Home » MODDING HQ 1.13 » Depri's v1.13 Builds and Packages » Depri's Builds and Packages - Get your combat supplies here!  () 4 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #359511 is a reply to message #311288] Mon, 13 April 2020 12:58 Go to previous messageGo to next message
Pro_b0
Messages:2
Registered:April 2020
Hi there,

first of all: thank you for keeping this game alive and even improving upon it for 20 years!

I played the game back in the day and did a couple of replays over the years with 1.13. During this quarantine I thought I would do another playthrough with 1.13 and installed the latest version from this thread.

Everything runs great, but I noticed that the gear-progression is far too quick for my licking. Even in the very first sector, enemies where already equipped with submachine guns and are sporting AKs and MP5s in Drassen. At first I thought I set the item progression too high by leaving it on "normal" in the campaign setting, but I just restarted the campaign with the progression set to "very slow" and I am again running into submachine guns in the first sector. I am unable to find the corresponding setting in the *.ini files. The only setting I found was about the "coolness" of enemy gear and that was set to "0".

Am I missing something? Is there an opition that I am overlooking?

Cheers!

Re: Depri's Builds and Packages - Get your combat supplies here![message #359516 is a reply to message #359511] Mon, 13 April 2020 18:26 Go to previous messageGo to next message
silversurfer

 
Messages:2762
Registered:May 2009
Equipment of enemy troops and militia has been modified some time ago. It now uses version 1 of Lev Arris' overhaul. In this thread you can find more information about the change.
There is a backup of the original gun choices in "Data-1.13\TableData\Inventory\Backup original Gun Choices" folder in case you want to restore them.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #359524 is a reply to message #359516] Mon, 13 April 2020 19:35 Go to previous messageGo to next message
Pro_b0
Messages:2
Registered:April 2020
Ah, that explains it. Thanks you for the info. I shall try out the new balancing so! Is NCTH still being used? I was surprised for it to be set to "off" as a default.
Re: Depri's Builds and Packages - Get your combat supplies here![message #359528 is a reply to message #359506] Mon, 13 April 2020 23:02 Go to previous messageGo to next message
infiniteMotion

 
Messages:9
Registered:July 2013
Location: Champaign, IL, USA
Asdow wrote on Sun, 12 April 2020 23:01
XML editor was removed because it's outdated and messes up the .xml files if you save any with it. Currently there is no up to date xml editor.

This should help with the 2nd question.
https://github.com/aimnas/1.13_starter_documentation#13-fixes-for-newer-windows-versions
>cries in over 100 custom items< D:

Thank you for the link!
Re: Depri's Builds and Packages - Get your combat supplies here![message #359531 is a reply to message #359528] Tue, 14 April 2020 00:02 Go to previous messageGo to next message
silversurfer

 
Messages:2762
Registered:May 2009
Of course NCTH is still being used. Some people find it too difficult, especially at game start, when you don't have many automatic weapons, so it's turned off by default.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #359557 is a reply to message #311288] Wed, 15 April 2020 02:28 Go to previous messageGo to next message
crugless
Messages:1
Registered:April 2020
I am unsure if I am having an issue or this is intended, but I have installed the build 8776 with the SCI onto my clean JA 2 installation and it appears that many of the options on the start new campaign screen are missing? When I had another version of 1.13 installed on a previous machine I recall there being options for the new interrupt system, new chance to hit system, and how much the enemies drop. Are these options located somewhere else now? Or perhaps I have installed incorrectly?
Re: Depri's Builds and Packages - Get your combat supplies here![message #359561 is a reply to message #359557] Wed, 15 April 2020 05:05 Go to previous messageGo to next message
sevenfm

 
Messages:2355
Registered:December 2012
Location: Russian Federation
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&start=0&



7609+AI (r1792) | Experimental project | Unofficial Modpack | Youtube | Trunk (r8916) | 1.13 Starter Docs | 1.13 How to get

Кто в Москве не бывал, красоты не видал.


