Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » AV v1.11 Download, Discussion & Bug Reports
Re: Kar98k not accepting GW ZF x4 scope[message #358465 is a reply to message #358464] Fri, 08 November 2019 08:07 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

glock 18: default magazine is 17 rounds,33 rounds magazine's is aftermaket alternative,you can have 50 round single drum or 100 round c-mag
https://www.gunsunlimitedusa.com/product/glock-9mm-50-round-drum-magazine/https://

https://www.reddit.com/r/PhantomForces/comments/d06tlt/glock_18_100_drum_c_mag/

these are more interesting http://www.czechweapons.com/en/civilian-firearms/



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358469 is a reply to message #356385] Sat, 09 November 2019 14:43 Go to previous messageGo to next message
No-Nothing is currently offline No-Nothing

 
Messages:81
Registered:March 2013
No-Nothing wrote on Fri, 18 October 2019 07:18
edmortimer wrote on Tue, 15 October 2019 18:22
If you find what causes the crash, let me know. Thanks.
I jumped to conclusions too soon! Root of distress are not sectors but new RPCs. In Drassen it's Doreen, in Chitzena it's terrorists. Crashes happen always after they say something glitchy!
Darn Heck!!! I was terribly wrong! I could still not believe it a while after I found out it but I made crappy portraits! This nice You gave me a black eye surprise was I gifted by my new STI-Editor (by Tox). It has such idiotic color picker! Not only it's extremely unhandy but also generates somehow corrupted colors which result to crashes in game!
I am very sorry for bothering!Not me
No-Nothing wrote on Fri, 18 October 2019 07:18
Also there is still an error at C13 & D13. Instead of the usual pre-battle screen where player deploys merks auto-resolve screen pops up followed by different unpleasant glitches including crashes... speechless
I have to correct my report. It only happens when wandering through occupied Drassen (by sector borders ''retreat") and in all 3 sectors! I did it with my imp spy...

I can hire Madame & Billy e.g. after pasting The Update without starting new game. But I want Druggist and cannot hire him!
Has someone hired him by chance? What requirements need to be? Help making him hirable in my current playthrough heartily appreciated!

Report message to a moderator

Corporal 1st Class
Re: AV v1.11 Download, Discussion & Bug Reports[message #358470 is a reply to message #358469] Sat, 09 November 2019 20:48 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
It happens. Sometimes it is difficult to discern the reason for a crash - but improper portraits is a definite game crasher!

I emailed the author (Scorpion) of the rpc addon, and will let you know what he says about The Druggist.

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358472 is a reply to message #358470] Sun, 10 November 2019 01:25 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Recently I've been changing the game's Item.xml files, such as the item description of the Blackhawk Patrol Pack, the ALICE Pack, the M-1945 Pack, the Alice Harnesses, the LRRP pack, and the M-1956 Harness. I've also added some pouches to the Alice harness/pack, the M-1956 harness and M-1945 pack in the LBE.xml files. At first when I only modified the Blackhawk/Alice packs the game started off with out a problem, and the changes were applied. But when I went initiated the game, it crashed on the SirTech screen and showed this message:

=======================================
*** Sat Nov 09 15:01:26 2019 ***
[ FPV0M-J63IG-S7H3P-0KXGM-ZIF2Q ]

[3.057] : ERROR : File : Init.cpp
Line : 1480
Location : InitializeJA2
Loading external data failed
File : Init.cpp
Line : 291
Location : LoadExternalGameplayData
Items\Items.xml
=======================================

It should be noted that I could not find the Blackhawk Patrol Pack in the LoadBearingEquipment.xml if that is any help. I only changed the descriptions of these items and added two more ammo to the aforementioned harnesses. I've only touched the Items.xml and LBE.xml files. Also note, that when I open the Item.xml file in Office Xml Handler, it only displays mixed codes with the item descriptions and random numbers.


=======================================
1280000000000000000000000000000 Glock 18 ....
=======================================

So I'm thinking maybe I accidentally deleted some of the code?

[Updated on: Sun, 10 November 2019 01:51]

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358473 is a reply to message #358469] Sun, 10 November 2019 05:27 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:
I can hire Madame & Billy e.g. after pasting The Update without starting new game. But I want Druggist and cannot hire him!
Has someone hired him by chance? What requirements need to be? Help making him hirable in my current playthrough heartily appreciated!
Well, it works with a new game if you try to hire him right after he speaks his first line. It could be something connected with events happening with the other Terrorists or T.Rex's militia . . . or I don't know.

