Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Has "Unfinished Business" been 1.13ified? (Missing files)
icon5.gif  Has "Unfinished Business" been 1.13ified?[message #361536] Mon, 12 October 2020 17:49 Go to next message
Kurt is currently offline Kurt

 
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In my 8796 SCI download there is a \Data-1.13 and a \Data-UB folder, and they don't contain the same things, or even similar.
\Data-UB seems to lack most XML files, it seems to even lack the basic Options.ini.

So, what is going on here, has "Unfinished Business" been ported to 1.13, or is it still the initial Sirtech version?

Some XMLs and INIs I saw in \Data-UB seem to indicate it has been "1.13ified", but in this case where is the rest of the corresponding XML/INI files? Or does it use the settings from \Data-1.13?

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361539 is a reply to message #361536] Mon, 12 October 2020 19:24 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
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Its ported to 1.13.
You need special 1.13-UB exe to run the game.

It uses the the UB GameDir files on top of Data-GameDir files.

[Updated on: Mon, 12 October 2020 19:26]

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Sergeant Major

Re: Has "Unfinished Business" been 1.13ified?[message #361542 is a reply to message #361539] Mon, 12 October 2020 21:19 Go to previous messageGo to next message
Kitty

 
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RoWa21 wrote on Mon, 12 October 2020 19:24
... It uses the the UB GameDir files on top of Data-GameDir files.
It seems like not all nescessary updates went into the UB-GameDirectories.

Until asdow fixed it a few month ago, you couldn't even start it (blackscreen after start-menu), neither UB-vanilla nor UB-113.

Staring is possible now, but in startup you'll get a lot of messages about missing stuff (xml and ini-settings that don't exist or use changed values).

So, I'd say playing UB-vanilla and UB-113 with JA2-1.13 is possible, but chances are high to experience weird stuff.

Identifying and adding missing stuff to UB probably would take some time, but should fix the weirdness.



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361547 is a reply to message #361542] Tue, 13 October 2020 15:17 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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I see, thanks to both of you.

I was wondering why JA2_8796_UB.exe crashed on start (black screen indeed). So it's normal, UB-1.13 is simply broken. crying

Why did they include it in the SCI in the first place since it's useless?

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361549 is a reply to message #361547] Tue, 13 October 2020 17:46 Go to previous messageGo to next message
Kitty

 
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Quote:
Why did they include it in the SCI in the first place since it's useless?
At the time of 8796 nobody had noticed this problem. There are probably ain't much players that try UB at all and of those less that give feedback.

Anyway:

The blackscreen after startup in UB has been fixed with r8816 & GameDir r2536.

Most up-to-date version (Oct. 2020) is: r8898 & GameDir2568

UB-113 can be started in those versions.

For UB-vanilla, you also have to copy the folder data-1.13/TableData/LogicalBodyTypes into data/TableData (that is due to the w.i.p. character of LogigalBodytypes, probably fixed in some of the next GameDir versions).

You'll see a bunch of red messages during startup. UB will start regardless of those messages.
Nevertheless, the matters of the messages should be adressed to avoid possible weird stuff from happening.
Details of messages should be in error_report.txt (in Profiles-Folders). As far as I can tell, those errors seen with 8898 shouldn't prove gamebreaking.

[Updated on: Tue, 13 October 2020 17:58]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361557 is a reply to message #361549] Wed, 14 October 2020 17:06 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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Thanks!


Kitty wrote on Tue, 13 October 2020 16:46
with r8816 & GameDir r2536.
Sorry, I'm from the past and don't yet know my way around here, where do I find those? blush
It's clearly not in "Depri's v1.13 Builds Repository", that one stops at 8796.

Besides, when is the next SCI released? Is there a date, or an amount of bug fixes/features to be had?

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361558 is a reply to message #361557] Wed, 14 October 2020 17:08 Go to previous messageGo to next message
Deleted.

 
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Actual SCI's are available here:
https://jenkins.maeyanie.com/job/JA2%20SCI/



Left this community.

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Lieutenant

Re: Has "Unfinished Business" been 1.13ified?[message #361559 is a reply to message #361558] Wed, 14 October 2020 17:10 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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sevenfm wrote on Wed, 14 October 2020 16:08
Actual SCI's are available here:
https://jenkins.maeyanie.com/job/JA2%20SCI/
Wow that was fast! Thank you!