Re: Depri's Builds and Packages - Get your combat supplies here![message #359754 is a reply to message #311288] Sat, 25 April 2020 18:01 Go to previous messageGo to next message
Lunaxx
Messages:1
Registered:April 2020
Hi everyone,

really good job keeping this thing alive.
Is a multiplayer still a thing though? I wanted to play with my bro and hosting is OK but if joining screen turns black except input fields.

Tried older version from 2008 and it worked but crashes a lot.
Re: Depri's Builds and Packages - Get your combat supplies here![message #359849 is a reply to message #359754] Thu, 30 April 2020 08:15 Go to previous messageGo to next message
PFCParts

 
Messages:40
Registered:November 2019
Anyone know where to download the English version of the r7435 build 7609 official update? I tried with the PBworks links, but they all have seemingly expired. I was able to download the main 1.13 file just fine however.
Re: Depri's Builds and Packages - Get your combat supplies here![message #359850 is a reply to message #359849] Thu, 30 April 2020 08:20 Go to previous messageGo to next message
sevenfm

 
Messages:2355
Registered:December 2012
Location: Russian Federation
https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2Fv1.13_Releases%2FOfficial%2FEnglish %2Fv7435%2FUpdate



7609+AI (r1792) | Experimental project | Unofficial Modpack | Youtube | Trunk (r8916) | 1.13 Starter Docs | 1.13 How to get

Кто в Москве не бывал, красоты не видал.


Re: Depri's Builds and Packages - Get your combat supplies here![message #359851 is a reply to message #359754] Thu, 30 April 2020 08:22 Go to previous messageGo to next message
PFCParts

 
Messages:40
Registered:November 2019
I've been trying to download the update Release 7435: Build: 7609 on the PBworks site, but the English link doesn't work. The English Build 7435 link works however. Anyway someone can help?
Re: Depri's Builds and Packages - Get your combat supplies here![message #359852 is a reply to message #359850] Thu, 30 April 2020 08:55 Go to previous messageGo to next message
PFCParts

 
Messages:40
Registered:November 2019
Thanks man.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360016 is a reply to message #311288] Tue, 12 May 2020 16:35 Go to previous messageGo to next message
Lulan
Messages:2
Registered:May 2020
Hey there,

is there a bug with milita upkeep in the current bild? I set the upkeep to 0§ for all 3 types in ini edit, but it keeps displaying the costs on daily costs screen and financial report on laptop and transfer it from my account on midnight.

Cheers happy
Re: Depri's Builds and Packages - Get your combat supplies here![message #360017 is a reply to message #360016] Tue, 12 May 2020 18:39 Go to previous messageGo to next message
silversurfer

 
Messages:2762
Registered:May 2009
Lulan wrote on Tue, 12 May 2020 15:35
Hey there,

is there a bug with milita upkeep in the current bild? I set the upkeep to 0§ for all 3 types in ini edit, but it keeps displaying the costs on daily costs screen and financial report on laptop and transfer it from my account on midnight.

Cheers happy
Do you have enabled "INDIVIDUAL_MILITIA" in "JA2_Options.ini"? If this is on, costs are calculated differently. They are defined in "TableData\MilitiaIndividual.xml".



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #360018 is a reply to message #360017] Tue, 12 May 2020 18:42 Go to previous messageGo to next message
Lulan
Messages:2
Registered:May 2020
silversurfer wrote on Tue, 12 May 2020 18:39

Do you have enabled "INDIVIDUAL_MILITIA" in "JA2_Options.ini"? If this is on, costs are calculated differently. They are defined in "TableData\MilitiaIndividual.xml".
Ah thank you. Yes indeed, this option is enabled.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360084 is a reply to message #311288] Mon, 18 May 2020 22:03 Go to previous messageGo to next message
HoundDogZA
Messages:4
Registered:May 2020
On Revision 8796 I am often crashing to black screen when the enemy attacks Drassen occupied by mercs + militia.
I am using the same ja2.exe that came with the above package.
I don't recall making many changes with ini editor except making enemies drop all items, it's a pretty "stock standard game". This crash has happened on a previous new game as well, I thought restarting would help.
Anyone else experience this?

