Removing traps[message #36085]
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Mon, 24 July 2006 05:19
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dbonar |
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Messages:47
Registered:June 2006 |
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What skills are involved in trap removal?
I'm trying to break my Barry habit. I've always used him as an all in one mech and explosivesguy. Since he has decent dex, mechanical, and explosive skills I figure he can do everything. In my new game I'm using a mech/lockpicking IMP but her explosive skill is low If I have her attempt to untrap a door is she going to blow up? Should I bring in a bomb guy? What about a bomb guy like Fidel who has a low mechanical skill?
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Corporal
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Re: Removing traps[message #36087]
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Mon, 24 July 2006 09:53
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Larynx |
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Messages:183
Registered:April 2003 |
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Quote:Originally posted by Mad Marcus:
What skills are involved in trap removal?
As I understand it, explosives skill is important for explosive traps, and electronics skill is important for electrical traps. I suspect things like wisdom and experience level also come into play. Someone who has examined the source code may be able to provide a definitive answer.
In regular JA2, I don't think there are any traps that will kill you outright if you fail to disarm them (as long as you aren't carrying things that cause secondary explosions). They can ruin your day though.
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Staff Sergeant
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