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Re: JA2 Vengeance: Reloaded Download[message #356768 is a reply to message #356765] Wed, 20 February 2019 01:24 Go to previous messageGo to next message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
Early on in development the team decided to withhold the cheat feature, one of the main reasons for this was to encourage play testers to report bugs and evaluate balancing better. Unfortunately the GABBI cheat can compromise the game's integrity, and no one wants to seek out bugs that normally wouldn't appear without cheating.

This may change in the future as Vengeance has been around for a couple of years now publicly, but we are still searching and destroying bugs when we can find them.


Re: JA2 Vengeance: Reloaded Download[message #356769 is a reply to message #356768] Wed, 20 February 2019 01:34 Go to previous messageGo to next message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
EXE UPDATE

This fixes a number of hard coded SCUD and MLRS fire supports in certain maps that were going astray in the old game. Art imitates life sometimes, but now bombing should be more considerate of your squad.

This exe should also fix issues faced by some players attempting to give Carmen Mendax' and Morris' head.

This exe has not been heavily tested, so as usual we suggest keeping a duplicate of your old exe safe somewhere, just in case.

Thanks goes to Anv for these fixes, Fan for reporting the fire support issue and Sucho for the head problems. Keep 'em coming!

[Updated on: Mon, 07 October 2019 04:05]



Re: JA2 Vengeance: Reloaded Download[message #357310 is a reply to message #356769] Fri, 26 April 2019 09:29 Go to previous messageGo to next message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
**Update**

(26th April 2019) there is a revised number of item files.


*Updated 27th Jan 2019 (missing M4A1>M4A3Bushmaster kit merge added)
*Updated 31st Mar 2019 (added missing camo covers to a number of helmets, plus much more)
*Updated 17th Apr 2019 (added missing tags for scopes - Thanks Sevenfm)
*Updated 26th Apr 2019 (a number of Bobby Ray description typo fixes and tweaks)

[Updated on: Mon, 07 October 2019 04:06]



icon4.gif  BETA 5 Changelog[message #357659 is a reply to message #347920] Wed, 17 July 2019 09:46 Go to previous messageGo to next message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
BETA 5 Changelog (11th July - 2nd Jan 2019)

CODE & GENERAL GAME


default Ini settings changed
lowered MAX_STRATEGIC_ENEMY_GROUP_SIZE to 20
set MINES_SPOTTED_NO_TALK = TRUE
less aiming in heap firing mode
lowered prone cover effectiveness

set TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 10 for better suppression tolerance balance

Ja2_Vengeance.exe r1969
r8596 Fix: throwing knives disappear when hitting corpses (by Flugente)
suppression: better integer calculation of AP loss
don't show "blow up" in transformation menu for grenades/explosives with 'flare' flag

r8586 fix: release exes could crash when hovering in the save screen (by Flugente)
r8589 fix: invalid edgepoint selection (by The_Bob)
small code improvements

r8581 fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face (by Flugente)
r8582 fix: face gear was not shown for non-IMP mercs if their face index wasn't their profile number (by Flugente)
don't allow drinking from canteen with status 1
r8583 fix: when Larry changes profiles, several stats are not properly copied; when Larry changes profiles, Goodguy is always copied over (by Flugente)

<PercentStatusDrainReduction>: better integer calculation, always use at least 1 kit point
voice taunts: fix for using last taunt variant
check that " LAST" file exists before playing custom last sound to avoid warnings in log files

r8136:
Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a

wrong gridno assignment
Fix: When dropping an item in strategic inventory, height values are not set
Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as

updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
Fix: when searching for a new item dropoff gridno, search for new height too
Fix: if items are spawned mid-air, the player cannot retrieve them

r7995 bugfix: Reinforcements: Parts of roadblocks were resurrected after reinforcements death (by navaroe)
r8100 fix: sometimes items moved by the MOVEITEM assignment are left unreachable
r8050: When displaying a merc's maximum assignment points, factor in backgrounds values.

