Re: JA2 Vengeance: Reloaded Download[message #358507 is a reply to message #358383]
||Sun, 17 November 2019 03:27 |
||BETA 6 Changelog (3rd Jan - 6th Oct 2019)
CODE & GENERAL GAME
options Ini settings changed
MAX_NUMBER_PLAYER_VEHICLES = 6
AP_MODIFIER_PACK = 0
readded entry "AP_MODIFIER_PACK" from vanilla and set it to 0 as a temporary solution until someone checks path AP costs in 1.13
Mendax file tweaked
rev 2112 New exe with Mendax and Morris's heads properly recognised
rev 2120 New exe with better MLRS/SCUD targetting
added missing tags for scopes
- r8670 Fix: bombs cannot be planted diagonally (by Flugente)
- disabled adding VIDEO_CAMERA to Franz
JA2_Vengeance.exe updated to r2169:
- Build 19.04.27
- added support for MilitiaFemaleElite and MilitiaFemaleRegular voice taunts
Added folders MilitiaFemaleElite, MilitiaFemaleRegular with copy of existing MilitiaFemale files
Added modified merc prone JSD to allow going prone near obstacles
-removed #235 Regeneration Booster from HowardInventory.xml
-added #2970 Butterfly Syringe to JakeInventory.xml
-Merges.xml: Butterfly Syringe #2970 + Blood Bag #2971 = Transfusion Bag #2972
Fixed typo that was preventing Dusk_vista and Nighttown loadscreens from loading
LegalNPCDestination: removed most of new restrictions to avoid AI deadlock
If shooting soldier is invisible, locate target spot instead.
Improved sight penalty for smoke.
TurnSoldierIntoCorpse: use soldier visibility for corpse.
Correctly set visibility when dropping blood.
UIPlotPath: ignore person at destination.
SOLDIERTYPE: additional data initialization.
Disable adding pending enemy when checking for end of battle to prevent bug with enemy appearing.
Losing battle: only apply morale and loyalty penalty if enemy is alerted.
Removed reducing camo when crawling, for better sight stability.
CalcCoverValue: take into account seen recently opponents.
r8692 fix: RaiseZombies function ignored sector levels and modified wrong sector info counters (by silversurfer)
r8690 fix: Items that were placed by function AutoPlaceObjectToWorld() had incorrect sGridNo so they could end
up in inaccessible places (by silversurfer).
CheckForEndOfBattle: return FALSE after killing dying enemies in sector.
PrepareEnemyForSectorBattle: r8686 fix
r8689 fix: Mercs that entered a vehicle on the strategic map while standing on a roof would appear at roof level after arriving in another sector and exiting the vehicle in strategic after loading the map. Now all mercs entering vehicles are reset to ground level (by silversurfer).
Inaccessible items fix (by MH17).
- disable collective interrupts (for testing)
- disable hearing interrupts (for testing)
Improved auto fast forward mode.
ExecuteCharacterDialogue: stop FF for any talking face
RemoveStaticEnemiesFromSectorInfo: set number of creatures to zero at the end of the battle
CancelAIAction: always reset next action
AISoldierToSoldierChanceToGetThrough: use real target ID
Main Red AI: only seek/help at the start of the turn
Improved a number of speech files and matching EDT's to a few Deadly Merc characters including Leech
Fixed face for IMP 215
Removed a number of annoying scrounging attributes from characters apart from those with specific crime related backgrounds
Removed Cobra (formerly Hamous) from Hector's Buddy list to avoid Hamous speech if killed
Col Kelly camo faces added
Changed Grandee's nationality to Spanish. Adjusted some Babyface Background values to reflect his underworld past
Bob Adams now has RTO skills
Changed Bull's background to MP rather than prison guard to reflect his to canon bio
Removed drug use from Flo's background
Added Razor and Gasket to Darrel's buddy list
Removed Darrel's marksman trait
Adjusted volume for more Sparky speeches
Adding NPC battlesounds for Sandman and Sparky to replace vanilla wavs still present
Minor edits to CIV quotes for Doran and Salinas
Removed Perko's reference to Grumm, now Grumm no longer exists by that name
ITEMS & TRADING
Typos fixed and descriptions improved for a number of items and weapons
Wood, Desert and Urban camo pants & Jackets now tearable for 'McGyvering'
TAD pants tearable for 'McGyvering'
Removed Bobby Rays stock for duplicate leg and thowing knife rigs
Added extra grenade slot for ETAC triple grenade pouches and triple flashbang pouch
A number of LBE fixes as reported by No_nothing
