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Re: Aw: Re: I need some help regarding the graphics of weapons.[message #360353 is a reply to message #360349] Fri, 12 June 2020 06:33 Go to previous message

Registered:October 2005
Location: Australia
That's how I did things when adding a new tile or sti in a tileset. Put all the elements in one picture and then generate a new palette from that.


For tiles this is why it's more important to use objects that use a similar range of colours if you can, as you will have a better gradient of shades to work with. This picture for example is mainly made up of greys and the some shades of orange/brown. If I added a blue car or purple van or something the 256 palette would start to struggle to compensate for that and the final quality of art would degrade.

Using xxx.jpc.7z still means we have to use 256 colour indexed images though, but it means you have to do less import/exporting or worry about palettes corrupting or the program crashing like the original Sti editor has a habit of doing.

I might be stating the obvious, but if you are using Photoshop you can generate new palettes by finishing your hi colour (RGB) art then converting it to an indexed image. You do this by choosing;

Image> Mode> indexed color

this will reduce your high colour image to an indexed image and reduce the colours (you have some choices in a new window, but it's pretty much reducing it to 256 colours which is the important bit.)

Finally to make use of this palette you need to save it/export it by choosing;

Image> Mode> color table

which will then open your indexed palette where you can save it as a Color Table file which the Sti editor can use. You do this by loading it with the load palette icon at the bottom of the Sti palette, in the middle.

Some of this stuff was discussed with the 'Usermade Faces Data Bank' thread here;


Sorry if this is veering away from gun graphics in particular, but it's still relevant getting the best results from your art.

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