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358474 is a reply to message #358472] Sun, 10 November 2019 05:34 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Looks like you messed something up at line 291 in Items.xml - that's the Glock 18.


The Blackhawk Patrol Pack can be found in LoadBearingEquipment.xml by referencing the <ubClassIndex> tag in Items.xml for the Blackhawk Patrol pack (the value of which is 24). <lbeIndex>24</lbeIndex> in LoadBearingEquipment.xml is the Blackhawk patrol Pack. <ubClassIndex> = <lbeIndex> in this instance.

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358477 is a reply to message #358474] Mon, 11 November 2019 07:19 Go to previous messageGo to next message
valderrama is currently offline valderrama

 
Messages:9
Registered:December 2010
Location: Herzegovina, Bosnia and H...
I'm totally out of shape, but this mod is intriguing enough so I played it for couple of days.

Encountered all the "explosive" bugs like the rest, can't really figure out from the posts has the error been found?

Got a lot of errors in my play, I think it is related to the terrorist hiring (4 from Chitzena, without Slay, got no disc) so I try to keep them out of fight as much as possible. Unfortunately didn't make screenshots, but will try to do so. Did a mistake of taking Ice cream truck without Hamous, so it reads as "None", and it is practically useless since it moves like mud and not like a vehicle. Can't find Hamous, but I didn't look all that much. Probably will have to use GABBI to figure out where is he or something and if the truck can be restored back to Ice Cream instead of None.

One thing I do wonder, and I can't seem to find any topic in search bar with answer is - Is it possible to hire Mike?
I remember a topic years ago it was talked about a fix to get him, but not sure is the stuff in the 1.13 or what? This mod with this last update about hiring "everyone" is crazy, but for some reason I want Mike and not those "nonames" big grin

Anyway, just wanted to thank the man in charge (edmortimer) for doing a good job thumbs up , getting me back in some turn action, it's been a long time since I played a mod besides Urban Chaos.

Report message to a moderator

Private
Re: AV v1.11 Download, Discussion & Bug Reports[message #358478 is a reply to message #358477] Mon, 11 November 2019 07:34 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Look near the end of page one on Bug Reports. It's called Bombfix. Should be a link to mediafire.

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358482 is a reply to message #358478] Tue, 12 November 2019 03:28 Go to previous messageGo to next message
valderrama is currently offline valderrama

 
Messages:9
Registered:December 2010
Location: Herzegovina, Bosnia and H...
That one fixes BR for me, but not Devin

Better something then nothing, will probably try to hire the guy just to get the possibility out of question

Thanks

Report message to a moderator

Private
Re: AV v1.11 Download, Discussion & Bug Reports[message #358483 is a reply to message #356385] Tue, 12 November 2019 05:26 Go to previous messageGo to next message
No-Nothing is currently offline No-Nothing

 
Messages:81
Registered:March 2013
I have read about .npc files. I know now that when I spoke with Carmen and took the terrorists quest all info about Druggist was read & saved in savefiles.
But I didn't give up yet. I think I still can get him. All I need is to create "npc reaction" script #300 or #400 that removes npc 112 & all his data and spawns new fresh npc 112 at sector B2.
Then I could just set this script in the tool "NPC scripter RU"!
https://my-files.ru/9aitxi
I have no knowledge about creating "npc reaction" scripts. But I guess it must be easy for one experienced coder. Would someone be kind to tell the code & the file this code must be pasted in?



I have my next portion of feedback, all that: bugz, errorz, suggestionz...
https://my-files.ru/4gjh67
https://my-files.ru/dbmi1g
https://my-files.ru/r1oa5n

It's required very little editing (for one flashlight) if you don't mind build up onto standard layout.
https://my-files.ru/uevnee

Report message to a moderator

Corporal 1st Class
Re: AV v1.11 Download, Discussion & Bug Reports[message #358490 is a reply to message #358482] Tue, 12 November 2019 21:10 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

That one fixes BR for me, but not Devin
I have not found the Devin crash bug. It will be the first thing to do when I start modding AV again. It was the straw that broke the camel's back - the stupid, little bug that's probably some typo in the wrong place or something like that which I couldn't find after weeks of searching.