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361560 is a reply to message #361559] Wed, 14 October 2020 17:28 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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Er, please translate: How does the "Build #587 / r8898-g2568" relate the 8796 SCI I've been using?
What would the 8796 SCI's name be in "Gamedir" nomenclature?

I'm trying to understand the changes, because I've already modded a lot of stuff and obviously don't want to lose it by upgrading, so I'll need to be precise on how I proceed.

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361561 is a reply to message #361560] Wed, 14 October 2020 17:34 Go to previous messageGo to next message
Deleted.

 
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If you downloaded your 8796 SCI from official location https://onedrive.live.com/?id=13A6926EAC52083%21583&cid=013A6926EAC52083 mentioned in official 1.13 installation guide https://github.com/aimnas/1.13_starter_documentation#1-installation, then it's name SCI_JA2v1.13_Revision_8796_on_GameDir_2531 should already have exe and gamedir versions included.


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Lieutenant

Re: Has "Unfinished Business" been 1.13ified?[message #361562 is a reply to message #361561] Wed, 14 October 2020 17:43 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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Man, you're fast! I'm not used to that in this forum... big grin


sevenfm wrote on Wed, 14 October 2020 16:34
it's name SCI_JA2v1.13_Revision_8796_on_GameDir_2531 should already have exe and gamedir versions included.
Aw sorry, the original file was long gone, it was transformed into a "JA2-1.13_8796" full installation, zipped under that name... That way I can always instantly unzip a clean installation if/when needed.
Thanks.


So if I'm guessing this right, "Gamedir" refers to all the non-exe files of the game?
In this case changes range from 2531 to 2568. I might tempt the merger...

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361563 is a reply to message #361562] Wed, 14 October 2020 22:06 Go to previous messageGo to next message
Kitty

 
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Regarding to a statement Depri made on Discord, the "Depri's v1.13 Builds Repository" is apparently "on indefinite hold". I don't know why or when it will continue again, that's up to him. As for me, I'm thankful he did the job all those years and went looking for alternatives.

So, as things are, 8796/2531 might be the last SCI we see there for a while. If you just wanna play the latest 1.13, that's where maeyanies SCI come in. Those SCI (single-click-installer) contain all nescessary files in GameDir(Game Directory) and the JA2.exe.

As far as I see, what those SCI at maeyanie ain't contain are the UB-exe and the MapEditor. Which is fine for playing JA2, but looking at your past posts, you might miss the MapEditor and the UB-exe for the things you wanna do.

To solve this dilemma, I suggest that you build those yourself - atm I don't know of any other way to get a MapEditor matching the exe. No coding knowledge needed for this task happy

You'll need a program called VisualStudio by Mircrosoft. Won't cost you money, but a registration (Microsoft account). Including the requirements, it's a huge download.

If you wanna give it a shot, follow the Quick Guide for Compiling and Debugging Source Code in Visual Studio (by Haydent). Just recently I added step-by-step Screenshots to this Guide, it ain't no rocket-science.

I got ya, you stated numerous times that stuff like this is a pain in the ass for you - and I feel ya, shyed away from this myself quite some time. But it sounds way more complicated then it actually is.
I suggest this to you, because I think for what you seem up to, you'll need a MapEditor and the logs with changes on GameDir (and source-code) would provide nescessary information.

Just give it a look and judge for yourself.

Meanwhile, you can try those

[Updated on: Sat, 12 December 2020 00:11]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361564 is a reply to message #361563] Thu, 15 October 2020 15:45 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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Seriously, Discord is hip, but dispersing the information over several places doesn't really help.

It was so much easier last time (2008-ish), there was a clear (and up-to-date!) player manual in the download, and an up-to-date Wiki site answering most of the basic questions a standard player would have, and a lot of the more technical ones a modder would ask. As a result there are lots of new features which the average player (like me) will never discover except accidentally: Your new "repair wire fences" thing comes to mind


Kitty wrote on Wed, 14 October 2020 21:06
the "Depri's v1.13 Builds Repository" is apparently "on indefinite hold". I don't know why or when it will continue again, that's up to him. As for me, I'm thankful he did the job all those years and went looking for alternatives.
Sure, it's volunteer work, and nobody is bound to do more than he's willing/able to.

