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Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #352332 is a reply to message #352331] Fri, 09 February 2018 15:40 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
Latest 1.13 version can be found here:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20380&prevloaded=1&&start=0



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #352333 is a reply to message #352331] Fri, 09 February 2018 19:47 Go to previous messageGo to next message
edmortimer

 
Messages:1335
Registered:January 2015
Location: Home Free
I'll attempt some answers to your questions.

Welcome!

Get the Gold version of JA2 (GOG.com) - less hassles.

You have Win10 -- you will have to apply the Win8+ fixes found in the ../Docs/Windows Compatibility fixes folder. Win10 is not nice to JA2 and older games but can be made to comply.

The "Stable" build (r7609) lacks many of the new features added to v1.13 but has the benefit being compatible with Sevenfm's Experimental Executable which adds most (if not all) of the bug fixes of the latest build, and a much advanced AI (lacking in the latest build). You might as well get them both and try them both out. Once Gold is installed you can copy it to other folders and all of them will work. In that way you can have a latest build install and a 7609 install.

As for mods . . . it's personal preference so try them all -- there's countless months of enjoyment there.

Any zip software should work. I use 7zip.

Editing the ini settings is also personal preference for the most part - so again, play and experiment because it's all basically personal preference. The default settings can get you started.

Sevenfm offers a modpack (in his sig) with the mods compatible with 7609. I'm not sure what mods are compatible with the latest build - someone else will have to answer that one.







Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #352334 is a reply to message #352333] Fri, 09 February 2018 20:04 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
Wildfire 6.07 should work with latest build without problems, there are also experimental versions of Wil473's mods (AFS and UC) for unstable release. And there is epic Aimnas-Unfinished-Bigmaps mod that works with unstable (though older versions work well with stable 7609).
Simple map mods (like NOps maps) should work, too, but more complex mods will require some XML work to update data.

As for Win10, it's recommended to apply registry patch (but dll patch will work too with some minor graphical problems).

If you want to play stable 7609, I would recommend to start with Arulco Revisited + SDO, as it's well balanced both for NCTH and OCTH and the maps are nice (but read about airport location in report).
For unstable, it's probably best to start with Wildfire 6.07 mod.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #352335 is a reply to message #352334] Fri, 09 February 2018 22:49 Go to previous messageGo to next message
Homefoodhealth
Messages:2
Registered:February 2018
Location: United Kingdom
sevenfm wrote on Fri, 09 February 2018 15:40
Latest 1.13 version can be found here:



Thank you! so this is the latest unstable version with all of the recent updated content? Also does this contain some of Flugente's works by any chance they sound amazing.


edmortimer wrote on Fri, 09 February 2018 19:47
I'll attempt some answers to your questions.

Welcome!

Get the Gold version of JA2 (GOG.com) - less hassles.

You have Win10 -- you will have to apply the Win8+ fixes found in the ../Docs/Windows Compatibility fixes folder. Win10 is not nice to JA2 and older games but can be made to comply.

The "Stable" build (r7609) lacks many of the new features added to v1.13 but has the benefit being compatible with Sevenfm's Experimental Executable which adds most (if not all) of the bug fixes of the latest build, and a much advanced AI (lacking in the latest build). You might as well get them both and try them both out. Once Gold is installed you can copy it to other folders and all of them will work. In that way you can have a latest build install and a 7609 install.

As for mods . . . it's personal preference so try them all -- there's countless months of enjoyment there

Any zip software should work. I use 7zip.

Editing the ini settings is also personal preference for the most part - so again, play and experiment because it's all basically personal preference. The default settings can get you started.

Sevenfm offers a modpack (in his sig) with the mods compatible with 7609. I'm not sure what mods are compatible with the latest build - someone else will have to answer that one.


Hi thank you for your help, the Win8+ fixes are they the same as the registry patch mentioned below? Also I am still unaware of which is which version, thank you for breaking down the differences between the two, please pardon my ignorance, so The "Stable" build (r7609) is pretty much free of bugs as is the latest build but the stable is missing a lot of content from the latest build but it does have the bonus of advanced AI.

The link sevenfm sent me above is that the latest unstable build with all of the new content or the stable one I am unsure?

Also is the Sevenfm's Experimental Executable already included in the latest stable build or does it require a separate download?