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358496 is a reply to message #358490] Thu, 14 November 2019 05:33 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
I'm trying to add certain lbes to the bobby ray's catalog. How do I set the M-1956 LBE as "new" inventory on BR's?

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358510 is a reply to message #356385] Mon, 18 November 2019 07:12 Go to previous messageGo to next message
No-Nothing is currently offline No-Nothing

 
Messages:81
Registered:March 2013
Alt Loadscreens don't show up! Is it made on purpose or should count as bug?
It would be nice to have the top level heightened for "ADDITIONAL_DELAY_UNTIL_LOADSCREEN_DISPOSAL" (Ja2_Options.INI) too. Up to 1 min maybe. Now it is 10 sec. I mean possibility to adjust of course, not default value!

Report message to a moderator

Corporal 1st Class
Re: AV v1.11 Download, Discussion & Bug Reports[message #358533 is a reply to message #358510] Wed, 20 November 2019 21:36 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

beretta 84 have no slots for silencer,laser sight or other atachment ...glock 25 fit only to spec ops holster, most my merc have in use tailor tactical holster

[Updated on: Wed, 20 November 2019 22:15]




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358549 is a reply to message #358533] Sun, 24 November 2019 10:00 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Try looking in the nas-info.txt file for info on attachments, then go to items.xml, find the weapon of your choice and paste in the attachments you want. You might want to look up the size of the glock 18 and 25 and try to scale the 25 to the size of the 18 in items.xml.

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358550 is a reply to message #358549] Sun, 24 November 2019 22:39 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

Try looking in the nas-info.txt file for info on attachments, then go to items.xml, find the weapon of your choice and paste in the attachments you want.
That will only work for some attachments because:

1.) the NAS system is only partially implemented in AV
2.) some attachment values have been changed to different attachments because AV and the NAS mod have a different set of attachments (they have some I don't have, and I have some they don't have, so I switched out their non-existant ones (in AV) for ones I have).

Basically, if you want to add attachments use the old way. It still works. However, the Beretta 84 in 1999 is not factory equipped to handle a silencer or any optics. You will find that the .380 & .32 calibre weapons will not have many, if any, attachments set for them in AV to reflect two things: the 1990's era, and because they really were only included for the civilians and the non-mercenary MERC mercs to use - and also if the SHTF and you have nothing else.


Using the NAS system you can add a laser sight and underbarrel flashlight by adding this code to the Beretta 84:

<nasLayoutClass>1</nasLayoutClass>
<AvailableAttachmentPoint>4</AvailableAttachmentPoint>
<AvailableAttachmentPoint>67108864</AvailableAttachmentPoint>

For the Glock 25 - change the <Size> tag to 2

[Updated on: Sun, 24 November 2019 22:49]

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358551 is a reply to message #358496] Sun, 24 November 2019 22:52 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

I'm trying to add certain lbes to the bobby ray's catalog. How do I set the M-1956 LBE as "new" inventory on BR's?

Add <BR_NewInventory>x</BR_NewInventory> to the item, where "x" is the optimum number to have in stock.

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358557 is a reply to message #358551] Mon, 25 November 2019 22:46 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

other weapons have slots for atachment,this beretta 84 have only four empty fields with no description,you cant atach anything,i think this is related to xml setting

https://i.imgur.com/0ME5QqY.png

[Updated on: Tue, 26 November 2019 06:34] by Moderator




caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358573 is a reply to message #358557] Thu, 28 November 2019 07:02 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Anyone know how to fix the bug where if the enemy call in for artillery the first or second salvo will cause the game to CTD?
Here's the crash report:
========================
*** Sun Dec 01 18:16:44 2019 ***
[ RBLXE-UQ0CF-I9K8H-ZBKXW-QWDJK ]

[6.3e-006] :
========================

[Updated on: Mon, 02 December 2019 04:23]

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358584 is a reply to message #358573] Mon, 02 December 2019 17:14 Go to previous messageGo to next message
Thor2 is currently offline Thor2

 
Messages:11
Registered:October 2019
Is it even possible to call in artillery? All I found is the scanning option :/

Report message to a moderator

Private
Re: AV v1.11 Download, Discussion & Bug Reports[message #358585 is a reply to message #358584] Mon, 02 December 2019 17:59 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

Is it even possible to call in artillery? All I found is the scanning option :/
Yes. Militia must be in an adjoining sector. I forget if the militia have to be in a town sector or not. Whatever the parameters are for Sevenfm's executable - that is what is necessary to call in artillery.

