Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #359667 is a reply to message #359606] Mon, 20 April 2020 23:13 Go to previous messageGo to next message
Subzero
Messages:4
Registered:March 2020
Bug report I can't figure a way around. Currently in Day 9, and around Day 4 one of my IMP character had a patient "recross" stuck on his portrait (likely after being injured and healed) which won't go away even after fully healed (100% stats restored also). Worse, when he's injured in combat he can't be bandaged, and bleeds out. Attempts go bandage even by top Doctors goings on with no progress. Only 2 ways to heal his injury is via auto bandage after combat, or to put him as patient.

Game is running on Beta6(06.10.2019), but I even experimented today to run a backup game under the newwest rev2327(10.04.20), but no luck getting past this bug.

Any help would be appreciated.
Re: Vengeance: Reloaded Bugzilla[message #359709 is a reply to message #347852] Thu, 23 April 2020 07:58 Go to previous messageGo to next message
Cerhio

 
Messages:119
Registered:March 2013
Does anyone know how to compensate for using screen resolutions smaller than your monitor without being forced to use a windowed screen? I have a 1920x1080 resolution monitor but running it at that resolution makes things too tiny. I've chosen 1600x900 but it is just a little box on m monitor.
Re: Vengeance: Reloaded Bugzilla[message #359710 is a reply to message #359709] Thu, 23 April 2020 08:10 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
Check scaling setting in your video card options or in display menu.
I use 1280x720 with the same native resolution and it works very well.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: Vengeance: Reloaded Bugzilla[message #359944 is a reply to message #359710] Thu, 07 May 2020 02:11 Go to previous messageGo to next message
Cerhio

 
Messages:119
Registered:March 2013
I found the issue! I was using dgVoodoo2 instead of the the Wined3D. I've also found that the version of Wined3D included with the JA2 SCI did not solve all my issues so I installed Wined3D 1.1.38 and it worked like a charm! I didn't even have to change any of the compatibility settings.

In case anyone else runs into the problem, here are the steps.

Steps:
1. Install JA2
2. Extract VR SCI to JA folder.
3. Install PerformanceFix.
4. Install Wined3d 1.1.38
5. Play game!

Couldn't be easier and the game is running like a charm!
Re: Vengeance: Reloaded Bugzilla[message #360003 is a reply to message #359944] Mon, 11 May 2020 14:37 Go to previous messageGo to next message
generalc
Messages:1
Registered:May 2007
Location: Leverkusen, Germany

I have a problem where the game crashes as soon as I open the inventory. This happens in tactical mode, but also within the Personal Manager on the Laptop if you press the "Inventory" tab. No error message, just a crash to a black screen. Any suggestions?

€: Fixed it by downloading the newest version from sevenfm's google drive.

[Updated on: Tue, 12 May 2020 10:24]

Re: Vengeance: Reloaded Bugzilla[message #360101 is a reply to message #360003] Wed, 20 May 2020 12:11 Go to previous messageGo to next message
Randok

 
Messages:302
Registered:March 2004
@sevenfm
JA2_Vengeance 20.05.20 Is not a valid Win32 application.



Many thanks to all those who make new features for Jagged Alliance 2.

New mod + new map (JA2 map with Drassen, Omerta, Cambria etc, edited or not-it has been repeatedly ) with large sectors + two additional levels + a lot of new tileset + moving vehicles = fun for months, years. Fun with creation, fun playing this mod.
Re: Vengeance: Reloaded Bugzilla[message #360102 is a reply to message #360101] Wed, 20 May 2020 12:22 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
Randok wrote on Wed, 20 May 2020 14:11
@sevenfm
JA2_Vengeance 20.05.20 Is not a valid Win32 application.
Recompiled in XP mode, if that helps.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: Vengeance: Reloaded Bugzilla[message #360103 is a reply to message #360102] Wed, 20 May 2020 12:31 Go to previous messageGo to next message
Randok

 
Messages:302
Registered:March 2004
sevenfm wrote on Wed, 20 May 2020 11:22
Randok wrote on Wed, 20 May 2020 14:11
@sevenfm
JA2_Vengeance 20.05.20 Is not a valid Win32 application.
Recompiled in XP mode, if that helps.
Thank you very much. It works.



Many thanks to all those who make new features for Jagged Alliance 2.

New mod + new map (JA2 map with Drassen, Omerta, Cambria etc, edited or not-it has been repeatedly ) with large sectors + two additional levels + a lot of new tileset + moving vehicles = fun for months, years. Fun with creation, fun playing this mod.
Re: Vengeance: Reloaded Bugzilla[message #360497 is a reply to message #358500] Sat, 04 July 2020 14:29 Go to previous messageGo to next message
Gopas

 
Messages:278
Registered:June 2016
Location: Norway
Had me the same problem with Jerry Mello. Just have Skyrider fly the chopper ALWAYS.



Nipson anomimata mi monan opsin
Re: Vengeance: Reloaded Bugzilla[message #360505 is a reply to message #360497] Mon, 06 July 2020 08:22 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
Which problem was that, Gopas?