From speaking with you it sounds like I would be enjoying the latest unstable build with latest content, find my feet with that and then move forward from there and try to learn how to add other mods ontop of this.

I have noticed members on here saying they cannot go back and edit old posts so does that mean I should be scrolling through to the latest pages and comments of the relevant threads to find the latest download version link rather than using the original threads first post, maybe I'm mistaken.

Regarding getting started basically I should get the Gold version of JA2 from (GOG.com), then copy the main program files folder to my desktop and then apply the build/mods extractions to that folder using 7zip overwriting everything making sure to not do this to the original program files folder. Thank you for taking the time to respond I appreciate it, have a great Friday night.


sevenfm wrote on Fri, 09 February 2018 20:04
Wildfire 6.07 should work with latest build without problems, there are also experimental versions of Wil473's mods (AFS and UC) for unstable release. And there is epic Aimnas-Unfinished-Bigmaps mod that works with unstable (though older versions work well with stable 7609).
Simple map mods (like NOps maps) should work, too, but more complex mods will require some XML work to update data.

As for Win10, it's recommended to apply registry patch (but dll patch will work too with some minor graphical problems).

If you want to play stable 7609, I would recommend to start with Arulco Revisited + SDO, as it's well balanced both for NCTH and OCTH and the maps are nice (but read about airport location in report).
For unstable, it's probably best to start with Wildfire 6.07 mod.


Hi, the Win8+ fixes mentioned above are they the same as the registry patch that you mentioned, as I am trying to avoid graphical issues, do you know where I can find a tutorial or something on where to acquire and how to accomplish this registry patch?

It sounds like what I am aiming for is the latest unstable build with all of the new content and the wildfire 6.07 mod from your recommendations, I hear wildfire really improves the world maps and that is something I am excited to see.

Thank you once again for all of your help sevenfm, I will put a few hours into the forums and hopefully grab a better understanding of what is what and get familiar on how to do things and be able to understand a lot of the terminology on the forums, have a great weekend.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #352337 is a reply to message #352335] Sat, 10 February 2018 08:11 Go to previous messageGo to next message
edmortimer

 
Messages:1335
Registered:January 2015
Location: Home Free
The latest "unstable" build contains ALL of Flugente's features except his extra characters (Shepard, Croft, Ryder Twins, Payne).

I am not familiar with the Win8+ fixes because I use Win7, but AFAIK there are 2 fixes, a DLL fix and the registry patch. Perhaps Sevenfm or another will point you to the registry fix.

The link Sevenfm sent is for the latest 'unstable' build with all of the new content (Flugente's features).

Adding most mods is easy now because we have a virtual file system setup - so all VFS mods install alongside the original game and alongside the v1.13 mod. Adding older mods that do not conform to the VFS system is best done on a separate install of the game because they will overwrite the original game and disrupt the VFS setup. Sevenfm's modpack of the 'stable" (r7609) build contains all VFS mods that are compatible with that build -- so you can switch from one mod to another as they are all there.

Sevenfm's executable only works with the 'stable' build, not the latest build.

Do not install the original game into Windows Program Files folder, or to any Windows system folder. Create a separate folder away from Windows to install the game. Once you've done that you can copy the entire installation to as many other folders (or flash drives) as you want. Create a launcher icon on your desktop to launch each individual install. I wouldn't copy the installation itself to the desktop - but then I'm old school.

The game is now nearly infinitely customizable - play, customize, enjoy!











Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #352345 is a reply to message #352337] Sat, 10 February 2018 12:11 Go to previous messageGo to next message
silversurfer

 
Messages:2746
Registered:May 2009
Regarding Win8/10 fixes let me refer to this post that sums up the options you have -> Win8/10 fixes.

