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BETA 5 Changelog[message #357659 is a reply to message #347920]
||Wed, 17 July 2019 09:46 |
||BETA 5 Changelog (11th July - 2nd Jan 2019)
CODE & GENERAL GAME
default Ini settings changed
lowered MAX_STRATEGIC_ENEMY_GROUP_SIZE to 20
set MINES_SPOTTED_NO_TALK = TRUE
less aiming in heap firing mode
lowered prone cover effectiveness
set TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 10 for better suppression tolerance balance
r8596 Fix: throwing knives disappear when hitting corpses (by Flugente)
suppression: better integer calculation of AP loss
don't show "blow up" in transformation menu for grenades/explosives with 'flare' flag
r8586 fix: release exes could crash when hovering in the save screen (by Flugente)
r8589 fix: invalid edgepoint selection (by The_Bob)
small code improvements
r8581 fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face (by Flugente)
r8582 fix: face gear was not shown for non-IMP mercs if their face index wasn't their profile number (by Flugente)
don't allow drinking from canteen with status 1
r8583 fix: when Larry changes profiles, several stats are not properly copied; when Larry changes profiles, Goodguy is always copied over (by Flugente)
<PercentStatusDrainReduction>: better integer calculation, always use at least 1 kit point
voice taunts: fix for using last taunt variant
check that " LAST" file exists before playing custom last sound to avoid warnings in log files
Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a
wrong gridno assignment
Fix: When dropping an item in strategic inventory, height values are not set
Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as
updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
Fix: when searching for a new item dropoff gridno, search for new height too
Fix: if items are spawned mid-air, the player cannot retrieve them
r7995 bugfix: Reinforcements: Parts of roadblocks were resurrected after reinforcements death (by navaroe)
r8100 fix: sometimes items moved by the MOVEITEM assignment are left unreachable
r8050: When displaying a merc's maximum assignment points, factor in backgrounds values.
Bugfix - POWs' activity level being overwritten
Bugfix - mercs treated at facilities should not use mercs' medkits
Bugfix for facility patients not detected as being in a facility
Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon
r7724 Bugfix: When using a vehicle to move to an enemy sector mercs will force exit the vehicle. In this case the team panel sort order was random depending on which merc was last selected. This problem occurred because the sort function for the squad was not called for this scenario. It is now called whenever a merc is added to a squad. Because of this the call for the sort function was removed from function SetAssignmentForList(). We do not need to call it twice.
Fix: if merc cannot complain about his equipment due to being asleep or on duty, retry an hour later
Fix: in AIM bios, show max life, not life at start of game
Fix: typo resulted in AIM mercs not refusing job because of hated mercs present when they should do so
r8384 fix: crash when loading a savegame repeatedly due to initialisation flag not being reset (by Flugente)
r8380 fix: crash when entering combat without any mercs in sector on duty (by Flugente)
new function: NumPlayerTeamMembersInSector (returns how many members of a team are in a sector - only intended for OUR_TEAM!
POWs not included)
r8385 Fix: deadlock on ammo creation popup
r8391 Fix: When reading in Skills_Settings.ini, NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP is now limited by min
(NUMBER_OF_MAJOR_TRAITS_ALLOWED, MAX_NUMBER_OF_TRAITS_FOR_IMP - 1)
r8395 Fix: If troops spawn at the very northern edge of a sector, we often barely see them, and cannot target their head or
torso. To stop that from happening, do not spawn there. (by Flugente)
r8397 fix: game info display showed incorrect levels for BR
r7337: If <BloodiedItem> is set on a blade, the blade weapon will be replaced with the specified item when a person is hit with it. (by Flugente)
fixes from The_Bob:
Fixed random freeze on win8/10
Fixed crash on mercs entering sector
Fixed crash when using cover display (del/end)
Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
Fixed attachment popup positioning
Fixed LBE contents corruption/deletion
Fixed access violation (out of array bounds) in interrupt code
Fixed a bunch of random old stuff
Got the project to build on VS2015
Improved popup class handling of grayed out options
Improved performance of get item assignment check (added by Flugente)
Added Ctrl+Space bind for testing/fixing broken LBE contents
Fixed index out of bounds in get items assignment check
Fixed attachment popup not allowing more than one of the same attachment
Improved timer control sanity check code
Added timer adjustment for variable CPU frequency
Added shortcut: ctrl+left-click on attachment to remove and drop it in sector inventory
Fixed never ending interrupt bug (cats/bugs got interrupt when out of breath)
Added condition to interrupt code for minimal breath left to get interrupts
Tweaked timer control code
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs
Cleaned up attachment removal code
Fixed rare issue with squads and movement groups not being defined at game start.