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358586 is a reply to message #358573] Mon, 02 December 2019 18:01 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

Anyone know how to fix the bug where if the enemy call in for artillery the first or second salvo will cause the game to CTD?
Here's the crash report:
========================
*** Sun Dec 01 18:16:44 2019 ***
[ RBLXE-UQ0CF-I9K8H-ZBKXW-QWDJK ]

[6.3e-006] :
========================
I have not encountered that - but it gives me a possible clue to the Devin crash bug.

Any other details you can give?

[Updated on: Mon, 02 December 2019 18:02]

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358594 is a reply to message #358586] Wed, 04 December 2019 07:49 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Well, I haven't tried to call in artillery on enemy units yet, but I've tried to call in artillery via militia and merc squads from other sectors before. I've called arty outside of turn-based mode from them and I have not experienced any crashes. Funny thing is that I played later and found that when the enemy called artillery on me that there were no crashes. I'm sorry, but this is all that I have to say about it. I have been modding the item descriptions and adding new "uncool" items such as the m-1945 combat pack to BR's and editing the sprites of items if that's worth anything.

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358595 is a reply to message #358584] Wed, 04 December 2019 08:04 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
You can order merc arty strikes long as a merc squad is in an adjoining sector with a loaded mortar tube and the merc's lbe is loaded down with shells. You can add to the volume of shells by having mercs in the squad (of the mortar gunner) all carrying mortar shells.

After your mercs fired off all their shells at your designated grid, you can have the mortar squad reload by going into the strategic map and loading the shells into the mortar tube and into your mercs' lbes. You can load how ever many shells you want to be fired off this way. When finished, go back into the sector you're being engaged in, and press end turn, and just wait for the magic to happen.

Keep in mind that the procedure for merc arty and militia arty are different. With militia arty you can hover your mouse over the area you want bombarded and then ALT+Rightclick, scroll to Artillery, select the sector you want to call from, and then select Militia or Merc Arty.

At this point if you select Militia arty, then the fire mission will come down as close as where your mouse was (indicated by the green square).

If you selected Merc arty, then it doesn't matter where your mouse was, the shells will come down on the position of the radioman who called it in. Apparently as a form of "heroic sacrifice before he is overrun by enemies."

If you want to use Merc arty, then you have to send drop a Signal Grenade (color coded as red) (Rifle grenade, 40mm, 23mm, flare pistol, etc) on where you want the shells to land. Then it's the same procedure. Alt+Rightclick, then select Merc arty, wait your turn, and watch the fire works.

BTW unlike 1.13 the enemy will scatter if they see your firing your red signal grenades at them, then they will scatter if they have the chance, if you really want to be effective, then I suggest suppressing them by heavy autofire before you call in the mission. If all goes well, they should be suppressed enough by the first volley of shelling to not run away from the second volley.

Hope this helps, and remember to slot lots of floppies!

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358621 is a reply to message #358595] Tue, 10 December 2019 07:13 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Anyone know why whenever I use the ctrl-a command (to turn on the flashlight) on my merc with a rifle with an underbarrel flashlight while wearing a backpack (not combat pack, but BACKPACK)they will drop all the equipment in the backpack to either the ground or space in my lbe?

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358622 is a reply to message #358621] Tue, 10 December 2019 07:17 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
PFCParts wrote on Tue, 10 December 2019 10:13
Anyone know why whenever I use the ctrl-a command (to turn on the flashlight) on my merc with a rifle with an underbarrel flashlight while wearing a backpack (not combat pack, but BACKPACK)they will drop all the equipment in the backpack to either the ground or space in my lbe?
Because you are using outdated exe version.



Left this community.

Report message to a moderator

Lieutenant

Re: AV v1.11 Download, Discussion & Bug Reports[message #358623 is a reply to message #358622] Tue, 10 December 2019 10:25 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Anyway to remediate that?

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358625 is a reply to message #358623] Tue, 10 December 2019 13:20 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Download the latest executable from the link in Sevenfm's signature.

