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Newbie questions[message #315424] Thu, 14 February 2013 20:12 Go to next message
Dogbarian

 
Messages:17
Registered:February 2013
Howdy - long time gamer, but new to JA2 (Mac and console gamer, mostly). I finally picked it up from GOG on the holiday sale, and I'm running it through a Parallels VM. Runs fine in WinXP.

1) Doesn't work in Windows 7, 32 bit or 64 bit. I've seen some other posts on this, but no real fixes. Any thoughts on making it work?

2) When should I start turning over the roster for the higher end mercs? I'm about two weeks into the game (actually playing 2, one at home and one at work), have a full roster, but they are all the low level folks from AIM & Merc. Outside of my IMP guy, no one has gained more than 1 level and my highest level folks are at 3 in the one game (think I have a couple of level 4s at home). I've taken 3 cities - at work, my forces converged on Cambria on day 17, and at home, where I have made more mistakes (like going to Chitzena before getting the chopper pilot or taking the east SAM site), I went down to Alma. Picked up some nice rifles (definitely have better armament in that game). In the work game, my daily payroll is about $8000 and I have an income of $17 now that I've taken Cambria.

3) Or, instead of hiring the next tier of mercs, is it better to train up the guys I've got? People like Haywire have so far to go with regard to MRK, it would seem better to replace him.

I'm sure I'll have more going along, but in reading this forum and some of the FAQs online, I'm pretty well set.
Re: Newbie questions[message #315451] Fri, 15 February 2013 06:24 Go to previous messageGo to next message
Ansgar
Messages:2
Registered:February 2013
Hi,

You don't have to "turn over the roster" at all. Wether you do or you don't will depend on your gamestyle, but one of the pleasures of JA2 is seeing your merc's through all the way to the endgame and watching their stats grow.

Just take the guys/girls you like and roll with them.

Good luck.
Re: Newbie questions[message #315571] Tue, 19 February 2013 04:09 Go to previous messageGo to next message
Off_Topic

 
Messages:1016
Registered:January 2009
There's also an advantage to hiring a group of Mercs who get on with each other, it helps boost morale and the exchanges between them makes JA the game it is.

Since it's your first run through there are plenty of surprising character traits to discover.

Toggle Spoiler


Re: Newbie questions[message #315582] Tue, 19 February 2013 18:35 Go to previous messageGo to next message
Dogbarian

 
Messages:17
Registered:February 2013
Yep, I had Flo parked in San Mona with a load of guns to sell, checking back and forth into whether Tony was back (I read here that if you stayed in the same zone, he didn't come back while you were there). After doing that a couple of times, and getting into a better money situation, I let her go.

I definitely see the advantage to keeping several of the mercs throughout the game, I see steady increases. But there's a big difference between Haywire's 50-something and a 80-something MRK from a mid-tier merc (even with the autoweapons bonus). So I can see that I want to upgrade certain of the mercs, but others I'll continue using as they keep improving.

Besides, as you say, there are lots of interesting characters to discover. Smile Thinking I might save up some cash to hire Raider and Raven as a pair (Hitman bailed on me, and then got his butt killed off on assignment).

And right now, I'm in a tough battle to defend the Cambria mine - 7 or 8 elites counterattacking 10 militia and a full squad I managed to get in there as I saw the troops approaching. But that full squad isn't my best folks, so I'm struggling with the fight (it's at night, the green militia run in there and get cut down fast, and I only have two sets of NVGs and no breaklights). So, I might end up losing one or more folks in this fight.

Guess that brings up a question - is it better to retreat from a fight and come back with a better force, or go ahead and win it with heavy damage (and one or more KIA)? I'm thinking the retreat would be better, but it's the mine, plus I'd take the loyalty hit.
Re: Newbie questions[message #315583] Tue, 19 February 2013 19:11 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3742
Registered:July 2009
Dogbarian
I definitely see the advantage to keeping several of the mercs throughout the game, I see steady increases. But there's a big difference between Haywire's 50-something and a 80-something MRK from a mid-tier merc (even with the autoweapons bonus). So I can see that I want to upgrade certain of the mercs, but others I'll continue using as they keep improving.
Yes, the difference is that one will soon be an 80-something MRK veteran with autoweaps while the new blood only has the MRK going for him Smile


Re: Newbie questions[message #315617] Thu, 21 February 2013 18:53 Go to previous messageGo to next message
malthaussen

 
Messages:91
Registered:January 2005
Location: Philadelphia
Styles differ, but personally I never fire my teammates. As indicated in other posts, they can get pretty good. I've had Fox reach 7th lvl with 99 marksmanship and the most kills in the team. And the best part is, even at that rate, she's a fraction of the price of the "top tier" mercenaries. The same can be said of any IMP mercs you create -- they start out low, but can become deadly. You just need to fight a lot.

