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Re: Vengeance: Reloaded - Introduction[message #359746 is a reply to message #359735] Fri, 24 April 2020 22:36 Go to previous messageGo to next message
P.Val

 
Messages:87
Registered:May 2010
Ok, thanks for the info.

I really like the atmosphere of arriving into a war zone. At first I was afraid to be met with elite enemies in the first sector, and much more of them waiting for me in the next sector... to be met with a pleasant surprise.

I miss the militia equipment features but I can live without them.
What I miss more, is that I can't seem to figure out how to get NCTH working with this mod.
Re: Vengeance: Reloaded - Introduction[message #360553 is a reply to message #347826] Sat, 11 July 2020 01:56 Go to previous messageGo to next message
gsi-man
Messages:4
Registered:July 2020
Hey there,

thanks a lot for all the work you put into this.

Just had a feeling a few days ago like I should play some JA2 again - thanks to the license I got with backing "flashback" I got an English copy of the game installed your Mod + the 3 DLLs from the Polish forum. And the game is running great. (But to be honest: I like the German voice and one-liners of Buns better than the English ones)

Though I have to admit that I might just not be JA2 hardcore enough to play that mod - having Raven hired for one day (besides Buns, a Doc and an MERC Mechanic + the free Guy from Omerta) I tried to get Drassen in a day. Being low on ammo and first-aid-kits or even good weapons, I needed to fight in daylight to make most out of Ravens time - thought: well night fights will get easier. Not really: my AE and Buns hardly hit the door of a barn. I ended up fighting in the 4th Drassen sector where 3 mercenaries with together about 10 shots won't even get a single hit on an enemy that is approaching from behind although he is in there effective weapons range. So with some save scumming I might get to free this and the 5th sector BUT that would leave me in a situation where my best merc will be gone and my wounded rest is almost out of ammo or medi packs - and I just read something about a nice "little" counterattack in 1.13....

Well I've had three nice evenings (spend each time much more time than I had planed) with this mod so far - but I'm not harcode enough to play this as a restart. Which is not a really bad thing as playing JA2 is always way to much time consuming. And this is a nice reason to stop again.


It's cool you keep this game alive and sooner or later I will sure be back playing this again (maybe with different settings to start with).
Re: Vengeance: Reloaded - Introduction[message #360558 is a reply to message #360553] Sat, 11 July 2020 07:13 Go to previous messageGo to next message
Hawkeye

 
Messages:2167
Registered:October 2005
Location: Australia
Thanks gsi, it has been said Vengeance: Reloaded is a bit tougher than most mods or at least Vanilla (as it is unofficially a sequel) but your outcomes are very much dependent on your experience and difficulty settings as well the host of ini options you choose. If you play again I would highly recommend turning to a easier difficulty setting. You can turn off the Drassen counter attack too, though often when I've played I've simply retreated or left Drassen before this happens as it's very tough to fight such a force early on. Guerilla tactics of hit and move are a good idea, again especially earlier in the game. Travelling to Oronegro and gaining funds from there as well as selling to nearby San Mona should help get you on your feet.

Also ensure your install is up to date. The latest can be downloaded here;

https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2FMods_v1.13%2FVengeance_Reloaded

Newer builds tend to have a number of fixes and some tweaks, including some smaller town sector boundaries that help with loyalty and defences.


Re: Vengeance: Reloaded - Introduction[message #360726 is a reply to message #347826] Mon, 27 July 2020 22:42 Go to previous messageGo to next message
gsi-man
Messages:4
Registered:July 2020
Hi Hawkeye,

so I tried to use the inieditor: on vfs_config.Vengance.ini

-allow tunnel vision - to false
-starting cash novice - to 55.000$ (to see if Changes work)
-drassen counterattack - to false
-massive counterattacks - to false
-suppression fire - to 0 (disabled)

saved

Starting a new game I can choose:
- old inventory and attachments
- reduces arsenal (--> vanilla tons of weapons level)

Started game--- 45.000$

1. Obviously the changes in the ini file do not apply to the game (see money). Where do I go wrong about that?
2. Where can I choose OCTH? There is no choice at the starting screen! (The ini-Editor only finds one setting which is: "This is an experimental switch which causes the game to use a cleaned up version of NCTH calculation.This switch will do nothing if you play with OCTH (Old Chance to Hit system" - it says nothing where to change to OCTH)
3. As reduced arsenal still seems to be the "vanilla tons of weapons" - is there any way to get back to the normal or "reduced" vanilla level of weapons?
4. When I choose novice difficulty will there still be the improved AI (the only thing I really seem to like about the difficulty changes in 1.13)?


Re: Vengeance: Reloaded - Introduction[message #360732 is a reply to message #360726] Tue, 28 July 2020 05:26 Go to previous messageGo to next message
Hawkeye

 
Messages:2167
Registered:October 2005
Location: Australia
I don't use the inieditor, I thought I heard that was pretty much defunct, but might be mistaken.

I just edit the Ja2_Options.INI in the Data-Vengeance with a text editor. Maybe give that a go.

I was told Vengeance:Reloaded only supports OCTH as far as I know, which is why there's probably no option for it. I'm not familiar with the experimental code, maybe it's something Seven added, he'd know more about this kind of code based stuff, however I have that set to TRUE in my game, but that must have been from default.

You should have improved AI in all difficulty levels as far as I know, but not as much as some of Seven's own mods.


Re: Vengeance: Reloaded - Introduction[message #360733 is a reply to message #360732] Tue, 28 July 2020 09:31 Go to previous messageGo to next message
sevenfm

 
Messages:2238
Registered:December 2012
Location: Russian Federation
NCTH option on starting screen was replaced with Die Hard mode by anv in r948. There is no option to turn on NCTH in VR.



7609+AI (r1547) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8880) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: Vengeance: Reloaded - Introduction[message #360743 is a reply to message #360733] Wed, 29 July 2020 00:57 Go to previous message
gsi-man
Messages:4
Registered:July 2020
Hi,
thanks a lot.
Manually editing the ini works great. Nice to know that there is no NCTH in VR
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