Still, changing the download links (or adding a new one) would be nice, for not everyone has the time and is willing to spend days trying to understand the rather complex state of JA2-1.13 in 2020.
There is a moderator around, isn't there? The forum isn't overflowing with spam, so there must be. Why doesn't (s)he create a new download link pointing to whatever (general) you consider the replacement download site from now on? It would take 30 seconds.

[Updated on: Fri, 16 October 2020 04:32] by Moderator

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361565 is a reply to message #361564] Thu, 15 October 2020 19:14 Go to previous messageGo to next message
Kitty

 
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Kurt wrote on Thu, 15 October 2020 15:45
Seriously, Discord is hip, but dispersing the information over several places doesn't really help.
I happened to ask him on Discord, because I couldn't get an answer here.

Kitty 03.10.2020
@DepressivesBrot The OneDrive for latest SCI seems to be down. Following the links at forum is leading to an error-message.  And since there haven't been any updates since May, I'm wondering if you may have stopped your service. I don't wanna sound unpatient or ungratefull, I used it tons of times in the past and allways thought that it is an incredible service to provide those SCI. Could you please state any information on the status of the SCI-repository? That'll be great.

DepressivesBrot 03.10.2020
it's on indefinite hold until I can find the motivation to redo the whole process, there should be alternatives on the forum anyway so I don't rate it as particularly pressing either.

My way to interpret this: SCI is on hold for unknown reasons. There is a chance it will be continued someday in future. Hope that this day will be soon seems slim.

And yes, I agree, announcing this here, without being asked for, would be the more expedient solution.

Kurt wrote on Thu, 15 October 2020 15:45
Why doesn't (s)he create a new download link pointing to whatever (general) you consider the replacement download site from now on? It would take 30 seconds.
I asked a more exeperienced longtime member and he told me who he seem capabale (having access) of adding such a link. I then wrote an email to that person via pm. So far, no reaction (maybe it's a pm-problem, I may try again sometime later if I feel like).

For the meantime, I thought about what I can do myself and ended up with adding the link to Maeyaenie to my signature and did those screenshots for the Compiling Guide (which hopefully provide some help).

Kurt wrote on Thu, 15 October 2020 15:45
As a result there are lots of new features which the average player (like me) will never discover except accidentally: Your new "repair wire fences" thing comes to mind
Idea for repairing fences stems from sevenfm's "Experimental Project" (see link in his signature), where you can find the documentation for his 7609+AI. He kindly answered to my curiosity on how he did this and gave some major hints on how this might could be done for recent 1.13 as well. I just followed those hints and changed one file (details see 1.13 Tileset Editing).
The vast majority of features is described at "Flugentes Magika Workshop". In my opinion, worth a look is also Trunk AI and improvements (thread for sevenfm's contributions to the main trunk) and the "1.13 Starter Docs" which you'll also can find at sevenfms signature.

But yes, until a player accidently tries to use a wirecutter or KCB on a hole in a fence, he'll never know. Which probably is true for all things small enough to not end up in a feature-description.

Kurt wrote on Thu, 15 October 2020 15:45
Indeed, that's a deal breaker, especially the lack of map editor. Why didn't "they" (whoever that is) include it? ... I assume using the 8796 map editor would cause problems? From what you say it seems it would
As far as I understand, this Jenkins Server by maeyanie is doing the compiles in an automated process. I don't know how this is done, but I assume that to do the same for a MapEditor it would require a separate automated setting for this.
You might be able to use an MapEditor older than the version of JA2-exe, but if there are fixes or other code-changes that effect maps (and placements on those) that'll probably cause problems. Wouldn't advice to do so.

Kurt wrote on Thu, 15 October 2020 15:45
I'd need an ancient version of Visual Studio, since I'm on Linux and only have WinXP VMs to work with...
Well, don't know where those versions might be hidden in Micosofts archives. Oldest .sln in source I see is from 2005. So, in theory, it might be possible.

