Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » JA2 Vengeance: Reloaded Download (Get 'em here while they're fresh)
Re: JA2 Vengeance: Reloaded Download[message #356768 is a reply to message #356765] Wed, 20 February 2019 01:24 Go to previous messageGo to next message

Registered:October 2005
Location: Australia
Early on in development the team decided to withhold the cheat feature, one of the main reasons for this was to encourage play testers to report bugs and evaluate balancing better. Unfortunately the GABBI cheat can compromise the game's integrity, and no one wants to seek out bugs that normally wouldn't appear without cheating.

This may change in the future as Vengeance has been around for a couple of years now publicly, but we are still searching and destroying bugs when we can find them.

Re: JA2 Vengeance: Reloaded Download[message #356769 is a reply to message #356768] Wed, 20 February 2019 01:34 Go to previous messageGo to next message

Registered:October 2005
Location: Australia

This fixes a number of hard coded SCUD and MLRS fire supports in certain maps that were going astray in the old game. Art imitates life sometimes, but now bombing should be more considerate of your squad.

This exe should also fix issues faced by some players attempting to give Carmen Mendax' and Morris' head.

This exe has not been heavily tested, so as usual we suggest keeping a duplicate of your old exe safe somewhere, just in case.

Thanks goes to Anv for these fixes, Fan for reporting the fire support issue and Sucho for the head problems. Keep 'em coming!

[Updated on: Mon, 07 October 2019 04:05]

Re: JA2 Vengeance: Reloaded Download[message #357310 is a reply to message #356769] Fri, 26 April 2019 09:29 Go to previous messageGo to next message

Registered:October 2005
Location: Australia

(26th April 2019) there is a revised number of item files.

*Updated 27th Jan 2019 (missing M4A1>M4A3Bushmaster kit merge added)
*Updated 31st Mar 2019 (added missing camo covers to a number of helmets, plus much more)
*Updated 17th Apr 2019 (added missing tags for scopes - Thanks Sevenfm)
*Updated 26th Apr 2019 (a number of Bobby Ray description typo fixes and tweaks)

[Updated on: Mon, 07 October 2019 04:06]

icon4.gif  BETA 5 Changelog[message #357659 is a reply to message #347920] Wed, 17 July 2019 09:46 Go to previous messageGo to next message

Registered:October 2005
Location: Australia
BETA 5 Changelog (11th July - 2nd Jan 2019)


default Ini settings changed
less aiming in heap firing mode
lowered prone cover effectiveness

set TILES_MOVED_PER_BONUS_TOLERANCE_POINT = 10 for better suppression tolerance balance

Ja2_Vengeance.exe r1969
r8596 Fix: throwing knives disappear when hitting corpses (by Flugente)
suppression: better integer calculation of AP loss
don't show "blow up" in transformation menu for grenades/explosives with 'flare' flag

r8586 fix: release exes could crash when hovering in the save screen (by Flugente)
r8589 fix: invalid edgepoint selection (by The_Bob)
small code improvements

r8581 fix: deleting a face with invalid pointer leads to first mercs having Skyrider's face (by Flugente)
r8582 fix: face gear was not shown for non-IMP mercs if their face index wasn't their profile number (by Flugente)
don't allow drinking from canteen with status 1
r8583 fix: when Larry changes profiles, several stats are not properly copied; when Larry changes profiles, Goodguy is always copied over (by Flugente)

<PercentStatusDrainReduction>: better integer calculation, always use at least 1 kit point
voice taunts: fix for using last taunt variant
check that " LAST" file exists before playing custom last sound to avoid warnings in log files

Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a

wrong gridno assignment
Fix: When dropping an item in strategic inventory, height values are not set
Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as

updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
Fix: when searching for a new item dropoff gridno, search for new height too
Fix: if items are spawned mid-air, the player cannot retrieve them

r7995 bugfix: Reinforcements: Parts of roadblocks were resurrected after reinforcements death (by navaroe)
r8100 fix: sometimes items moved by the MOVEITEM assignment are left unreachable
r8050: When displaying a merc's maximum assignment points, factor in backgrounds values.