I'm pretty new to 1.13 so it could be I missed something. My JA2 is the Steam Wildfire bundle, so I extracted the 8796 files to the game directory under steamapps folder (C:\Program Files (x86)\Steam\steamapps\common\ja2_wildfire\JA2Classic) and all seems to be working perfect until I am attacked in Drassen.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360140 is a reply to message #311288] Sun, 24 May 2020 17:50 Go to previous messageGo to next message
Wien1938

 
Messages:31
Registered:May 2017
Location: UK
Have a weird bug in Drassen C13 & D13 where once I kill the first yellow shirt, the rest of the garrison disappear and the game moves out of forced turn mode.

game_log.log has this@
*** Sun May 24 15:30:08 2020 ***
[1063.85] : ERROR : File : vobject.cpp
Line : 922
Location : BltVideoObjectToBuffer
No Source Object

stack_trace.log has this:
*** Sun May 24 15:30:08 2020 ***
[1063.85] : Backtrace:

Would there be anything else that would be useful?

Thanks

UPDATE
Doesn't replicate when starting a new game... Weird.

[Updated on: Mon, 25 May 2020 22:55]

Re: Depri's Builds and Packages - Get your combat supplies here![message #360165 is a reply to message #360140] Wed, 27 May 2020 00:04 Go to previous messageGo to next message
Wien1938

 
Messages:31
Registered:May 2017
Location: UK
Just double-prompting from the bug-report section for r8796 but I'm getting a game-freeze when pressing "Go to sector" when attacked by enemies in a sector. Using latest revision without any mods.

Update:

Reverted to 8766 and the game responds normally. Hope that helps.

Update2:
Seven & Asdow tested a save game - not replicated - am doing a complete reinstall to test again. happy Worked. happy

Update 3!
Two days later, the game locks up in the same way but I found the following method gets around the lock up!
If you left-click on "Go to sector", the screen locks up and the game is non-responsive. But if you press "E" on your keyboard, the game BYPASSES the loading screen and goes straight to the map!

[Updated on: Fri, 29 May 2020 06:44]

Re: Depri's Builds and Packages - Get your combat supplies here![message #360220 is a reply to message #311288] Sun, 31 May 2020 05:05 Go to previous messageGo to next message
Kitty

 
Messages:260
Registered:October 2017
Location: Germany
There is an exe for UB with the same number as the build it comes with. Like in "JA2_8796_UB.exe".

What's it for? When trying to use it for starting either UB-Vanilla or UB-113, it won't work.

With UB-Vanilla I get error about missing logicalBodytype.xml and game freezes.

With UB-113, after the starting settings, the game won't change to Laptop. Blackscreen and music,
and that's it. I thought this might be an Intro problem, but turning Intros off in UB didn't change this.

In 7609 I can start both with the UB.exe, no problems.

So, is this UB-exe in recent version even updated? Or is it rather a problem in the UB-part of the GameDir?

Is there something else to do beside the vfs and ini choosing in the ini-editor, like in 7609 ?

Or is it broken?

Confusing.






How to get: latest 1.13, 7609 and more | MapEditor+UB | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)
Re: Depri's Builds and Packages - Get your combat supplies here![message #360221 is a reply to message #360220] Sun, 31 May 2020 05:10 Go to previous messageGo to next message
Hawkeye

 
Messages:2204
Registered:October 2005
Location: Australia
Only a guess, but isn't the logicalBodytype.xml the animation feature with visible inventory items on the merc sprite? (LoBot) See if you can disable that in the ini, if it's checked to see if UB works when turned off.


Re: Depri's Builds and Packages - Get your combat supplies here![message #360226 is a reply to message #360220] Sun, 31 May 2020 07:31 Go to previous messageGo to next message
sevenfm

 
Messages:2355
Registered:December 2012
Location: Russian Federation
Maybe you should just copy LogicalBodyTypes folder from Data-1.13\TableData to Data-UB\TableData, or maybe it should be moved to Data folder since it's used in both 1.13 and UB-1.13



7609+AI (r1792) | Experimental project | Unofficial Modpack | Youtube | Trunk (r8916) | 1.13 Starter Docs | 1.13 How to get

Кто в Москве не бывал, красоты не видал.