Fixed wrong type declarations in header files
initialize fBar for each soldier
check facility instead of hardcoded sectors
fix tracer effect for single shot
Removed insurance modifier for Razor seeing as M.E.R.C doesn't charge for insurance.
Improvements to a number of Deadly Games mercs, Sparky sound volume and PCM speech files
ITEMS & TRADING
Fixed SIG MP41/44 picture.
Changed attributes of SKS PU to differ from SKS. Now better accuracy, needs more handling. Added weight and cost to differentiate SKS PU with standard SKS.
Corrected Taurus CT-30 and 40 rifles to assault rifles rather than SMG's.
Reduced cost of ALICE back pack, but doesn't seem to work as it should.
Reduced Bobby Ray's overlong description on Police utility vest.
Made Regen booster $80 more expensive. Reduced cost of Blood Transfusion bag to $1800. Originally intended to change regens in medics inventories but cost would still be too high.
Fixed typo that used a Beretta instead of HK416 for barrel kit merges as flagged by Pheloncab.
Added barrel kit merges for HK 416, now includes retention of original barrel.
Fixed broken masks on Dyneema items.
Better item sizes for HK 416 Barrels.
Added a few missing armour items for Jake to trade.
Reduced Beowulf barrel kit as it worked out more expensive than the actual gun previously. May need to check others for similar issues.
Added AKM Bayonet and SKS PU to Tony's inventory.
set ubVerticalDegree = 5 for mini grenade and mk2 grenade.
INVENTORY & STARTING GEAR
Removed some unnecessary tactical packs from Kelly, Scope and Shadow to reduce costs.
Spike has retro inspired 'Deadly' kit.
Added Malice pack to carry toolkit in NIV. Removed small scope from Premium to reduce cost.
Boss has knuckle dusters added to Combat pack.
Nails 1%er finally uses % character, added dusters, and alcohol to this kit.
Grizzly gets water and Flak jacket to HtH kit.
Replaced Dr Q's flash suppressor with silencer in NO kit and added break lights.
Removed broken glass jar from Mitch's Doctor's kit.
Hector gets revised Premium kit, no more double knives.
Morris starting gear update.
Renamed Palaccio to Palacio Island (Spanish spelling for Palace) reduced Rebel sentiment, this one must've slipped through when first being created.
Added the ability to train militia at Doran oil rig as it is attached to the main town sector (fast travel) will also add more housing to other Doran sectors to reflect this.
Added church facility to Doran J3.
Added bar to F10 Distribution Center.
Edited references to Waldo on mechanical sites outside of Drassen.
Tweaked some facility descriptions.
Some item changes and minor edits to H3 buildings. Removed some gold for H3 b1 mine that can be accessed secretly via entrance in H3.
Moved east entry/exit point more east that may have been causing crashes before as reported on forum at G14.
Removed stray rock in middle of road in J3. Changed fences. Removed some items.
Added room numbers to boat warehouse in M2.
Added spotlights to global REFINE tile to give more lighting options for maps.
A vast number of minor tweaks on a host of maps, item changes, borders, roads and other visual improvements.
Feature - automatically bandage bleeding mercs on a PATIENT assignment.