Bugfix - POWs' activity level being overwritten

Bugfix - mercs treated at facilities should not use mercs' medkits
Bugfix for facility patients not detected as being in a facility
Bugfix - iBurstAPCost was ignoring half of its calculation due to extraneous semicolon
r7724 Bugfix: When using a vehicle to move to an enemy sector mercs will force exit the vehicle. In this case the team panel sort order was random depending on which merc was last selected. This problem occurred because the sort function for the squad was not called for this scenario. It is now called whenever a merc is added to a squad. Because of this the call for the sort function was removed from function SetAssignmentForList(). We do not need to call it twice.

Fix: if merc cannot complain about his equipment due to being asleep or on duty, retry an hour later
Fix: in AIM bios, show max life, not life at start of game
Fix: typo resulted in AIM mercs not refusing job because of hated mercs present when they should do so

r8384 fix: crash when loading a savegame repeatedly due to initialisation flag not being reset (by Flugente)
r8380 fix: crash when entering combat without any mercs in sector on duty (by Flugente)
new function: NumPlayerTeamMembersInSector (returns how many members of a team are in a sector - only intended for OUR_TEAM!

POWs not included)
r8385 Fix: deadlock on ammo creation popup
r8391 Fix: When reading in Skills_Settings.ini, NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP is now limited by min

r8395 Fix: If troops spawn at the very northern edge of a sector, we often barely see them, and cannot target their head or

torso. To stop that from happening, do not spawn there. (by Flugente)
r8397 fix: game info display showed incorrect levels for BR
r7337: If <BloodiedItem> is set on a blade, the blade weapon will be replaced with the specified item when a person is hit with it. (by Flugente)

fixes from The_Bob:
Fixed random freeze on win8/10
Fixed crash on mercs entering sector
Fixed crash when using cover display (del/end)
Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
Fixed attachment popup positioning
Fixed LBE contents corruption/deletion
Fixed access violation (out of array bounds) in interrupt code
Fixed a bunch of random old stuff
Got the project to build on VS2015
Improved popup class handling of grayed out options
Improved performance of get item assignment check (added by Flugente)
Added Ctrl+Space bind for testing/fixing broken LBE contents

Fixed index out of bounds in get items assignment check
Fixed attachment popup not allowing more than one of the same attachment
Improved timer control sanity check code
Added timer adjustment for variable CPU frequency
Added shortcut: ctrl+left-click on attachment to remove and drop it in sector inventory

Fixed never ending interrupt bug (cats/bugs got interrupt when out of breath)
Added condition to interrupt code for minimal breath left to get interrupts
Tweaked timer control code

Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs

Cleaned up attachment removal code
Fixed rare issue with squads and movement groups not being defined at game start.
Fixed wrong type declarations in header files

initialize fBar for each soldier
check facility instead of hardcoded sectors

fix tracer effect for single shot


Removed insurance modifier for Razor seeing as M.E.R.C doesn't charge for insurance.

Improvements to a number of Deadly Games mercs, Sparky sound volume and PCM speech files


Fixed SIG MP41/44 picture.

Changed attributes of SKS PU to differ from SKS. Now better accuracy, needs more handling. Added weight and cost to differentiate SKS PU with standard SKS.

Corrected Taurus CT-30 and 40 rifles to assault rifles rather than SMG's.

Reduced cost of ALICE back pack, but doesn't seem to work as it should.

Reduced Bobby Ray's overlong description on Police utility vest.

Made Regen booster $80 more expensive. Reduced cost of Blood Transfusion bag to $1800. Originally intended to change regens in medics inventories but cost would still be too high.

Fixed typo that used a Beretta instead of HK416 for barrel kit merges as flagged by Pheloncab.

Added barrel kit merges for HK 416, now includes retention of original barrel.