Regarding game versions that you can use there are basically three options:
- Latest Stable Build 7435 with Update 7609 - I can't recommend using the JA2.exe though. If you want to use mods for this older build use one of Sevenfm's Exes instead.
- Latest Single Click Installer that holds the current development version
- Sevenfm's Experimental Exe that is based on version 7609 and has lots of additional fixes and optionally AI improvements (links to the Exes are in his sig)

[Updated on: Sat, 10 February 2018 12:12]




Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #355909 is a reply to message #335142] Tue, 20 November 2018 20:01 Go to previous messageGo to next message
Kaczor79
Messages:2
Registered:November 2018
Hello there guys!
I am fan of JA2 but shortly, last year i had played some version of Ja2 1.13 with new game options that enemies would drop all euipment or you could make inventory access with action points on/off .
I downloaded latest versions of build but i dont see so many options what i saw before. What i am making wrong?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #355914 is a reply to message #355909] Wed, 21 November 2018 05:49 Go to previous messageGo to next message
Mai Ti Miao

 
Messages:41
Registered:November 2018
Hi Kaczor happy

You are not doing anything wrong. Several of the starting options were moved to the file JA2_Options.ini ; this file can be found in the [Data-ModName] folder. Only stuff that would require a new game start is still on the starting screen.
It is also recommended to go through the JA2_Options.ini before the first game start and de/activate the various things anyway ; because the default settings might have, respectively lack, something you like or don't like.

Original post by Flugente: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23855&goto=354656&#msg_354656

[Updated on: Wed, 21 November 2018 09:54]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #355922 is a reply to message #355914] Wed, 21 November 2018 14:17 Go to previous messageGo to next message
Kaczor79
Messages:2
Registered:November 2018
Hello there happy
Thanks for your answer. I saw yesterday these options i changed them but dont check that they'll work in game (shame on me) i just thoought that they will appear on starting screen (shame again shy )
So today i will have good game with old friend.
You doing great job! thumbs up All the best and may be devs of next JA will hire you happy
Greets!

[Updated on: Wed, 21 November 2018 14:30]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #359781 is a reply to message #355922] Mon, 27 April 2020 01:36 Go to previous messageGo to next message
Steroid_
Messages:2
Registered:April 2020
Hi there

I tried to download the Current official Update Version for Release 7435: Build: 7609, 25 October 2014 from ja2v113.pbworks.com/w/page/4218334/Downloads , but the download links seem to be broken. Is there any chance to get the update file somewhere?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #359785 is a reply to message #359781] Mon, 27 April 2020 10:05 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
This should do you from the Bearpit's 'Kermi' mirror site;

https:// storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2Fv1.13_Releases%2FOfficial%2FEnglish%2Fv7435

Alternatively you can download Seven's 7609 with his AI update for a more challenging game.

https://drive.google.com/drive/folders/0B_PNaFvHBMdBYTh0NzBvc1c0Ym8


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #359788 is a reply to message #359785] Mon, 27 April 2020 10:41 Go to previous messageGo to next message
Steroid_
Messages:2
Registered:April 2020
Great! Thank you happy
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #359871 is a reply to message #359788] Fri, 01 May 2020 10:55 Go to previous messageGo to next message
Ramirez

 
Messages:86
Registered:January 2004
Location: M
Hello!
After a long time of absence to the game and it's famous 1.13 mod I decided to give it a go. Playing with 8776.exe and the changes are incredible, so kudos to all involved in the process. Unfortunately I get a black screen everytime I get attacked. The attack ui comes up the game seems to load the map coz I still hear music but black screen. If there is only militia it works. Anybody an idea? Heard of this before? Thx and regards

edit: Seems that using another exe helped in my case. With 8766 I had no issues so far.

[Updated on: Sun, 03 May 2020 21:49]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #360565 is a reply to message #359871] Sun, 12 July 2020 12:33 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
why dont we have standalone 7609? why we install old one first?
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #360566 is a reply to message #360565] Sun, 12 July 2020 14:25 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
i try to play 7609 but when i open the game screen goes full black. do i need to anything before play this mod?

i can hear intro sound esc works but neither alt-f4 nor alt-x works on starting menu. only alt-tab works so i close the game after this. like i said screen goes full black what can i do?

[Updated on: Sun, 12 July 2020 14:27]

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #360571 is a reply to message #360566] Mon, 13 July 2020 04:41 Go to previous messageGo to next message
Hawkeye

 
Messages:2182
Registered:October 2005
Location: Australia
gougluinn wrote on Sun, 12 July 2020 21:25
i try to play 7609 but when i open the game screen goes full black. do i need to anything before play this mod?

i can hear intro sound esc works but neither alt-f4 nor alt-x works on starting menu. only alt-tab works so i close the game after this. like i said screen goes full black what can i do?
A few people have this issue. Did you turn off the video animation at the start of the game in your options ini?