Militia now have unique voice taunts for all three ranks; green, light blue and dark blue variants.
game options: removed EXTRA_VOICE_TAUNTS.
MilitiaFemaleElite and MilitiaFemaleRegular have unique voice taunts.
More Battlesounds added including more for Kingpin goons, Militia and various enemies.
More Loadscreens, existing broken ones that weren't loading fixed.
All regular AIM and MERC mercs should now have facegear graphics.
Eagle has facegear graphics.
Maria has facegear graphics.
Mike has facegear graphics.
All miners have facegear graphics.
Conrad has improved facegear graphics.
[Updated on: Thu, 18 July 2019 04:42]
Re: JA2 Vengeance: Reloaded Download[message #358507 is a reply to message #358383]
||Sun, 17 November 2019 03:27 |
||BETA 6 Changelog (3rd Jan - 6th Oct 2019)
CODE & GENERAL GAME
options Ini settings changed
MAX_NUMBER_PLAYER_VEHICLES = 6
AP_MODIFIER_PACK = 0
readded entry "AP_MODIFIER_PACK" from vanilla and set it to 0 as a temporary solution until someone checks path AP costs in 1.13
Mendax file tweaked
rev 2112 New exe with Mendax and Morris's heads properly recognised
rev 2120 New exe with better MLRS/SCUD targetting
added missing tags for scopes
- r8670 Fix: bombs cannot be planted diagonally (by Flugente)
- disabled adding VIDEO_CAMERA to Franz
JA2_Vengeance.exe updated to r2169:
- Build 19.04.27
- added support for MilitiaFemaleElite and MilitiaFemaleRegular voice taunts
Added folders MilitiaFemaleElite, MilitiaFemaleRegular with copy of existing MilitiaFemale files
Added modified merc prone JSD to allow going prone near obstacles
-removed #235 Regeneration Booster from HowardInventory.xml
-added #2970 Butterfly Syringe to JakeInventory.xml
-Merges.xml: Butterfly Syringe #2970 + Blood Bag #2971 = Transfusion Bag #2972
Fixed typo that was preventing Dusk_vista and Nighttown loadscreens from loading
LegalNPCDestination: removed most of new restrictions to avoid AI deadlock
If shooting soldier is invisible, locate target spot instead.
Improved sight penalty for smoke.
TurnSoldierIntoCorpse: use soldier visibility for corpse.
Correctly set visibility when dropping blood.
UIPlotPath: ignore person at destination.
SOLDIERTYPE: additional data initialization.
Disable adding pending enemy when checking for end of battle to prevent bug with enemy appearing.
Losing battle: only apply morale and loyalty penalty if enemy is alerted.
Removed reducing camo when crawling, for better sight stability.
CalcCoverValue: take into account seen recently opponents.
r8692 fix: RaiseZombies function ignored sector levels and modified wrong sector info counters (by silversurfer)
r8690 fix: Items that were placed by function AutoPlaceObjectToWorld() had incorrect sGridNo so they could end
up in inaccessible places (by silversurfer).
CheckForEndOfBattle: return FALSE after killing dying enemies in sector.
PrepareEnemyForSectorBattle: r8686 fix
r8689 fix: Mercs that entered a vehicle on the strategic map while standing on a roof would appear at roof level after arriving in another sector and exiting the vehicle in strategic after loading the map. Now all mercs entering vehicles are reset to ground level (by silversurfer).
Inaccessible items fix (by MH17).
- disable collective interrupts (for testing)
- disable hearing interrupts (for testing)
Improved auto fast forward mode.