r7988:
Bugfix - POWs' activity level being overwritten

Bugfix - mercs treated at facilities should not use mercs' medkits
Bugfix for facility patients not detected as being in a facility
Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon
r7724 Bugfix: When using a vehicle to move to an enemy sector mercs will force exit the vehicle. In this case the team panel sort order was random depending on which merc was last selected. This problem occurred because the sort function for the squad was not called for this scenario. It is now called whenever a merc is added to a squad. Because of this the call for the sort function was removed from function SetAssignmentForList(). We do not need to call it twice.

r8354:
Fix: if merc cannot complain about his equipment due to being asleep or on duty, retry an hour later
Fix: in AIM bios, show max life, not life at start of game
Fix: typo resulted in AIM mercs not refusing job because of hated mercs present when they should do so

r8384 fix: crash when loading a savegame repeatedly due to initialisation flag not being reset (by Flugente)
r8380 fix: crash when entering combat without any mercs in sector on duty (by Flugente)
new function: NumPlayerTeamMembersInSector (returns how many members of a team are in a sector - only intended for OUR_TEAM!

POWs not included)
r8385 Fix: deadlock on ammo creation popup
r8391 Fix: When reading in Skills_Settings.ini, NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP is now limited by min

(NUMBER_OF_MAJOR_TRAITS_ALLOWED, MAX_NUMBER_OF_TRAITS_FOR_IMP - 1)
r8395 Fix: If troops spawn at the very northern edge of a sector, we often barely see them, and cannot target their head or

torso. To stop that from happening, do not spawn there. (by Flugente)
r8397 fix: game info display showed incorrect levels for BR
r7337: If <BloodiedItem> is set on a blade, the blade weapon will be replaced with the specified item when a person is hit with it. (by Flugente)

fixes from The_Bob:
r8399
Fixed random freeze on win8/10
Fixed crash on mercs entering sector
Fixed crash when using cover display (del/end)
Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
Fixed attachment popup positioning
Fixed LBE contents corruption/deletion
Fixed access violation (out of array bounds) in interrupt code
Fixed a bunch of random old stuff
Got the project to build on VS2015
Improved popup class handling of grayed out options
Improved performance of get item assignment check (added by Flugente)
Added Ctrl+Space bind for testing/fixing broken LBE contents

r8400
Fixed index out of bounds in get items assignment check
Fixed attachment popup not allowing more than one of the same attachment
Improved timer control sanity check code
Added timer adjustment for variable CPU frequency
Added shortcut: ctrl+left-click on attachment to remove and drop it in sector inventory

r8401
Fixed never ending interrupt bug (cats/bugs got interrupt when out of breath)
Added condition to interrupt code for minimal breath left to get interrupts
Tweaked timer control code

r8404
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

r8407
Cleaned up attachment removal code
Fixed rare issue with squads and movement groups not being defined at game start.
Fixed wrong type declarations in header files

HourlyLarryUpdate:
initialize fBar for each soldier
check facility instead of hardcoded sectors

fix tracer effect for single shot



CHARACTERS

Removed insurance modifier for Razor seeing as M.E.R.C doesn't charge for insurance.

Improvements to a number of Deadly Games mercs, Sparky sound volume and PCM speech files



ITEMS & TRADING

Fixed SIG MP41/44 picture.

Changed attributes of SKS PU to differ from SKS. Now better accuracy, needs more handling. Added weight and cost to differentiate SKS PU with standard SKS.

Corrected Taurus CT-30 and 40 rifles to assault rifles rather than SMG's.

Reduced cost of ALICE back pack, but doesn't seem to work as it should.

Reduced Bobby Ray's overlong description on Police utility vest.

Made Regen booster $80 more expensive. Reduced cost of Blood Transfusion bag to $1800. Originally intended to change regens in medics inventories but cost would still be too high.

Fixed typo that used a Beretta instead of HK416 for barrel kit merges as flagged by Pheloncab.

Added barrel kit merges for HK 416, now includes retention of original barrel.

Fixed broken masks on Dyneema items.

Better item sizes for HK 416 Barrels.