Kurt wrote on Thu, 15 October 2020 15:45
Simple players wanting to enjoy a quick game of 2020 JA2-1.13 don't have a place here anymore: Just downloading the current version of the game is a whole treasure hunt on itself!
Until recently, Depris Repository was the place to get this current versions. Therefore I wholeheartly agree that there should be a link to alternatives at a prominent place at frontpage.

Forum might has been more lively in the past, but for me it's still a treasure trove of information. And whenever I asked something, I at least got directed to a place where to find informations on topic. More often I also get a friendly, detailed answer. So, if it's a tomb, it has some friendly ghosts.

But I get where you are comming from. Information is all over the place and it's time consuming to aquire. I honestly don't know, how to solve this. A Players-Manual would be rather huge and how to decide what's going in it? Who is compiling the content? Where to start from? JA2-original or JA2-1.13-7609 ? It's more then a decade of development. And yes, what's a feature good for when nobody uses it because he/she doesn't know of it in the first place ? Maybe the most reasonable approach would be to add selected forum-links to the starter-documentaion. And then include the starter-documentation to 1.13-GameDir (SVN). Keep in mind, that yunotchi and tais first have started this starter-documentation in the environment of aimas-mod and without those two, there would be nothing.

Kurt wrote on Thu, 15 October 2020 15:45
Wait, did I get this right? You made a map editor for 8898/2568? (If yes, thanks!) I got the 8898/2568 files already BTW; It's a 370MB download, so if your hosting creates bandwidth costs, could I only have the additional files?
Following my link, it's only five files in a ~ 6 MB zip at mediafire. The exe for MapEditor and UB (both 8898), one changelog for GameDir (2531-2568) and one for Build (8796-8898). And a readme with link to maeyanie-SCI. Self-compiled by me and while they work fine for me, I may add, that I've close to zero knowledge about this and just merely followed the instructions of the Guide happy Just put the two exe (MapEditor and UB) at the some place where the JA2.exe from maeyanie is.
I use those in my attempt to update the (7609) AR-mod, so I may have a glimpse of what you are trying with your 3xxx-mod. Keep asking your determined questions, makes me think about stuff I take for granted and therefore those are fine reminders, which also could prove useful to someone stumbling across sometime later.


Edit:

- The link to Maeyanie-SCI has been added to starter-documentation by Yunotchi as of today (15.10.2020).
- As of GameDir 2569 the link to starter documentation and file itself has been added by sevenfm. (look at: Docs/Additional 1.13 Documents.txt).
- As of GameDir 2570 more useful links (feature descriptions, where to post bug-reports, links to SVN) have been added by sevenfm.(look at: Docs/Additional 1.13 Documents.txt)
- As of GameDir 2571 the link to the Jenkins JA2 SCI (maeyanie) has been added to "Download latest ja2.exe - ReadMe.txt" in JA2 main-directory by sevenfm.

Thanks a lot to Yunotchi and Sevenfm for doing this thumbs up

[Updated on: Thu, 15 October 2020 21:35]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361567 is a reply to message #361565] Thu, 15 October 2020 23:37 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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Kitty wrote on Thu, 15 October 2020 18:14
I happened to ask him on Discord, because I couldn't get an answer here.
Sorry, that wasn't a comment on you, it was just a general comment about how difficult it is for somebody who just arrived to get the right information.


Kitty wrote on Thu, 15 October 2020 18:14
(see link in his signature), where you can find the documentation for his 7609+AI.
More treasure hunt... happy cheeky


Kitty wrote on Thu, 15 October 2020 18:14
the "1.13 Starter Docs" which you'll also can find at sevenfms signature.
Yes, when I first came (back) here after 16 years of absence, I asked which version to download and he pointed me to that site.
That site is very clear and has all the quick information you need to get started without spending a week reading stuff.
Unfortunately it's impossible to find it with an Internet search, since it's referenced as an "aimnas" page, and nobody except those already in the know has the slightest clue what an "aimnas" is...


Kitty wrote on Thu, 15 October 2020 18:14
But yes, until a player accidently tries to use a wirecutter or KCB on a hole in a fence
And what are the chances that might happen?...


Kitty wrote on Thu, 15 October 2020 18:14
As far as I understand, this Jenkins Server by maeyanie is doing the compiles in an automated process. I don't know how this is done, but I assume that to do the same for a MapEditor it would require a separate automated setting for this.
Makes sense.

