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Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359643 is a reply to message #359133] Sun, 19 April 2020 11:38 Go to previous messageGo to next message
Scheinworld

 
Messages:973
Registered:December 2007
Location: Baltic Sea, Germany
Hi all,

In the past there were always questions how the mine and oil rig income in VR including the recruitable miner option (within the Playable Characters Mod (PCM)) and foreman facility works. So I think it is useful (and no spoiler) to post this information from Anv here:

anv wrote on Tue, 24 November 2015 23:36
Introducing
Background Mine/Oil Rig Income Modifier and Mining/Drilling Foreman Assignment


New facility assignment
Mining Foreman/Drilling Foreman
Reqs: 70 Wisdom, 70 Leadership, 70 Town Loyalty OR having foreman background (NPC head miners, any non-zero mine income modifier)

Backgrounds.xml new tags:
<mine_income>20</mine_income>
<oil_rig_income>20</oil_rig_income>
If assigned as foreman override normal facility bonus. Added to all miners/rig workers backgrounds.

Final mine income modifier with assignment and background modifiers included
1. Head miner not recruited, alive and well in mine sector = 100% income

2. Head miner recruited/dead, no replacement assigned = 50% income
We assume if we don't assign anyone, someone relatively competent from mine workers takes this position.

3. Head miner recruited/dead, replacement assigned = 75% income
High wisdom, leadership and town loyalty required.

4. Head miner recruited, assigned as head miner to facility = 100% income
Same as scenario 1, but can be used as normal merc if needed (e.g. town defense). Also head miners don't need to pass any skill/loyalty requirements for foreman assignment.

Exception - Calvin is so incompetent (negative income mod) that with him as a foreman modifier is 70% - recruiting him and replacing him with anyone else INCREASES income. Room for adjustment if you think that's TOO MUCH of hot air.

Other - adjusted some stuff in Data-Vengeance/TableData/Map/Facilities.xml (mines to rigs, etc.), but noticed some other sectors might need fixes to accommodate VR maps.

That should be a good start toward making miners stand out from other RPCs. Now just to make them vary more between each other.

anv wrote on Wed, 25 November 2015 19:56
OK, added to Ja2_Options.ini new setting: Financial Settings > MINE_NO_FOREMAN_PENALTY. Set it to 50, upped foreman assignment bonus to 25 and miners background bonuses to 50. You can now adjust it freely without messing with code. For best effect make sure penalty is close to miners background bonus.
1. Head miner not recruited, alive and well in mine sector = 100% income
2. Head miner recruited/dead, no replacement assigned = 50% income
3. Head miner recruited/dead, replacement assigned = 75% income
4. Head miner recruited, assigned as head miner to facility = 100% income

Also didn't mention clearly enough, oil rig and mines are separate entities with separate bonuses - we have 2 miners and 3 oil rig foremans, you cannot assign miner to rig and vice versa (well, you can, but only as normal merc with high reqs and for 75% income).

Another thing, since Calvin doesn't get bonus you're effectively one foreman short for oil rigs, Player might want to shuffle availablr oil rig foremans/replacement around to maximize income.

Best regards,

Schein...



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"a mod is never finished, only releasable"

.- Will Gates


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359681 is a reply to message #359643] Tue, 21 April 2020 20:42 Go to previous messageGo to next message
valderrama

 
Messages:7
Registered:December 2010
Location: Herzegovina, Bosnia and H...
Hey guys,

is it normal to have enterance to "oil guys" facility just above Alma? and it's an underground? and its says drassen mine, and it somehow leads to the city (when i progressed to test what was going on, i managed to get to the city exploring the tunnels)
with robot chickens and bunker flamethrower mommy?

playing realistic, no scifi, so wandered what was happening there, should i avoid or what

looking for RPCs, just found dude with jeep, so that was nice, in the sector next to that one

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359685 is a reply to message #359681] Wed, 22 April 2020 05:36 Go to previous messageGo to next message
Hawkeye

 
Messages:2197
Registered:October 2005
Location: Australia
'Robot chickens and 'Flamethrower mommy' big grin should only appear in Sci-Fi mode.

