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AIM or MERC to IMP[message #358001] Fri, 06 September 2019 01:27 Go to next message
CarsonBlackman

 
Messages:5
Registered:August 2019
My idea is to play with a team consisting exclusively of IMP mercenaries, instead of hired mercenaries from AIM or MERC. I can do this now but because of the limited number of IMP portraits and voice packs available I have to re use the existing ones. Is it possible to redesignate, or relocate AIM and MERC (or even NPC) portraits and voices and use them for IMP mercenaries? What files would be needed and where would I have to put them for this to work?
Re: AIM or MERC to IMP[message #358002 is a reply to message #358001] Fri, 06 September 2019 19:52 Go to previous messageGo to next message
edmortimer

 
Messages:1213
Registered:January 2015
Location: Home Free
The code allows for up to 10 IMPs. You can add portraits and voice files, but you cannot have more than 10 IMPs. AFAIK.

[Updated on: Fri, 06 September 2019 19:54]





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Re: AIM or MERC to IMP[message #358008 is a reply to message #358002] Sat, 07 September 2019 15:55 Go to previous messageGo to next message
CarsonBlackman

 
Messages:5
Registered:August 2019
"As of r8622, IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings. That's right, we no longer have any IMP slot settings in MercProfiles.xml, all you need is to set which slot in principle can be an IMP slot and you can use it. I've taken the liberty of setting that on any other free slot in the trunk, which gives us ~29 possible IMP slots."
Flugente - Re: Ongoing redesign: start options/ini/ingame options[message #355191 is a reply to message #354901] Sun, 30 September 2018 23:03

I already established that I can have more than ten. The game I have now has 21. But there aren't that many portraits and voice packs for IMP's, so several of my mercs are using the same voices and or portraits. My thought was to use AIM, MERC, or NPC's. I need to know what files need to be copied and where to put them so that they become available to be selected when creating new IMP's.

[Updated on: Sat, 07 September 2019 17:52]

Re: AIM or MERC to IMP[message #358011 is a reply to message #358008] Sun, 08 September 2019 07:13 Go to previous messageGo to next message
edmortimer

 
Messages:1213
Registered:January 2015
Location: Home Free
Hopefully someone else will help you as I am mostly taking a vacation from modding because I am tired.




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Re: AIM or MERC to IMP[message #358061 is a reply to message #358008] Sun, 15 September 2019 15:37 Go to previous message
Kitty

 
Messages:76
Registered:October 2017
Location: Germany
MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Time Capsule (How-to Library) » "How do I do that?" Adding a new character Link: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23377&goto=349550&#msg_349550

Maybe this could be helpful

[Updated on: Sun, 15 September 2019 15:39]




I need more details.

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