Home » MODDING HQ 1.13 » v1.13 Bug Reports » Lost militia at D1
Lost militia at D1[message #360461] Sat, 27 June 2020 22:32 Go to next message
Jamo

 
Messages:14
Registered:July 2006
Location: Finland, land of ice bear...
My brave militia retreated from enemy assault but ended up to D1: Impassable. Attack was auto-resolved.

I have no clue how to get militia out there or remove/disband militia unit.

I have so far tried:
1) radio operator at the next sector (can't move the militia anywhere, no travel time calculation)
2) call reinforcements at the sector (option is grayed out)
3) use militia overview website to disband the militia

Suggestion: militia overview website should always disband the militia when you select "Terminate Contract", no matter the location.

Game version 8826, gamedir 2552. No mods.

Here's some screenshots from the situation:

https://getrekt.online/ja2/bugs/img/lost_militia_d1.png
https://getrekt.online/ja2/bugs/img/lost_militia_radio.png
https://getrekt.online/ja2/bugs/img/lost_militia_web_overview.png

Re: Lost militia at D1[message #360498 is a reply to message #360461] Sat, 04 July 2020 17:49 Go to previous message
Flugente

 
Messages:3539
Registered:April 2009
Location: Germany
As of r8836 militia cannot retreat to sectors with GROUNDBARRIER edges anymore.
As of r8837 we can fire militia in impassable sectors from the website, in case someone achieves what you did here.
This issue should now be solved.



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


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