Further, it is soldier level that controls a lot of things, especially who gets first shot/interrupts. Obviously, in a turn-based game, getting the first shot is vital. Thing is, with few exceptions, the "high-end" (really just high-priced) mercs are only lvl 5 at best. A lvl 5 soldier is nothing to brag about. You can take Grunty, Igor, Ice and Wolf up to 5th-6th lvl with ease, and pay far less than you will for Magic. Raw numbers count, too. The more people you have, the more rounds you can send downrange, and with sniper and laser sights, there's not a lot to choose between 80 mrk and 99 mrk. You'll hit most times either way.

-- Mal
Re: Newbie questions[message #315620] Thu, 21 February 2013 20:06 Go to previous messageGo to next message
Dogbarian

 
Messages:17
Registered:February 2013
Thanks for the feedback. No one replied on the question about retreating from a tough fight, but I ended up winning that one without losing anybody (with several reloads, but oh well). Meltdown and Bull came out badly injured, but they can be patched up.

On day 18 (in the "here at work" game), my IMP is at level 4 and MRK is up to 79 (from a 70 start). Blood and Grunty are also level 4, I think all of my "combat" mercs have gained 1 level (but only IMP has gained more than 1). And the MRK ranges from 74 (Fox) to 89 (Buns & Steroid), most of them are between 77 and 82. I have not done any real "grinding" of skills yet, except for some explosives, and my IMP & Razor doing a little knife throwing. Figured I'd skip all of that for my initial playthroughs.

From the description, Ice is also Auto-weapons, so replacing Razor with him would be a 30 point jump in MRK for the extra payroll (and better secondary stats). Again, for my initial playthroughs, I'll probably rotate through as many of the different mercs as I can, just to check them all out. Smile
Re: Newbie questions[message #315698] Sun, 24 February 2013 18:05 Go to previous messageGo to next message
malthaussen

 
Messages:91
Registered:January 2005
Location: Philadelphia
Well, I never retreat, but there have been occasions on which I've restarted if I screw up too badly. Given that I've been playing the game for something like 20 years, I have enough experience by now to avoid those kinds of situations.Smile

You have Fox, Buns, and Steroid on the same team? Congratulations on picking the one merc who hates Fox (Buns), and the one merc Fox hates (Steroid). You have a rare talent!

-- Mal
Re: Newbie questions[message #315720] Mon, 25 February 2013 05:13 Go to previous messageGo to next message
Dogbarian

 
Messages:17
Registered:February 2013
malthaussen
Well, I never retreat, but there have been occasions on which I've restarted if I screw up too badly. Given that I've been playing the game for something like 20 years, I have enough experience by now to avoid those kinds of situations.Smile

You have Fox, Buns, and Steroid on the same team? Congratulations on picking the one merc who hates Fox (Buns), and the one merc Fox hates (Steroid). You have a rare talent!

-- Mal


Heh, yeah. It hasn't been too hard to keep Buns and Steroid in the same combat group, and Fox over in the other combat group (with Igor, whom Steroid hates). I'm sure at some point, I'll probably need "all hands" hitting the same sector, but for now, it hasn't been a problem.
Re: Newbie questions[message #315865] Sun, 03 March 2013 02:49 Go to previous messageGo to next message
Kapnah

 
Messages:43
Registered:September 2011
Location: Philippines
Well morale (green bar) wont increase much if you keep those that don't like each other in same places.
Low morale effects performance it can even mean some wont extend their contract.

Also I don't know if you run standard JA2, if you do you might want to check out 1.13 version mod.
lots of more fun stuff in it, although it might be wiser to just play vanilla JA2 first, or at least half way trough.

As for retreating: retreating from a mine sector means you'll lose income till you take it back.
you can also give the militia orders if you speak to them ( or is that only with 1.13 ? )

Haywire does best if you let him go "psyco" ,don't aim just burst and he'll often go psyco.

By the way you might want to consider "wisdom", high wisdom mercs level faster.

I didn't know that about Flo Sad never noticed difference in prices.
Re: Newbie questions[message #315927] Mon, 04 March 2013 20:20 Go to previous messageGo to next message
Dogbarian

 
Messages:17
Registered:February 2013
Thanks for input, Kapnah.

I'd seen the notes about wisdom helping, so my IMP guy is high in that and I picked up Barry as soon as he got off assignment for his wisdom giving him good growth potential (and cheap demo man).

And yeah, I'm playing through plain vanilla at least once (and probably one more time on "experienced") before I start adding mods. I definitely want to check out 1.13, read some interesting stuff about it.

In my "home" game, I lost Razor in combat, taking Cambria (already have Alma in that game), and I'm debating whether to revert back to the save at the start of that battle to save him, or just accept the loss and move on. I'm thinking I may just accept it, rather than constantly replaying the fight for perfect results. I got enough of that in my XCOM days, and even in the new XCOM, I'm a bit more tolerant to losses, although I will replay if certain soldiers get killed. I'd rather come out of the battle with lots of folks wounded than to lose someone, and so far, that's how I've been playing JA.
Re: Newbie questions[message #316022] Wed, 06 March 2013 23:33 Go to previous messageGo to next message
Kjelstad
Messages:1
Registered:March 2013
Location: Washington
Ansgar
Hi,

You don't have to "turn over the roster" at all. Wether you do or you don't will depend on your gamestyle, but one of the pleasures of JA2 is seeing your merc's through all the way to the endgame and watching their stats grow.

