exported the files from that SVN to the JA2 folder. But, it does not work. I looked around that at least facilitytypes.xml is different since a feature of recruiting PMC personnel is added. The start screen also show other error messages regarding the settings at XML files. Besies, a new EXE file is required.

Later, I was told that the gamedate of the 2014 official release is here: https://ja2svn.no-ip.org/source/ja2_v1.13_data/branches/ja2_data_official_2014 . This one works prefect.

As both two SVNs are updated regularly, could anyone explain the difference between these two SVNs?
Re: Instructions for using SVN[message #335328] Sun, 31 August 2014 21:32 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
The development branch will have new/untested features. The release is meant to be stable, so the only changes you will see are fixes.


Re: Instructions for using SVN[message #335329] Sun, 31 August 2014 21:48 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
Since you are around, can you please change the Op to one of the new urls?


Re: Instructions for using SVN[message #335330] Sun, 31 August 2014 21:57 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Sure, in on mobile, so I'll do it in a bit.


Re: Instructions for using SVN[message #344090 is a reply to message #335330] Thu, 11 February 2016 18:11 Go to previous messageGo to next message
CVB

 
Messages:129
Registered:September 2014
Location: Berlin
Syncing from SVN regularly fails when trying to download \Tools\ExShell\*.*
The cause is that my virus scanner detects an infected file in the download and quarantines the temp file before Tortoise can save it to disk.
I have noticed that \Tools\ExShell is no longer part of Depri's SCIs since at least release 7667. Maybe because of the same reason?

I can get around the problem by instructing Tortoise to unversion/ignore the directory, so it's not a big problem.

Nevertheless I would like to know if there is indeed a virus in ExShell, and if yes, if the SVN can be cleaned up.



Peace is a purely theoretical state of affairs whose existence we deduce because there have been intervals between wars.
J. Pournelle
Re: Instructions for using SVN[message #344091 is a reply to message #344090] Thu, 11 February 2016 20:00 Go to previous messageGo to next message
silversurfer

 
Messages:2555
Registered:May 2009
CVB wrote on Thu, 11 February 2016 17:11
Syncing from SVN regularly fails when trying to download \Tools\ExShell\*.*
The cause is that my virus scanner detects an infected file in the download and quarantines the temp file before Tortoise can save it to disk.
I have noticed that \Tools\ExShell is no longer part of Depri's SCIs since at least release 7667. Maybe because of the same reason?

I can get around the problem by instructing Tortoise to unversion/ignore the directory, so it's not a big problem.

Nevertheless I would like to know if there is indeed a virus in ExShell, and if yes, if the SVN can be cleaned up.

I asked the same in the ExShell thread and the answer was that this alarm is to be expected for such tool.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Instructions for using SVN[message #346116 is a reply to message #344091] Wed, 06 July 2016 18:54 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Comodo found malware in ExShell as well.

links for SVN were wrong so I had to find them myself.
Correct link:
https://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir

Using link in the description language files are downloaded
Re: Instructions for using SVN[message #346543 is a reply to message #56723] Mon, 08 August 2016 10:47 Go to previous messageGo to next message
Taro_M

 
Messages:296
Registered:November 2008
Is there any "lightweight" compilation program for 1.13 solutions, similar to visual studio, that does not install crapton of useless stuff?
Re: Instructions for using SVN[message #346553 is a reply to message #346543] Mon, 08 August 2016 17:32 Go to previous messageGo to next message
tais

 
Messages:809
Registered:February 2008
Location: NL
yes, the standalone compiler http://landinghub.visualstudio.com/visual-cpp-build-tools



IRC, pretty much the place to be! | Now also on Discord!


Re: Instructions for using SVN[message #348224 is a reply to message #335090] Fri, 13 January 2017 16:14 Go to previous messageGo to next message
Czert

 
Messages:108
Registered:August 2007
DepressivesBrot wrote on Wed, 20 August 2014 16:23
ja2svn.mooo.com


when i try adding this to svn addres, it writes invalid url addres.

where to download latest svn game data and exe ?

link in original post link to source code, not game files.
Re: Instructions for using SVN[message #348232 is a reply to message #348224] Fri, 13 January 2017 17:41 Go to previous messageGo to next message
silversurfer

 
Messages:2555
Registered:May 2009
Development GameDir:
https://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir/

Development Code:
https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13

For a development exe you either compile your own from the source code or use one from Depri's SCIs.




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Instructions for using SVN[message #357377 is a reply to message #348232] Sun, 19 May 2019 02:39 Go to previous messageGo to next message
MagikGimp

 
Messages:27
Registered:May 2007
Location: Wales, UK

Two years later...
After a day of trying things with the Dev branch I've given up on most mods working with it. Is there still a Stable SVN server I can download from that will work with Shady Job, Vietnam etc.? My old plain 1.13 saves don't even work for this latest dev build but then they are 8 years old now... Cheers lads.
Re: Instructions for using SVN[message #357382 is a reply to message #357377] Mon, 20 May 2019 04:13 Go to previous messageGo to next message
MagikGimp

 
Messages:27
Registered:May 2007
Location: Wales, UK

Remembered where to get the stable builds from (ja2v113.pbworks.com/w/page/4218339/FrontPage) but not having the best of luck with them either. Oh well, it's some progress I guess.

[Updated on: Mon, 20 May 2019 04:15]

Re: Instructions for using SVN[message #357614 is a reply to message #357382] Sun, 30 June 2019 15:07 Go to previous messageGo to next message
Czert

 
Messages:108
Registered:August 2007
where to dl latest working exe ? i have "small" problem - everytime i try to start a game, i got black screen with music playing, thats all.
w10 64 bit.
and ironicaly, good old ja 2 gold 1.12 is running flawlessly.

hmm, aftor some experimenting - runing game in wondovew mode - it writed i need 16 bit background to run it, and then decided to run game in fullscreen...and it worked, game showed normal menu and i was able to play game for some short time. after it it switched to desktop, and when alt tabed - i got "good" old black sceen again.

[Updated on: Sun, 30 June 2019 16:08]

Re: Instructions for using SVN[message #357617 is a reply to message #357614] Tue, 02 July 2019 21:19 Go to previous messageGo to next message
MagikGimp

 
Messages:27
Registered:May 2007
Location: Wales, UK

I can't even alt-tab (I'm on the desktop but I can still see the game), but I can at least carry on playing without issues if I tab back in. I think it's a wonder they've made the game work at all at different resolutions so we shouldn't be too disappointed in not being able to task switch out to read a wiki or whatever. Mind you, with the option to skip the intro too, it doesn't take too long to get back into a game.

Glad you got the game working; have fun. I've sorted out my problems and am playing a new 1.13 original game run from the start and enjoying it. Some mod features still elude me and it's hard to keep track with updates but I'm happy with what I have.



TBC
Re: Instructions for using SVN[message #357630 is a reply to message #357617] Sat, 06 July 2019 15:34 Go to previous message
Czert

 
Messages:108
Registered:August 2007
Actualy i cant play ja2, since cca 2 mins of gameplay if i "cheat" my system to be able to play game, is not enough to do anything resonable. Anyone have idea wheere should be problem ? Since as as writed - i can play original ja2 gold without any problems. What i need/lack do properly play 1.13 ? Do anyone have similiar issues ?
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