It's shame that Sci-Fi mode seems to be turned on at the option screen by default, I wonder if we can change that? That's an odd one ff they are still showing up, though I know Anv did reintegrate them into the game (and the Crepitus) after another player found the Sci-Fi game absent of creatures.

What particular map/underground sector are you talking about? What grid reference?


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359694 is a reply to message #359685] Wed, 22 April 2020 22:03 Go to previous messageGo to next message
valderrama

 
Messages:7
Registered:December 2010
Location: Herzegovina, Bosnia and H...
in F13

there are oil guys guarding a mine, and when you go inside there is a fight

playing in realistic ("V" button also says realistic), so the chickens are burning the oil guys with flame, no stupid chickens there

what do you suggest, avoid it or what

playing with the one that was here on the forum, 7609 build, 19.10.01, if that tells you anything
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359714 is a reply to message #359694] Thu, 23 April 2020 09:50 Go to previous messageGo to next message
Hawkeye

 
Messages:2197
Registered:October 2005
Location: Australia
This was a feature of the original mod. There's a number of secret tunnels and an underground network built by Hale and Burton, they are not mines but underground facilities. I wouldn't say avoid it, as you can navigate to some interesting maps but I don't think it's a deal-breaker if you avoided the one in Drassen too.

The story goes;
Toggle Spoiler

Be aware H&B security staff will consider you as bandits if you enter their premises at night and will attack on sight. Daytime they should be less hostile unless you attack them first.


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359716 is a reply to message #359714] Thu, 23 April 2020 12:10 Go to previous messageGo to next message
valderrama

 
Messages:7
Registered:December 2010
Location: Herzegovina, Bosnia and H...
I actually even did that oil ring thingie without it blowing up (my IMP is master sneaker, killer, mass murderer, whatever, with 90s in pretty much all relevant skills by this point)

but thats just me and ofcourse with saves since playing Iron man mode or what is it called here is a no-go when there are game breaking bugs involved, which do sometimes happen, and much less than for me in AR mod that I tried also recently

one thing that I did do, is come up by that location just after 21:00 (so night time) but HB guys don't attack, even going down into the facility, so that is one of the reasons also I asked, since I expected a resistance from them, and not from SciFi mode that I didn't start

from what I "tested", they don't attack you if it's night time and you also have militia around (had this situation in Oronegro oil rig), but didn't repeat it, just to see if it makes sense

Anyway, thank you and all others involved in developing this, I know it's a process, but the results are amazing
Re: VENGEANCE: RELOADED Info, Hints and Tips[message #359720 is a reply to message #359716] Thu, 23 April 2020 14:34 Go to previous messageGo to next message
Hawkeye

 
Messages:2197
Registered:October 2005
Location: Australia
I've had some mixed results from H&B at night too, even at an Oil Rig I took over. If H&B personnel are still there they sometimes attack me at night (never in the day though) perhaps it was while I was in Stealth mode that they treated me as suspicious.


Re: VENGEANCE: RELOADED Info, Hints and Tips[message #360931 is a reply to message #348249] Fri, 14 August 2020 04:48 Go to previous messageGo to next message
Spiderris
Messages:2
Registered:August 2020
Hello all. I am relatively new to this forum but I am a fan of Jagged Alliance ever since my brother started playing this game more than 10 years ago.
Toggle Spoiler

And how do I select this post as a spoiler option?

Done for you, spoiler doesn't seem to have a button anymore but you can do it by adding spoiler=Toggle Spoiler at the start and /spoiler at the end in []

[Updated on: Fri, 14 August 2020 07:44] by Moderator

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #360933 is a reply to message #360931] Fri, 14 August 2020 09:31 Go to previous messageGo to next message
Spiderris
Messages:2
Registered:August 2020
Toggle Spoiler

I really want to know the ending. Any tips is appreciated.
Thanks

[Updated on: Sat, 15 August 2020 10:51] by Moderator

Re: VENGEANCE: RELOADED Info, Hints and Tips[message #361521 is a reply to message #360933] Sun, 11 October 2020 04:29 Go to previous message
Hawkeye

 
Messages:2197
Registered:October 2005
Location: Australia
Keep heading North East until you can travel no more.


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