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Re: Any introduction to the code?[message #357964 is a reply to message #357961] Sat, 24 August 2019 22:12 Go to previous messageGo to next message
silversurfer

 
Messages:2601
Registered:May 2009
I think you have found the source of the problem. The RaiseZombies() function isn't coded for underground sectors. It increases the wrong counters, the ones above ground. In RaiseZombies() we need to make a distinction between different sector levels. I took care of that in r8692 but I can't test it. Please test and report back if the fix works.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Any introduction to the code?[message #357965 is a reply to message #357964] Sun, 25 August 2019 01:35 Go to previous messageGo to next message
MH17

 
Messages:36
Registered:November 2018
Location: Antarctica
silversurfer wrote on Sat, 24 August 2019 22:12
I think you have found the source of the problem. The RaiseZombies() function isn't coded for underground sectors. It increases the wrong counters, the ones above ground. In RaiseZombies() we need to make a distinction between different sector levels. I took care of that in r8692 but I can't test it. Please test and report back if the fix works.
Hello, SilverSurfer!
Thanks for the quick fix.
In the situation with D13 it works perfectly.
Hope all other sectors will be fine two.

[Updated on: Sun, 25 August 2019 01:39]

Re: Any introduction to the code?[message #357966 is a reply to message #357965] Sun, 25 August 2019 10:53 Go to previous message
silversurfer

 
Messages:2601
Registered:May 2009
That's good to hear. As it is a generic fix it should work with any underground sector.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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