Added a few missing armour items for Jake to trade.

Reduced Beowulf barrel kit as it worked out more expensive than the actual gun previously. May need to check others for similar issues.

Added AKM Bayonet and SKS PU to Tony's inventory.

set ubVerticalDegree = 5 for mini grenade and mk2 grenade.



INVENTORY & STARTING GEAR

Removed some unnecessary tactical packs from Kelly, Scope and Shadow to reduce costs.

Spike has retro inspired 'Deadly' kit.

Added Malice pack to carry toolkit in NIV. Removed small scope from Premium to reduce cost.

Boss has knuckle dusters added to Combat pack.

Nails 1%er finally uses % character, added dusters, and alcohol to this kit.

Grizzly gets water and Flak jacket to HtH kit.

Replaced Dr Q's flash suppressor with silencer in NO kit and added break lights.

Removed broken glass jar from Mitch's Doctor's kit.

Hector gets revised Premium kit, no more double knives.

Morris starting gear update.



MAPS

Renamed Palaccio to Palacio Island (Spanish spelling for Palace) reduced Rebel sentiment, this one must've slipped through when first being created.

Added the ability to train militia at Doran oil rig as it is attached to the main town sector (fast travel) will also add more housing to other Doran sectors to reflect this.

Added church facility to Doran J3.

Added bar to F10 Distribution Center.

Edited references to Waldo on mechanical sites outside of Drassen.

Tweaked some facility descriptions.

Some item changes and minor edits to H3 buildings. Removed some gold for H3 b1 mine that can be accessed secretly via entrance in H3.

Moved east entry/exit point more east that may have been causing crashes before as reported on forum at G14.

Removed stray rock in middle of road in J3. Changed fences. Removed some items.

Added room numbers to boat warehouse in M2.

Added spotlights to global REFINE tile to give more lighting options for maps.

A vast number of minor tweaks on a host of maps, item changes, borders, roads and other visual improvements.



ADDITIONS

Feature - automatically bandage bleeding mercs on a PATIENT assignment.

Militia now have unique voice taunts for all three ranks; green, light blue and dark blue variants.

game options: removed EXTRA_VOICE_TAUNTS.

MilitiaFemaleElite and MilitiaFemaleRegular have unique voice taunts.

More Battlesounds added including more for Kingpin goons, Militia and various enemies.

More Loadscreens, existing broken ones that weren't loading fixed.

All regular AIM and MERC mercs should now have facegear graphics.

Eagle has facegear graphics.

Maria has facegear graphics.

Mike has facegear graphics.

All miners have facegear graphics.

Conrad has improved facegear graphics.

[Updated on: Thu, 18 July 2019 04:42]



Re: JA2 Vengeance: Reloaded Download[message #358133 is a reply to message #347920] Sat, 28 September 2019 00:48 Go to previous messageGo to next message
Omega

 
Messages:63
Registered:January 2004
Location: Peterborough, England

Good to know, thanks for all your continued hard work.
Re: JA2 Vengeance: Reloaded Download[message #358211 is a reply to message #358133] Mon, 07 October 2019 03:44 Go to previous messageGo to next message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
Beta 6 is go

Please find all you need to bring you right up to date with the latest single click installer here;

http://www.mediafire.com/file/g431mnbvum9r46k/Vengeance_Reloaded_Beta6_06.10.2019_v7609_English_Full.7z/file

This brings Vengeance: Reloaded up to revision 2264 which includes the latest exe (Build 19.10.01) thanks Seven & Scheinworld happy

We'll also upload this with help to Kermi's new mirror site for posterity and hopefully a changelog won't be as late as it has been in the past.

Enjoy.

[Updated on: Mon, 07 October 2019 03:55]



Re: JA2 Vengeance: Reloaded Download[message #358383 is a reply to message #358211] Sun, 27 October 2019 06:52 Go to previous messageGo to next message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
For those wanting to be super up-to-date here is the latest JA2 Vengeance.exe thanks to Sevenfm's revision, which updates a few AI actions.

https://www.mediafire.com/file/ghhn6w32wq2f4sk/JA2_Vengeance.exe/file

Download this exe, then overwrite your old one in your parent folder.