Re: Depri's Builds and Packages - Get your combat supplies here![message #360229 is a reply to message #360220] Sun, 31 May 2020 11:49 Go to previous messageGo to next message
Asdow

 
Messages:38
Registered:August 2010
Kitty wrote on Sun, 31 May 2020 05:05
There is an exe for UB with the same number as the build it comes with. Like in "JA2_8796_UB.exe".

With UB-113, after the starting settings, the game won't change to Laptop. Blackscreen and music,
and that's it. I thought this might be an Intro problem, but turning Intros off in UB didn't change this.

In 7609 I can start both with the UB.exe, no problems.

So, is this UB-exe in recent version even updated? Or is it rather a problem in the UB-part of the GameDir?

Is there something else to do beside the vfs and ini choosing in the ini-editor, like in 7609 ?

Or is it broken?

Confusing.

I just launched UB with the SVN build with the debugger attached, and I could get to tactical before it crashed. All during that black screen, the game is doing a lot of stuff, but I don't know why it's so slow in loading up whatever it is doing. The game was terribly laggy and all of the mercs had Barry's voice files and the contract selection was the old 1 day, 1 week, 2 weeks option even though UB shouldn't have that. Our hero pilot still sounded like himself though. After the crash and as Jerry's telling he's hightailing it back to Arulco, I started getting nullptr exceptions at Dialogue Control.cpp on line
pSoldier = FindSoldierByProfileID( (UINT8)QItem->uiSpecialEventData, FALSE );

Seems UB is quite broken at the moment.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360245 is a reply to message #360229] Mon, 01 June 2020 23:54 Go to previous messageGo to next message
Flugente

 
Messages:3540
Registered:April 2009
Location: Germany
I've added your fixes for UB in r8816 & GameDir r2536, so this bug should now be solved.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Re: Depri's Builds and Packages - Get your combat supplies here![message #360567 is a reply to message #360245] Sun, 12 July 2020 23:58 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
alt tab is not working with this one, Stracciatella also not works so how can i alt tab while playing this game? is borderless fullscreen possible in future versions?
Re: Depri's Builds and Packages - Get your combat supplies here![message #360615 is a reply to message #360567] Fri, 17 July 2020 15:24 Go to previous messageGo to next message
rasz

 
Messages:25
Registered:August 2006
How can I contribute to housekeeping?

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\tilesets\0\Highl3.sti
SHA265: 6883FBC141181724F8A70530E9BE5131E7A1A14792B25CFD4006B5D7B5F4DEF4
fresh GOG install Jagged Alliance 2\Data\tilesets\0\Highl3.sti
SHA265: 6883FBC141181724F8A70530E9BE5131E7A1A14792B25CFD4006B5D7B5F4DEF4

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\stsounds\BLAH.wav
SHA265: 7B6074C38926B7CC237F9330094A71500D55ADABE4D6017B06FF702AA1B6D846
fresh GOG install Jagged Alliance 2\Data\stsounds\BLAH.wav
SHA265: 7B6074C38926B7CC237F9330094A71500D55ADABE4D6017B06FF702AA1B6D846

same deal with
\Data\stsounds\BLAH2.wav
\Data\MercEdt\017.edt
\Data\Npc_Speech\097_054.wav
\Data\tilesets\33\P-furn3.jsd
\Data\tilesets\45\P-furn3.jsd
\Data\NpcData\067.npc
\Data\NpcData\097.npc
\Data\NpcData\117.npc
\Data\NpcData\118.npc
\Data\NpcData\122.npc
\Data\NpcData\H8.npc
\Data\NpcData\H8.edt
\Data\ShadeTables\RGBDist.dat

All those files included in SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z are direct copies from retail game \Data folder, and overwrite themselves. Its only ~1MB, but useless redundant data.