Fixed broken masks on Dyneema items.

Better item sizes for HK 416 Barrels.

Added a few missing armour items for Jake to trade.

Reduced Beowulf barrel kit as it worked out more expensive than the actual gun previously. May need to check others for similar issues.

Added AKM Bayonet and SKS PU to Tony's inventory.

set ubVerticalDegree = 5 for mini grenade and mk2 grenade.


Removed some unnecessary tactical packs from Kelly, Scope and Shadow to reduce costs.

Spike has retro inspired 'Deadly' kit.

Added Malice pack to carry toolkit in NIV. Removed small scope from Premium to reduce cost.

Boss has knuckle dusters added to Combat pack.

Nails 1%er finally uses % character, added dusters, and alcohol to this kit.

Grizzly gets water and Flak jacket to HtH kit.

Replaced Dr Q's flash suppressor with silencer in NO kit and added break lights.

Removed broken glass jar from Mitch's Doctor's kit.

Hector gets revised Premium kit, no more double knives.

Morris starting gear update.


Renamed Palaccio to Palacio Island (Spanish spelling for Palace) reduced Rebel sentiment, this one must've slipped through when first being created.

Added the ability to train militia at Doran oil rig as it is attached to the main town sector (fast travel) will also add more housing to other Doran sectors to reflect this.

Added church facility to Doran J3.

Added bar to F10 Distribution Center.

Edited references to Waldo on mechanical sites outside of Drassen.

Tweaked some facility descriptions.

Some item changes and minor edits to H3 buildings. Removed some gold for H3 b1 mine that can be accessed secretly via entrance in H3.

Moved east entry/exit point more east that may have been causing crashes before as reported on forum at G14.

Removed stray rock in middle of road in J3. Changed fences. Removed some items.

Added room numbers to boat warehouse in M2.

Added spotlights to global REFINE tile to give more lighting options for maps.

A vast number of minor tweaks on a host of maps, item changes, borders, roads and other visual improvements.


Feature - automatically bandage bleeding mercs on a PATIENT assignment.

Militia now have unique voice taunts for all three ranks; green, light blue and dark blue variants.

game options: removed EXTRA_VOICE_TAUNTS.

MilitiaFemaleElite and MilitiaFemaleRegular have unique voice taunts.

More Battlesounds added including more for Kingpin goons, Militia and various enemies.

More Loadscreens, existing broken ones that weren't loading fixed.

All regular AIM and MERC mercs should now have facegear graphics.

Eagle has facegear graphics.

Maria has facegear graphics.

Mike has facegear graphics.

All miners have facegear graphics.

Conrad has improved facegear graphics.

[Updated on: Thu, 18 July 2019 04:42]

Re: JA2 Vengeance: Reloaded Download[message #358059 is a reply to message #347920] Sun, 15 September 2019 09:05 Go to previous messageGo to next message

Registered:October 2005
Location: Australia
Updated front page to now point directly to Seven's drive for the current build. A new SCI is being worked on at the moment, but still no ETA when it will be ready.

[Updated on: Sat, 28 September 2019 05:23]

Re: JA2 Vengeance: Reloaded Download[message #358133 is a reply to message #358059] Sat, 28 September 2019 00:48 Go to previous messageGo to next message

Registered:January 2004
Location: Peterborough, England

Good to know, thanks for all your continued hard work.
Re: JA2 Vengeance: Reloaded Download[message #358211 is a reply to message #358133] Mon, 07 October 2019 03:44 Go to previous message

Registered:October 2005
Location: Australia
Beta 6 is go

Please find all you need to bring you right up to date with the latest single click installer here;


This brings Vengeance: Reloaded up to revision 2264 which includes the latest exe (Build 19.10.01) thanks Seven & Scheinworld happy

We'll also upload this with help to Kermi's new mirror site for posterity and hopefully a changelog won't be as late as it has been in the past.


[Updated on: Mon, 07 October 2019 03:55]

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