ExecuteCharacterDialogue: stop FF for any talking face
RemoveStaticEnemiesFromSectorInfo: set number of creatures to zero at the end of the battle
CancelAIAction: always reset next action
AISoldierToSoldierChanceToGetThrough: use real target ID
Main Red AI: only seek/help at the start of the turn
Improved a number of speech files and matching EDT's to a few Deadly Merc characters including Leech
Fixed face for IMP 215
Removed a number of annoying scrounging attributes from characters apart from those with specific crime related backgrounds
Removed Cobra (formerly Hamous) from Hector's Buddy list to avoid Hamous speech if killed
Col Kelly camo faces added
Changed Grandee's nationality to Spanish. Adjusted some Babyface Background values to reflect his underworld past
Bob Adams now has RTO skills
Changed Bull's background to MP rather than prison guard to reflect his to canon bio
Removed drug use from Flo's background
Added Razor and Gasket to Darrel's buddy list
Removed Darrel's marksman trait
Adjusted volume for more Sparky speeches
Adding NPC battlesounds for Sandman and Sparky to replace vanilla wavs still present
Minor edits to CIV quotes for Doran and Salinas
Removed Perko's reference to Grumm, now Grumm no longer exists by that name
ITEMS & TRADING
Typos fixed and descriptions improved for a number of items and weapons
Wood, Desert and Urban camo pants & Jackets now tearable for 'McGyvering'
TAD pants tearable for 'McGyvering'
Removed Bobby Rays stock for duplicate leg and thowing knife rigs
Added extra grenade slot for ETAC triple grenade pouches and triple flashbang pouch
A number of LBE fixes as reported by No_nothing
Updated smaller graphics for Bizon 2-07 that has column magazine
Added M4A1 - Bushmaster merge
Added chance to hit bonus for M16 SAM-R
Bobby Ray gets more items
Added some radio gear to Fredo and Franz
Added the ability to attach camo covers to all helmets including FRAC TAC helmet
Added missing attachments for MkIII Camo and Stealth covers to a number of helmets
Added default bipod attachment to HK23
Added treated and coated Zylon pants and vest items, merges as well as attachments for pants
Increased coated and treated Zylon items in price
INVENTORY & STARTING GEAR
Replaced 2x10 7.62 mags for 1x20 for Grandee's elite sniper kit
Fixed a number of empty canteens in mercs inventories
Adjusted Bob Adams starting gear, including RTO pack, also fixed incorrect SW mag in starter kit
Added extra tracer clip in Henning's kit
Removed video camera from Franz' inventory requested by Scheinworld
Added 9x19mm pistol mag 8 to Tony's inventory
Added merges to make treated and coated Zylon armour
Added Ballistic facemask to Franz inventory
New graphic for Flak jacket made to differentiate better from other armour and represent better with no pelvic plate pictured
Added rifle slings to Tony's inventory
A number of map tweaks includes simplifications of roads, clearer borders and item fixes and tweaks
Fixed incorrect mod reflex sight and unreachable locker in H13 as flagged by Pacho
A number of facilities updated included Kingpin Drug lab
Due to a number of reports and complaints some Salinas sectors were removed to reduce overall size and game grind. This should improve the ability to train militia and gain loyalty with traders as well as prevent the impression Arulco's map had 'shrunk' not originally envisioned when these sectors were expanded
Removed stored crops in C11's barn that was blocking access to ammo
Fixed stray jsd's from Vanilla cargo containers
Room numbers fixed on carport in G8
Sector 09 explored name changed
Added water source to F14 due to river
Malino Pharmacy updated
Minor tweaks for H6, J14 and G15
Changed doors and debris in PRISON ISLAND map
Removed old reference to Pdoor3 that was breaking Prison island map. Removed other files not used
Fixed a few visual issues with G1 roads, removed Nada item, other tweaks
Added crates with pallet tiles to Generic Roads tileset
More new loading screens
NewGoldPiece interface updated, removed horizontal bar now 1.13 does not annex vehicles, in original Vanilla style to blend better with rest of interface
CIA Ops get new hit and die Battlesounds
A number of Male, Female and Kid hit sounds added
New Militia Female Elite, Female regular taunt files added
More Trac Ops death battlesounds added
Militia get new hit and die Battlesounds
Larger, drier taunt variant added to H&B security
Bobby Ray backgrounds simplified
Current Time: Tue Jan 21 02:24:28 EET 2020
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