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358771 is a reply to message #358625] Sat, 11 January 2020 11:22 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

last arulco vacation relase:on B.r shop in bombs sextion,you cant switch from page 3 to next,game going to black screen & freeze ... 2188 data 7679 exe,ai 946 exe



caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

Report message to a moderator

Sergeant Major
Re: AV v1.11 Download, Discussion & Bug Reports[message #358843 is a reply to message #358771] Wed, 22 January 2020 15:01 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Check near the bottom of page one of AV 1.11 Bug Reports for Bombfix mediafire link. DL and install into your game and you're done.

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358853 is a reply to message #358843] Fri, 24 January 2020 05:19 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Anyone know why artillery always slows the game to a crawl? Especially when I have a high enemy count on the sector.

Report message to a moderator

Corporal
Re: AV v1.11 Download, Discussion & Bug Reports[message #358856 is a reply to message #358853] Fri, 24 January 2020 08:58 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
PFCParts wrote on Fri, 24 January 2020 08:19
Anyone know why artillery always slows the game to a crawl? Especially when I have a high enemy count on the sector.
Probably because AI tries to avoid moving into the area of ordered strike. Anyway, without a save I cannot test and fix that.
Also, try r1434, it has red smoke danger check optimized to improve speed.

[Updated on: Fri, 24 January 2020 20:23]




Left this community.

Report message to a moderator

Lieutenant

<ItemFlag>128[message #359301 is a reply to message #356385] Mon, 30 March 2020 05:48 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
Anyone knows what this does? It's located in the Items xml file, and at first I thought it might affect stamina drain when hip firing or aim firing MGs like the M1919 or the Bren gun. But I realized it's probably not. Anyone know a way to change the amount of stamina drained when firing an MG or Bren gun in the xmls?

Report message to a moderator

Corporal
Re: <ItemFlag>128[message #359302 is a reply to message #359301] Mon, 30 March 2020 07:47 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
ItemFlag 128 indicates the weapon is belt-fed.

Check your "Lookup" folder in ..//Data-1.13/TableData it will have a lot of info for you.

As for energy drain, I'm fairly sure there is no XML setting for it, but I may be wrong.

Report message to a moderator

Sergeant Major
Assertion Failure when trying to enter a map sector (Grumm, lower west sector)[message #359451 is a reply to message #356385] Thu, 09 April 2020 04:58 Go to previous messageGo to next message
PFCParts is currently offline PFCParts

 
Messages:44
Registered:November 2019
I was screwing around in the XML and Attachment.xml files. I was deleting certain attachments from attachment.xml and when I was in the game and trying to enter Grumm (lower, west) sector of Grumm, I got this loading screen. with a red loading bar and a runtime error message:
=============================
Assertion Failure [Line 5412 in file Items.cpp]

A default attachment could not be attached after merging, this should not be possible
=============================
Checking the LiveLogs it shows the message:
=============================
*** Thu Apr 09 14:33:24 2020 ***
[ G2FHJ-4FGRB-EX2GJ-PO4J6-BBEBK ]

[3.34463] : XML Parser Error in Items.xml: not well-formed (invalid token) at line 68530
=============================
Here's Line 68530 of my Items.xml highlighted by the arrow.
=============================
==> <PRONE_MODIFIERS>
<FlatAim>1</FlatAim>
<PercentHandling>-75</PercentHandling>
<PercentMaxCounterForce>75</PercentMaxCounterForce>
<PercentCounterForceAccuracy>35</PercentCounterForceAccuracy>
</PRONE_MODIFIERS>
============================
Here's the error report.ini report
============================
*** Sat Apr 11 13:39:30 2020 ***
[ ZL8BQ-JL53A-6UOSW-GV2XK-D9YJI ]

[5.1e-006] :
============================
I tried to default to the vanilla Arulco Vacation Items.xml file, but the same thing happened. So I'm thinking that this is not an issue with the Item.xml file, but a problem with the attachment.xml file. I tried do a new game and when I went to that same lower west sector of Grumm I got the same loading screen with the same message. Any explanation for why this is happening?

Funny thing was I had a save file from before I made the modifications and I was able to get into that map sector of Grumm just fine.

Also anyone know why the Beretta Silver Pigeon is in the Heavy Weapons section on BR instead of in Shotgun?