Updated smaller graphics for Bizon 2-07 that has column magazine
Added M4A1 - Bushmaster merge
Added chance to hit bonus for M16 SAM-R
Bobby Ray gets more items
Added some radio gear to Fredo and Franz
Added the ability to attach camo covers to all helmets including FRAC TAC helmet
Added missing attachments for MkIII Camo and Stealth covers to a number of helmets
Added default bipod attachment to HK23
Added treated and coated Zylon pants and vest items, merges as well as attachments for pants
Increased coated and treated Zylon items in price
INVENTORY & STARTING GEAR
Replaced 2x10 7.62 mags for 1x20 for Grandee's elite sniper kit
Fixed a number of empty canteens in mercs inventories
Adjusted Bob Adams starting gear, including RTO pack, also fixed incorrect SW mag in starter kit
Added extra tracer clip in Henning's kit
Removed video camera from Franz' inventory requested by Scheinworld
Added 9x19mm pistol mag 8 to Tony's inventory
Added merges to make treated and coated Zylon armour
Added Ballistic facemask to Franz inventory
New graphic for Flak jacket made to differentiate better from other armour and represent better with no pelvic plate pictured
Added rifle slings to Tony's inventory
A number of map tweaks includes simplifications of roads, clearer borders and item fixes and tweaks
Fixed incorrect mod reflex sight and unreachable locker in H13 as flagged by Pacho
A number of facilities updated included Kingpin Drug lab
Due to a number of reports and complaints some Salinas sectors were removed to reduce overall size and game grind. This should improve the ability to train militia and gain loyalty with traders as well as prevent the impression Arulco's map had 'shrunk' not originally envisioned when these sectors were expanded
Removed stored crops in C11's barn that was blocking access to ammo
Fixed stray jsd's from Vanilla cargo containers
Room numbers fixed on carport in G8
Sector 09 explored name changed
Added water source to F14 due to river
Malino Pharmacy updated
Minor tweaks for H6, J14 and G15
Changed doors and debris in PRISON ISLAND map
Removed old reference to Pdoor3 that was breaking Prison island map. Removed other files not used
Fixed a few visual issues with G1 roads, removed Nada item, other tweaks
Added crates with pallet tiles to Generic Roads tileset
More new loading screens
NewGoldPiece interface updated, removed horizontal bar now 1.13 does not annex vehicles, in original Vanilla style to blend better with rest of interface
CIA Ops get new hit and die Battlesounds
A number of Male, Female and Kid hit sounds added
New Militia Female Elite, Female regular taunt files added
More Trac Ops death battlesounds added
Militia get new hit and die Battlesounds
Larger, drier taunt variant added to H&B security
Bobby Ray backgrounds simplified
Re: JA2 Vengeance: Reloaded Download[message #359210 is a reply to message #347920]
||Sun, 22 March 2020 04:21 |
||Hi Hawkeye, Great mod! Question for you if you could help me out. I'm trying to make some update to the "XML Editor" but these updates aren't carrying through to the game 'JA2_Vengeance." Any tip?
I'm hoping I'm not saving the update correctly. For example I had difficulties getting my updates to the "INI Editor" carry to the game, but discovered that I needed to change the default drop down "Select INI-File:" from "Data-1.13\Ja2_Options.INI" to "Data-Vengeance\Ja2_Options.INI"
Any help you or anyone can provide would be great.
Re: JA2 Vengeance: Reloaded Download[message #359225 is a reply to message #359214]
||Sun, 22 March 2020 20:03 |
||Hawkeye, thank you so much. There's just one more fix I can't figure out:
-Changing the screen resolution from default (1024x768) to 1280x600. I only know how to update this via the "INI Editor" (looking to avoid using as it could cause added problems). Thoughts on were else I can more safely update?
[Updated on: Sun, 22 March 2020 21:28]
Re: JA2 Vengeance: Reloaded Download[message #359244 is a reply to message #359234]
||Tue, 24 March 2020 04:05 |
||I have the game going, but encountered some freezing issues. Two examples are during player turn, Merc fires last round and then game freezes (clock circle running). Another is during Civilian Turn, game freezes.
Only way I've gotten around some of these freezes is by changing things during the turn. Any tips with dealing with the freezes?