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Re: Adrenaline rush[message #357856 is a reply to message #357854]
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Tue, 13 August 2019 03:46
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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Greyfoot wrote on Tue, 13 August 2019 02:24Sounds exactly what I was thinking, have you ever uploaded it anywhere yet? Would it be possible to base the effects of it on say experience level?
Currently the chance to start adrenaline under suppression looks like this in my experimental code:
Chance((100 - pSoldier->aiData.bMorale) * sPointsLost * pSoldier->stats.bLife * pSoldier->bBreath * ShockLevelPercent(pSoldier) * 10 / (100 * pSoldier->stats.bLifeMax * 100 * APBPConstants[AP_MAXIMUM] * (10 + pSoldier->stats.bExpLevel)))
[Updated on: Tue, 13 August 2019 03:48]
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Re: Adrenaline rush[message #357957 is a reply to message #357954]
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Sat, 24 August 2019 04:11
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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Greyfoot wrote on Fri, 23 August 2019 22:59Is it included in your experimental AI yet? If not, are you planning to include it in the future?
It's in Ja2+AI since r1108, also it should be relatively easy to add this feature to the main trunk once it is sufficiently tested and balanced.
In addition, soldier under suppression now has small chance to go psycho, in this case he we shoot with autofire like crazy, also AI soldiers will throw grenades more often.
[Updated on: Sun, 25 August 2019 04:41]
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