Re: Vengeance: Reloaded Bugzilla[message #360506 is a reply to message #360505] Mon, 06 July 2020 17:08 Go to previous messageGo to next message
Gopas

 
Messages:278
Registered:June 2016
Location: Norway
Jerry Mello would always crash if he flew the chopper over water. Doesn't happen to Skyrider. They didn't fly over enemy territory either. Just from Alma to Drassen, green airspace. I don't know if it's because Jerry is not an Ace Pilot or maybe he's high/drunk but he would crash EVERY single time, i attempted this short route 3 times, with the same result. It's not really a problem, just don't let Jerry fly, not when you have Skyrider in your team. I should try Bob Adams, he's an Ace Pilot too.

[Updated on: Mon, 06 July 2020 17:11]




Nipson anomimata mi monan opsin
Re: Vengeance: Reloaded Bugzilla[message #360507 is a reply to message #360506] Tue, 07 July 2020 04:38 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
Yes, Bob Adams should work. I have a feeling alcoholism may affect Jerry but I've tested neither in my game. Hopefully I can get someone to take a look at Jerry in particular.


Re: Vengeance: Reloaded Bugzilla[message #360523 is a reply to message #360507] Tue, 07 July 2020 23:50 Go to previous messageGo to next message
Gopas

 
Messages:278
Registered:June 2016
Location: Norway
He must be alcoholic if he has an aversion to water happy. Just kidding. Thanks for checking in Hawk,Jerry is not really a problem, don't hire him or let him stay somewhere and just repair, his mechanical is ok and can go higher.



Nipson anomimata mi monan opsin
Re: Vengeance: Reloaded Bugzilla[message #360526 is a reply to message #360523] Wed, 08 July 2020 05:37 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
I seem to recall we had a similar issue with Skyrider himself on an older build, so it might be related.


Re: Vengeance: Reloaded Bugzilla[message #360535 is a reply to message #360526] Wed, 08 July 2020 23:55 Go to previous messageGo to next message
Gopas

 
Messages:278
Registered:June 2016
Location: Norway
Could it be it's that specific area of the map ? I think that i gave him another chance in another area and crashed it again, everyone died.I couldn't figure out why was this happening. Ok, he's not ace pilot but he IS a pilot nevertheless. Doesn't make much sense to be unable to fly safely over allied airspace. Anyways, Skyrider flies fine over green airspace so i'm happy happy



Nipson anomimata mi monan opsin
Re: Vengeance: Reloaded Bugzilla[message #360537 is a reply to message #360535] Thu, 09 July 2020 01:18 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Gopas, @Hawkeye Hey, fixed flyboy trait, there was a missing condition in the code causing each damage to instantly down the heli instead of allowing for 3 hits.

Expected behaviour is:
- on each sector reached pilots with flyboy trait (Jerry) have chance to damage the heli, accompanied by pilot quote and message in the log
- accident chance can be modified/lowered manually in \Data-Vengeance\Skills_Settings.INI as FLYBOY_ACCIDENT_CHANCE, it's 10% by default (for comparison SAM hit chance in red sectors is 33% for ace pilots and 50% for Jerry)
- heli can be damaged 3 times before crashing (same as with receiving SAM hit)
- on the second damage received, pilot will automatically try to fly back to the airport
- received damage can be repaired by Waldo if he's alive, requiring time and money, prompt will trigger when you land at the airport, if you skip the prompt you can also just talk to Waldo directly and he will offer repairs again (1.13 feature)
http://bears-pit.com/work/helicopter-repair-and-refuel/
- in addition there's 33% per sector that pilot will instantly crash if they're currently seriously drunk, but this is easily preventable by just keeping them sober

As for crash happening every single time on the same route, that's because chances of damage are using "pre-randomized" numbers, meaning all random checks will have the same outcome after reloading the game. Same can be observed after reloading the game during battle and taking the exact same shots. This is anti-save scum feature from vanilla JA, though it can be fooled by e.g. triggering additional actions before or changing their order, so it's not always obvious.

Hope that makes Jerry slightly more viable as a pilot. He's already a joke character cheeky


Re: Vengeance: Reloaded Bugzilla[message #360541 is a reply to message #360537] Thu, 09 July 2020 08:25 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
I don't think there is prerandom in 1.13 anymore, it just uses Random() instead.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: Vengeance: Reloaded Bugzilla[message #360580 is a reply to message #360541] Mon, 13 July 2020 11:45 Go to previous messageGo to next message
Cerhio

 
Messages:119
Registered:March 2013
Hey,
Just wanted to let you know that .38 speed loader [6 rnds] seems to be unable to stack multiple in LBE.

[Updated on: Mon, 13 July 2020 11:46]

Re: Vengeance: Reloaded Bugzilla[message #360587 is a reply to message #360580] Tue, 14 July 2020 08:20 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
I'm not seeing anything untoward in the xml for .38 speed loaders, they all have these values.