There is also some forgotten duplication in SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z itself:

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\50\50 CAL.WAV
SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\50CAL.WAV

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\SWOOSH 03.WAV
SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\SWOOSH 05.WAV

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_050.wav
SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_101.wav

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_050.gap
SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Speech\014_101.gap

plus ~60 more in \Data\Speech\

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\30M1\30-06 GARAND SINGLE SHOT.ogg
SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\Misc\30-06 GARAND SINGLE SHOT.ogg

SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\30M1\30M1 AUTOMAGIII SINGLE SHOT.ogg
SCI_JA2v1.13_Revision_8796_on_GameDir_2531.7z\Data\Sounds\Weapons\Misc\30M1 AUTOMAGIII SINGLE SHOT.ogg


Of course I ignored files that are obvious deliberate duplicates like
\Data\Laptop\CampaignStats\Desert\loss.sti
\Data\Laptop\CampaignStats\Polar\loss.sti
Its clear those were put in separate folders for code clarity.

Re: Depri's Builds and Packages - Get your combat supplies here![message #360621 is a reply to message #360615] Sun, 19 July 2020 07:51 Go to previous messageGo to next message
Zarax

 
Messages:53
Registered:February 2007
Location: Italy
There seems to be some issues with the latest build: keyboard doesn't work most of the time and in general it behaves as if the "alt" key is pressed all the time.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360625 is a reply to message #360621] Sun, 19 July 2020 11:07 Go to previous messageGo to next message
silversurfer

 
Messages:2762
Registered:May 2009
Zarax wrote on Sun, 19 July 2020 06:51
There seems to be some issues with the latest build: keyboard doesn't work most of the time and in general it behaves as if the "alt" key is pressed all the time.
If you alt+tabbed out of the game, the ALT key gets stuck when you switch back to the game. This is "normal" behavior and cannot be circumvented. Just press ALT again and it will become unstuck.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Depri's Builds and Packages - Get your combat supplies here![message #360638 is a reply to message #360625] Tue, 21 July 2020 14:19 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
hi guys i am playing last version with experienced diff. but i had to kill around 30 enemies (including more than 10 elites) in cambria mine when i recaptured there. isnt this too much hard? i mean killing them in open area especially in a day light is kinda impossible for me so i decided night attack and all i did was staying in small building which has a few chests. it was tough war did lots of save scumming but in the end killed all of them with my valmet m76.

if enemy would have decided to storm in the building at the same time i would be 100% dead but they didnt. they mostly stayed right outside of the door. also none of them used LAW or other explosives to destroy building...

https://i.imgur.com/Q50M2ae.jpg

[Updated on: Tue, 21 July 2020 16:49]

Re: Depri's Builds and Packages - Get your combat supplies here![message #360645 is a reply to message #360625] Wed, 22 July 2020 07:52 Go to previous messageGo to next message
Zarax

 
Messages:53
Registered:February 2007
Location: Italy
silversurfer wrote on Sun, 19 July 2020 11:07
Zarax wrote on Sun, 19 July 2020 06:51
There seems to be some issues with the latest build: keyboard doesn't work most of the time and in general it behaves as if the "alt" key is pressed all the time.
If you alt+tabbed out of the game, the ALT key gets stuck when you switch back to the game. This is "normal" behavior and cannot be circumvented. Just press ALT again and it will become unstuck.
It happens even without alt tabbing.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360695 is a reply to message #311288] Sun, 26 July 2020 00:09 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
may2020 build. can not see lying enemy 5 tiles away from me. (look at footprints)

https://i.imgur.com/NLxtiep.jpg
Re: Depri's Builds and Packages - Get your combat supplies here![message #360752 is a reply to message #360695] Thu, 30 July 2020 13:43 Go to previous messageGo to next message
Foxtrot_Uniform

 
Messages:6
Registered:July 2020
May 2 SCI.
When the black market will appear?
It's seems missing for me, never saw these guys at the hotel. Is there any special conditions?



Адская задница (с)
Re: Depri's Builds and Packages - Get your combat supplies here![message #360756 is a reply to message #360752] Thu, 30 July 2020 22:32 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
i didnt see them either. mine was may2 too.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360766 is a reply to message #360756] Fri, 31 July 2020 07:00 Go to previous messageGo to next message
Foxtrot_Uniform

 
Messages:6
Registered:July 2020
gougluinn wrote on Thu, 30 July 2020 22:32
i didnt see them either. mine was may2 too.
Yeah, you gotta enable ALLOW_EXTRA_CIVILIANS = TRUE and ALLOW_EXTRA_MERCHANTS = TRUE for this to work. Figures.
I think these should've been enabled by default, since you get e-mail from Enrico at start about black market exist.