Re: JA2 Vengeance: Reloaded Download[message #358507 is a reply to message #358383] Sun, 17 November 2019 03:27 Go to previous messageGo to next message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
BETA 6 Changelog (3rd Jan - 6th Oct 2019)

CODE & GENERAL GAME

options Ini settings changed
MAX_NUMBER_PLAYER_VEHICLES = 6

APBPConstants.ini
AP_MODIFIER_PACK = 0
readded entry "AP_MODIFIER_PACK" from vanilla and set it to 0 as a temporary solution until someone checks path AP costs in 1.13

Mendax file tweaked

rev 2112 New exe with Mendax and Morris's heads properly recognised

rev 2120 New exe with better MLRS/SCUD targetting

added missing tags for scopes

JA2_Vengeance.exe r2167
- r8670 Fix: bombs cannot be planted diagonally (by Flugente)
- disabled adding VIDEO_CAMERA to Franz

JA2_Vengeance.exe updated to r2169:
- Build 19.04.27
- added support for MilitiaFemaleElite and MilitiaFemaleRegular voice taunts

Added folders MilitiaFemaleElite, MilitiaFemaleRegular with copy of existing MilitiaFemale files
Added modified merc prone JSD to allow going prone near obstacles

-removed #235 Regeneration Booster from HowardInventory.xml
-added #2970 Butterfly Syringe to JakeInventory.xml
-Merges.xml: Butterfly Syringe #2970 + Blood Bag #2971 = Transfusion Bag #2972

Fixed typo that was preventing Dusk_vista and Nighttown loadscreens from loading

Ja2_Vengeance.exe
Build 19.10.01
LegalNPCDestination: removed most of new restrictions to avoid AI deadlock
If shooting soldier is invisible, locate target spot instead.
Improved sight penalty for smoke.
TurnSoldierIntoCorpse: use soldier visibility for corpse.
Correctly set visibility when dropping blood.
UIPlotPath: ignore person at destination.
SOLDIERTYPE: additional data initialization.
Disable adding pending enemy when checking for end of battle to prevent bug with enemy appearing.
Losing battle: only apply morale and loyalty penalty if enemy is alerted.
Removed reducing camo when crawling, for better sight stability.
CalcCoverValue: take into account seen recently opponents.
r8692 fix: RaiseZombies function ignored sector levels and modified wrong sector info counters (by silversurfer)
r8690 fix: Items that were placed by function AutoPlaceObjectToWorld() had incorrect sGridNo so they could end

up in inaccessible places (by silversurfer).
CheckForEndOfBattle: return FALSE after killing dying enemies in sector.
PrepareEnemyForSectorBattle: r8686 fix
r8689 fix: Mercs that entered a vehicle on the strategic map while standing on a roof would appear at roof level after arriving in another sector and exiting the vehicle in strategic after loading the map. Now all mercs entering vehicles are reset to ground level (by silversurfer).
Inaccessible items fix (by MH17).
IIS:
- disable collective interrupts (for testing)
- disable hearing interrupts (for testing)
Improved auto fast forward mode.
ExecuteCharacterDialogue: stop FF for any talking face
RemoveStaticEnemiesFromSectorInfo: set number of creatures to zero at the end of the battle
CancelAIAction: always reset next action
AISoldierToSoldierChanceToGetThrough: use real target ID
Main Red AI: only seek/help at the start of the turn



CHARACTERS

Improved a number of speech files and matching EDT's to a few Deadly Merc characters including Leech

Fixed face for IMP 215

Removed a number of annoying scrounging attributes from characters apart from those with specific crime related backgrounds

Removed Cobra (formerly Hamous) from Hector's Buddy list to avoid Hamous speech if killed

Col Kelly camo faces added

Changed Grandee's nationality to Spanish. Adjusted some Babyface Background values to reflect his underworld past