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #360573 is a reply to message #360571] Mon, 13 July 2020 08:43 Go to previous messageGo to next message
gougluinn

 
Messages:241
Registered:September 2018
no i didnt. and it was fixed after deactivating intro. :thumbs up:
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #360872 is a reply to message #360573] Sat, 08 August 2020 16:02 Go to previous messageGo to next message
NightSarge

 
Messages:10
Registered:August 2020
Hi folks, another longtime joining in.

Im just switching from Win7 to Win10. Under Win10 tactical movement of my mercs is extremly slow moving and completly unplayable. I tried to run in compatabilty mode with Win7, but that didn´t worked. Has anyone a clue where this comes from?

Best regard for help.

NightSarge
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #360976 is a reply to message #360872] Thu, 20 August 2020 18:27 Go to previous messageGo to next message
NightSarge

 
Messages:10
Registered:August 2020
The Problem seems to the Win10 Version of my laptop. On my Win10 PC there is no problem of this kind.
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #360981 is a reply to message #360976] Sat, 22 August 2020 01:56 Go to previous messageGo to next message
SinMachina

 
Messages:43
Registered:August 2020
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23364&goto=349616#msg_349616

That might be what you need to fix the problems. Thanks to sevenfm for having it in his signature.

[Updated on: Sat, 22 August 2020 06:46] by Moderator

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #361018 is a reply to message #360981] Tue, 25 August 2020 21:54 Go to previous messageGo to next message
baraba

 
Messages:9
Registered:May 2020
what exactly files recoded in new SCI's? i play in 7609+AR+SDO modpack, but i curious: can i replace just a few files from newest SCI for all or at least some of that bugfixes it contain? i need this ''knocked-outed enemy can't see anything'' so bad...
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #361021 is a reply to message #361018] Tue, 25 August 2020 23:36 Go to previous messageGo to next message
silversurfer

 
Messages:2746
Registered:May 2009
No, you can't. The new exe requires the corresponding GameDir files.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #361069 is a reply to message #361021] Mon, 31 August 2020 02:56 Go to previous messageGo to next message
baraba

 
Messages:9
Registered:May 2020
omg, how to fix this thing with brass knuckles? martial art's bonus doesn't working with them at all, it works just like bare hands but with 3x AP cost...
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #361070 is a reply to message #361069] Mon, 31 August 2020 04:06 Go to previous messageGo to next message
sevenfm

 
Messages:2273
Registered:December 2012
Location: Russian Federation
baraba wrote on Mon, 31 August 2020 04:56
omg, how to fix this thing with brass knuckles? martial art's bonus doesn't working with them at all, it works just like bare hands but with 3x AP cost...
It does work, read the trait bonuses and descriptions in Skills_Settings.ini
You can change the AP cost for knuckles in Weapons.xml if it seems too high for you.



7609+AI (r1573) | Unofficial modpack | Win8+ fix | Experimental project | Youtube | Trunk (r8892) | 1.13 Starter Docs

Кто в Москве не бывал, красоты не видал.


Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #361075 is a reply to message #361070] Mon, 31 August 2020 21:10 Go to previous messageGo to next message
baraba

 
Messages:9
Registered:May 2020
sevenfm wrote on Mon, 31 August 2020 04:06

It does work, read the trait bonuses and descriptions in Skills_Settings.ini
You can change the AP cost for knuckles in Weapons.xml if it seems too high for you.
hit with dusters cost me 30 AP, no difference who use it: martial artist\boxer\no perk merc;
this weapon should be in same weapon class with ''unarmed hands'' with receiving all of this bonuses including AP cost reduction, but it doesn't
Re: 2014 Official 1.13 Release (7435) with 7609 Update[message #361296 is a reply to message #335142] Tue, 15 September 2020 12:49 Go to previous message
NightSarge

 
Messages:10
Registered:August 2020
Does someone else uses tank for transporting mercs? I discovered it by chance after i placed a mobile militia in a sector after destroying an army tank. One of the militia spawned as a friendly tank and it can be used similarly to the Truck and Hummer. During combat, it fights like an AI tank and will defend itself like other tanks. Team members can not use it as cover or protection, they will be placed outside od the vehicle.

Sarge
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