Адская задница (с)
Re: Depri's Builds and Packages - Get your combat supplies here![message #360771 is a reply to message #360766] Fri, 31 July 2020 12:43 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
didint know that. i once said this i think it would be good if they make special section in ja2 ini editor for these important settings. like near to resolution settings so noob people can easily change those settings.
Re: Depri's Builds and Packages - Get your combat supplies here![message #360773 is a reply to message #360771] Fri, 31 July 2020 15:20 Go to previous messageGo to next message
Foxtrot_Uniform

 
Messages:6
Registered:July 2020
gougluinn wrote on Fri, 31 July 2020 12:43
didint know that. i once said this i think it would be good if they make special section in ja2 ini editor for these important settings. like near to resolution settings so noob people can easily change those settings.
True. I'm checking all of these huge .ini settings now, I would say that this is the best way to learn every feature in 1.13.

[Updated on: Fri, 31 July 2020 15:22]




Адская задница (с)
Re: Depri's Builds and Packages - Get your combat supplies here![message #360776 is a reply to message #360773] Fri, 31 July 2020 16:50 Go to previous messageGo to next message
CarsonBlackman

 
Messages:39
Registered:August 2019
Location: At the beach
I seem to remember that somewhere in the six pages of discussion in this thread;
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20543&start=0&
there was a mention that enable ALLOW_EXTRA_CIVILIANS = TRUE and ALLOW_EXTRA_MERCHANTS = TRUE was required for this feature to work.
This situation is all too common. I see it as a product of the many mods and improvements to the game. Long time players have learned these changes incrementally as they were released. I can't imagine being a new player and trying to swallow all of this in one gulp.
Foxtrot_Uniform made an excellent suggestion. Opening the .ini editor and scrolling through the options is an excellent way to learn about the many features, even if you don't change anything. The game has become amazingly customizable but it can be a time consuming and tedious process. The "jump in and play" crowd is going to be extremely frustrated but in order to make the game work we have to know how it works.

[Updated on: Fri, 31 July 2020 16:51]

Re: Depri's Builds and Packages - Get your combat supplies here![message #360787 is a reply to message #360776] Sat, 01 August 2020 16:17 Go to previous messageGo to next message
Foxtrot_Uniform

 
Messages:6
Registered:July 2020
Phew. Took me whole 2 days to google and customize all of these 1.13 .ini features. I've noticed that ini editor.exe has different descriptions for some values, I bet that it is outdated (Example: ALLOW_REINFORCEMENTS_ONLY_IN_CITIES description for "both militia and enemy" in editor, versus "only militia" in .ini file). I could only imagine how much work hours Flugente and others have invested in all of that stuff. I must admit, that this mod has extreme threshold of entry, if only it could be easier for newcomers (like me) to cusomise all features... But damn, it was worth it to play the mod the way you want.

[Updated on: Sat, 01 August 2020 16:19]




Адская задница (с)
Re: Depri's Builds and Packages - Get your combat supplies here![message #360811 is a reply to message #360787] Mon, 03 August 2020 22:44 Go to previous messageGo to next message
MercBear
Messages:4
Registered:July 2020
Hi guys, how do I make myself have infinite Action Points?
Re: Depri's Builds and Packages - Get your combat supplies here![message #360876 is a reply to message #329798] Sat, 08 August 2020 22:13 Go to previous messageGo to next message
MercBear
Messages:4
Registered:July 2020
DepressivesBrot wrote on Thu, 16 January 2014 12:12
Did you try the reinforcement settings in the ini?
hey do you know how to increase action points?
Re: Depri's Builds and Packages - Get your combat supplies here![message #360879 is a reply to message #311288] Sun, 09 August 2020 05:58 Go to previous messageGo to previous message
Wien1938

 
Messages:31
Registered:May 2017
Location: UK
Train Agility stat.
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