Just take the guys/girls you like and roll with them.

Good luck.


I just take a few of my favorites and see them through also. One or two good mercs with low level will do better than the bottom 12. low level mercs will advance more too. Raven and Trevor have great stats but low level. they can become powerhouses.

starting at level 7 Len never gets an increase.

Oh, and you can let razor die, I use him to pack extra weapons to sell then let him go. Smile

[Updated on: Wed, 06 March 2013 23:34] by Moderator

Re: Newbie questions[message #317174] Sun, 07 April 2013 19:40 Go to previous messageGo to next message
OneMug

 
Messages:14
Registered:February 2005
Location: Salem OR USA
I just got JA2 from Steam, ver 1.12 on my new Win7 computer. That ver. looks "old fashioned" compared to my JA Wildfire on XP. I'd like to go to 1.13 and am searching the forums.

Anyway, I just took over Cambria. Steroid refused to rehire because Igor was in the sector. I moved Igor to a different Cambria Sector and Steroid rehired. When I put them both in the same squad and no complaints from Steroid. Just sayin'.

Maybe this wouldn't work in the 1.13 versions?
Re: Newbie questions[message #317181] Sun, 07 April 2013 22:56 Go to previous messageGo to next message
lockie

 
Messages:3832
Registered:February 2006
Location: Scotland
Bickering may commence soon enough , look at the merc charts , around here somewheres ..


Re: Newbie questions[message #321037] Tue, 28 May 2013 00:40 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

malthaussen
You have Fox, Buns, and Steroid on the same team? Congratulations on picking the one merc who hates Fox (Buns), and the one merc Fox hates (Steroid). You have a rare talent!

Can I just say, I had them on the same squad to start with... My starting team was Crash (IMP), Fox, Blood, Buns and Steroid, due to a rather "interesting" thought process of mine... I let Buns and Steroid go a while back.
Re: Newbie questions[message #360105 is a reply to message #315582] Wed, 20 May 2020 19:27 Go to previous messageGo to next message
oliverlacon
Messages:3
Registered:May 2020
Mercs and Retreats:

Focusing on the last question:
"Guess that brings up a question - is it better to retreat from a fight and come back with a better force, or go ahead and win it with heavy damage (and one or more KIA)? I'm thinking the retreat would be better, but it's the mine, plus I'd take the loyalty hit."

From two stints at JA2 vanilla, and currently in JA2_1.13, I can say that the mercs DO NOT LIKE RETREATING.
I found out (as many have) that one can retreat in the middle of a fight by simply exiting the map if close to one of the edges.
During a fight, especially in 1.13, the enemy rushes your exposed or discovered mercs with every soldier.
If you exit, you can re-enter along any portion of that edge, and take the enemy in the flank, so to speak.

NOTE:
If you do this too many times, the mercs start to lose morale, dropping from GREAT to GOOD to STABLE to POOR.
Doing this into a second fight of four mercs plus Ira against fifteen soldiers, exiting and re-entering four or five times -
The Result: Ivan, Ira and Grizzly started growling and grousing; Grunty and Blood were nonplussed.
(Re-recruiting or paying for an extension doesn't work.)

VERDICT: You can retreat once or twice a battle, but the mercs would prefer to fight it out, even if wounded. They would rather die!
And mercs aren't too keen if their companions are killed off one by one. SAVE OFTEN and REPLAY.
In the early going, they have pistols and only in one battle did I find SMGs with better range. Attack at night and retreat from break-lights.

There are cheats for this kind of thing; I haven't used them.
Re: Newbie questions[message #360107 is a reply to message #360105] Thu, 21 May 2020 02:26 Go to previous messageGo to next message
edmortimer

 
Messages:1313
Registered:January 2015
Location: Home Free
Quote:

VERDICT: You can retreat once or twice a battle, but the mercs would prefer to fight it out, even if wounded. They would rather die!

You can modify this (I did in AV so that hit-&-run and raid tactics could be used):

Reputation_Settings.INI and Morale_Settings.INI have the things you want to tweak (there are no cheat codes for this that I know of). Use a text or code editor (Notepad++ is suggested), save the originals, and modify. It will be the ones in the Data-1.13 folder, or the Data folder of the mod you are playing.




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Re: Newbie questions[message #360119 is a reply to message #360107] Fri, 22 May 2020 18:49 Go to previous message
oliverlacon
Messages:3
Registered:May 2020
Thanks!
I'm a glutton for punishment, and like it tougher (playing 1.13 at Experienced). Facing the Queen's re-taking Drassen.
Tweaking the INIs might be the best approach.

What I wanted was a kind of inter-active feature, like getting down on one-knee
and explaining to Ivan and Grizzly "we're pretending to retreat";
the game doesn't allow that kind of thing.
In history pretended retreats won battles (Hastings 1066 AD), but that kind of nuance is difficult to program; hence, modifying INIs.

Initially looking at the INI-editor didn't show any entries I could find about Morale; so on to Notepad.
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