But the Map Editor is a very important piece of JA2, how many want to keep playing vanilla JA2, 20+ years later?... I know every rock on every map, I know where the enemies are placed, I could play it blindfolded.

Anyway, my point is that if that "Jenkins Server by maeyanie" is to become the official download site of JA2-1.13, this has to be solved somehow.


Kitty wrote on Thu, 15 October 2020 18:14
Well, don't know where those versions might be hidden in Micosofts archives.
I'm not sure they're still available, if only because they want to push the newest version.

Anyway, as I said, when the tedium increases beyond any reward one might reap, it's time to remember all those other games waiting to be played...

I (but that's me, YMMV) definitely won't start installing a developer environment, I've worked with developers long enough to know this would quickly become a full time job and I'm not interested in spending my time on that. Spending each day one hour reading this forum looking for instructions is about as far as I want to go.


Kitty wrote on Thu, 15 October 2020 18:14
Forum might has been more lively in the past, but for me it's still a treasure trove of information.
That's indeed the whole point of having a forum: It accumulates information.

The problem of the Bear's Pit is that it is a very old forum (as forums go), and it's about something in constant evolution, so at least 3/4 of the information around here is outdated, some slightly, some severely.


Kitty wrote on Thu, 15 October 2020 18:14
So, if it's a tomb, it has some friendly ghosts.
big grin Problem is it isn't haunted enough...


Kitty wrote on Thu, 15 October 2020 18:14
A Players-Manual would be rather huge and how to decide what's going in it?
Everything obviously. A feature the user doesn't know about is a feature which does not exist.

As for who will do it, well, it has to be done as one goes along, so the task remains small and not too daunting. Writing a short paragraph every now and then is nothing to be afraid of, but one has to have the discipline to do it! No procrastination, lest the amount of missing information grows out of control!

Nobody would write the complete manual of JA2-1.13 from scratch, it would be a huge and quite unrewarding undertaking.
(That been said I'm afraid there is already an awful lot of work to catch up.)


Kitty wrote on Thu, 15 October 2020 18:14
Where to start from?
The existing manual obviously, the one in the download. Most of it is still valid and doesn't need to be rewritten, also it's a structure to build upon.


Kitty wrote on Thu, 15 October 2020 18:14
Maybe the most reasonable approach would be to add selected forum-links to the starter-documentaion.
When you download the game, you should have as far as possible everything you need included in the download.
Links are dangerous, websites are not eternal, especially fansites about old games.

I honestly was very surprised the Bear's Pit was still alive (well, sorta) and kicking. I last visited in 2008, and was afraid by now JA2-1.13 would have gone the way of the Dodo.
Nevertheless, I still wouldn't bet on it still being here in 2032...

On the other hand, the downloaded file on your own HD is eternal, as long as you have a VM to run it in.


Kitty wrote on Thu, 15 October 2020 18:14
Following my link, it's only five files in a ~ 6 MB zip at mediafire.
Thanks, that's great! It wasn't clear, as Javascript doesn't work for me (forum setting), I had to "decompile" it to find the links.


Kitty wrote on Thu, 15 October 2020 18:14
I may have a glimpse of what you are trying with your 3xxx-mod.
Nah, that ship has sailed, hit an iceberg, and sunk... big grin

I'm redoing everything from scratch, have to, since gameplay has changed and the whole game balance is different. My mod is very brutal in a way, since most weapons kill (or at least severely maim) with a single hit, and the enemy has them too, so it has to be fine-tuned so it doesn't become overwhelming or frustrating (or both).


Kitty wrote on Thu, 15 October 2020 18:14
- As of GameDir 2571 the link to the Jenkins JA2 SCI (maeyanie) has been added to "Download latest ja2.exe - ReadMe.txt" in JA2 main-directory by sevenfm.
thumbs up Excellent for all those other things, but that last one has an chicken/egg issue: People need a way to find the current download place for JA2-1.13 before they can check that "Download latest ja2.exe - ReadMe.txt" file, don't they. big grin

It all boils down to here, this forum, the ancestral birthing place of JA2-1.13 (AFAIK).
And JA2-1.13 needs a Wikipedia entry, linked from the original JA2 game page.
People interested in turn-based tactical games need to know JA2-1.13 (still) exists!
Oh well.