[Updated on: Sat, 11 April 2020 23:41]

Report message to a moderator

Corporal
Re: Assertion Failure when trying to enter a map sector (Grumm, lower west sector)[message #359691 is a reply to message #359451] Wed, 22 April 2020 20:52 Go to previous messageGo to next message
timujin is currently offline timujin

 
Messages:12
Registered:December 2018
Location: Here
Just downloaded and started playing yesterday. Didn't find any bugs apart from a few random crashes and the BR bomb section crash but downloading the fix helped.

I was trying to put some LBE gear on a MOLLE vest but it seems that i can only put the pockets in 4 spots (like the armor attachements) instead of as many as the vest can carry (similar to guns). Is this a bug or only an option in later 1.13 versions?

Edit: Ok so I figured out that I can attach more by pressing the Ctrl button and clicking on the LBE, can I remove them without dropping them in sector inventory and pressing remove all attachements?

[Updated on: Wed, 22 April 2020 21:04]

Report message to a moderator

Private
Re: Assertion Failure when trying to enter a map sector (Grumm, lower west sector)[message #359704 is a reply to message #359691] Thu, 23 April 2020 00:45 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:
I was trying to put some LBE gear on a MOLLE vest but it seems that i can only put the pockets in 4 spots (like the armor attachements) instead of as many as the vest can carry (similar to guns). Is this a bug or only an option in later 1.13 versions?

Edit: Ok so I figured out that I can attach more by pressing the Ctrl button and clicking on the LBE, can I remove them without dropping them in sector inventory and pressing remove all attachements?

Hmm, I never knew that about CTRL & LBE. There shouldn't be any problem placing MOLLE pockets/pouches on MOLLE vests/rigs. The only problem is that all the MOLLE slots don't show up in strategic view (is that where you used CTRL?) In tactical view all MOLLE slots appear. This is something to do with the code. It is not something I can control.

Report message to a moderator

Sergeant Major
Re: Assertion Failure when trying to enter a map sector (Grumm, lower west sector)[message #359705 is a reply to message #359451] Thu, 23 April 2020 00:54 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:
I tried to default to the vanilla Arulco Vacation Items.xml file, but the same thing happened. So I'm thinking that this is not an issue with the Item.xml file, but a problem with the attachment.xml file. I tried do a new game and when I went to that same lower west sector of Grumm I got the same loading screen with the same message. Any explanation for why this is happening?

Funny thing was I had a save file from before I made the modifications and I was able to get into that map sector of Grumm just fine.
My apologies on the late answer - I missed the post when it came in.

What probably happened is that an enemy, civilian or other character placed/spawned on the map (probably placed) has a weapon/attachment combo that you deleted the entry in Attachments.xml. Or, you set a default attachment to a weapon that doesn't have the attachment set in Attachments.XML or with an Attachment Point (the New Attachment System, which AV uses also for some attachments).

As for the Silver Pigeon being classified as a Heavy Weapon by Bobby Ray (and only by Bobby Ray) - I wish I knew why. I tried replacing all the Silver Pigeon's stats with the M870's . . . and it still showed up there. In-game it works like a shotgun.

[Updated on: Thu, 23 April 2020 00:55]

Report message to a moderator

Sergeant Major
Re: Assertion Failure when trying to enter a map sector (Grumm, lower west sector)[message #359711 is a reply to message #359704] Thu, 23 April 2020 09:19 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Possibility to attach molle pockets in strategic screen is added in r1493.
Attaching/removing molle with items inside is not recommended, it may result in various bugs.



Left this community.

Report message to a moderator

Lieutenant

Re: Assertion Failure when trying to enter a map sector (Grumm, lower west sector)[message #359721 is a reply to message #359711] Thu, 23 April 2020 15:27 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

Possibility to attach molle pockets in strategic screen is added in r1493.
Attaching/removing molle with items inside is not recommended, it may result in various bugs.

Wow! That was quick - especially since I had thought fixing that issue would also take graphic interface changes! Amazing!

Report message to a moderator

Sergeant Major
Previous Topic: 2 problems with AV12
Next Topic: ArulcoVacations v12 BETA
Goto Forum:
  


Current Time: Sat Apr 20 07:51:31 GMT+3 2024

Total time taken to generate the page: 0.02952 seconds