Bob Adams now has RTO skills

Changed Bull's background to MP rather than prison guard to reflect his to canon bio

Removed drug use from Flo's background

Added Razor and Gasket to Darrel's buddy list

Removed Darrel's marksman trait

Adjusted volume for more Sparky speeches

Adding NPC battlesounds for Sandman and Sparky to replace vanilla wavs still present

Minor edits to CIV quotes for Doran and Salinas

Removed Perko's reference to Grumm, now Grumm no longer exists by that name



ITEMS & TRADING

Typos fixed and descriptions improved for a number of items and weapons

Wood, Desert and Urban camo pants & Jackets now tearable for 'McGyvering'
TAD pants tearable for 'McGyvering'

Removed Bobby Rays stock for duplicate leg and thowing knife rigs

Added extra grenade slot for ETAC triple grenade pouches and triple flashbang pouch

A number of LBE fixes as reported by No_nothing

Updated smaller graphics for Bizon 2-07 that has column magazine

Added M4A1 - Bushmaster merge

Added chance to hit bonus for M16 SAM-R

Bobby Ray gets more items

Added some radio gear to Fredo and Franz

Added the ability to attach camo covers to all helmets including FRAC TAC helmet

Added missing attachments for MkIII Camo and Stealth covers to a number of helmets

Added default bipod attachment to HK23

Added treated and coated Zylon pants and vest items, merges as well as attachments for pants

Increased coated and treated Zylon items in price



INVENTORY & STARTING GEAR

Replaced 2x10 7.62 mags for 1x20 for Grandee's elite sniper kit

Fixed a number of empty canteens in mercs inventories

Adjusted Bob Adams starting gear, including RTO pack, also fixed incorrect SW mag in starter kit

Added extra tracer clip in Henning's kit

Removed video camera from Franz' inventory requested by Scheinworld

Added 9x19mm pistol mag 8 to Tony's inventory

Added merges to make treated and coated Zylon armour

Added Ballistic facemask to Franz inventory

New graphic for Flak jacket made to differentiate better from other armour and represent better with no pelvic plate pictured

Added rifle slings to Tony's inventory



MAPS

A number of map tweaks includes simplifications of roads, clearer borders and item fixes and tweaks

Fixed incorrect mod reflex sight and unreachable locker in H13 as flagged by Pacho

A number of facilities updated included Kingpin Drug lab

Due to a number of reports and complaints some Salinas sectors were removed to reduce overall size and game grind. This should improve the ability to train militia and gain loyalty with traders as well as prevent the impression Arulco's map had 'shrunk' not originally envisioned when these sectors were expanded

Removed stored crops in C11's barn that was blocking access to ammo

Fixed stray jsd's from Vanilla cargo containers

Room numbers fixed on carport in G8

Sector 09 explored name changed

Added water source to F14 due to river

Malino Pharmacy updated

Minor tweaks for H6, J14 and G15

Changed doors and debris in PRISON ISLAND map

Removed old reference to Pdoor3 that was breaking Prison island map. Removed other files not used

Fixed a few visual issues with G1 roads, removed Nada item, other tweaks

Added crates with pallet tiles to Generic Roads tileset



ADDITIONS

More new loading screens

NewGoldPiece interface updated, removed horizontal bar now 1.13 does not annex vehicles, in original Vanilla style to blend better with rest of interface

CIA Ops get new hit and die Battlesounds

A number of Male, Female and Kid hit sounds added

New Militia Female Elite, Female regular taunt files added

More Trac Ops death battlesounds added

Militia get new hit and die Battlesounds

Larger, drier taunt variant added to H&B security

Bobby Ray backgrounds simplified

Updated credits



Re: JA2 Vengeance: Reloaded Download[message #358548 is a reply to message #358507] Sun, 24 November 2019 09:22 Go to previous message
Hawkeye

 
Messages:1969
Registered:October 2005
Location: Australia
EXE UPDATE

Grab Build 19.11.22

which improves some AI code, and some improved movement noise calculation among other fixes, thanks to Sevenfm.


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