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Guns - How do you chose between cleaning and repairing?[message #361289] Tue, 15 September 2020 03:45 Go to next message
Kurt

 
Messages:273
Registered:March 2004
I wanted my mercs to clean their weapons, they have cleaning kits, but there is no menu entry to tell them to do so!
Eventually I found an old post** suggesting "Gun cleaning" has been merged with the "Repair" assignment:

silversurfer wrote on Fri, 24 November 2017 09:38
There is no "Clean Guns" action anymore. Dirt is now part of gun condition (explained above). To remove that you need to put the merc on repair assignment and either have a cleaning kit (preferred) or toolkit in your inventory. Be aware the cleaning with a cleaning kit goes much faster than the usual repair with a toolkit.

Which brings the question, if the cleaning merc has both cleaning kits and a toolkit in his inventory, and the squads' guns are both dirty and slightly used, how do I tell him to just clean the guns and not bother with repairs just yet? (The point being time spent)

Well, some will wonder why bother - I don't really know, I haven't yet seen how fast guns get dirty in the game; All I know is that in RL I clean my gun every time I use it, and thus would like my squad to clean their guns after each battle, especially in dusty terrain. *shrug*



** http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=351576&#msg_351576
(Sorry, the forum engine doesn't like a "#" in URLs, and refuses to create a nice link.)
Re: Guns - How do you chose between cleaning and repairing?[message #361294 is a reply to message #361289] Tue, 15 September 2020 10:22 Go to previous messageGo to next message
silversurfer

 
Messages:2746
Registered:May 2009
The game prefers cleaning over repairing. The merc first cleans the gun and if there is nothing more to clean and he has a toolkit, he will repair something, if he is able to. If he doesn't have a toolkit or there is nothing to repair, the assignment will stop and flash red because there is nothing more to do for him.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Guns - How do you chose between cleaning and repairing?[message #361302 is a reply to message #361294] Tue, 15 September 2020 15:17 Go to previous messageGo to next message
Kurt

 
Messages:273
Registered:March 2004
Thanks, that's reassuring.

If I may, a pause, potentially with a message like "Cleaning finished, go on with repairs?" might be nice.
I wouldn't want to have to stay staring at the status window, waiting to hit "pause"...



I also noticed that, unlike how things worked before, now when a militia training or repairing assignment finishes, the game doesn't pause anymore, it just flashes red (which is often easy to miss when you have lots of mercs and focus on something else, in another sector).
I don't think it's a good thing, as that pausing drew your attention and allowed you to immediately change the mercs back into "ready" configuration (as opposed to being attacked and discovering that, oh crap, they're still in repair mode, overburdened with long repaired items...)

[Updated on: Tue, 15 September 2020 15:18]

Re: Guns - How do you chose between cleaning and repairing?[message #361305 is a reply to message #361302] Wed, 16 September 2020 00:29 Go to previous messageGo to next message
SinMachina

 
Messages:43
Registered:August 2020
There's an option [I'll have to look for it] that is the on/off in the variety of " Interrupt at end of assignment " I believe. Probably in Ja2_Options but again, I'll look for it when I have some time [maybe tomorrow].
Re: Guns - How do you chose between cleaning and repairing?[message #361310 is a reply to message #361305] Wed, 16 September 2020 14:58 Go to previous message
Kurt

 
Messages:273
Registered:March 2004
SinMachina wrote on Tue, 15 September 2020 23:29
I'll look for it when I have some time [maybe tomorrow].
Thanks!

I don't think there is, as apparently the game pauses sometimes, but not always.

Example: I had two mercs repairing stuff in two different sectors: One finished his assignment, he flashed red and the game paused as expected. After I compressed time again, the second one finished his assignment, he flashed red but the game did not pause this time. I've let it run to see if there is just some delay, but no, the game had no intention of pausing, the merc just kept flashing. That is new (well, it never happened in the past).
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