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361568 is a reply to message #361564] Fri, 16 October 2020 04:29 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
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Kurt wrote on Wed, 14 October 2020 21:06
Seriously, Discord is hip, but dispersing the information over several places doesn't really help. As a result there are lots of new features which the average player (like me) will never discover except accidentally: Your new "repair wire fences" thing comes to mind, it was something I always wished for; And hadn't I checked the changelog, I would probably never had found out. (Still don't know how that is supposed to work though, but that's another problem for another time)

It was so much easier last time (2008-ish), there was a clear (and up-to-date!) player manual in the download, and an up-to-date Wiki site answering most of the basic questions a standard player would have, and a lot of the more technical ones a modder would ask.


Kitty wrote on Wed, 14 October 2020 21:06
the "Depri's v1.13 Builds Repository" is apparently "on indefinite hold". I don't know why or when it will continue again, that's up to him. As for me, I'm thankful he did the job all those years and went looking for alternatives.

Sure, it's volunteer work, and nobody is bound to do more than he's willing/able to.

Still, changing the download links (or adding a new one) would be nice, for not everyone has the time and is willing to spend days trying to understand the rather complex state of JA2-1.13 in 2020.
There is a moderator around, isn't there? The forum isn't overflowing with spam, so there must be. Why doesn't (s)he create a new download link pointing to whatever (general) you consider the replacement download site from now on? It would take 30 seconds.

Unfortunately only DepressivesBrot and Flugente have editing capabilities on their respective forum threads, and maybe Shanga himself, so only they can update or remove older posts. I try and remove old and out of date or just plain banal posts that go nowhere on some of the more go-to pages, unless they have some historic or reference value.

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Lieutenant

Re: Has "Unfinished Business" been 1.13ified?[message #361575 is a reply to message #361568] Fri, 16 October 2020 16:07 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
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Hawkeye wrote on Fri, 16 October 2020 03:29
Unfortunately only DepressivesBrot and Flugente have editing capabilities on their respective forum threads
Hm, how unwise. Did somebody forget people might be absent for a while? Flugente hasn't been seen here for several months (according to the forum logs), and DepressivesBrot has apparently declared needing a hiatus.

Moderators need moderating powers. You have to trust your moderators, because if you don't trust them, you wouldn't make them moderators in the first place, would you...
Oh well.


Hawkeye wrote on Fri, 16 October 2020 03:29
maybe Shanga himself
Is he still around? It's not really the Bear's Pit without the old bears around... big grin

[Updated on: Fri, 16 October 2020 16:08]

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #361590 is a reply to message #361575] Sat, 17 October 2020 06:43 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
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Yes, Shanga's around.

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Lieutenant

Re: Has "Unfinished Business" been 1.13ified?[message #361597 is a reply to message #361590] Sat, 17 October 2020 18:13 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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I am only a PM away, really. It is probably time we shuffle the mod team and give the active ones General Mod status.

[Updated on: Sat, 17 October 2020 18:16]

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Captain
Re: Has "Unfinished Business" been 1.13ified?[message #361606 is a reply to message #361597] Sun, 18 October 2020 17:58 Go to previous messageGo to next message
Kurt is currently offline Kurt

 
Messages:423
Registered:March 2004
Indeed, I've run (as admin) a similar forum (not games related) for 15+ years, and over the years moderators come and go (even if just temporarily). You need to make sure that at any time the mods still present can keep the ship afloat.

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Master Sergeant
Re: Has "Unfinished Business" been 1.13ified?[message #362651 is a reply to message #361606] Fri, 12 March 2021 22:37 Go to previous message
luk3Z is currently offline luk3Z

 
Messages:68
Registered:December 2006
Location: Metavira
Currently if someone want to play UB 1.13 - he have 4 options to do this (1.13 or hybrid).
I pointed them out there: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24352&goto=362610&#msg_362610

[Updated on: Fri, 12 March 2021 22:57]




JA2 Vault (Repositories): https://pastebin.com/MJFckiaq
JA2 v1.13 - Starter Documentation: https://github.com/aimnas/1.13_starter_documentation
JA2 1.13 Hot Keys: https://pastebin.com/EHLMuk1k

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