<ubPerPocket>8</ubPerPocket>
<ItemSize>14</ItemSize>


Re: Vengeance: Reloaded Bugzilla[message #360997 is a reply to message #347852] Sun, 23 August 2020 22:49 Go to previous messageGo to next message
Garett

 
Messages:6
Registered:January 2019
Hey guys, since updating to the latest version I seem to be experiencing a very strange visual behavior. The screen is basically flashing non stop as the game reaches the main menu, and in-game also. Tried compatibility mode, disabling V-Sync and a few other DPI scaling tricks, nothing works. You can still see what is going on but it looks like the refresh rate is wrong, or there are 2 frames being rendered on top of each other. Anyone else had this problem? not sure
Re: Vengeance: Reloaded Bugzilla[message #361000 is a reply to message #360997] Mon, 24 August 2020 05:59 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
Nope. I'd be looking at your graphics drivers just in case. Are any other games or mods doing this?

What resolution are you running at?


Re: Vengeance: Reloaded Bugzilla[message #361001 is a reply to message #361000] Mon, 24 August 2020 14:41 Go to previous messageGo to next message
Garett

 
Messages:6
Registered:January 2019
Graphics driver are latest (Nvidia), running on RTX 2080 super, ingame resolution should be 1024x768, though i see there is also a custom resolution in the INI editor at 800x600. The whole thing is upscaled on my big ass screen, but this was never the issue, as I've played older versions without any issues same hardware setup. Upgrading the game to the latest version seemed to create this problem as far as I see.

For reference I also have 1.13 with NCTH/Smeagol mod and that works just fine, also updated to latest, so I haven't figured out what's special about the latest VR patch tbh.
Re: Vengeance: Reloaded Bugzilla[message #361002 is a reply to message #360997] Mon, 24 August 2020 19:21 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
Garett wrote on Mon, 24 August 2020 00:49
Hey guys, since updating to the latest version I seem to be experiencing a very strange visual behavior. The screen is basically flashing non stop as the game reaches the main menu, and in-game also. Tried compatibility mode, disabling V-Sync and a few other DPI scaling tricks, nothing works. You can still see what is going on but it looks like the refresh rate is wrong, or there are 2 frames being rendered on top of each other. Anyone else had this problem? not sure
I had this problem once when I set forced vsync in nvidia panel if I remember correctly.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: Vengeance: Reloaded Bugzilla[message #361004 is a reply to message #347852] Mon, 24 August 2020 23:16 Go to previous messageGo to next message
pragmaticmagick
Messages:4
Registered:August 2020
Hi guys,
I installed the mod yesterday and have been really enjoying it. Thanks very much for all the time and effort that's been put into it happy

I just fought my way to Drassen and began assaulting the airport, but now whenever the AI gets to a certain point in their turn, I get an infinitely spinning stopwatch. I've tried going back as far as possible with my saves and it doesn't seem to matter which grid number I encounter enemies in, this always happens.
Thanks in advance for any advice you can offer.
Re: Vengeance: Reloaded Bugzilla[message #361007 is a reply to message #361004] Tue, 25 August 2020 05:58 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
You need to post a save (together with changed ini) for the problem to be looked at.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: Vengeance: Reloaded Bugzilla[message #361009 is a reply to message #361007] Tue, 25 August 2020 09:19 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
I was getting pretty bad stopwatches due to the enemy backpack issue that was just fixed recently. VR's had a lot of updates of late hopefully we can get a new build out there soon. Would the latest exe fix things, Seven on it's own for now?


Re: Vengeance: Reloaded Bugzilla[message #361027 is a reply to message #361007] Wed, 26 August 2020 19:42 Go to previous messageGo to next message
pragmaticmagick
Messages:4
Registered:August 2020
Okie dokie. How do I attach those? I seem to only be allowed to attach images. Sorry, i'm not really a forum person.
Re: Vengeance: Reloaded Bugzilla[message #361071 is a reply to message #361027] Mon, 31 August 2020 11:28 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
Has anyone else had issues with the game crashing using Alt keys. I know a few have mentioned this phenomena in 1.13, and though I don't use many I have noticed both Alt plus Printscreen or just Printscreen on it's own will crash Vengeance: Reloaded, which makes it hard to get a screen grab of some other issues, notably I'm throwing items out of windows but the glass isn't breaking?


Re: Vengeance: Reloaded Bugzilla[message #361073 is a reply to message #361071] Mon, 31 August 2020 13:30 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
I have seen this problem on video letsplays - I think you need to step back one tile from the window for the item to break the glass reliably.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: Vengeance: Reloaded Bugzilla[message #361091 is a reply to message #361073] Wed, 02 September 2020 12:10 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
Thanks that did the trick. Still no go on the Alt or Printscreen issue though, seems odd as it was working a few weeks ago.


Re: Vengeance: Reloaded Bugzilla[message #361092 is a reply to message #361091] Wed, 02 September 2020 13:24 Go to previous message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
Just checked - printscreen works well for me, nothing crashes if ALT is pressed either.
Maybe the situation is specific for your setup or your resolution. The game tries to write image to profile, maybe the problem is with access rights or something.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


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